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darkshadows8326

darkshadows8326

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darkshadows8326
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  • Bug 1 I found was when I unhooked them the game took a bit to process the survivor was unhooked resulting in them being stuck for a moment on hook animation, bug 2 when removing the reverse bear trap from reworked iridescent addon, video tape, The bar would not increase upon initial search starting period, bug 3 lithe not activating correctly by waiting moments after the activation requirements w
    0 comments 41 views last activity
  • A way to limit people from dropping their mmr to play against lower killers/survivors would be putting in place an interval system. Say you get to 500 mmr, then a bar would be set so you can never go below a certain amount again such as 300. Players wouldn't be able to drop their mmr anymore and would have to practically reset all their progress by creating a new fresh account. Also I think that
    0 comments 1 views last activity
  • I think their should be a better requirement for final judgement so players can't just tunnel you off your 2nd hook with no fallback for it, I think what would be good for him, as well as get players to use his full kit more often than not, is to require someone to be caged 1 time in the trial before the killer can use final judgement on the player. Would increase the use of the cage ability and
    2 comments 41 views last activity
  • Since Blights turn rate got capped it should also make sense for the Hillbilly's initial turn rate should also be capped too as he is able to insta-down anyone without much effort, especially on PC, as I don't find it fair that one gets downed when his end saw is 150 degrees away from the player. If it is capped it should be capped even more for Keyboard and mouse players. Or at the very least he
    2 comments 31 views last activity
  • During a blink the player should have their view blurred instead of crystal clear, would require more insight on the players behalf instead of making Nurse easier for them
    Mod
    23 comments 161 views last activity
  • I keep losing connection to the DBD servers mid-match resulting in unearned matchmaking bans, it isn't my internet as no other device experiences the same connection loss and as I am sitting next to my modem I can monitor it if it were. It is a momentary disconnect as I can connect immediately back to the server upon being sent back to the main screen however as disconnects mid-match accumulate b
    0 comments 11 views last activity
  • I suggest that the killer side for The Wraith's snarling audio get reduced as it is quite loud making it very hard, even with a good headset, to locate survivors with audio cues.
    2 comments 21 views last activity
  • Right now hoarder is a completely useless perk for killers and was once the only solution against random key finding, I would say give it the ability to once again reduce items found in chests rarity to much smaller so that even with plunderers and luck increases it is only about a 15% chance to find anything higher than a rare.
    1 comments 11 views last activity
  • Due to the rules of gaining/losing tokens for STBFL some killers can abuse this perk more than most other killers making it extremely unfair for survivors when they need to drop the tokens, I suggest maybe instead of only basic attacks on the obsession, any damage to the obsession would lose tokens.
    1 comments 31 views last activity
  • A big problem has been killers slugging someone on the ground, abusing the bleedout timer, just to find 1 survivor for a 4k. I suggest a mechanic that would allow a survivor to forcefully bleedout at their liesure at an increased speed after entering the find help point of recovery. Hook stage progress would be the same as if the person died from bleedout normally as before but also puts pressure
    0 comments 11 views last activity
  • Sometimes when you down a survivor near walls, world objects or generators, the survivor glitches slightly into them making the killer unable to pick up the survivor to hook them.
    2 comments 21 views last activity
  • Due to the increasing abundance of players cheating in DBD, all the cheaters being PC payers, I would think that allowing an option to view the players steam ID number linked to their profile along with their profile name (or make it an option to view the two separately through a cross play option setting) will help identify these cheaters much faster and allows you to find specific players among
    0 comments 11 views last activity
  • I just put on Heroic Virtue from the current tome level. My first game with it the killer disconnected from the game and I got 3 points towards its completion. Might want to look into this.
    8 comments 131 views last activity
  • Does Clown get his speed buff when carrying a survivor? If so, why? I don't think allowing him to have a free agitation is fair to other killers or to the survivors. When he picks up a survivor it should block him from getting that haste effect or perhaps give the survivor a haste effect for their wiggle timer to counter the free agitation.
    1 comments 11 views last activity
  • I don't think this should be a thing because it allows players to slug without the punishment of less hooks. Nobody likes slugging and shouldn't be rewarded for it. How this beats out the desync problem is amazing.
    2 comments 32 views last activity
  • Died one game and got visual gold but depipped at safety pip so the visual bug has not been fixed and the survival time bug is still a problem.
    0 comments 11 views last activity
  • Allow a chase to be initiated while pig is crouched or have the reverse bear trap timer pause when the killer is within 15 or 20 meters because right now the whole crouch and follow the active trap tactic is severe griefing as when you die in a match you get no medal for survival time. This would also fix the forcing of a head pop kill in the future and would allow players to actually be chased b
    0 comments 11 views last activity
  • Nurse is able to bypass the fatigue state after a blink by attacking immediately as her fatigue activates. This should be pausing the fatigue state forcing the nurse to wait longer in punishment of the blink and the swing but the timers sequence of the swing removes the blink fatigue effect completely.
    5 comments 171 views last activity
  • A way to make her less oppressive towards newer players and experienced players at times would be to lose 50% of her power charge after being stunned giving players the knowledge that she can't phase right away allowing them to reposition themselves to a better spot.
    8 comments 31 views last activity
  • Should only allow the aura reading effect during the first hook of survivors to mitigate the slug for 4k then not worry about the slugged survivor as I will always see them mentality. Would force Barbeque to be used less for the powerful aura reading and more for the BP gain.
    8 comments 61 views last activity
  • A useful tool for cross play would to allow you to select which devices you want to connect to. This would allow the console players to block out PC players to avoid the abundant amount of hackers but still play with one another with much less worry.
    0 comments 11 views last activity
  • Allow key to be used while on ground so player can't just leave you on the ground just to prevent escaping, or perhaps make it a penalty on killer for bleed outs.
    2 comments 11 views last activity
  • A new perk that would be effective would be when picked up by the killer all hooks within a 16m radius get blocked or sabotaged or buffing boil over to do something similar as the obscuring the aura of the hooks does nothing and the wiggle effectiveness isn't very effective at deterring the killer path.
    0 comments 1 views last activity
  • Alter her power to have randomly "weighted" hatchets for each through from 0-5 with the higher numbers affecting her hatchet even more so not every hatchet can be thrown across the entire map because of one perk. She is the only character that can damage survivors nearly anywhere on the map, this nerf would make her throws across the entire map more randomized making her snowball less when using
    Mod
    16 comments 161 views last activity
  • When in dream world his red stain is significantly more blended into the environment, I believe it needs to be more distinctive in vibrancy to be seen easier. Same as his lullaby in dream world, it only gets to a lacking point at about 15-20 meters then just doesn't grow in intensity or volume when he gets closer. making it hard to gauge his distance as to other killers making him seem farther th
    0 comments 11 views last activity
  • The key was never the problem, it was always the hatch spawning rules. Hatch should only spawn when all generators are completed or when only one survivor remains. This would ensure that the killer doesn't get cheated out of kills due to one person having key and 4 gens get done with 1 sacrifice, enabling the killer to lose at least one more kill due to the hatch appearing.
    13 comments 121 views last activity
  • I am playing on Xbox One, the map was fractured cowshed against a legion and sprint burst wouldn't give the 150% spped boost for 3 seconds but would give the exhausted status anyway.
    1 comments 31 views last activity
  • When Unbinding Victor and going to recontrol charlotte immediately the animation for charlotte waking up gets looped. This happens on Xbox One but would need testing on the other platforms.
    0 comments 1 views last activity
  • There is an unbreakable totem spawn on Coldwind farm-fractured cowshed at the center harvester's tire. Might need to check the other totem spawns on the other maps too.
    6 comments 91 views last activity
  • Pyramid Head shouldn't be able to spam his punishment of the damned so fast, I think it needs to have a soft timer as to when it can be launched in succession of one that has already been launched.
    2 comments 21 views last activity
  • Wrecker's Yard seems way too small with gens being about only 10-12 meters apart and allowing faster killers to navigate through way too fast without giving time to survivors to do any generators.
    0 comments 11 views last activity
  • Using Dead Hard sometimes lags the game slightly as the game tries to register the invincibility frames causing the player to not gain the forward movement when using the perk making the perk basically useless as you can't get distance from the killer who has basically recovered from their missed swing while you stand right next to them.
    0 comments 22 views last activity
  • I am getting super long loading times when doing the initialization at the main menu, long loads when going to either killer or survivor and getting error 8001 when trying to find a match which promptly kicks me back to character select for survivor or killer but doesn't reject me from entering again but just repeats the cycle.
    0 comments 1 views last activity
  • Pyramid Head has either a power bypass glitch or a visual glitch, He was moving around with his weapon in the ground as if his power was in use but it was not leaving a trail, he could still swing his weapon like before the update to his power and would just put his weapon back into the ground but also use his punishment power without any problems.
    0 comments 11 views last activity
  • Victor is able to injure a survivor that is fully inside a locker. This effect is not mentioned in Victor's power and might be a locker detection error when controlling and using Victor's pounce. Player Razed_Ritual_TTV had given this glitch to light to me but chooses to use this glitch while streaming instead of reporting it.
    2 comments 81 views last activity
  • If you haven't been hooked throughout the whole game, I don't think it seems fair to be instantly killed. Should have your timer go down fast during the first stage to allow for at least one attempt at escaping. Wouldn't expect someone who fights for survival to be like oh killer got me better die. There is a perk that allows you to escape off hook.
    7 comments 131 views last activity
  • I'm playing on Xbox and when I use dead hard it has a tendency to not work by freezing my game for a second and not moving my character forward when evading a hit but still gives the invincibility. So I evade the hit but get stuck in the spot I used dead hard for the duration of dead hard and the killer gets a free hit after the miss.
    1 comments 11 views last activity
  • Compound Twenty-One isn't giving me the as listed 8 meters and is instead giving me about 4 meters. Noticed it during a chase where the survivor was in a corner and had nowhere to run as I was rushing and compound twenty-one wouldn't reveal their aura within that 4-8 meter range. The survivor didn't have any aura blocking perks nor were they in a locker. happened multiple times.
    0 comments 1 views last activity
  • I am playing on Xbox One, the problem probably also occurs for Playstation 4 too, whenever I use Dead Hard, just as when Sloppy Butcher is applied to survivors, the game loses about a full second of frames and doesn't move your character appropriately to how it is suppose to causing many downs obtained through the games application failures.
    0 comments 11 views last activity
  • Keep getting a connection to host can't be established error. Guess I won't be playing Dead By Daylight anymore.
    0 comments 11 views last activity
  • During the end game screen I have games where the killer plays like a jerk through methods of teasing aka greifing and one of my survivor teammates has disconnected from the game, so I report the killer and the symbol shows up that I have reported them, I then go to report the survivor for disconnecting and the symbol does not appear after the report and I can still report them. Seems like a smal
    0 comments 11 views last activity
  • I don't understand why Freddy, who has one of the smallest weapons visually, still has can down people so far away, that and being coupled with a 4.6 movement speed and the ability to slow down a survivor during chases, is still extremely broken and when paired with double slowdown addons, Freddy needs a massive nerf to his attack range. His slowdown addons need to slow his movement speed down to
    3 comments 21 views last activity
  • I am on the XBOX ONE and was playing against people from other systems(PS4, PC, Windows Store) and was playing Billy on Midwich Elementary School. I was chainsaw sprinting after 2 survivors who just completed a generator in the hall, one went into a classroom while the other kept running straight. The survivor that went into the classroom went back out as I was passing by the doorway and the game
    0 comments 111 views last activity
  • I was picked up by Blight under a pallet, another survivor ran up, Blight swung and pallet was thrown during the first few frames of his swing but he didn't get stunned and drop me and instead was pushed away like a survivor would be or a killer during a fixed animation, Blight seems to have a few after frames from picking up survivors that make him immune to pallet stuns but also allows him to s
    0 comments 1 views last activity
  • If The Hag places a trap it should count as her being there so if she places a trap right next to a hooked survivor she just constantly loses points at an even greater rate than other killers because the player willingly places their traps there. This will minimize the camping by Hag players and force them to use their traps more effectively than using them solely for camping a hook.
    5 comments 51 views last activity
  • Should cause all actions for SWF players to be slower than if they are solo, would cause more coordinated teams to be balanced out especially when they decide to derank to bully lower ranked players
    1 comments 11 views last activity
  • I have currently reached more than the 1 million bloodpoint cap playing as survivor on Xbox One, I am not sure of how this happened or why it happened but I think the game isn't registering the 1 million point value as a value allowing me to gain more than allowed.
    1 comments 12 views last activity
  • When reporting a teammate survivor, the game sometimes does not register the report or outright refuses to comply the report by showing the report logo afterwards
    0 comments 11 views last activity
  • Survivors shouldn't be punished for getting tunneled and 3 hooked because the killer is using a broken op killer and get deranked because of it, the killer should lose loads of points for quick hooking the same survivor without hooking at least 2 other survivors that are available in the trial, pretty nonsense that I keep losing red rank because the killers thought process is "I see healthy survi
    1 comments 21 views last activity
  • So when is Bubba getting his permanent speed limiter installed? Don't think it is fair to give a killer the potential to instant down all 4 healthy survivors 1 minute into the game and being able to completely disregard any logical plays by running up directly behind a survivor and immediately downing them without effort. Note: I play as killer about 3x more than survivor.
    0 comments 2 views last activity
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