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darkshadows8326

darkshadows8326

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darkshadows8326
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  • Alchemist Ring is too strong allowing Blight to negate any speed boost distance from being hit by him, perhaps have it reduce his lethal rush speed or take a note from Billy and have him move 4.4m/s all game. Strong free buffs make the trial unbearable, it is a very rare add-on so it should have some drawback for its power.
    3 comments 41 views last activity
  • Your making MMR raise and lower based off of kills/deaths and escapes have made players not want to play the game, you already had a good system to base MMR off of being the points that go to BP upon completing that trial. Why not increase chase values and have that be used for determining MMR gain and loss, too little points on Survivor, say below average of 18-21K and MMR drops accordingly to h
    0 comments 11 views last activity
  • On Xbox Series S and whenever I'm in the pre-game lobby, where the survivors and killer are awaiting the trial to begin, whenever I interact with one of the menus on the left side toolbar the frames drop immensely. Might be a console exclusive but I can't say for certain. It reduces the speed of using the menu by about 33% due to the stuttering it creates.
    0 comments 31 views last activity
  • STBFL is actually ruining the game with how fast a killer can recover with the extra bonus base-kit buff. It needs to be less effective, gain less stacks and/or have stacks removed on health state loss of the obsession.
    27 comments 491 views last activity
  • If Off The Record activates before the exit gates are powered then Off The Record won't immediately deactivate allowing you to bring your 80 second endurance into end game. The description say that once the exit gates are powered the perk and its effects are disabled. https://clips.twitch.tv/PatientArbitraryLatteEleGiggle-vJVFnaBMntm9kuCI
    0 comments 71 views last activity
  • I suggest having the timer pause when within a certain proximity to the pig or make her crouching near an active trap pause the timer since being able to accost a survivor during EG because someone completed a generator isn't fair to the person who got thrown under the bus due to ignorant teammates.
    3 comments 21 views last activity
  • The update on 7/19/2022 changed the HUD but you have removed the shortcut indicator for character information on controller would normally be right in the D-pad.
    0 comments 1 views last activity
  • On several occasions whilst playing as Nurse I have been burned and was unable to blink but recently when I burn a Nurse using their power they are sometimes still able to use their power.
    2 comments 61 views last activity
  • STBFL should not be a god tier perk for specific killers like Demogorgon and Pig because they have ways to injure the obsession though their power to avoid losing stacks. It should be on equal footing for all killers and STBFL should lose stacks on health state loss just like Remember Me gains stacks on any injure.
    18 comments 501 views last activity
  • There is a Glyph spawn in the small upstairs office on RPD under the desk that cannot be interacted with.
    0 comments 12 views last activity
  • When the survivor who placed a boon totem gets hooked that boon totem returns to being a dull totem, Same consequences as Aftercare but making more sense as being hooked loses the survivors focus for maintaining the boon totem.
    5 comments 71 views last activity
  • Sometimes whenever I press the interaction button to throw down pallet on the killer, them walking into me cancels my pallet throw giving them the kit but not giving me the stun.
    0 comments 12 views last activity
  • The event survivor challenge, Almost Made It, is not being tracked. I have been in chase while vaulting and going from healthy to injure intentionally for the challenge and haven't got a single point towards it. Xbox Series S. Attempted on several different maps being Coldwind Farms, Dead Dawg Saloon and Eyrie of Crows.
    7 comments 1,331 views last activity
  • Please remove the point and come here gestures to allow instant moving and recovering when getting downed. It makes no sense.
    0 comments 21 views last activity
  • Can we get something that checks for a players recent played realm and takes that realm out of the random roulette for the next game so players won't end up plying the same map 5 times in a row due to random selection. The variety would be good to refresh players from a map before being sent back to it. The check would happen for all in the match but the most realms removed from the random spin w
    0 comments 11 views last activity
  • I was playing against Dredge on Dead Dawg Saloon and I used Decisive Strike to save me from being mori'd and then immediately and correctly used Head-On for the second stun trying to buy my team time since he was just gonna tunnel me. I got exhausted from the head-on perk activating and got the killer stun points prompt but Dredge did not get stunned the second time after the animation from Decis
    0 comments 31 views last activity
  • Upon downing a survivor on the narrow pathway between the multi split small hedge and the house near the edge of the map, I was unable to pick up the survivor when they were in the passageway. I was playing Trickster, I am on Xbox Series S and the downed survivor was a Claudette.
    0 comments 12 views last activity
  • Chatterer needs to have his clicks louder to be able to determine where he spawns from the boxor just remove the clicking audio altogether
    0 comments 41 views last activity
  • The 5m range to penalty is too small and the the penalty is too minimal. Two fixes that can deter hook camping further is either a much heavier penalty to your points or to increase the range from 5 meters to 15 meters of the hook.
    54 comments 434 views last activity
  • Nurse is being allowed to attack before being fully manifested on survivor end. Nurse might need another killswitch to resolve this problem.
    1 comments 41 views last activity
  • Leatherface has points in time(usually when not facing his direction) where you can't hear him revving his chainsaw whether this be in a chase or just around a corner, his chainsaw is silent until your camera is facing him.
    0 comments 21 views last activity
  • On survivor side The Nurse can swing before exiting their blink visual animation making it impossible to avoid her hits through any means other than being a mile from her blink location.
    1 comments 31 views last activity
  • This is getting absurd, I keep getting hit by hatchets that are 3 -5m behind me with 40ms ping. Make her hatchets survivor side hit detection only as the killer always gets hits that miss on survivors side due to the killers garbage internet speeds.
    2 comments 41 views last activity
  • Nurse has several addons that just give her insane buffs to her power with little or no downsides, her blink range increase has the charge time increase but that is such a negligible consequence to the little charge time she has it is basically free distance. Then she has just decrease to her fatigue with no downside, the time point in which survivors use to gain distance and break LOS. Give her
    0 comments 11 views last activity
  • If you are looking away from leatherface while he is revving his chainsaw audio cannot be heard at all for the most part, depending on angle and whatnot.
    0 comments 21 views last activity
  • The 100% wiggle increase was the only reason why boil over was useful because it would actually affect PC users, the current 80% still has little to no effect on PC players making it useless for all players. You essentially did to boil over what you did to Hoarders, nerf the perk into the void.
    13 comments 261 views last activity
  • Soul Guards description says that WHILE you are hexed you can pick yourself up from the dying state, meaning that only during the time of you being hexed should you be allowed to pick yourself up so once the hex gets removed mid game you shouldn't be able to pick yourself up however this is not the case as I have seen several games get lost because of this word misplay. You as killer lose all you
    9 comments 692 views last activity
  • I have witnessed the Onryo being able to teleport to a TV that was turned off by me several seconds prior to her emerging from it. I went to heal my downed teammate who was next to an on TV, I removed the tape which turns the TV off. Started healing my teammate for about 25% of their health bar and the killer comes out of a TV that had been turned off. Don't know what could be the reason, perhaps
    1 comments 61 views last activity
  • I was using head on for the challenge and got 2 head on stuns on a cloaked Wraith with the challenge equipped but got no points toward the challenge, I tested to see if it was the perk not being counted but it isn't as I got a head on stun on an Artist and I got the point. I just need to test it on an undetectable killer that isn't invisible, but it could be that undetectable isn't getting counte
    0 comments 61 views last activity
  • Blight has been too strong for experienced players and here are a few ways to nerf him to make him a more balanced killer to go against. Lock his camera vertically so he can't slide off wall faces. Give compound 33 a big cool down for using it to break pallets, 3-5 seconds, and remove hinder on pallet break. Hinder effect doesn't work on survivor in a locker. Don't allow him to immediately swing
    72 comments 841 views last activity
  • I suggest adding in an icon to indicate a hatch escape from a survivor so to let the killer know how that survivor escaped and if it affected their MMR or not. Perhaps an image of a person jumping into an open hatch icon so a killer with a 2k and 2 escape would know if one escaped by hatch effectively giving the killer a 2 win and 1 loss instead of them wondering if it was a 2 win 2 loss match
    2 comments 41 views last activity
  • Don't know why you keep buffing and nerfing the wrong garbage, Victors pounce wasn't so slow to launch. Quit nerfing bad fun killers into the ground while buffing annoying and strong killers that everyone hates. Set boons to only being able to be used 2 times per trial once killer snuffs your boon twice no more perk for rest of match, it would be just like deliverances problem if you get hooked f
    4 comments 61 views last activity
  • The 5 knives to damage health state is too little amount, bring it back to 6 as that was a well balanced number which changed him from being unplayable at the beginning to being an actual well balanced character that wasn't broken from being a hook camper. It isn't appreciated when BHVR makes the game oriented to be a camper. Twins isn't even good at camping.
    11 comments 161 views last activity
  • Huntress' hatchet should not be based on killer side since theirs isn't what is registering a legitimate hit but the survivors side instead, this would drop the very large amount of hatchet hits that are very clearly on both sides a miss and force people to play more accurately as Huntress than just abusing their bad internet that messes with the hatchet hitbox detection.
    1 comments 11 views last activity
  • Make it either full shred or no shred because what is the point of full shred if it only gives an extra 2m of distance? Perhaps if pallets could only be destroyed by a full shred or if killer only lunged 4-6m with a not fully charged shred, every shred shouldn't be allowed full power if they don't charge it full, Pig can't ambush without a full charged bar, Oni can't dash without a full charged b
    11 comments 111 views last activity
  • I am on Xbox Series S playing as Jeff Johanson using the perks Decisive Strike, Dead Hard, Resurgence and Adrenaline. I went up against a Demogorgon on Blood Lodge and had wiggle skill checks enabled. Upon hitting my 11 o'clock Decisive Strike skill check in the exit gate room, not only did the decisive strike prevent me from escaping the killers grasp but I could not wiggle anymore.
    2 comments 151 views last activity
  • Save The Best For Last should lose stacks when the obsession loses a health state just as Remember me gains stacks when the obsession loses a health state.
    15 comments 311 views last activity
  • I think having an option to have PC users anonymity of their profiles be stripped from them would be a good way to increase the findings of people cheating in Dead by Daylight since currently console players have no way of reporting a user on PC that is cheating except of reporting every account that has the same username as them. Having the ability to see their user ID which is unique to them wi
    1 comments 21 views last activity
  • Only thing that should probably count as a kill to increase and decrease MMR is hook sacrifices. Leaving players on the ground for a kill because you can't make it to a hook or mori's shouldn't increase the Killers MMR or decrease Survivors MMR. Survivors that escape through hatch don't get an MMR increase even though it is a form of escaping the trial, early killing shouldn't be counted either a
    12 comments 111 views last activity
  • This game has been becoming too survivor sided nowadays, so a good balancing factor that wouldn't physically impair survivors would be to make map offerings put up by killer more likely to be the map the trial is sent to over survivors because home field advantage should always be the killer unless all the survivors put up some type of offering to combat the killers home field advantage. After al
    0 comments 21 views last activity
  • I am playing on Xbox One and as Killer my button to drop a survivor is B. As I was cleansing a totem while I was still holding the interaction button I went to grab my controller with both hands as it was finishing up and accidentally hit the B button which cancelled my cleanse. I don't think there should be so many ways to interrupt your actions.
    0 comments 41 views last activity
  • Make MMR based on medal points based on current player rank as opposed to kills/escapes, would force player to actually play properly instead of killers camping and tunneling and survivors not helping teams.
    2 comments 31 views last activity
  • Player hit me with Pyramid heads power whilst I was mid fall in the air from the second story window vault on Mount Ormond. His power has no physical floor to be on to injure the survivor.
    0 comments 21 views last activity
  • I tried to use the effect of when a survivor has Victor latched onto them they cannot leave through gate during the last moments however when the EGC timer completed it destroyed Victor and allowed the survivor to escape through the exit gate. Seems like Victor needs a fix.
    0 comments 21 views last activity
  • Hag has too many traps, drop it down to 5, reduce the teleport range from 40m to 25m. Increase the placement range from objectives. She shouldn't have one of the smallest terror radius' if she can teleport from so far. She is an ambush character not a camping killer
    9 comments 81 views last activity
  • These perks are ruining the game being able to infinitely reboon a totem and killer can't do anything about them. perhaps make every boon take longer than the previous one or when killerr snuffs the booned totem spot twice that totem can no longer get booned for remainder of the match.
    6 comments 51 views last activity
  • A way to balance the boon perks for killer side would be to limit the number of uses each boon totem can do, limit the amount of times a survivor can boon each totem or have it so when the killer snuffs a boon totem the totem breaks the same way as if a survivor cleanses it. Perhaps make the boon last only a set amount of time on each totem where afterwards the totem breaks. Boons are a big hindr
    1 comments 21 views last activity
  • I was playing as Executioner and got the map Dead Dawg Saloon, about halfway through the game a Jane Romero got on top of the wagon sitting nearly vertical next to the window vault on the gallows. Ranged characters like huntress, Death Slinger and Trickster (maybe Nemesis) can circumvent this glitch but others without this free range attacks are hindered. I could not find a way up to the spot mys
    5 comments 491 views last activity
  • Mary's letter seems to not allow the game to properly load into Midwich Elementary School and causes the need of players to leave, might need more testing on other formats than the Xbox One but I do believe that the offering needs to be disabled to reduce the hindering of matches. If you are on another device please confirm this and comment your device.
    1 comments 61 views last activity
  • Trickster is too strong for a large majority of the community and needs every buff he has received, removed or watered down. Also for the projectile tracking, look into Dark souls 3's victim side range check for more consistent and legitimate range hits.
    2 comments 41 views last activity
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