darkshadows8326
darkshadows8326
About
- Username
- darkshadows8326
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Discussions
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BHVR could please not release untested game modes that are one sided every match. It is apparent by the long queue times that the community doesn't like the My Little Oni game mode.2 comments 61 views last activity
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Can we get a mechanic that either permanently caps a killers movement speed to their original base movement speed for the rest of the trial if they kill their first survivor encounter before hooking at least 2 other survivors in the match or before that survivor becomes healthy between each unhook. If the survivor does generators or heals others it would remove nullify the anti-tunnel mechanic si1 comments 11 views last activity
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Make Hillbilly's chainsaw go into cooldown after downing a survivor. 30 seconds as a starting point.8 comments 141 views last activity
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Can you killswitch Wesker until you fix the collision boxes on his throw so people don't get downed from colliding with air?1 comments 22 views last activity
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I got 5 pallet stuns and had a total of 4 minutes of chase against the killer and won several chases. More than enough to get iridescent in the past. But I only got Gold. BHVR did you mess up your calculator or did you intentionally make survivor medals impossible to get higher than a silver grade?0 comments 11 views last activity
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What about a Killer named The Mimic? Their power would allow them to possess objects the survivors can interact with like generators, totems, lockers, hooks etc. and if a survivor interacts with the possessed object they get instantly grabbed. Can't possess a hook that is being used or other objects already being interacted with. Kind of like how Dredge can grab survivors that interact with a loc2 comments 11 views last activity
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Wesker slammed me on the incline of a hill tile. Right in the middle at the foot of the incline. Might be doing it on other incline tiles too.0 comments 11 views last activity
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Can we have an iridescent offering that prevents a loss of a pip for the match for the user only.2 comments 41 views last activity
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Last time I disconnected was about 40 matches from my current disconnect. I disconnect for a specific reason and my timer didn't get reset and I was hit with a 5 minute penalty. Thanks BHVR for this unjust ban timer.0 comments 11 views last activity
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Can you give us a function to not be matched with players that are queued up with a killer we choose to avoid. I say I don't want to play against The Mastermind today so I can have the ability to avoid any matches that are with a player queued up as The Mastermind. Maybe I get paired against a killer one too many times so I can just block matchmaking from that killer. I and many others would take21 comments 284 views last activity
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Can you make the verticality not take into effect with the anti-camp self unhook mechanic, if a killer wants to stand 2 floors above a hooked survivor then the game should treat that as the killer standing next to the hooked survivor anyways and give full speed to the self unhook meter.3 comments 51 views last activity
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Can you make it so getting 3 consecutive hook stages due to being tunneled by the killer will not allow you to lose a pip from the match and will set it to a 0 instead of a -1. Take the extra medal points from the killer if need be. Have it only work on the first survivor of the match it happens to.0 comments 11 views last activity
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Lery's Memorial can spawn with both basement locations having a basement in it.0 comments 11 views last activity
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Instead of locking players out of matchmaking for 15 seconds how about instead you just lock all their perks untli they can pay a 1 million blood point fee to use them. since BP is more precious than 15 seconds and they can still play to get that BP it will also ensure they have to play several matches without perks if they are not careful with their disconnecting frequency.6 comments 51 views last activity
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Trapper's traps tend to be floating on most maps making them incredibly visible to survivors.0 comments 11 views last activity
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In the portal room there is a window connected to a long wall with the top half and ceiling of the room covered in glass panes. This window can't be blocked unless chase is started. Either a section of that wall in the middle needs to be removed to shorten the wall or Killers should be allowed to initiate chase through the glass.0 comments 11 views last activity
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Survivor perk that acts like Quick and Quiet, but for dropping a pallet or the perk Quick and Quiet can be given this effect instead.0 comments 1 views last activity
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Plague's animation locks when she is charging her power on the Survivor side. This makes her appear to glide around instead of fluently moving.0 comments 21 views last activity
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The progress meter for Self Care being used sometimes doesn't show the progress, always showing no progress on the heal throughout the match that the bug occurs.0 comments 1 views last activity
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Adept for survivor has always been too easy when in comparison to the killer adept. Can we change the adept requirements so it isn't just escaping but have it be escape though the exit gate. We could also have the extra addition of using each Survivor perk at least once during the match and escaping for it to count.3 comments 31 views last activity
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The skill checks for wiggle in Killer's grasp are ending sooner than they used to. They end immediately when the Killer starts the hooking animation as to before when it stopped the moment you got hooked which is very jarring and physically makes me want to vomit.1 comments 22 views last activity
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I don't know if anyone has mentioned this yet as I looked through a ton of the bug listings but has anyone else mentioned the fact that the generators on the hills don't allow one of the sides to be interacted on. I think it has to do with the unique structure of the hills on red forest or that the gens are pushed up so close to the rock.1 comments 31 views last activity
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Increase the radius to 20m and give it full speed inside that range. Killers still camping at 17m are not hindered by the mechanic. Also please remove that black bubble around hooks and gens. It hides player aura's affecting perks such as kindred and bitter murmur.2 comments 41 views last activity
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In the pre game lobby can we have players in SWF have their names highlighted in a color different from white. White would be solo players and SWF would be either one of two different colors like blue or green for 2 SWF in the match.1 comments 21 views last activity
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BHVR, you have made a huge mistake in trying to implement that mechanic as it is. That mechanic is just going to turn the matches into day 1 DBD but with all these extra perks to make generators fly. Let us not mention that cheaters will also use this to make every gen hit their maximum regression event at the start of the match. You need to add some safety measure for killers to not be at such a4 comments 111 views last activity
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If you somehow make the late game comeback near impossible for killer then you will have to make the survivors gen rushing in the early game more difficult as well. One idea for that is to slow down the gen speed for each survivor that is working on a different generator. Another solution is to buff a gen slowdown perk like deadlock, maybe have it block all gens being worked on when a gen is comp4 comments 41 views last activity
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Can we finally get a killer perk for increasing the radius of aura reading? Something like: Increase the aura reading of other perks by 4m/5m/6m and increase the aura reading of add-ons by 1m/2m/3m. The two effects don't work with each other and will prioritize using the add-on aura increase over the perk aura increase should it affect both in the same way. This perk doesn't affect base kit aura5 comments 161 views last activity
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BHVR can you please fix the notification being bugged with Hex: Face The Darkness. Almost every match the perk bugs out and keeps making dead or sacrificed survivors scream which glitches out the normal survivors from screaming too. This is more prominent to occur when you can make anyone scream throughout the entire match on killers that go undetectable in their base kit or with perks that make0 comments 41 views last activity
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The feature is pointless and the only ones that use it are people trolling other players or cheaters. They don't want their username associated with their despicable actions so that is why they use the anonymity feature. The only other fix to this is if the entire community leaves a lobby whenever there is someone hiding their username.8 comments 182 views last activity
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While playing DBD and in the lobbies, the cursor randomly vanishes and is difficult to return, might also be affecting other console versions too but I am unsure pf that.0 comments 12 views last activity
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I noticed while playing as Legion that some survivors aren't being marked by killer instinct throughout the match making those survivors literally undetectable to Feral Frenzy. I don't know what is causing the bug or if it can be replicated on other killers or even if it is an exclusive to specific survivors. I do know that it makes the killer instinct nearly unusable since you are running to oth1 comments 51 views last activity
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Hey, BHVR, instead of adding more features and making the game have quality of life improvements that could be added at a much later date, how about you allocate those resources to improving your cheat detection and fixing bugs in the game that affect the game itself. You could just ban the cheaters to their own cheater server that is isolated from the normal DBD servers. They won't know they got0 comments 11 views last activity
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Can we get a button to randomize our 4 perks.0 comments 11 views last activity
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The auto aim on The Good Guy tends to ignore the survivor hit box and hit walls instead on most maps more commonly appearing on inddor maps with narrow passageways like The Underground Complex.0 comments 21 views last activity
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Apparently my Artist and Nurse are at the same MMR range even though I have a 90% loss record on Nurse and a 90% win record on Artist. I can confirm this since I got the same player in both the matches that were back to back with each other. Unless winning once or twice with a killer gives them a substantial boost to their MMR, this makes no sense whatsoever.1 comments 61 views last activity
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While in demanifest on the map Nostromo Wreckage all the generators are darkened and it blends in with the blue tint of the map making difficult to distinguish which generators are where on the map. I suggest changing the coloring so the generators are brighter than currently while demanifested.0 comments 1 views last activity
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You say it is an unintended bug but have yet to fix it. Can you spend some time working on it within the next few bug fix sessions you guys do. It is kind of getting old, getting downed to a bug and losing a match and the killer not getting punished for abusing the bug. Nobody cares if the community gets in an uproar about it since only a handful of people actually use Blight in a religious way.1 comments 41 views last activity
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Give killer map offerings a higher priority than survivors unless all survivors bring in map offerings to make it 50%0 comments 11 views last activity
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I want to be able to learn to play Nurse and Blight but because I have 1 killer with a high mmr I will never touch Nurse or Blight because their mmr isn't at their lowest integer but placed in an average spot. I play Onryo and Myers the most and win more than 80% of my matches so my mmr is quite high but they both have different playstyles that are nowhere near to being close to Nurse and Blight.9 comments 341 views last activity
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I meant the requirements for blood echo to have affected all three other survivors that were injured and I didn't get the challenge to complete. Nobody was in deep wound and all remaining survivors were injured when I hooked the 4th survivor. This should have activated Blood Echo and applied all 4 of them with the exhaustion status effect but either the game did not recognize the survivors being1 comments 51 views last activity
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Everyone knows that you can get almost no value from The Executioner's Iridescent add-on, Obsidian Goblet, so I am suggesting the following rework of it. Remove or keep the undetectable effect, it has almost zero effect on normal gameplay, give the add-on the positive effect of any survivor that steps on a trail of torment is revealed by killer instinct for 20 seconds(adjustable) giving the perk6 comments 71 views last activity
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Can we talk about the black orb that surrounds the hook when a survivor gets hooked on it? It blocks any aura inside and behind it when it spawns making several perks useless due to its function. I would like to use kindred but the only value one gets out of it now is to see other survivors since the killer leaves the 16m radius before the bubble ends giving nobody the information of the killers0 comments 22 views last activity
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Might I suggest changing the description of the perk Alert from "The killer is revealed to you" to The Killer's aura is revealed to you" So it is easier to search for when using the search function. There might be other perks that have this problem too so if anyone else ntoices some that do this throw them into the comments.0 comments 1 views last activity
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I was using Leatherface with the perks Iron Grasp, Agitation, Mad Grit and Infectious Fright, my add-ons were Carburetor Tuning Guide and Iridescent Flesh, the map was Grave of Glendale through the shattered bottle offering. Every one of my hooks were in the killer shack basement and as it started to count the first couple I figured this would be easy. I had hooked each survivor in the basement a0 comments 1 views last activity
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The bug where if you enter the second hook state while in the middle of successfully unhooking yourself you will enter the second stage and die on next hook. The animation for final survivor hooked in a match plays. The animation where you instantly die even if you aren't on final hook yet.0 comments 21 views last activity
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I wonder if we could eventually get a killer perk that, just like brutal strength increases damage speeds, we get a perk that just increases the speed of picking up a survivor. Maybe have it as something lower during a PTB like 6%/8%/10%. It would be a good counter against saves but also give the added benefit of getting to a hook at a slightly faster pace than normal. The effect on Fire Up isn't2 comments 22 views last activity
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I am on Xbox Series S and I am unable to spin the Xenomorph and her respective skins in the lobby. I am not talking about the pre-game lobby. You can spin all other characters except for Xenomorph.0 comments 11 views last activity
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May I suggest a killer perk that assists against players using quick and quiet or head-on. The perks effect would be so: When a survivor enters a locker within 10/15/20 meters from you you gain killer instinct on them for 3 seconds. The basis of the perk is some notification when nearby survivors enter a locker. The idea can be worked around with a cooldown or a token system. Perhaps also less0 comments 11 views last activity
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I think there is a typo with the tome challenge. it says to reunite with 2 injured survivors AND heal them for a total of 100 HEALTH STATES in a single trial. I don't think it is physically possible to heal survivors 100 times in a single public match from downed to injured or from injured to healthy. The only way this would be possible is through farming and that is why I think this is a typo.1 comments 21 views last activity
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Can I petition for the configuration for controllers interactions changed so they don't run on the same button as actions. Maybe put in a tip for reminding players to set their interactions to X or Square depending on the controller you use. So many people get put in a disadvantageous position because controller default is having interaction and actions on the same binding. Accidentally throwing1 comments 11 views last activity