Avatar

darkshadows8326

darkshadows8326

About

Username
darkshadows8326
Joined
Visits
565
Last Active

Discussions

  • When reading the details of the event Tome it allows you to go directly to the event Tome with the push of a button however it does not take you to the correct level but I believe to level 2 or level 3 of the event Tome. Xbox Series S While on the event details, press the indicated button to got to event Tome.
    0 comments 61 views last activity
  • Remove, change or switch out Onryo's Iridescent videotape. It has no value being an iridescent due to it having no helpful feature and instead should be changed to the common gimmick add-on because you are effectively removing a large portion of her power. She has other add-ons that are stronger and would fit being an iridescent but the current iridescent videotape is just a false iridescent add-
    5 comments 51 views last activity
  • Sometimes when Houndmaster uses the Chase attack Snug is not in a position to utilize chase properly resulting in a wasted power attack. I suggest that Snug gets teleported to be beside the Houndmaster upon initial activation of the Chase attack. This has no negative effect as Snug is controlled entirely by the player in a situation to harm Survivors and this would allow more consistent usage of
    0 comments 1 views last activity
  • The achievement Binding Teeth is not properly tracking injures when the survivor is grabbed by Snug Xbox Series S
    0 comments 21 views last activity
  • Fearful Lock: Upon being injured by a Special Attack become broken for 20/25/30 seconds. When becoming broken through this way the Killers Special Attack becomes unusable for the same duration of the Broken status. Killers with multiple effects to their power would still have their non-damaging effect available like Chucky can still enter Hidey-Ho mode but can't use his Slice and Dice attack mea
    0 comments 21 views last activity
  • Playing on Midwich as Rebecca Chambers using the perk Balanced Landing, her grunts from the fall are not silenced. Xbox Series S.
    0 comments 51 views last activity
  • Chase mode gets caught on flat walls and gets stuck before the power is used. This causes a wasted power usage with a cooldown on top of it. Fix is needed asap. I am on Xbox Series S.
    0 comments 12 views last activity
  • You need to make either all classes able to pick themselves up, make self recovery in dying state 200% or remove Billy's instant down or overcharge. Slugging is a major problem in 2v8.
    5 comments 71 views last activity
  • Loading into a match and it bugged out and fused the pre-game lobby screen and end game scoreboard screen. Disconnected from host. Xbox Series S Failed to properly load into match. https://www.twitch.tv/barksidettv/clip/ChillyToughOkapiLeeroyJenkins-VZpt-Cb5scPAPLKx
    1 comments 11 views last activity
  • Please make it so Launching the Haunt acts the same as an attack where it locks the player out of being able to perform all other actions for a couple of seconds. The instant down ability is something that should not be in the game like this. You could also have it be unable to be launched when a survivor is within a few meters of the Killer and slow down the killer when it is used.
    0 comments 11 views last activity
  • Being in the Void Realm while an entrance portal is nearby a hook as Killer doesn't count as the Killer being near hook. This allows a bypass of the mechanic. A quick change to have the game believe that a player in the Void Realm is treated as being at every opened entrance to the Void Realm would prevent the abuse of hook proxy mechanics on both sides. Simplified for the developers, player in V
    0 comments 33 views last activity
  • Unknown's UVX seems to have a smaller window to pass through the interior classroom window vaults making shots harder at close range Xbox Series S While playing I went to shoot a UVX through the window, moved slightly over, fired and it blew up in my face instead of passing through they non obstructed opening.
    0 comments 11 views last activity
  • Can we get a Prestige system for Tomes. A completed Tome can be Prestiged. When it reaches Prestige 100 instead of it glowing all sparkly it becomes bloody and turns into a Bloody Tome. After a 100 more Prestiges it becomes a Legacy Tome and gains the burning effect that is on legacy outfits. After another 100 Prestiges it turns into a Blighted Tome gaining the Pustula sores on it like Blighted c
    1 comments 21 views last activity
  • Please revert Distortion back or make the time in chase less as there are Killers whose power lets them ignore chase time through speed or instant downs. The Killer can also just not engage in chase which makes the perk no longer controllable by the user and solely rely on the Killer.
    10 comments 131 views last activity
  • Upon hitting a survivor with a Slic and Dice at the same frame as getting stunned the Slice and Dice cooldown animation will play and you will not get stunned. Xbox Series S Random occurrence but when the injure Survivor frame is aligned with the stunned by pallet frame the pallet stun is overruled by the Slice and Dice animation. Might be due to a latency issue.
    0 comments 11 views last activity
  • Remove the pounce or remove the increased speed. Maybe needs larger cooldown when switching to and being able to use pounce. Should not be allowed both. Pounce also has collision bug just like Blight and Wesker powers have so does need to be addressed.
    6 comments 101 views last activity
  • Normally switching between The Unknown's male and female style skins there would be masculine and feminine style voice lines alongside the cosmetics however the voice lines are not switching back to the masculine version when changing to the male oriented cosmetics including its base and bloodied variant. I am on Xbox Series S, I was using the female cosmetics being the Masquerade Obscure, Eyeles
    0 comments 61 views last activity
  • After completing the challenge "NEVER TOO LATE" during the end game screen it showed it as no progress because I died. I still got the challenge completed but the visual bug tricks me into thinking the challenge failed. This makes me less likely to play because I will assume that the challenge will always fail when I die in a match, I already have reduced my play time because 2v8 ruined matchmaki
    0 comments 1 views last activity
  • 2v8 had way too many problems to be implemented again as is. Queue times for Killer was way too long, the matches were way too problematic for both sides. I suggest making it a 2v6 instead with 8 generators still needed to be done. This reduces the Killer wait time by giving more players on Survivor side queue but also reduces the effectiveness of Survivors in the match putting less strain on Kil
    0 comments 21 views last activity
  • I completed a match and successfully escaped however due to the server having syncing issues with blood points it forced me to the title screen, robbing me of the blood points and counted it as a disconnect.
    0 comments 11 views last activity
  • Playing against Unknown the sound of its teleport is in the wrong direction, I was running forward and heard the teleport sound on the rear portion of my headset but it was in front of me and vice versa. BHVR please fix your game and postpone the dumb event until you sort out all these bugs you created.
    0 comments 11 views last activity
  • My Styptic Agent bugged, didn't give me endurance upon use and consumed my Emergency Med-Kit. https://xboxclips.co/barksidettv/clips/195b394a-b5f2-4ac9-a1a5-7a3e5350af05
    0 comments 11 views last activity
  • Change her reload style since she has more hatchets now than before. Since there is only 3 hatchets in each locker have each locker search give only 3 hatchets and give it a 30 second cooldown timer before she can use that locker to reload again. It is effective in the short game to prevent the over abundance of hatchets but doesn't affect the long game due to the short time. Balance it out a bit
    0 comments 21 views last activity
  • The cages need to function as a hook, perks that work with hooks should work with cages, mechanics of hook should also apply to a cage such as the endurance and haste, the only thing not working with cage is sabotaging since they aren't in the realm to be interacted with normally. Executioner was the testing baby for the new hook struggle mechanics so why not just bring him up to full speed with
    4 comments 51 views last activity
  • The map is absolutely absurd, there is only 1 area that has underground access so players in shack have to run across the entire map twice to save someone from some hooks. Make a teleport or a drop near mid or shack to to the underground or just make the map entirely below ground. The map structure is a U shape and that is incredibly inefficient for both sides.
    0 comments 11 views last activity
  • Here is a suggestion for you BHVR that you should absolutely do. Quit wasting time and resources on these stupid extra game modes and fix your anti cheat because I keep getting cheaters playing a killer I have low mmr on.
    2 comments 21 views last activity
  • BHVR, the self anonymity mode is only being used by people who cheat, exploit, troll, lobby snipe or allow another to use their account and they don't want to receive the repercussions of the poor mistakes that person made. It is useless as a Killer since it only works 1 time in a match and has given so much distrust to other Survivors that a large portion of players refuse to play with an anonym
    4 comments 91 views last activity
  • Instead of having sacrificial ward just reset the map to normal you should have it so any map offerings that got denied by the sacrificial ward have their chance to appear that match be set to 0 effectively removing them from the pool of potential maps that could be played. This is because when players counter a map offering there is still a chance to get that map and if you get an offered map af
    1 comments 22 views last activity
  • Playing as The Unknown on Midwich on Xbox Series S I concluded my match with 4 kills with 2 generators remaining to be finished. The game the disconnected me from the match during transition to the end game report losing my points from the match and my progress for my daily challenge Rite of The Unknown.
    0 comments 1 views last activity
  • End of match with boosters says that I had achieved 100,000 Bloodpoints but after I enter the end match statistics it reverts back down to my final match score. So is it counting Bloodpoints and you coded the tracking wrong or is it counting score and the challenge is blatantly lying to us? Twisted Masquerade Event happened in all levels of the event.
    0 comments 42 views last activity
  • The challenge in the Twisted Masquerade event level 2, Bloody Rewards, is improperly tracking as during the end of match results it says the challenge is completed as it is taking into account the BP boosters, Screech Cobbler, but when I am in the lobby it reverts the challenge progress down to only my initial game score of the match.
    0 comments 91 views last activity
  • BHVR we need a new icon for a hatch escape on survivor side since when a survivor escapes through hatch it isn't counted as a win or a loss for either. Doing so will allow easier tracking for escape rates and determining stats for ourselves. All it needs to be is a survivor jumping into an open hatch.
    0 comments 11 views last activity
  • BHVR we all know what your idea of compensation would be but 50,000 blood points isn't going to cut it for losing this much time in a limited time event and extending the event is only rewarding the other platforms. I suggest that during the event time period all Xbox players should have their maximum blood point cap removed so we don't waste time using the blood points and can play games as much
    1 comments 41 views last activity
  • May I introduce you all to a new perk group, Curse perks. A Curse perk would be a perk that limits your gameplay as a survivor but grants a small bonus as well. One idea I came up with is; Curse: Sticky Hands[ Grants the user 1% haste when the killer reaches bloodlust tier 3/2/1. You cannot drop any item you acquire before or during a match, does not affect killer power items, and you cannot repl
    1 comments 11 views last activity
  • I noticed something when playing Vitorrio in Chaos Shuffle, my first couple of vaults were silent in each match. At first I thought that Cut Loose was bugged but then it happened again in the next match. My cosmetic pieces are Arlecchino, Carved Bones Shirt and Medieval High Boots (Deep Rift).I brought in the uncommon First Aid Kit with the add-ons Self Adherent Wrap and Anti-Hemorrhagic Syringe
    0 comments 12 views last activity
  • Huntress is overperforming with 7 hatchets, revert back to 5.
    14 comments 291 views last activity
  • Let us talk about a problem BHVR created and swept under the rug after 'fixing' it. Hoarder is essentially a Survivor perk for Killer since the worth of 2 chests benefits Survivor more than the 1 second of location reveal upon a Survivor picking up an item helps the Killer. I suggest adding an additional effect to Hoarder. <Whenever a survivor finds an item inside of a chest(or just opens a c
    1 comments 31 views last activity
  • BHVR if you are going to reduce the effectiveness of the only useful perks that help the killer stall the game out a bit longer then you also have to increase the difficulty of survivors completing generators. Even just making it take 10 seconds longer will balance the unneeded nerfs that you made to the killers every major update recently. First you make gens have a damage limit to make matches
    1 comments 81 views last activity
  • There is one add-on that is completely useless and rarely used because its effect doesn't take into account path collision. This add-on is the Cat Figurine. I suggest changing the effect to; Whenever Victor is idle he is silent and his aura is revealed to survivors within 2m of him. Change this add-on to a Very Rare add-on while knocking down Victor's Soldier, Weighty Rattle and Bloody Black Hood
    0 comments 31 views last activity
  • https://clips.twitch.tv/BloodyInexpensiveBulgogiWholeWheat-vp8ETSMXflIfViXu Xbox Series S, I collided into a piece of bamboo on the side of the hill on Sanctum of Wrath and it allowed me to keep my original chainsaw movement speed in my collision animation. Random occurrence and video is showing everything that happened. Maybe I used a token when I collided which caused t
    0 comments 31 views last activity
  • On the map Midwich there is a ramp in the walls of the map hidden by 2 different breakable walls in the bathrooms connecting the upper and lower bathrooms. At the top of the ramp it becomes a rubber band zone if you try to go through it normally at least on killer side. I am on Xbox Series S and this happened on multiple different Killers but the recent one was Unknown since that map is good for
    4 comments 101 views last activity
  • Tripwire Trap. Set up a tripwire by interacting with a pallet for 14/12/10 seconds. When the killer moves through a trapped pallet the pallet gets dropped on the killer and stuns them as a normal pallet stun. You can only trap 1 pallet at any time. You start the trial with 1 token and gain a token whenever a generator is completed with a maximum of 1 token.
    0 comments 21 views last activity
  • While playing on RPD as Artist whenever I would walk on the upper floor of the main lobby in the area between the main stairs I would be lifted up higher than normal about twice the height. It might be a collision error that forces the player into that state so they don't get stuck. It happened multiple times in the same match and would happen closer to the back wall of the area rather than the r
    0 comments 41 views last activity
  • BHVR, you might want to cut ties with Gaymer X before they give you some bad advice that will cause you to shut down. They already devastated multiple other companies they were working with so their track record doesn't look good.
    1 comments 102 views last activity
  • The quality of life does nothing, give us the chase Twins back. Don't listen to the Survivor mains that cried about it since they just don't want Nurse to lose her number 1 slot to wins. Make Twins the strongest killer in DBD
    5 comments 81 views last activity
  • The only players that use self anonymous mode are cheaters, griefers and/or players that don't want to ruin their reputation. It is a feature that promotes the negativity of the community and doesn't allow other device users to report the accounts on those other devices.
    25 comments 591 views last activity
  • Cage of Atonement should act exactly like a hook and give same benefits and activate same perks as a hook would. Also in order to use Final Judgement on a player they had to have been in a Cage of Atonement at least once during the trial.
    9 comments 131 views last activity
  • When playing Dredge, maps have no locker dead zones. Buff to Nightfall: When entering Nightfall, all locked lockers become unlocked. Survivors cannot lock lockers during Nightfall. Lockers that were unlocked from Nightfall become locked when Nightfall ends.
    4 comments 52 views last activity
  • Deliverance needs to either be disabled during end game or have it nullify the effects of being unhooked such as the endurance as well as giving 3 seconds of exhaustion after self unhooking. This is the final perk that needs a change so the survivors can't be given a free escape. Don't bother saying anything about getting the effect of the perk set up but not being able to use it because there ar
    6 comments 111 views last activity
  • Does anyone know the max distance from Ghost Face to reveal him from stealth?
    1 comments 11 views last activity
1 2 3 4 … 7