Please deal with the tunneling and camping problem you have created BHVR

Your making MMR raise and lower based off of kills/deaths and escapes have made players not want to play the game, you already had a good system to base MMR off of being the points that go to BP upon completing that trial. Why not increase chase values and have that be used for determining MMR gain and loss, too little points on Survivor, say below average of 18-21K and MMR drops accordingly to how much in the negatives while being above increases MMR, same with Killer but having a higher value number, 21-24K. Limiting the amount one could lower their MMR would also be made to prevent dropping too low or purposefully lowering MMR to troll lower skilled players. SWF would have a higher accumulative MMR average due to the communication factor multiplicative with the amount of the players in the SWF.

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