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Trex_Crazy

Trex_Crazy

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Trex_Crazy
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  • This needs to be removed, I get the "just bring lightborn" argument however, it is plain unfair. If you don't have lightborn and they last minute switch or find them in chests survivors on coms can abuse this so that you never get a hook. I am fine with cj techs and regular blinds but being unable to down people because they hop in a locker is a bit ridiculous.
    4 comments 61 views last activity
  • I am wondering if I am losing my mind because survivors keep crashing when I hit them, what is going on?
    1 comments 71 views last activity
  • We have the same few tiles on most maps and its been constant for quite a while (with the exception of the introduction of maze tiles and a few minor tweaks) I really feel that the tiles and the random generator needs to be reworked. It is ludicrously difficult to catch survivors when (Usually on macmillan) two+ t and l walls spawn next to eachother or multiple long wall jungle gyms next to each
    0 comments 51 views last activity
  • I really think they should revert the nerf on my boy. Now it feels like wraith is getting punished for cloaking, again. Now even if you are breathing down a survivors neck you cannot get a nice speed boost hit if they hold w. I really don't get why they nerfed him, I enjoy playing him but I would never at any iteration of his power called him too strong. Without that nice boost, not the wimpy one
    14 comments 1,381 views last activity
  • I really thing the zombie AI needs to be worked on, I am not saying to make them chess master level AI just to make it so they aren't walking into a rock the entire match. I get zombies aren't geniuses but they should at least walk around objects in their way.
    14 comments 241 views last activity
  • I really feel that survivors should be slowed if they're running into an object while looping, it's part of the reason looping sucks for killer because killers have to pay mind to the geometry whereas the survivors can just grind their faces against a brick wall to shorten space between them and a loop.
    3 comments 51 views last activity
  • So I want to preface this with the fact that I font have an issue with 360ing because it rarely works, and its really funny to watch someone desperately 360, but does anyone else find it strange that the survivors just break the laws of physics to do a 360? Like I get killers doing things that are abnormal, like blinking through solid objects, but survivors are supposed to be normal humans. I jus
    10 comments 181 views last activity
  • Ok so in the back story and I think some cosmetics they go on about his "edgy new style" after his group died. How is bright fluorescent edgy? I have only heard edgy being used to describe people who dress in black, are morbidly dramatic about things etc. (I get murder could be described as edgy but... that wasn't common knowledge) So I don't get how mr. christmas tree is "edgy"
    2 comments 171 views last activity
  • I feel like since the boxes close to prevent people opening them early that the actual syringes should despawn if on the ground for more than ten seconds and go back to their box.
    3 comments 131 views last activity
  • I think nurse blinks shouldn't have to charge because it makes dealing with w warriors really dumb. The charge mechanic really feels like a longer stun for nurse rather than actually making her play different. At most only the second blink should have to recharge considering the first is her only efficient way of map traversal.
    28 comments 211 views last activity
  • Not even a complaint about the layout it just preforms really poorly on the second floor for me. Can this get fixed? the other indoor maps never lag/lagged in hawkens case :( like this. it is virtually unplayable at times.
    9 comments 191 views last activity
  • I know its technically the survivors heartbeat as they get more terrified but the music is really cool even for base killers, I think they should remove the heart beat and make the music more prominent or enable you to disable the heartbeat so you can jam while getting murdered.
    2 comments 51 views last activity
  • Especially for the 110% gang its going to be a nightmare to deal with. Then you go and kick it just for it to be set up again. Not to mention that you can pair it with blood pack and, if I remember correctly its 7% and 4%so 7+4 gives you 11 so 111%, you will literally be faster than 110 killers.
    17 comments 341 views last activity
  • Ok so I play killer for the most part and I don't understand why bloodlust exists. most killers kill it by using their power, and killers that don't get it killed by breaking pallets or being stunned by them. I don't get why the mechanic exists because to use it I have to not break the pallet which most of the time is a terrible idea. I never get value out of the thing honestly. I can't remember
    21 comments 711 views last activity
  • So most of the time I don't kick gens because most of the time it doesn't make a difference. I do sometimes just when I know it'll probably do something. My issue is that the killer has break animation for the gen to start it regressing and a survivor can literally just tap it for barely amy time to keep it from regressing. I have two ideas to remedy the solution. One is to make kicking the gener
    13 comments 211 views last activity
  • I know its a dead horse I am just hoping the devs will listen to us if we talk about it enough, doubtful. So I play killer a lot and a little bit of survivor. My issue is their defined skill for up and down ranking. It is skillful to get kills and to escape, end of story. This I feel is wrong. DBD has more moving parts than escape good and kill good. Its like dumbing down a computer to an "in
    1 comments 51 views last activity
  • Does anyone remember coraline? I do. I love that movie. I would be so excited if they added the other mother to the game (granted I don't know how they would with the art style and I've no idea what her power would be but it'd be cool.)
    2 comments 101 views last activity
  • So as we know holding m1 is extremely riveting and its all we want to do. My idea is to make gens take maybe 5 or 10 seconds less to do BUT we add another step. So basically make like a pole with two or 4 levers on it, with a "no no" zone to keep trapper from stopping it completely or phead, for every generator (or maybe two per generator?). Basically after you finish a gen you have to go pull on
    0 comments 41 views last activity
  • Honestly I am having so much fun with her especially considering the amount of CoH dc's
    11 comments 151 views last activity
  • I don't mean the mechanics as that'd its own can of worms but the actual effect they have. Let me explain. When nemesis crushes someones head it doesn't actually get crushed, when pyramid head cuts someone longways the survivor has no visible change, or when someone dies to a reverse bear trap (I know not technically a mori) the survivor doesn't actually get harmed by it it just snaps open and cl
    10 comments 282 views last activity
  • Does anyone else find it really ridiculous that pinhead breaks his own chains? Firstly its his power why does he get in the way of it? Secondly you can't really may the physics argument because of the realm it takes place and they're magic chains summoned by a hell priest I think physics might not hold much sway.
    9 comments 131 views last activity
  • I think that, excluding the nurse, all killers should get a 5% permanent speed increase. (I personally would advocate for 10% but I know there'll be a mountain of hate just for the 5%) Now before you hate on me for such a wild suggestion hear me out. The most time efficient way to be chased is to hold w especially against a 110 killer like the hag or deathslinger (due to his limited range) agains
    18 comments 682 views last activity
  • I remember when this game was a horror game, not saying it was scary but it had atmosphere. The maps were darker and had a grittier look and feel to them. The idea that the killer was Michael at the beginning of the match put the fear of the entity into you. You could bring the moon bouquets to make it even darker (plz bring those back bhvr). Nowadays the maps are super bright, on account of the
    47 comments 702 views last activity
  • So usually everything is nice and buttery collision-wise however as of late, on killer, certain objects that you can kind of slid around while looping have some bizarre friction slowing you down if you touch it.
    2 comments 41 views last activity
  • I have their steam link/ID thing I just want to know where to send it. Thanks.
    5 comments 51 views last activity
  • I like FP but it's more of a meme perk I think an interesting Idea since being broken for 80 seconds is a mild inconvenience rather than "harsh judgment". Instead, I think, a good Idea would be to make it killer MoM like after two or three protection hits taken by survivors the next protection hit is an insta down.
    10 comments 131 views last activity
  • I really feel like they missed an opportunity when adding bill and the L4D skins to give the hag a witch skin. And as someone who loved L4D and likes dbd kind of feels like a missed opportunity. Something else that'd be cool would be a spitter skin for the plague.
    7 comments 371 views last activity
  • nemesis fruitive chase dead mans switch distressing So you chase someone and get them as the obsession, or chase the obsession, hook them then use distressing in tangent with your static blast to kick survivors off gens and keep then from progressing. Not great but fun and promotes not tunneling.
    2 comments 51 views last activity
  • I personally just dc when I realize they're hacking, not when someone is good at the game and I might suspect, just when it is blatant speed/insta healing immediately after getting hit multiple times etc. More so because I don't want to deal with it, I know they think it's so funny but I just don't want to waste my time on a pointless match.
    18 comments 271 views last activity
  • Survivors abuse this mechanic by healing at exit gates when you down a survivor so killers can't pick them up and you have to attack the healthy survivors and then they escape. It has been in the game since release for some unknown reason and doesn't make sense why a survivor being healed can't be picked up.
    32 comments 711 views last activity
  • I think survivors should be first person, or at least give me a options setting to make it so. It'd be far more interesting to play that way. I know most people who play survivor wouldn't want that because then they can't sweat as hard but I'd like to play it that way.
    7 comments 121 views last activity
  • Maybe postpone the next release of a chapter and work on the bugs and QoL issues in the game, please?
    13 comments 201 views last activity
  • As someone who enjoys playing hag I beg you to make it so survivors can't destroy your traps with flashlights. My reasons being that if I am dealing with a group of swf, could just be two could be all 4 though, who have flashlights I cant use my power. I can't set up because I have someone following me with a flashlight to destroy them and when I chase them I have another one of the group to keep
    25 comments 341 views last activity
  • I like playing killer and honestly something I love is that as a killer even if you lose you still win. Not only do you play into the "hope" aspect of the entity you're also fighting a battle of attrition. The survivors can never really win, it's only a matter of time...
    9 comments 191 views last activity
  • I really feel that all the cosmetics, save the licensed ones obviously, should be purchasable via iri shards. I don't spend money on virtual cosmetics but I would like to have the cooler skins for iri shards, even if it's at an exorbitant amount. Though I recognize the devs won't do this because they lose out on money.
    0 comments 31 views last activity
  • If you're the last survivor who's slugged because the killer wanted the 4k (eh) or because your teammate was next to you (a good reason). And you crawl to the corner of the map where there's a broken hook because someone was sacrificed you can't be upset when the killer doesn't pick you up. Like if I know I know I can't make it to a hook I don't want to give you a free second chance. Is it boring
    21 comments 311 views last activity
  • So something I fail to understand is the fact that most of the time when someone shares an opinion on the forum someone usually asks how many hours you have in the game. Now I get with experience in the game you gain more understanding as to mechanics, counterplay, etc. However why does my opinion or someone else's opinion on a subject depend so heavily on hours. I would argue that fresh eyes on
    2 comments 31 views last activity
  • Even if you discount boons making pentimento completely irrelevant it would still, and does, preform poorly. what I mean is while yes it is a cool perk and conceptually I love the idea, If the survivors find out you have it (which it is very obvious the minute you rekindle the first totem) They already broke the totem so they already know where it is and will make a b line for it (rightly so as i
    12 comments 151 views last activity
  • I feel like with the new perks noone stays injured long enough for you to get your ability charged up at a decent pace compared to normal. So what's the new strategy for him because sloppy butcher doesn't seem to help much either.
    3 comments 121 views last activity
  • Ever since the artist was added the game is far more framey. Makes ot very difficult to play.
    0 comments 41 views last activity
  • The games lore revolves around the "fog" and "dark mist" but in games it does next to nothing. Even when the whole squad, including the killer, brings the Murky Reagent it doesn't do much more. Especially so when you consider how low the fog is to the ground. I feel it should be more impactful as well as I feel if everyone brought a murky reagent the fog should be thick enough to cut with a knife
    2 comments 31 views last activity
  • So I find that playing at high ranks you usually have one or two people who want to loop for eight years and the rest are working on gens. Now obviously if they're following you around trying to get your attention you usually ignore them seeing as they aren't doing anything productive for their team and actually making the game easier for you to win. However sometimes the whole team is wanting to
    7 comments 91 views last activity
  • I know some people say pinheads chains break too quickly and I agree it should be just a little longer, however the big issue is sometimes in the open sometimes all the chains break instantly for no reason. It isn't the environment because there isn't anything to break them they just kind of decide to break.
    0 comments 31 views last activity
  • The dead dawg saloon main building is extremely unbalanced. As a killer you either have to waste seven years chasing someone on it or let the survivor go. Which granted is how you play most matches when survivors go to a strong tile. The problem arises in that three to four of the generators (including the one in it obviously) are within running distance to it. So if any of the survivors are smar
    12 comments 361 views last activity
  • So I feel like there's a problem with dead hard because when I am playing as killer I'll do the fake out where you swing as they're coming towards you with dead hard and do the 180 to hit them as it finishes, but then it hits them and they don't get downed. It is really weird and I think its due to the survivors latency to the server (I run at a stable 20 to 25ms, most of the time.)
    0 comments 21 views last activity
  • Does anyone else feel that, other than the breakable wall to nullify the infinite, that the reworked main building is arguably worse to chase survivors in? Especially the slants into/out of the building that have tiny pieces of rubble that stop you from hitting a survivor or just cutting them off in general. Making it so you have to run around a side window loop three times or let them get to o
    15 comments 161 views last activity
  • So despite saying it was fixed traps put on windows still get hopped over magically.
    0 comments 11 views last activity
  • So I've been away from dbd for a while. Did they nerf phead or is it a glitch because honestly he fells terrible now. He was one of my favorites to play before.
    3 comments 41 views last activity
  • I personally am a big fan of the aesthetic of the map and for the most part the layout isn't terrible. However I do have an issue with some gen placement. When the gens are all the way across the corridors the survivors see you coming a mile away and, especially if they're a W warrior or you're a 110 killer it takes 8 years to catch up with them. I feel the terrain, or gen placement should be fid
    9 comments 51 views last activity
  • Among other issues I have with trickster this it the worst, I absolutely hate having this ugly mark on my screen blocking my vision when I hit someone (especially considering I can't see survivors already when a gen is done, or I can't see the killer as survivor when someone is hooked)
    0 comments 11 views last activity
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