Avatar

The_Deathslinger

The_Deathslinger

About

Username
The_Deathslinger
Joined
Visits
0
Last Active
—

Discussions

  • You know? I'm already tired of wallowing in every game, because: 1) the killers are too cunning; 2) partners are a couple of % smarter than a bag of potatoes. I have already come to terms with the fact that there will not be a normal search for matches here. I've come to terms with the fact that BALANCE won't be here. But this ######### is unbearable! I demand (I don’t ask, I don’t beg, but I D
    1 comments 51 views last activity
  • I just want to touch on some skills that, due to the simplification / replacement of mechanics, have become unnecessary or ineffective. "Hangman's Trick" The skill is now semi-useless for obvious reasons. Hook mechanics have been changed. New: A Survivor who breaks the hook while you are carrying another Survivor on your shoulder gets the "Exposed" effect 10/15/20 sec. The hook does not stop b
    0 comments 21 views last activity
  • You know, I'm so tired of constant crashes, bugs, glitches or just stupid innovations, so let's just talk about the gaming experience... When playing as a killer. Compass marks. Not quite correct, but we will call it that. I'm talking about notifications: From skills, Repaired generators and more. No, it's good when you know what's happening on the map, for example, "Discordance" has been activ
    1 comments 41 views last activity
  • Недавно решил, прикола ради проверить, как играется Трюкачом через навык Майерса "поиграй со своей жертвой". Понимаете, во время игры за кидателя я подумал: "Ведь ему жестко не хватает скорости, чтобы чувствовать себя более-менее комфортно." Ну и уже было раскатал губу. Да вот только великолепная проработка быстро губу закатала. Каждый нож по цели/мимо, да и само попадание/промах дубиной жрут ж
    6 comments 172 views last activity
  • Each of us is faced with the problem that, for example, before buying, I want to try out a killer or a survivalist. What if his skills don't work for me? Well, or will the power itself, for example, of a killer, be of no use to me, or will it not be what I wanted? I propose to adapt the training, or rather, take "survival with bots" or "killing bots" as a basis. So that the player can “train” wi
    4 comments 41 views last activity
  • Знаете, раньше я считал, что старый Андаинг это навык для нубов. Он давал возможность комбинировать его с погибелью, что в 70%+ обеспечивало комфортную игру против как пати, так и рандомов. Теперь... Знаете, верните старый андаинг, только выпилите ХРЕНОВУ ПЕНТИМЕНТУ с игры! Это начинает бесить, я не выиграл ни одной игры против этого говна (хотя нет, вру, одну все-таки выиграл, против свинки, кот
    16 comments 421 views last activity
  • I want to ask the "almighty" developers how to play against this #########? This is not the first such case. Not only do these "hex" type skills do not have their own totems, but they allow you to install them. So they also do the work INSTEAD of killers. Remember the old "Hex: undying". Even the breakdown of 5, well, that is, all the totems on the terri
    10 comments 231 views last activity
  • You know, everyone has their own priorities when choosing an assassin's ability: speed, stealth, strength. But personally, I like... well, or should I say was a big fan of long-range assassins. And this post is more of a cry from the heart. For what was edited here ... this is a very, very ambiguous question. Huntress My very first and most favorite killer of 2018-2019. And, probably, it would
    0 comments 41 views last activity
  • Я уже половину февраля гоняю этого убийцу, по сегодняшний день и не могу понять главного, в чем прикол? Раньше он был чуть ли не тир-1 самым популярным убийцей в игре. Сейчас если не считая перегрева, сложности от которого я не почувствовал (может я просто тупой) и убогих аддонов он на мой взгляд не сильно поменялся. По ощущениям это м1 ман, который просто обладает возможностью быстро перелететь
    12 comments 471 views last activity
  • Меня интересует перенос прогресса со стим-акк, на стим-акк-донор. Даже не спрашивайте меня, зачем мне это надо, сам не в восторге. Кому как, а мне за 1,7 к часов жалко расставаться с прогрессом. Про 8... или уже... хрен его знает, не помню, купленных за радужные осколки глав уже даже не заикаюсь. Просто прогресс по уровню персонажа. На персонажей так уж и быть, еще раз накоплю, радужными. Будь з
    0 comments 31 views last activity
  • I propose to make "Offerings" of events common to all game characters. In addition, to free these "Offerings" from the conventions of obtaining prestige. "Offerings" will receive immunity from deletion and they can be used on any character, the total number will also become common to all characters. I was also a little confused. The "Offerings" from the previous event have not turned into new on
    0 comments 11 views last activity
  • Хочу знать ваше мнение. Честно сказать я разочарован, ведь я действительно думал, что я себя накручиваю и ничего страшного не произошло. Розовые очки разбились стеклом внутрь, когда я решил за него поиграть. Лично мое мнение. В попытках понерфить "преимущество" стрелка в окнах, разработчики просто-на-просто сделали его бесполезным, этаки начальный трюкач 2.0. Настолько балансный, что на *** ни
    10 comments 361 views last activity
  • Первый "столбец" это ваша оценка выживших, при игре за убийцу. Второй- напарники при соло подборе, как чинят/спасают/демонтируют тотемы. "Ковыряют в носу"-заняты чем-то не тем или идут спасать стадом, не обращают внимания на генераторы, бездумно продают палеты. Убийцы плохо ловят, предпочитают патрулю-бездумный кемп (даже когда выгоднее первое), туннелят и не боятся осколка осколок, плохо фекуют
    Mod
    14 comments 361 views last activity
  • The archives have added new content to the game, the ability to expand the knowledge of characters, tasks for players and rift. And everything seems to be cool and even experienced players have something to do in the game, but let's figure it out in order. 1) The quality of stories is falling. I've been noticing this for a long time. Ace Visconti, The Huntress, Kate Denton-these are just a few
    0 comments 11 views last activity
  • Let's talk about "ger rush". No, not about what beginners constantly complain about, catching a player for 2-3 minutes. Now I'm talking about a very specific problem. It's no secret that the game is asymmetric and there is no need to talk about such a concept as "balance". And yet. There are 3 types of players in the game: beginners, intermediate and "professionals" (if you can call them that). N
    0 comments 21 views last activity
  • I believe that survivors are given too few anniversary cakes when you level up. I understand that the probability of the appearance of cakes is divided into all anniversary items, unlike the side of the killers. Therefore, I propose to increase the number of anniversary items by 2 times for survivors, with prioritization. 12% flashlight / first aid kit/toolbox and 64% anniversary cake. I don't k
    5 comments 21 views last activity
  • Undoubtedly, after the improvement, playing for "trickster" has become more pleasant. But I believe that it still needs a little improvement. For example, "The Main Event" is still a dubious bonus and the killer's power itself does not completely outstrip his movement speed. "The Main Event" is practically useless. What is the problem?-"The Main Event" can allow you to quickly deal damage at
    2 comments 41 views last activity
  • It is impossible to look at such a face without fear. That look... it is absorbed into the very soul....
    1 comments 31 views last activity
  • I propose to rebuild the prestige system. How exactly? Imagine a new in-game currency, let's call it " blood tokens". For each prestige gained by the character, the player will be allocated 1 token. For each character, you can get a maximum of 3 tokens. In the game "PayDay 2" there was a "Infamy", which gave a kind of reward for winning prestige.
    3 comments 31 views last activity
  • Twins Now Victor automatically dies if they don't pay attention to him. That is, instead of giving the player a choice whether to delete it or not, it will happen automatically. This will give the twins more control over their power. And this will remove the problem that led to the introduction of a mechanic that allows you to call Victor back after a certain period of time. Perk "Coup de grace
    1 comments 31 views last activity
  • Let's talk about a character like"The Plague". In particular, her killing abilities. Recently, I decided to take another look at the developer statistics on the killers. Looking at it again, I noticed that the "Plague" was in one of the last places. But why does a maniac with completely interesting abilities occupy such a modest place? Think of the "recent" improvement in the plague situation
    2 comments 51 views last activity
  • Without further ado, I get down to business. I want to touch on the prestige system in the game. The game has a prestige system in which 1 prestige is approximately worth 1.5 million in-game currency. To upgrade a character from level 1 to level III-50, you need about 6 million "blood points", and even in this case, you will have to pay extra, because the game has more than 5 pages of skills an
    0 comments 11 views last activity