I want to suggest adjusting some things in the game.

Twins

Now Victor automatically dies if they don't pay attention to him. That is, instead of giving the player a choice whether to delete it or not, it will happen automatically. This will give the twins more control over their power. And this will remove the problem that led to the introduction of a mechanic that allows you to call Victor back after a certain period of time.

Perk "Coup de grace"

The skill will now be triggered not 5 times per game, but will work constantly. How exactly?- I suggest to make it in the likeness of the perk "Fire up". That is, for each generator, it will accumulate tokens, which will, for example, give 5% to the range of the main attack. This change will make the skill more popular. In its current form, it is very situational and of little use, which is why players do not prefer it.

Perk "Hoarder"

I suggest extending it to players who use any item. It is currently being used, this will make the skill at least somewhat useful. His current problem is that the items from the chests are not important enough for the players to spend time on them. And its second problem, it basically doesn't help much, and taking a separate skill slot to know what and where the survivors are looking for is not a good idea.

Blight

Perk "Dragon's Grip"

The main problem with this perk is that it does not fulfill its function, it will work 1-2 times per game and that's it, and its mechanics allow anyone who is even slightly interested in the skills of assassins to immediately understand that he has it. I suggest reworking its properties a bit. Now players will not shout, now players ' auras will be visible to the killer for 5 seconds if the skill is triggered. However, it still won't work against teams, okay, let's limit ourselves to at least ordinary players.

Perk "Hex: Undying"

(1 Version) Now the skill will draw strength from the survivors. Just return him to his old domain with one condition that he keeps the cursed totems, you need to hang the players. For each such action, 1 token is given.

(2 Version) Just add a skill restriction where he can't wear the cursed totem more than 1 time in 40/45/50 seconds.

I want to say that I don't like this skill and have despised it since its release. But his current situation is deplorable.

Ebony Memento mori

His current position offers no advantages in principle. It's sad that a rare, rather expensive offer is so useless. Changes: Allows you to kill all players in a match, provided that each player is hung on the hook at least once. That is, you can only kill everyone if the killer caught everyone at least once. At the same time, it takes 1 action less for the hatch to appear on the map.