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THEghostface

THEghostface

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THEghostface
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  • After the adjustments to protection hit procs, Mettle now can gain more than 1 charge in a single encounter unlike before. Bring a styptic (and even Breakout to help the carried survivor even more) and you'll have 2/3 charges in a single go.
    26 comments 552 views last activity
  • It hit me alot how most survivors that roam maps with 2+ story locations never look up to find Ghost Face or Michael with the perfect vantage point ever, stalking them into oblivion. More specifically the Sanctum and the Asylum are great stalk points to observe your prey with their wide overview of the map.
    6 comments 92 views last activity
  • Why do you never see it as a basic endgame perk, but simply a perk that "rewards bad killers" only? The perk is as basic as it's designed: when the endgame begins, depending on how many totems remain for one of them to be randomly activated, the difficulty vs the killer for survivors is dramatically increased for the duration the lit totem stays up. Somehow, people look way past this and see NOED
    10 comments 132 views last activity
  • Blah blah blah, infinites are gone, BL is garbage... for chases at least. Balanced is good in a chase for one use, but it is basically a stealth perk more than anything now. Working on any gen in a 2 story area makes a silent getaway very possible with the 100% reduced grunting while you're falling and landing. I've effortlessly juked killers on the swamp and Lampkin Lane thanks to BL covering m
    14 comments 392 views last activity
  • @Peanits did you guys have Brucy boy come in for more voice work or are there just audio files you guys have in storage? Loving this new stuff I'm hearing from the demon slayer.
    10 comments 122 views last activity
  • Secured a 4k game as The Oni with the slugged obsession remaining. After closing the hatch, I went back to her thinking I was gonna simply activate the mori, but instead, it gave me no prompt to kill her. What a buzzkill.
    1 comments 42 views last activity
  • It gets tedious to see people sitting in the gate while others are hooked by the killer, etc. To kind of pressure them to leave often or make the choice of saving, for every survivor that's within an opened exit gate, speed up the EGC countdown by a small given percentage. Then again, they always 99% the gates, so the killer would always need to open one lol.
    0 comments 52 views last activity
  • It's a problem if an uncommon add-on (Solvent Jug)is his best add-on besides redhead's pinky finger. He really has nothing going for him other than these two. Not counting the fast reload combo, which is good, but should not be a constant thing like previous said add-ons. No wonder he's the lowest.
    6 comments 92 views last activity
  • Over the course of December, I'm really hoping to see some of that Santa Clown action show up often as well as the sweaters, including the new sweater entries for nearly all of the remaining survivors that didn't receive them. Be really sad to not see some sweater gang all month long ;).
    13 comments 202 views last activity
  • When players think of Adam's perks, they always look to Deliverance and even Diversion, but not many really take a look at Autodidact. Yes, the perk is skillcheck dependent, but that's a fine trade off for a perk that is practically an almost instaheal when maxed. Nobody should call this perk bad by any means, and those that do have probably not succeeded in passing the first two skillchecks that
    48 comments 2,732 views last activity
  • I'm on PS4, so I can't really see for myself as there isn't anybody playing GF on ptb to look at, but can someone at least show how better his pov is, now that they adjusted the shroud to not cover the screen? If you can, thank you.
    7 comments 192 views last activity
  • Now that the stagger reduction is tied to exhaustion and no longer the passive, the second story infinites are gone for good.
    5 comments 172 views last activity
  • As a stealth killer main, I've gone to believe personally that killers with small or no terror radius are quite capable of succeeding on Haddonfield regardless if there are those pesky Balanced Landing users. - The Shape and The Ghost Face can use windows or rooftops as a great vantage point to stalk unaware survivors. (As Ghost Face, it's too much fun to watch someone panic) - The Pig, The Wra
    13 comments 1,172 views last activity
  • Devs, at this point for any remaining Ghost Face cosmetics in the future, be sure the devil face mask is not clipping through the hood as it always did with every skin that was released until they were fixed. I know the Classic Ghost Face skin is currently holding issues, and I'm sure this will be done with the adjustments as well. Bugs aside, the new skin adds a whole lot of scare factor to him
    0 comments 72 views last activity
  • Let's take a look at what stealth killers can do: *Wraith While Cloaked: [PROS] - Granted Undetectable status effect - action speed is increased - blood is more discernible than normal - movement speed is drastically increased - Uncloaking grants a brief speed boost perfect for that gap-closing lunge. [CONS] - Cannot attack while cloaked - Wailing Bell reveals the killer by audio cue an
    9 comments 106 views last activity
  • Everyone knows the tactic of 99ing gates to prevent the trigger, giving the killer no real pressure to force players out. What do you think if the exit gates' progression were very slowly regressed overtime similar to how a damaged generator regressed?
    17 comments 162 views last activity
  • You probably thought this was a Spirit post, but it's actually about Clown. Where are the Clown mains at anymore? He's nowhere as bad of a killer as people say he is. In fact, I believe the community themselves drive players away from him by saying negatives things about the killer. Clowns (that down face camp with gas) create some of the more exciting matches I've played. It's a shame that peopl
    6 comments 612 views last activity
  • This anti-heal build, which Tru3 is spreading about, is getting out of hand and is a poor impression for any new Ghost Face players. Sure, the build is handy for a versatile stealth killer like him, but thinking that his stalk mechanic is useless is laughable. You may as well play as dead rabbit Myers if you're using this build. As Ghost Face, marking survivors at the right given opportunity, app
    Mod
    85 comments 2,384 views last activity
  • Believe it or not I actually have used and activated post nerf MoM. Recently I have activated it vs a legion, but getting hit by frenzy does not trigger the endurance status though I am injured. The deep wound status effect I suppose prevents that status from appearing because the need to mend seems to be important, even though I am being chased at the same time, rendering the deep wound effect a
    3 comments 102 views last activity
  • When it comes down to a 1v1, it becomes clunky when either the killer closes the hatch, interrupting the survivor's animation, or the survivor's animation overlapping the killer's. Keys more importantly are a free escape with no risk since the killer can no longer grab them, closing the hatch altogether, and instead has to sit there for a few seconds until the prompt to close the hatch appears a
    42 comments 7,182 views last activity
  • I have never been more frustrated playing this killer. They run to all the hard loops and infinites the moment you are within their detection range. The "counter" of looking sideways or moonwalking when approaching doesn't even matter. Some reconsideration is needed if they think it's better to apparently favor a new player's way of learning by making a killer weak in a certain aspect. Tier 1 is
    34 comments 662 views last activity
  • Combined with bps offerings, the active 2x bp event and the withered blight event, it's all just a mega bp event in reality? I called it when I guessed that the vials aren't earned through event hooks and gens, but only the free rack in the rift.
    12 comments 182 views last activity
  • The tier 1 nerf is by far the most needless change and most hated thing by Myers mains ever. The devs haven't laid a finger on The Shape for a long time, and he's been for that amount of time a well balanced killer, but now that they finally have, they decided to butcher tier 1 by making it be countered by Spine Chill and Premonition. Given how common SP is, you're without a doubt not really gonn
    4 comments 72 views last activity
  • I find it a little ridiculous how people try to break his power. I would be chasing someone who is of good distance from me, so I would begin stalking them. All of a sudden they turn around and just stand there letting me mark them easy. Like, if you're not even revealing the killer at all, you should be gaining further distance and breaking LoS. You should honestly be paying close attention when
    12 comments 231 views last activity
  • Designed to be a mind game perk, yet only for those who use ears not eyes, FC is pretty good for one other case. I will say it benefits killers with w/ a smaller base terror radius more than those without, a key thing to remember is that everyone is affected by the decrease in TR when you're in chase. If it ever comes to where the survivor you are chasing leads to others, the other survivors woul
    1 comments 51 views last activity
  • Ways to gain perk charges: Get hit when: -next to a dying survivor -a survivor is carried -attempting to unhook a survivor (Take note until protection hits are better registered, regular types of taking hits will be more common and charges can only be registered once in any situation, and can be repeated of course) Most useful build - [MoM, Self Care, Iron Will, Light Weight] (to ensure t
    20 comments 501 views last activity
  • The one time I would actually prefer legion. Even if she loses you while phasing, she's got a clear direction to go after.
    1 comments 51 views last activity
  • It hits me again and again that Ghost doesn't have any add-ons other than OSC that reveals the survivor aura. Now I get that he has way faster expose potential than The Shape, but once you expose a survivor, they book it as far from the spot they became exposed as possible, which in some cases makes you lose them if played on a map where LoS is broken easy. Actually, could it possibly be base-kit
    3 comments 61 views last activity
  • I play on ps4 and haven't heard or seen anything regarding the change to the perk in the ptb other than you can trigger it twice. @Peanits can you help me understand this?
    5 comments 92 views last activity
  • There are some known sounds that were removed from the game, and one my two personal favorites was that incredibly creepy noise that The Ghost made in stealth. Why not bring that noise back, but only on marked survivors? A survivor that's marked by GhostFace would hear this sound play for the duration of the exposed effect. I feel on the survivor side, it could make the gameplay more intense. Spe
    0 comments 32 views last activity
  • Survivors really shouldn't tbag at gates after they needed another survivor just then to use a syringe on them so they can get away. Glad instaheals are nerfed.
    59 comments 891 views last activity
  • 38 comments 401 views last activity
  • While it's sad that jumpscare Myers is no longer a thing, it's pretty dope that his chase music doesn't even start until he hits the survivors. I feel it evens out the negative of him not gaining any bloodlust in tier 1.
    5 comments 61 views last activity
  • Okay, so MANY people are telling me that Spine Chill works against the undetectable status effect. @Peanits can you clarify this statement? I've also noticed you've implemented the status effects onto the killers already in live? Said killers have the effect listed in their power description. Is the power based off of The Shape's Evil within tier 1?
    22 comments 681 views last activity
  • Giving Ghost Face and Pig the undetectable status in crouch/stealth mode is the best thing I've wanted from the game. Rip Spine Chill dependant players; time to actually use your eyes.
    27 comments 581 views last activity
  • If the three killers that are considered the highest tier, being Spirit, Billy, and Nurse were removed from the game, who would you actually play as instead?
    27 comments 161 views last activity
  • Let's be honest with ourselves, players only use Claudette because she's the smallest black character in the game, and would only be used to hide around for that reason alone. I for one have never touched the character ever, and I have had great feats of stealth with every other character. Claudette I feel is just a way for players to think they're good at stealth, yet they rely on a skin color,
    36 comments 992 views last activity
  • It cannot ever be argued how amazing this perk is on this particular killer. Even at the perk's base unlock, it is really good, because all the killer needs to do is use shred on the obsession, which results in you never losing a token.
    6 comments 441 views last activity
  • To make Killers and survivors more unique, how about each respected character has one of their personal perks non-teachable? Every Survivor and Killer would have one perk exclusive to their perk list that others can't receive. Now I bet meta reliant players would yell at this if one of the metas would become exclusive to one character, or other people only want the killer/survivor's worst perk as
    4 comments 61 views last activity
  • The eerie piano melody that played when Michael stalks a survivor for quite a while was removed to shadow buff him. I always thought to myself, what if they brought it back as a notification that indicates he is near tier 3? I'm sure there are people that despise getting 99'd by a Myers and suddenly instadowned. As a Shape main, I'd love to see it back.
    10 comments 282 views last activity
  • 4 comments 31 views last activity
  • If Rule Set No. 02 was basekit, it would give her RBTs more oomph. He has a huge point on how survivors should not be able to see jigsaw boxes if their RBTs are unarmed.
    7 comments 141 views last activity
  • How much VO work did Bruce Campbell do for the character? Today, I just heard a new one for the first time while being idle in the survivor lobby as Ash.
    4 comments 1,001 views last activity
  • I see so many people in the community hate on this add-on. Sure it's BBQ without the bp, but it's still really good. After downing a marked survivor, give yourself map awareness before picking them up. If there are two survivors remaining, this add-on gives you the freedom of slugging the one you downed, as you now know the location of the other player. And people don't call this an Ultra-Rare...
    2 comments 211 views last activity
  • I'm wasting all my streamers thanks to the bug that randomly crashes the game if you hook a survivor.
    5 comments 111 views last activity
  • Now that Dying Light is changed, all three of his perks for the first time work really well together. I could say more for DL and STBFL as with these two, you're not targeting the obsession, meaning increasing chase difficulty for survivors and easier DL stacks with that fast hit recovery.
    0 comments 21 views last activity
  • All these pointless arguments about NOED reminded me that a perk like Detective's Hunch exists. The perk alone puts map add-ons to shame and saves you the item slot of using a map (Maps gain a HUGE detection boost regardless of what map you're using). 64m aura detection of gens, chests, and more importantly totems after completing a generator is incredible map information for those hard to find t
    22 comments 331 views last activity
  • I don't why this little detail is so distracting for me, but I really hate it. When GhostFace dropped, I was SO glad that he didn't have massive swollen hands erupting from his sleeves like Michael and Freddy has. Every killer before The Plague (spirit, hag, and nurse are exceptions) have hands that look like they were either the result of an allergic reaction, or they were stung by bees repeated
    5 comments 121 views last activity
  • Sitting at rank 3 (matchmaking is also very bad btw), I've been face-camped 6 times in a row, and most of them were high red rank killers. Killers have become to dang paranoid and dependant on a perk that by all means, can be worked past and only slows progression from survivors who lack reflexes to hit great skill checks. It's really redundant if you think about it.
    2 comments 81 views last activity
  • Mettle of Man sits in the game now as one of the worst in the perk list. Protection score events are even bugged half of the time, meaning you could take a hit for another survivor and not gain a charge at all. I've discussed with others about how the perk can be different. The concept was that it acts similarly to Stake Out, but within a chase. Mettle of Man will activate after a variable amou
    18 comments 981 views last activity