PlaysByShady
PlaysByShady
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Survivors will now get endurance AND haste for 5 seconds once they're unhooked... and that's for free. So consider the scenario where a killer has just managed to down someone near an exit gate. They're put on a hook, obviously close to the exit gate because you can't walk very far while carrying a wiggling survivor. If someone else comes for a rescue, sans-BT (which means they can use anothe27 comments 631 views last activity
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Have I gone blind, or are they not posted anywhere for this new release?2 comments 61 views last activity
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Like the title says :) I'm on board with removing the grades from being visible, and think it'd be a good idea to put the character portraits there in the same place so we can easily associate the players by character, rather than by name (which isn't that helpful). Right now, if I'm thinking "which one was the 'X' character", I have to go through a couple of steps to work this out, whereas w2 comments 21 views last activity
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Here's a clip from the survivor perspective: https://clips.twitch.tv/MoralCheerfulAnteaterKAPOW-Vfugh81W7M5n2CNO I was playing the Nurse. The Feng appears to clip into the wall as she went down and I wasn't able to get the 'pick-up survivor' prompt. The survivor was unaware of the bug and moved away from the wall soon after, I was able to pick-up normally then. I'm playi0 comments 21 views last activity
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Not sure if this is a bug, or whether I was against a hacker? The survivor had been rescued off hook, and took to hide behind a rock. As I approached (with Nurses), I saw them healing, went around and gave chase. They were down about 3 seconds later. And then I get hit with DS... weird, they were healing?? So I continue chase... and several seconds later, they were now fully healed right in fr5 comments 82 views last activity
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Check out silenthill.com , you won't be disappointed ๐ They let their domain expire and some joker bought it ๐คฃ20 comments 561 views last activity
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I've had this a couple of times in different matches (i.e. it's definitely terrain related, and nothing to do with my input), two examples here: https://clips.twitch.tv/HorribleBlitheGuanacoCharlietheUnicorn-cJyOLyePCo0cjhaS https://clips.twitch.tv/GoldenSlipperyAardvarkCharlietheUnicorn-tphMypOG8lYHDwzk Playing on PC/Steam0 comments 21 views last activity
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The recent controversy over Patrick's comments embarrasses me; it just highlights the mob-mentality of the DBD community and I absolutely empathise over why the devs refuse to comment on matters... because too many people screech in response about things they don't understand. And right now it's MMR, like everyone has suddenly become experts in how it works and are therefore qualified to comment298 comments 10,732 views last activity
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From the killer perspective, once a survivor has been unhooked they have at their disposal to use: self-care free heals from fellow survivors medkit (potentially with styptic syringe or bottled bt) we'll make it borrowed time boon totem for more free heals boon totem for hiding scratches iron will + lucky break to completely hide away decisive strike unbreakable etc etc etc Soooo ma51 comments 891 views last activity
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So, playing Lery's yesterday, the survivors are being super-immersive. Two gens go by and I'm struggling to find anyone. Eventually find a Nea, and down she goes. I put her up on the hook in one of the long bathrooms. No sooner had I left the room, she gets unhooked, so obviously I head back (had zero idea where anyone else was and there were at least two survivors by definition right nearby) a55 comments 1,151 views last activity
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For the last few days, any offerings for The Game map have been consumed, yet in every case another realm loads up (no other competing offerings). I've also not come across The Game map in random rotation either? It's as though it's been disabled, but I've not come across any mention of it (unlike DDS which has been mentioned as disabled) Platform: PC if that matters3 comments 31 views last activity
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As above, this issue was introduced with the Trickster update, and despite 3 attempts at fixes, has still not been resolved. It appears to now be ignored being as none of the recent updates have mentioned anything about it. To reproduce, literally plug in a DS4 controller, and use that for movement etc (left stick, left hand), whilst at the same time using the mouse for camera (i.e. right hand).18 comments 202 views last activity
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https://clips.twitch.tv/ShortSaltyAsteriskGingerPower-R0wdO7pxU0Tk7Zx6 You can see an example about 6s in, where Feng appears momentarily next to the gen. I thought I'd imagined it when it happened so said nothing. But you then see a much more blatent example a few seconds later. It seems the game is 'saving' the position of the survivors when Spirit goes into phase, and0 comments 41 views last activity
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This is going to be a little high-brow, so please do try to understand the point at hand rather than resorting to the gutteral "nerrrrrff shpireh!!" With regards to the claim, "Spirit does not have counter-play", as a negative assertion, it cannot be proven! The only way to prove it is to take complete domain knowledge and demonstrate in a positive manner that there is no scenario where you can37 comments 301 views last activity
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If you run up into the harvester on CW, and take the vault to the left as you go up, you'll land on a small platform where it's impossible for the killer to hit you from the ground (though you're absolutely in range). The only way for an M1 killer to get you is by going up and making the vault, at which point the survivor will have moved off0 comments 21 views last activity
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Rule #1 You play for your own amusement and enjoyment. Your role is not to babysit survivors, or pander to their needs and demands, or to adjust your gameplay to make it fun for them. You can if you want to, but it's your choice! You do not owe any survivors anything to make the game fun for them! Make it fun for yourself. Rule #2 You are a killer, your role is to apply pressure and kill t17 comments 351 views last activity
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Playing Nurse on MacMillan, nothing unusual. But for one game in particular it keep freezing. Icons, etc, responded, and the game unfroze the first two times after about 30 seconds, but on the 3rd time it remained frozen for several minutes so I had to close the game down (and got a timeout for it). https://clips.twitch.tv/SpicyVibrantPlumberDancingBaby-ziqoXvNSz8QOctuB?tt_content1 comments 11 views last activity
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Playing against a Spirit, I dropped a pallet on her as she hit me, and she managed to recover from the stun (ignoring the hit cooldown) fast enough to hit me vaulting over the pallet immediately. It happens right at the end of this clip. https://clips.twitch.tv/ZanyFamousFerretMikeHogu-6LO629clhWM8i36o Killer's perks were Spirit Fury, Sloppy, Pop and Enduring, all level 23 comments 52 views last activity
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On a fairly regular basis (roughly 10% of the time by my estimate), after blinking with the Nurse and pressing 'attack', she doesn't swing at all. You have to press attack repeatedly in the hope she will swing (which also negates her ability to lunge after blinking). Here's a recent example from an Otz game] at approx 1:02:55 (he comments a minute later about it happening regularly enough) - ht0 comments 22 views last activity
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This survivor DC'd for some reason earlier in the game, yet still remained present right up until the end (no collision though). https://youtu.be/oJO65ANoXwM0 comments 61 views last activity
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I'm not even going to try to explain... just watch and see https://youtu.be/KEj2cqh7Ejw6 comments 101 views last activity
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At least one of the balconies on the main house in Mother's Dwelling prevents blinks. This happened during the game, and I went back during the EGC just to confirm. Here's a video of it: https://youtu.be/mxIL0py52r00 comments 11 views last activity
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I played as Nurse on The Game earlier today (v.4.5.2). The survivor was unhooked from the basement, and downed near the top of the stairs (about 2-3 steps down), right up against the inner wall (i.e. adjacent to the bathroom). Somehow, it seems like she'd clipped a little into the wall so she couldn't be picked up at all - which allowed her to fully recover and move out to be picked up by anothe2 comments 41 views last activity
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This happened during a SWF https://www.twitch.tv/videos/742715709 Stuck player can be seen at 6:16 where he remains until the end of the game6 comments 11 views last activity
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On Suffocation Pit, to the left of the shack (when looking towards the mine), a hill spawned and two of us managed to get stuck together at the base of it somehow. https://clips.twitch.tv/FilthyPhilanthropicWalrusDancingBanana Even when downed we couldn't move. The killer had to pick us up to allow normal movement again.0 comments 11 views last activity
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There's a number of dead-zones that cannot be blinked through, resulting in wasted blinks and increased frustration. Here's a few from just one game: https://www.youtube.com/embed/8ZOWTs71U60?start=95&end=142 https://www.youtube.com/embed/8ZOWTs71U60?start=160&end=170 Maybe I didn't charge it enough with this 2nd example, but there's so many1 comments 21 views last activity
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I played a handful of games as killer this evening, and I swear I can literally hear the survivors now with some real accuracy. In one case, I managed to track a survivor through a complex path only by listening to her sounds, which I could never do before. I had 3 or 4 games in a row like this. I swear something has changed, and changed for the better. I'm liking it!2 comments 21 views last activity
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So currently every gen requires 80 charges to complete (with 1 charge = 1 second), so a solo person could complete a gen in 80 seconds, and two survivors can complete in 44 seconds (cos of 10% slowdown), etc. But not all gens are the same; some are solo, and some are even 4-man, though most are 2-3 man gens. How about making the required number of charges for the gen to complete dependant on ho3 comments 71 views last activity
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Platform: PC Steps to reproduce: Mori using Wraith (I used an Ebony Mori offering) How often: Every time in the same one match I tried in Links: https://www.youtube.com/watch?v=Dq0xuMsSw9U#t=4m45s and https://www.youtube.com/watch?v=Dq0xuMsSw9U#t=11m35s (same match, just different time stamps)0 comments 11 views last activity
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I remember, way back in the day, I once complained to a killer that literally face-camped me that it was poor game-play from him. His response was one that stuck with me: "punish it by doing gens". I try to be a "fair" killer. I'm decent (Rank 1) with Spirit & Pyramid Head, but less so with other killers. And I like variety. I like to play Nurse, Doctor, Hag, etc, etc. Of course, the way the79 comments 2,431 views last activity
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So, I played Myers in Lerys yesterday, and got him up to infinite Tier 3, and killed off two survivors by the time we're down to one gen. This took about 5 mins or so. Thankfully, for whatever reason, the survivors had 3-gen'd themselves. So what do you think I did? I patrolled the gens, looking for activity, and whenever I found signs of activity I would search and chase where possible. But all21 comments 701 views last activity
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https://www.twitch.tv/videos/665972194 This happened yesterday. One of the survivors spawned with the killer. Then, the EGC started randomly. There were 3 survivors left and 2 gens, so the hatch couldn't/didn't spawn. Even the survivors were asking why/how it started. And then, the EGC also finished early too. There was still a lot of time left.2 comments 32 views last activity
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The standard Pyramid/head looks pretty bloody already, so I was keen to see what P3 looked like. https://clips.twitch.tv/HomelyAliveNeanderthalItsBoshyTime How disappointing to see that it looks practically identical to the original? They could have added so much more, bloody entrails or whatnot all over it, but there's little noticeable difference. Disappointing. I get t6 comments 121 views last activity
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Pretty much as the title says, video here: https://www.twitch.tv/playsbyshady/clip/ElegantSuccessfulUdonMau51 comments 11 views last activity
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There's a spot on the Ironworks map where I was chasing a survivor as Pyramid Head, and then randomly got stuck and was unable to free myself for several seconds. I didn't try to repeat it in-game. https://www.twitch.tv/playsbyshady/clip/SmallPlainCaterpillarDatSheffy0 comments 2 views last activity
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Platform: PC Steps: Hook the survivor in the basement shack, they appear upstairs though. They can be hit by the killer. To unhook, you have to run downstairs in the basement and unhook them, at which point they 'land' upstairs and can run straight out. See clip here: https://clips.twitch.tv/VenomousSpinelessWrenPrimeMe0 comments 1 views last activity
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Platform: PC Steps: Play as survivor, get hooked by the killer... and voila: https://clips.twitch.tv/DelightfulAmericanSalamanderPanicVis0 comments 11 views last activity
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Please see this video, from 0:45 to 1:10 https://www.youtube.com/watch?v=OizzXrfn_wA#t=45s As you will notice, when the camera is rotated around, the screen gets visibly darker at certain orientations, whereas it shouldn't really. This is on 3.6.2, PC0 comments 1 views last activity
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I play killer and survivor roughly 50/50 (killer when I'm solo, survivor usually when I have friends online). I think this new update is going to be great! For too long the maps have been survivor sided; they're massive and take too long to cross, as well providing a variety of god loops and potential infinites, etc. There's still the problem of visibility in the corn, but one thing at a time. Th3 comments 121 views last activity
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I believe they all contain essentially the same structures that are always identical for the most part (school always has the same-ish layout, as does the house, and the bungalow with the basement), so I suspect it's just their layout in relation to each other. Does anyone have any maps or aerial layouts that show the differences? Cheers2 comments 231 views last activity
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Would it be possible to have a mode whereby you can explore the maps at your leisure without having to get into a game. I appreciate you can do this in a custom game, but the problem there being you need at least one other person for the game to start... and if you don't have any friends, then you're kind of stuck. There's a number of reasons why you'd want to do this: a) be able to explore the0 comments 21 views last activity
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So, since the transition to Dedicated Servers (DS, not to be confused with Decisive Strike... which would make no sense in this context), I'd say that at least 4 out of 5 gen grabs have failed to come through. The animation for the grab starts, and then is just cancelled and the survivor manages to get away. Grabbing from windows and pallets is also a bit iffy, but I can/do get success with it o0 comments 21 views last activity
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I don't believe any of the other killers who have cooldown on their ability go through the cooldown and stun, they just take the stun. The Nurse is already hit hard enough in having a fatigue, and then on top of that she has to wait for her blinks to now recharge. Adding a stun animation on top of that (instead of replacing the fatigue) just makes it unbearable.17 comments 681 views last activity
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I am so sick and tired of entitled survivors crying all the time that there's "no counter" to something the killer is doing. Not only is this patently false, but as a survivor your role isn't to counter the killer... it's to run, dammit!!! There's ONE killer, there's FOUR of you, each with multiple 'lives'. You're not supposed to be able to prevent the killer hitting you, or downing you, or ho22 comments 511 views last activity
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All exhaustion perks, with the exception of Head On, trigger the exhausted effect, whether or not you got the intended benefit or not. Lithe exhausts you as soon as you jump through a window, regardless of whether you were being chased by a killer, or rushing to get somewhere. Dead Hard exhausts you, whether or not the killer swung their weapon or not (meaning it can be wasted). Balanced Landi1 comments 101 views last activity
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After playing a number of games, I'm seeing a theme emerge, but for the life of me I can never seem to elicit any coherent answer in the end-of-game chat. So perhaps some wise people here can explain... As a killer, when I hook someone, and then proceed to chase another 1-2 survivors that keep running around the hook... I'm accused of camping? As a killer, when I'm protecting my 3-gens, I'm cam10 comments 111 views last activity