PetTheDoggo
PetTheDoggo
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Sadly Sky Wesker is still gone, but at least normal Wesker feels better to play again. I am not even close to Wesker main with thousands of hours on him, but delay between dashed was annoying even for me. SaltNest tested more advanced techs on Wesker in video below. Outcome is they are possible, just slightly off on their execution, which is kinda expected considering changes devs did. But hey1 comments 61 views last activity
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This is highly out of my usual topic, but I have noticed interesting thing yesterday. For last few months on survivors, I forced myself to play without any exhaustion perks and without WoO, simply to get better and not get carried by perks (nothing wrong if you want to use those), I was just happier for longer chases that way. Yesterday I have been playing with some friends who are starting and0 comments 41 views last activity
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My and friend I play with both claimed all twitch drops, but still didn't have them on our account…4 comments 121 views last activity
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Basically every possible pallet spawn has a pallet now. So if you want to play, pick something that can ignore pallets… Just small example:47 comments 1,101 views last activity
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I was kinda hoping some things were changed about her as bug fixes, so went to test some annoying things she can do. She can still: spam spit with basically no penalty autoaim on spit spit and M1 quickly (how the hell is it faster than Plague) dash basically during animation of changing form ignore round loops, if she hugs the wall hit you over some short obstacles (the game tables), but13 comments 582 views last activity
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So what's your best cosmetic mix? My favorites right now are this: Difficult to choose from all of mine, I like to create mixed cosmetics. From killers I think Legion, Oni and Skully are best for it. That's kinda main reason why I main them…10 comments 491 views last activity
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I actually enjoy playing against Nurse, but that's basically until she stacks aura reading, because there is no counterplay at that point. Can we finally make it so she doesn't see survivor aura while charging a blink? She was gatekeeping aura perks long enough in my opinion. btw COMPDBD just published really good video on Nurse counterplay: https://www.youtube.com/watch?v=u52 comments 981 views last activity
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I know some are upset about his change, but for me use of his power feels good and I don't feel weaker overall with him. It's just smooth, similar to Billy. I have felt only couple of times lack of instaflick, but in most cases it didn't really matter to me and I could still reach quite far behind the corner. Sure, I can't 180 on spot like I used to, but it's just more about positioning now, i5 comments 81 views last activity
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Right now it basically gives me same number of cakes, if I were to spend it manually. I paid 50 levels, got 50 cakes (prestige 100) Imagine getting punished for playing one character.15 comments 282 views last activity
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So do you also have in every bloodweb 1 of each event item type today? I have manually spend 600k BP and in every blood web there is event cake, toolbox, medkit and flashlight… Like sorry, but whole 50 level bloodweb for 1 cake is so bad… I really hope it's just bugged and they fix it asap3 comments 71 views last activity
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I don't really count lower than 1% pick rate. Mine are: Unforseen 78% kill rate. Circle of Healing 56.25% (original version) Prove thyself and Built to last have exactly same result with 52,63%1 comments 31 views last activity
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SUMMARY OF THE ISSUE: Survivors can nod only while standing, head moves only from side to side while crouching. PLATFORM: PC0 comments 11 views last activity
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Hi devs, I would really want to know, if such a change is planned, or not. Oni was my main for a long time, but I really don't want to put hours into learning his new flicks with such high sensitivity, if you would then change it again month later. I don't think most players are happy with his current feeling for flicks, but maybe I am wrong. It's so much harder to do anything other than 1800 comments 21 views last activity
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So few days ago, I have submitted bug report, where Kaneki downs me with vaulting even while I was running away from pallet and it was tagged as not a bug. So I have decided to figure out when and why it happens, so I know how to avoid it as survivor. I have cutted our testing gameplay into only relevant clips here: https://youtu.be/oZ6SalBlE4k So basically if Kaneki pu15 comments 752 views last activity
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https://youtu.be/FJF7fTuhckw What a lovely patch we have got here…46 comments 1,512 views last activity
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SUMMARY OF THE ISSUE: Kaneki after pallet vault downs survivor, if he used them to pull PLATFORM: PC VIDEO: https://youtu.be/FJF7fTuhckw11 comments 172 views last activity
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His sensitivity is still insanly high, sure I can get used to it, but suddenly trying to do 90 degrees is harder that 180, which doesn't seem right to me… Also didn't fix the bug when you cancel dash charging → can't walk backwards and it's overall weird… I really want to play my main, but I am not going to waste my time, just so I need to adjust to his flicks every patch. It's really not th2 comments 21 views last activity
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Nurse Can't see survivor's aura while charging the blink. I think she was gatekeeping aura reading perks for long enough. Blight After breaking pallet, his tokens are set to 3 if he has more than that. It would support trying to use his power and minggame pallets rather than just brute forcing. Shape I am quite happy with his rework, just rework Tombstone's piece to anything else. G0 comments 21 views last activity
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I mainly want to show off, because I finally managed to finish all challenges, but thought it might be interesting topic anyway. So for me worst challenges: Survivor : Take 3 protection hits with Mettle of Man and escape as Ashley So much pain, I don't even want to know how many attempts I had on it. Killer : Sacrifice 4 survivors in basement It's probably easier now with bots, but I di19 comments 301 views last activity
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So decided to test how they actually changed Oni and basically one frame flick is no longer possible (tried with 4k DPI but I used to do it with 3k), but they returned flick via looking up, which should be possible on console too. I can't really test it on console, so maybe someone willing to try and write here? Kinda annoyed, because I was using mainly one frame flick, so have to relearn it ag16 comments 702 views last activity
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I just wanted to grind some challenges and third game in a row today, first survivor downed DC, or give up on hook… I would understand dealing with him after week or two, but this fast is truly pathetic. Are they trying to pull of Skully again?11 comments 231 views last activity
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Otz just released good video and I bet most players can learn a thing or two from it. So give it a try if you want to improve. https://www.youtube.com/watch?v=zbX0b8S9njQ You can try to ask here for additional tips against specific killer and I am sure either me or someone else will answer.0 comments 31 views last activity
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Just why exactly Skully just got her new best skin and in my opinion one of best killer skins in DBD, while she is in such a garbage state? I doubt anyone can honestly say she is not the worst killer in DBD at the moment, especially after Freddy rework. Why are devs even wasting resources and creating skins for killer they completely nuked on purpose?16 comments 511 views last activity
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I kinda panicked when I noticed Weave Attunement, but it made it even funnier in the end. Have you seen your Santa during the event?7 comments 221 views last activity
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His cooldown got nerfed for a second time now. Just why? Lower movement speed in dash is big enough nerf. Right now his cooldown is only 2.2 seconds lower than when he had Scamper… He is worse than after 8.0.0 patch. Basically it is 14 + 1.8 seconds, because cooldown now start when dash ends. Before it was 18, but cooldown started at start. His pick rate is not that high, his kill rate is n29 comments 901 views last activity
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So I am direct opposite mindset of no/lower penalties. I would make them way harsher, but for that to be even possible, I think there needs to be several additional changes. survivors who give up on hook gets replaced by bot and timer gets reseted to 40 seconds kinda easy fix for inevitable, if you increase DC penalty when a survivor DC with more than 3 gens left (4/5), then everyone e0 comments 21 views last activity
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SUMMARY OF THE ISSUE: There is either none, or low incentive since last Lights out event. Often on incorrect side. I have done testing during several evenings, where killers usually used to have 100% bonus (21-22pm). Killer queue times: 18-25 seconds Survivor queue times: 2-3 minutes Yet the incentive is 25% for survivors. PLATFORM: PC / Steam4 comments 181 views last activity
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Is it me, or it is broken? Right now if I try to queue for both sides, survivors have like 20-30 seconds and killer is in minutes (makes sense when it is 17:30 here). But I don't have bonus for survivors. I haven't seen more than 25% bonus in weeks, except event, where default was 50%.2 comments 31 views last activity
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I feel so sad, I was so hyped for that head, but he wears the mask on top of his head for some reason. It could have look so cool.1 comments 71 views last activity
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I usually play whatever role has 100% BP bonus, but since Chaso Shuffle, neither side for me ever got above 50%. Doesn't matter the time, usually it's either nothing, or 25%… Is it that much balanced, or just bugged?2 comments 61 views last activity