How to deal with players DC
So I am direct opposite mindset of no/lower penalties. I would make them way harsher, but for that to be even possible, I think there needs to be several additional changes.
- survivors who give up on hook gets replaced by bot and timer gets reseted to 40 seconds
kinda easy fix for inevitable, if you increase DC penalty
- when a survivor DC with more than 3 gens left (4/5), then everyone else is free to DC and keep their BP
mostly no reason to continue and is simply boring for everyone
- create "give up" system for specific situations where DC is justified, survivor gets replaced by a bot
- 25 minutes or longer game → anyone can DC
- in dying state for 60 seconds straight (counter is not interrupted by killer pick up) → survivor can DC
- gates are powered for more than 5 minutes and not opened → killer can DC
- no gen was progressed for 5 minutes → killer can DC
basically to prevent situation of toxic/annoying actions in general. This would also fix cheaters holding players hostage.
I am sure numbers could be changed and maybe some additional triggers.
I think with those changes we could increase DC penalty quite a lot to prevent rage quits, or punish them properly at least.
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