Marc_go_solo
Marc_go_solo
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- Marc_go_solo
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I feel that, beyond the offerings for knowing where the basement will spawn, this offering is one of the most useless offerings ever made. Recently, there was a match where the following happened: At first, I believed this was a bug since I read the Sacrificial Ward rejecting all map offerings made it so those maps were cancelled. It's been clarified to0 comments 121 views last activity
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I set a Sacrificial Ward as an Offering as survivor. Another survivor had Gideon Meat Plant as their offering. According to the description, Sacrificial Ward cancels all map offerings. The below photo shows that Gideon Meat Plant ended up as the map, which contradicts the Sacrificial Ward's effects entirely. I vaguely remember it being said that Sacrificial Ward will cancel any map offerings unl3 comments 102 views last activity
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I've had 3 trials today which had a survivor disconnect either after less than a minute or after the first down the killer makes. In each of those trials, the killer has let all of us remaining survivors escape and even memed about. The killers were: The Hillbilly, The Mastermind and The Dredge. Of course, this is not what is expected from such a role (according to the select few who claim eve0 comments 51 views last activity
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Just a thought about both of these. The Blight I won't go into so much as these changes have been suggested before, but all he needs would be some alterations to his most powerful add-ons. It's commonly requested, so a review of Compound 21 and Alchemist Ring should probably be looked at seriously now. Otherwise, his power is fine. Nurse is a bit odd because changes often make good Nurses better4 comments 51 views last activity
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My wife showed me this clip from an old children's show called "Rainbow" and I am impressed that this made it through to screening! Thought I'd share it as it is rather entertaining: https://youtu.be/CgbcQIT7BMc0 comments 31 views last activity
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I've recently been having a debate with someone on the forums and one thing came up that I've only heard of recently: motion sickness. Apparently, this does affect some on the killer side and whilst there are some things which can be done by the player, the game really ought to be more accessible [sic?] when it comes to this. Some games, such as _Metro: Exodus_ have put options in to aid with t4 comments 591 views last activity
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I'm really interested in this and whether this will be passed on to some existing legendary skins. For those who may not know, it was announced "Naughty Bear" was beconing a legendary cosmetic for Trapper and that it was coming with its own Mori. In some ways, this makes Naughty Bear fully fledged as its own character (one of its powers in the game was beartraps, so the power suits him) and his5 comments 2,391 views last activity
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2 comments 141 views last activity
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At 21:20 tonight in the UK, if you look outside, the brightness of the evening will be the exact same brightness as it would be on Pluto during what would be Pluto's "midday". A fact so useless, I told my wife this 10 minutes ago and she is now close to being angry with me because she couldn't think of anything more pointless and that she feels a perhaps moderately useful piece of information's0 comments 21 views last activity
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I watch jmwFILMS on YouTube, who does mini films using GTA. This came up with the screenshot and I actually wondered what would happen in an alternative reality where this Dwight was chosen after the events of this video, not as survivor, but killer. Here's a possible story in that world: https://youtu.be/yICPmAky8eY1 comments 51 views last activity
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I'm currently playing on Xbox One in the UK. Since the most recent update 6.7.1, I've noted auto-aim has become worse. My hits which should hit a survivor are flying way off when before if they missed I could put it down to my error. Now they seem to have a mind of their own! Not sure what's happening exactly, but would be grateful if this could be looked into.0 comments 11 views last activity
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Another player and myself have noticed that Bitter Murmur has an issue whereby if a generator is completed and that black circle encompasses the newly completed gen aura, it is not possible to see survivors on that gen as they become hidden by that circle. I'm assuming this may not be intended as it works against the very description of the perk. Please may you investigate and resolve this issue4 comments 71 views last activity
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Just wanted to share a stat-collecting website with you all. It is not an official stat site for DBD, but a place where people can upload their result screens and the data is correlated into overall statistics. Once again, this isn't the 100% of all games, but still interesting to look at regardless: https://nightlight.gg/6 comments 1,022 views last activity
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Often, when people refer to the DBD, they usually refer to the Steam charts. It's understandable, since it's the easiest to find, but as people probably know it's not accurate of the whole playerbase. This website link below is inclusive of all platforms, I believe. I'm putting this here as this may allow people to use more accurate statistics when making arguments since (as you'll see in the nu9 comments 1,241 views last activity
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I've just read a discussion querying Boons and Scourge Hooks, since it's been a while since any have come out. So, I just am randomly suggesting 3 ideas for each off the top of my head as possoble templates or basic ideas for future ones. BOONS Boon: Remedy). Based on a potion from Final Fantasy, this Boon will recover any status effect by 50%/75%/100% so long as the survivor remains in the1 comments 21 views last activity
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I've had a trial recently where a couple of survivors would keep running to the bedroom upstairs, which I found was far enough from the hooks that with Boil Over equipt it's impossible to get to a hook without Iron Grasp at least on. Would it be possible to place at least 1 hook somewhere on the upper floor, or at least improve the rng to make a hook a bit nearer on the ground floor?6 comments 41 views last activity
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Firstly, I'd like to say I actually feel she has a lot of potential and not as bad as some say. I also feel her 3 gen strat is a valid option, as for killers like her or Trapper with less chase potential, this is where they excel. However, I do get the frustration of a close 3-gen with a killer that can expose survivors within the drone radius, making it a bit unfair, especiallt with them guardi0 comments 11 views last activity
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I know there's been a fair amount of talk about the recent 3-gen concerns and a lot of focus has fallen on this new killer. A 3-gen tactic isn't really new and actually goes back right to the start with Trapper and how that strategy works for him. The Skull Merchant and the Knight have new ways of doing this with perhaps greater efficiency. However, could the problem perhaps be more about gener0 comments 1 views last activity
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Thought I'd share this for no other reason than this is one of the funniest and maybe angriest selection of messages I've received, and as a fellow Brit I have to applaud the guy on the use of traditional British swearing. For context, he/she/they had teabagged throughout the game at me, and this was the 1 time I briefly (and it was brief, considering they just hung around the area) tunnelled, b16 comments 371 views last activity
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Regarding the new cosmetic for Hag, should this ever end up in the store for longer (or permanently), could an effect on the trap being triggered include a visual and audio splash effect, as if it's bursting out of the water?2 comments 51 views last activity
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Just wanted to drop a message about your reporting system: I had a match versus 4 hackers, and have made a report on your new form. May I congratulate you on it - it's simpler, easier to use and takes much less time than before. It's a great improvement, thank you👍0 comments 11 views last activity
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There have been a fair few times where I will often have the same map 2-3 times in a row. With all the maps available, it's frustrating at times that the rng isn't better adapted at continually fresh challenges. Is it possible that when 5 players join a trial, the map each of them had the previous trial is automatically removed from the rng to allow a fresh map? With map offerings being the exce0 comments 21 views last activity
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I was thinking about the fact that killers (most of them) have maps related to their lives before being abducted into the realm, and whilst I know people have been asking for more maps to add for the variety already, I was wondering why it's only killers. My thoughts were to have maps based on survivor's lives before being taken, but with survivors to have them a bit more messed up, considering0 comments 11 views last activity
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Not sure whether this is intended or not, but this exposed add-on does not work if survivors repel the birds by jumping into lockers. Is this intentional? It woupd make the add-on more worth while as an iridescent one if the effect happened, regardless of how the crows were dispelled.1 comments 21 views last activity
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Xbox One console - Bitter Murmur does not activate when the requirements are met. Please look into.0 comments 42 views last activity
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I've noticed on both playing and watching vids that whenever killers pick up survivors that the hooks within several metres do not show their auras. As far as I am aware, this should only happen if a survivor has the perk "Boil Over", but this seems to be happening with every survivor, regardless which perks they are using. Please may this be looked into.2 comments 41 views last activity
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Is it possible to just have one hook on the lower floor in the library, or at least the next hall over. I'm glad hooks aren't spawning at the balcony, but I've had a coupl of matches where no hook has spawned anywhere near, and it's being abused by Boil Over again. I'm unsure why this seems difficult to impliment1 comments 21 views last activity
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A certain streamer has apparently lost a t-shirt from their cosmetics. The belief is that it's either been removed via a bug, or has been removed as a response to things this person brought up. Had to check forum rules, which was why this is vague, but I'm sure all the details are easy to spot on various websites like YouTube and such. Basically, it's a chance for anyone to clear this up and ex3 comments 221 views last activity
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So, I thought to try an AI artwork collection for survivors! To produce these, I would input the role of the survivor instead of the name. As an example, Dwight is the "nervous leader", so that was what I used. Anyway, here is the gallery! Dwight Fairfield: Meg Thomas: Claudette Morel:0 comments 21 views last activity
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Often, I've thought of the trials as enacting my own slasher movies and as with normal with my way of coming up with ideas, this came to me on the bog. How would the results look, if they were compared to films? Jist wished to share: 0K - "Scooby Doo". Yup, the killer has basically become the guy in costume, unable to enact what they wanted. The Scooby gang had their number, and throughout it al0 comments 31 views last activity
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I made it round to sorting another selection of AI-created artwork; this time themed around the various realms in Dead By Daylight. It's less morbid (mostly), but still abstract. Yet, I'm impressed how well it interpreted the themes given and how I can see how it worked to create something that's recogniseable. Anyway, here's the collection:4 comments 41 views last activity
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I'm writing this here because there's every chance it could get lost in the general section, and I consider this something of high importance for the game's future health. So far this morning I've read that 4 prominent influencers for the game have decide they will (at least temporarily) leave the game, citing Elden Ring as a possible alternative. This is showing that they clearly feel unheard2 comments 71 views last activity
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Just something that came to me whilst being unable to sleep last night: People still use the daily challenges, but other than changing the name of the killer or survivor they've remained unaltered for years. People probably get bored of the same rotation of "use *killer power* 3 times" or "use *survivor* to open the exit gate". Also, people aren't incentivised to use perks outside a very narrow0 comments 11 views last activity
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So, I downloaded an app which creates AI-generated art, and I decided to see how it would interpret each killer in the game. The results were ... disturbing. So, warnings ahead (nothing dodgy, but certainly dark imagery):8 comments 191 views last activity
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This hasn't happened to me yet, but have heard from others, and seen in some videos, how hackers force people to leave the game and incur a penalty, even though it was forced upon them by a hacker. I understand it may be tricky to stop the penalty for that, in terms of how the system works. However, is there something in place whereby the player who was forced to quit can submit a ticket with ev5 comments 31 views last activity
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Just a couple of thoughts about both these perks: They are powerful in what they do, but needing the gates open for them to activate makes them oddly useless (or niche, at least). So I thought of a couple of changes to make them a little more practical: No One Left Behind: Once the final gen has been repaired, for every separate survivor you have either full-healed or rescued you gain the follow2 comments 31 views last activity
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4 comments 51 views last activity
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Currently, offerings have become a little stale. Old offerings, such as the mist and luck offerings, may have had their time earlier on in the game, but now really play very little. Hatch placement offerings haven't done that much, and maybe offerings now need to have a more dynamic role to play, when not giving bloodpoints or chest or Moris. I've had some thoughts which may add a bit more spice0 comments 11 views last activity
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Just come from a recently closed discussion that came up with the idea of bringing back old animations for survivors for walking and standing still. I do find it rather immersive-breaking when a survivor slams the pallet on a killer head then stand upright doing a "S'up bro" pose. With the older, the survivor looked more like they were actually looking for an escape and thinking. Now they actual2 comments 11 views last activity
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I've reported this, but just so everyone knows there is a spot where a chest spawns on Eyrie of Crows where you can get stuck between the chest and some roots. Please be careful. Here's a link: https://www.xbox.com/play/media/GXXKK7N20 comments 11 views last activity
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When playing survivor and being camped, can there be one specific signal to show other SoloQ there is a camper nearby. Or rather, can we agree on an action. For example, do we do quick arm actions, or longer hook escape actions which don't actually escape but can be seen as a warning sign? I feel these get muddled up, but perhaps by agreeing on a single action may help. I understand a lot of peo41 comments 691 views last activity
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Not sure if this has been reported, but when a survivor screams from a madness shock therapy or static blast, as a survivor who hears the scream I no longer see the aura. Was this a specific change? I know if shock therapy is used it doesn't necessarily increase the madness tier so won't show the aura, but static blast definitely used to. Anyone else know of this?0 comments 1 views last activity
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Not sure if this has been noted before, but since the Halloween Event various items from then still appear in the Bloodweb. This includes torches, medkits, broken bulbs and a syringe that survivors can be used with their medkits. Whilst this still works with survivors, killers sometimes get their syringe add-on which allows a speed boost. However, this add-on doesn't work at all for killers. Wh0 comments 11 views last activity
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Xbox One player: Had a moment on a swamp map where a Feng went to save someone from the hook. I grabbed them, but the animation for the grab paused for a bit, but then cancelled out as the 2 survivors got away.0 comments 11 views last activity
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Xbox player: The totem which spawns in the killer shack of Badham School 1 is bugged - unable to stomp out Boon totem. Please fix.0 comments 1 views last activity
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Xbox One player: At the Sanctum of Wrath, I noticed that - as Trapper - when I set a trap beneath the window vault, survivors can run over it without consequence, or use the vault with the same result. This has also happened on The Coal Tower level. I'm not sure if it's the same for other realms, but there does seem to be a bug here. I have even seen a survivor vault, and when I stepped over t0 comments 81 views last activity
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Xbox One issue here: The perk "premonition" will sometimes trigger when being chased, even though I am not looking at the killer. Premonition also doesn't seem to pick up the killer when they're about 20m in front of me.0 comments 1 views last activity
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I'm on Xbox One and have recently started to see the return of frame drops when there is a Dead Hard performed or a gen pops. These were fixed a while back, but have just returned now.0 comments 11 views last activity
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Thought I'd try a very obviously "not-gonna-ever-happen" chapter idea, but give it some relatively decent (game-wise) thoughts. So I made this on my lunch break: Chapter: Super Mario Bros. Survivor: Mario Perks: 1. Super Stomp - An exhaustion perk with a 40/35/30 second exhaustion cooldown. When vaulting, press the action button to jump off the vault to gain an extra 5 metre distance. If y0 comments 21 views last activity
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I play 50/50, for the record. It's been mentioned quite a long time ago that the idea of a beginning game slowdown was being discussed, but there's been nothing said in a long while. It was to counter the first couple of gens going very quickly, without making gens take longer. There's corrupt intervention, of course, but I was wondering if each gen could have a corresponding emblem that is wit11 comments 72 views last activity