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Marc_go_solo

Marc_go_solo

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Marc_go_solo
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  • I just finished a trial vs. a Springtrap. 2 of us remained, and whilst I distracted Springtrap long enough Jane got the door open. I decided to abandon, only to find a) my stats screen took it as an escape, and b) my endscreen said I escaped! Even now, I lost to a Huntress and abandoned when sacrificed, but once again I am seeing the escape on both pages! So does that mean I am on BHVR's stats
    4 comments 122 views last activity
  • So as I see things, the game hasn't really advanced much in terms of core gameplay. The devs have said they kept it simple on purpose because of newer players diving into a game with a ludicrous amount of content around now. I get this, and with respect this is a good reason. It feels like there could be some more stretching though, that doesn't over-complicate the game but adds freshness and unp
    0 comments 1 views last activity
  • Thought I could share this upcoming game, as it looks really exciting! It's a PvPvE game, which is an FPS with a Lovecraftian-lore and borrows from DBD in terms of a multiverse, but instead dives into creepypastas as much as other horror elements, with potential for many crossovers if it does well. In this trailer, I've already noted references to: Half Life, Sirenhead, The Last of Us, The Elder
    0 comments 11 views last activity
  • With everything being said on how bad or not so bad the PTB is, and how it's going to be devastating for the killer role and so on, will BHVR be releasing any stats on what the kill rates were? Despite the doomsaying, there's also been plenty of videos that seem to show the opposite. I don't know which side is ultimately right, but some clarification on what the results were could give some more
    2 comments 52 views last activity
  • Time moves differently and disjointedly in the Entity's realm. One of the few to canonically escape is Alan Wake, but whilst he reappeared from the lake 13 years later, it's been stated by Sam Lake time worked differently in the Dark Place, so Alan could have been in there for hundreds of years, and possibly many of those in the Entity's realm. Another believed to have canonically escape is the
    0 comments 73 views last activity
  • SUMMARY OF THE ISSUE: Out of the last 3 trials I took part in, only 1 result appeared in recent match history. PLATFORM: Android STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I checked the stats, which I believe are updated after every trial, yet it appears to be missing certain trial results - not just those 2, but some feom before. VIDEO: n/a PLAYER LOGS: Player logs are required fr
    0 comments 11 views last activity
  • With "The Naked Gun" movie around the corner, I thought it would be fun to make a set of perks based around the protagonist of the original movies: Frank Drebin - played by the absolutely brilliant Leslie Nielsen. There may be balancing issues (perhaps?), but wanted the perks to reflect the crazy humour, taking hints from the silliness of Nicholas Cage's perks. Anyway, here they are: Perk 1: D
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: It's not with the game, but moreover my stats page. It has appeared to have frozen after 7th July. I've attached a screenshot. According to this, the page should update roughly every 24hrs. PLATFORM: Android STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I have tried refreshing and logging out and into the page, but the stats stay the same. Strangely, the match-by-mat
    1 comments 91 views last activity
  • Title: Although I'm getting my matches updated instantly, my stats page is saying the last update was 7th July. Even signing out and back in doesn't seem to refresh them. Just interested in seeing if this is a common issue, or maybe a me problem.
    7 comments 111 views last activity
  • I took this idea from a @Mushwin Post, so credit goes to them. Basically, what I've done is take 2 Killers and mash them together into a new Killer, with a Power and 3 Perks inspired by the parent Killers. The first one was a choice I made, but the other 3 I used https://dbd-randomizer.com/ to generate 2 Killers which I then had to come up with ideas to mash them. Thi
    1 comments 41 views last activity
  • This comes after not receiving a response from a mod after asking for their advice on this matter, so I thought I should throw this out into the community. On various social medias, there are people who clearly advertise they are cheating (using wall hacks, speed hacks, etc.). I don't believe the platforms they use have any duty to do anything about it, because it's not their game. However, if t
    2 comments 111 views last activity
  • Just a small question: When I get stunned by a pallet drop, I've noted in some trials the stun duration is slightly longer than others. I'm currently playing Hag on Xbox X/S. I am not using any perks which would do this to me, but I can't think of whether there's a Survivor perk which does this now. Is this a cheat or glitch? Any help would be appreciated.
    12 comments 392 views last activity
  • So, we've just had a cosmetics competition, with some crazy and fantastical designs. There are some extremely talented, creative and dedicated creators out there, and maybe this could be taken for the next level: What I'd like to suggest is a "Visceral" competition! A design for Killer and Survivor. For Killer, entrants can choose an original Killer to base a Visceral outfit on, and create a Ki
    0 comments 11 views last activity
  • Just some ideas - with reasoning - for 10 of the weakrr Killer perks to make them more unique, offer something fresh, or simple makes them a bit more worth considering: 1. Scourge Hook: Hangman's Trick At the start of a trial, 4 random hooks are converted to Scourge Hooks . These hooks cannot be sabotaged. If any attempt to sabotage is made, the survivor will receive a difficult Skill Che
    0 comments 31 views last activity
  • This may not be the most practical of ideas, consodering the effort needed for new chapters, but what would happen if there was a modifier that brought in a new Killer which was much different from the others, and maybe have the trial be a quicker one with fewer gens and such, yet have the Killer more powerful? As an example, what if the Killer was a Dalek - could not do vaults, but the attack m
    0 comments 1 views last activity
  • Platform: Xbox X/S Description: When playing as killer, it appears the chase starts arbitrarily. Sometimes the chase will not start until I have hit the survivor, having chased them already. The chase music won't start and Bloodlust does not start when it ought. Steps to Reproduce: Start chasing a survivor. The three maps this has happened were in a row since the Hotfix. The maps were 1) Greenv
    0 comments 11 views last activity
  • See the title. The gen bug is a big deal regarding the trials, so will this be getting resolved?
    29 comments 794 views last activity
  • Could The Executioner have the animation of breaking a pallet or wall with his Great Knife be a possibility? It's not exactly a priority sure, but it would feel a lot more authentic of the character and just generally look cooler than doing the stomp-minihop-stomp animation.
    0 comments 11 views last activity
  • I was just thinking about a Twins rework. This is faorly rough, but these were the things I was thinking about: The main changes were to a) remove the slugging issue, b) make the Twins fun to play as and against, c) offer a new ability of some sort. Ultimately, I admit there's some influence from a mix of other killers, but judging by how well-received The Unknown was (who did similar), I'm hopi
    3 comments 31 views last activity
  • I did find this funny at the time, even though it was equally a frustrating thing to witness. Could bots perhaps focus more on healing others than waiting for the right time to interract with something less pressing? I was in the dying state and the Cenbite had gone to chase a nearby survivor. I recovered as much as I could and a bot was crouched a few feet away. She didn't come over. So I craw
    0 comments 1 views last activity
  • There are often posts which are vents about bad experiences or toxic endgame chat. I'd just like to flip the coin and show the other end. These screenshots are from a trial when I faced a 3-person SWF as Trapper. It was a tough trial and they always had the upper hand. A fortunately-placed basement helped me secure a 1K at the end. A message appeared and I first thought this might be about that
    0 comments 21 views last activity
  • Saw this on Reddit, and just wanted to query what caused this to happen? https://www.reddit.com/r/deadbydaylight/s/gSOUCbFmf3
    0 comments 31 views last activity
  • 8 comments 181 views last activity
  • Just saw this in the patch notes and I'm not sure if it's a good thing, no matter what the stipulations are. This feels like a step back, plus also goes against what they want to do with Mori's:
    15 comments 321 views last activity
  • I swear in this video I couldn't get near 'em! https://www.xbox.com/play/media/9BPpUX2s77
    2 comments 181 views last activity
  • I'm on Xbox X/S in the UK.I've now had 5 games in a row whoch have all been on Raccoon City East Wing. From another post in the General forums, it appears I'm not the only one. There were no map offerings in any of these trials. From what I understand, maps should not be repeated, so for the same to appear 5 times in a row I would suggest something might be amiss. Please may you look into this
    0 comments 22 views last activity
  • Often in DBD we get varying takes on people's perceptions of the game. Some will state how every other game has toxicity, or some form of bad manners within the game. I didn't share this experience, but likewise I never thought to really note and record what my experiences were. So, for the past few months I've documented the last 100 Survivor trials and 100 Killer trials I've had, making notes
    0 comments 52 views last activity
  • I think I've suggested this before, but I'd just like to push for this idea again for a meme killer perk. Basically, this perk activates once any survivor is within the Exit Gates. If the killer is x distance away from the gate and survivors perform any action of than the healing action within the Exit Gates (such as using flashlights, crouching and such), the Exit blocks for a set period of tim
    1 comments 22 views last activity
  • BHVR's current stance is that tunnelling/camping/slugging is a legitimate tactic and not reportable. However, despite this fact the tickets still offer options to report people for these reasons: Can whoever is responsible for the maintenance of the tickets please remove these options, since this causes rightful confusion, especially for newer players w
    3 comments 51 views last activity
  • These are concepts for 2 Survivors, based on a horror podcast "The Magnus Archives". This is my favourite Podcast (and chuffed "The Magnus Protocol" is now starting!), so wanted to see how two of the main characters from the original would fare in the realm: Survivor 1. Jonathan Sims Perk 1. Make Your Statement The Eye grants you the power to compel others to give their statements. W
    0 comments 181 views last activity
  • This is the second part of converting the Identity V Survivors into DBD, using Perks that reflect the abilities of those Survivors, rather than making anything high-optimum. This is for anyone who is looking to try something new out for fun, as well as something I just enjoy doing when I get a spare moment. Anywhizz, here are the next 4: Servais Le Roy (magician) Perk 1. Distortion (b
    0 comments 142 views last activity
  • This is more for fun and for people wanting to try out different builds, using the characters from Identity V as inspiration for these builds. For those who may not know, Identity V is a game influenced by Dead By Daylight and follows the same 4v1 format, with Survivors trying to complete Cyphers to escape the Hunters. Each Survivor has their own Traits , which work like Perks, but are s
    4 comments 751 views last activity
  • More a feedback on the reporting system. I reported an individual today for unsportsmanlike conduct - details not relevant - however, it wasn't to do with slugging, tunnelling or camping as they are parts of the game BHVR has stated in the past. However, when looking at the subcategories, why are those options available for reporting? This may be why i
    2 comments 41 views last activity
  • With all the happenings of the PTB, this understandably may have be less noticed, but the designs of the DOMREBEL collection are really quite something! I wasn't aware of this art and design studio before, but their outfits in-game look great!
    9 comments 361 views last activity
  • These are some new status effect ideas which may add some spicy moments or interesting tactics within the Trials. Just looking at some possible options: Inefficient: Survivors burn items 100% faster than usual. Charmed: Survivors reveal the any Survivor they are within 4m of via Killer Instinct for 3 seconds to the Killer. Effect repeats whenever the Survivor moves further than 4m away then
    0 comments 21 views last activity
  • If, by the highly unlikely event you'll read this (the guy's name was obscured and he was on a different system to me), I just want to acknowledge how badly Dramaturgy screwed you up in Shelter Woods. Twice, you activated Dramaturgy to escape me and both times you became exposed. I feel you only had the chance to use it maybe once inbetween? Genuinely, bad luck there. You played well otherwise
    3 comments 72 views last activity
  • Firstly, this isn't a criticism, since there's an abundance of images to choose from. More a mini QoL. There are a lot of pictures for profiles and I feel there may be a place to put more "neutral" options. Bar maybe 1 or 2, all pictures are either Survivor or Killer. Obviously, this is a no-brainer as to why, but for inbetweeners such as myself it would be nice to have some more neutral options
    1 comments 21 views last activity
  • So I did this with Killer perks and thought to dp this again but instead with Survivor perks. Again, it would be interesting to hear what people think. Some I believe hit the mark well, whilst others could very much be as bad as my "Rancor" idea! Either way, here are some suggestions: Leader - Increases the action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Booning
    4 comments 353 views last activity
  • These are some perks from the killer side that I thought could do with amendments or overhauls. Some are only minor figure changes, whilst others are more; a few are complete changes. Just interested to know of any could be improvements for the future, which are complete poo and so on: Killer Perk Amendments: Unnerving Presence - Survivors within your Terror Radius increase trigger odds of S
    8 comments 232 views last activity
  • A current concern which has often been raised is the feeling of being unable to experiment with perks because of the optimisation and meta builds of their opponents, whichever side it may be. Many killers feel slow down perks have to be on their builds, whilst survivors feel they need chase builds. Often, this results in less variation. Some have also said how tired they are of seeing the same th
    0 comments 1 views last activity
  • 0 comments 1 views last activity
  • Just for fun, this is a poll about killer items (or with evil intent) that the Entity may manipulate and bring in as a killer. They all come from some form of media, but just for giggles, what do you think would make a good killer? 1. Jeans (Slaxx) 2. Tyre (Rubber) 3. Toaster (Fallout New Vegas)
    0 comments 1 views last activity
  • The update just came with the original Stranger Things promo, so I think this is it!
    0 comments 91 views last activity
  • Just an idea for Trapper which doesn't change his power but makes him a little more viable: Maybe not an issue on earlier, darker maps, but on more recent maps the lighting is brighter, the floors are more distinct and the grass is too sparse. Is it possible to change the colour or tonation of the traps so they are more merged into the environment? Considering his power is one of the weakest, h
    0 comments 2 views last activity
  • On the Xbox One, this challenge will not be completed, despite all the requirements being met of hooking 2 survivors in the basement using Agitation. I have tried hooking the same survivor twice, all survivors hooked and all in the same trial, none of which appears to work. Please could you look into this bug.
    2 comments 182 views last activity
  • https://youtu.be/fJ0SxFqzxWw?si=phj2x-4VdxbLH3Lz This bug has recently been discovered that a Xenomorph can set into a runner stance and block any unhook attempt. This would be extremely problematoc when facing this killer and cam be used for grieving purposes. Please may this be fixed.
    0 comments 31 views last activity
  • Firstly, this is not a complaint but simply a possible extra feature BHVR may be interested in to assist newer players. Obviously there are videos on YouTube offering tips for basic survivor/killer tactics. Would it be interesting for either a) a video link to one of these in the tutorial for newer players to view (this would mean paying the YouTuber, I guess) or b) on the tutorial page have a v
    2 comments 21 views last activity
  • edit. I put this in the wrong topic in Creations. If mods see this there, please feel free to delete. I thought I'd have a go at reworking the add-ons to make the playstyle more diverse. Some items kept the effects, a few merged or adjusted and some were reworked to both fit the theme of the item, as well as offer some new and (hopefully) useful effects! I'd be interested to hear what you th
    0 comments 42 views last activity
  • I'm on the Xbox One, playing on the UK servers. Yesterday, there were a few trials with abnormally high levels of ping that seemed to be spread across all the players, either constantly or sporadically. Bars appeared besides their portraits on the in-game HUD, as well as on mine. In some cases, chases were horrendous as people kept jumping or making impossible moves. This morning the forum has
    2 comments 51 views last activity
  • So I'd first like to share a video which is the main reason for this suggestion, regarding CoconutRTS and his analysis of the current MMR system: https://youtu.be/O1dTpcR8H88 When the modern version of MMR was introduced it did work a lot better at the start. However, as time went on, trials became more erratic and less enjoyable. The video illustrates this with the assump
    9 comments 271 views last activity
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