LatexT
LatexT
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- LatexT
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Hello, it's been a few months since I've posted my proposed list of changes to Slinger's addons. I am once again asking for feedback and hoping the devs take notice, even it's probably a cope. I changed some effects and values from last time to make the addons more balanced. Hope you like them, thank you for your time.10 comments 152 views last activity
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The Dragontooth Dagger is a very rare addon for Vecna, it makes basic attacks inflict Hemorrhage and Mangled for 45 seconds to survivors who wear magic items. Why does it last 45 seconds if the mangled rework a few months ago scaled duration with rarities? It should be 80. It's not that oppressive of an effect to warrant the low duration either19 comments 471 views last activity
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I've been playing Vecna for a while now, so I think I have enough experience on him to suggest a few buffs; he is not weak by any means, but he does rely on addons, especially the iridescents, to truly shine. Decrease all his spell cooldowns to 35 seconds. Missing even once is extremely punishing, so being able to cast spells 10% more frequently would definitely help. Decrease Fly's post-cast c9 comments 121 views last activity
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To 30%. This way we have a 15% perk that blocks windows, a 30% perk with a drawback, and a 45% perk with a cooldown. Right now DA is not really worth it compared to Bamboozle, and it's among the least used perks in the game. A small increase in value would make sense.5 comments 131 views last activity
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I made these a long time ago, and I'm still proud of them. Your opinion is always appreciated.6 comments 141 views last activity
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KARSS for short. I thought of this mechanic to buff most killers and incentivize experimentation with different add-ons instead of always using the optimal ones. Please leave your feedback, thank you.4 comments 21 views last activity
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It's been 2 years since Dredge's release, and it received no change except a tiny qol update. Unfortunately the killer is extremely weak on all but one map (Midwich), so I thought of these buffs to solve its issues and make it more threatening out of nightfall. Decrease the cooldown out of nightfall from 12 to 8 seconds; making one mistake is extremely punishing, and the cooldown itself doesn't2 comments 51 views last activity
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Hello, I'm going to post probably the last addon revamp list because this one has significant changes compared to the last one. Fixed some typos, reworked and balanced many addons. Please, give your feedback and your opinions on it, thank you. CHANGES: Modified Ammo Belt now increases your movement speed while reloading instead of while aiming down sights. This is because zoning or being zoned4 comments 171 views last activity
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Rebalanced and changed rarities of some addons since my last revamp post. Please leave your feedback as always, thank you.0 comments 31 views last activity
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The Deathslinger has no warning sound when aiming down his sights on a survivor. It's used to tell how accurate his aim is on the survivor, and when to avoid the shot. https://www.youtube.com/shorts/a23aTE2YXa8 https://medal.tv/it/games/dead-by-daylight/clips/2dCuAvpSVJ09zQ/d1337scwLUoi?invite=cr-MSxjNGMsODAzODQxMzUs0 comments 52 views last activity
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The Slice and Dice hit cooldown is currently 3 seconds, so I think it's fair, following the current trend of lowering power hit cooldowns to the same value of basic hits, especially after his upcoming balance update. It also would make his brown addon, the Good Guy box, indirectly much better, as it is currently useless.1 comments 41 views last activity
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In light of the upcoming changes to his kit, I wanted to update the list of add-ons I made, once again asking for feedback and hoping they somehow make it into the actual game.4 comments 131 views last activity
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It's a basekit reload speed of 2.5 seconds (currently 2.6), and a nerf to the modified ammo belt to 0.15 seconds (currently 0.25). This would make his basekit perfectly viable, without impacting his performance if you still want to use both of his reload speed addons.0 comments 11 views last activity
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After tons of feedback I ended up with this rework, which hopefully hits the mark. These toolboxes incentivize co-operation to repair a particular generator, to break 3 gens or to finish the last one. Using them by yourself won't save much time, but they still will be helpful.0 comments 11 views last activity
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I thought of another way to revamp and balance toolboxes in a healthy way: their individual repair speed bonus is lowered, but using them while repairing with other survivors lowers the efficiency penalty (by default 15% for 2, 30% for 3, 45% for 4). I also reworked the addons. This solves the issues of toolboxes being used on solo generators to effortlessly repair them, their longevity and thei6 comments 101 views last activity
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Follow up to my last add-ons discussion. Made some changes and reworked the Rickety Chain. I'm satisfied with these effects. Please leave your opinions and feedback, they are greatly appreciated.5 comments 111 views last activity
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With the help of some amazing people I updated the list of Slinger's Add-ons I suggested in one of my last discussions. Feedback is always appreciated, thank you.0 comments 41 views last activity
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As Hope is too strong, and has flown past the radar for years, I thought of a rework that will balance it around cooperation and make its effect less game-winning. Please give constructive criticism, thank you. As soon as the exit gates are powered you gain a Haste status effect based on the number of Survivors alive: 4 Survivors alive: 5% Haste 3 Survivors alive: 4% Haste 2 Survivors alive:8 comments 152 views last activity
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A revamp for all toolboxes, keeping their usefulness for tactical plays, but toning down their synergy with item-preserving perks, as being able to repair more than 50% of multiple generators is extremely powerful. Please give constructive criticism, thank you.12 comments 121 views last activity
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I'd like to have some feedback about these, and encourage civil discussions about toolbox reworks. Hopefully these will be taken in consideration for a future update0 comments 11 views last activity
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The candy Redeemer has been modelled on top of the default Redeemer, which was not removed before the skin was added to the game. Now there are 2 rifles on top of each other, 2 spears, and the default spear clips through the chocolate.0 comments 32 views last activity
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They modelled the candy weapon on top of the default one, and left it there as an eyesore. The default spear clips through the chocolate and you can see two spears in the menu. I hope they fix it in the next update.1 comments 21 views last activity
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I've been a Caleb main for more than 3 years now, and as much as I appreciate BHVR's attempts at touching his addons up, most of them are terrible. This is why I took the liberty of redesigning them to at least give them all good and purposeful effects, following the latest killers' design of having different effects instead of making the same value higher with each rarity. I'd be glad to take cr19 comments 793 views last activity
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The thing is they have chainsaws that destroy the pallet instantly, so swinging through it is not a good choice. Only M1 killers make the most out of it.6 comments 321 views last activity
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I'm thinking about using it on him4 comments 221 views last activity
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Remember the lighting bug that made everything really spooky? I got in another match with the same bug. https://steamcommunity.com/sharedfiles/filedetails/?id=1416313288 https://steamcommunity.com/sharedfiles/filedetails/?id=1416313470 https://steamcommunity.com/sharedfiles/filedetails/?id=1416319847 https://steamcommunity.com/sharedfiles/filedetails/?id=1416313435 https://steamcommun12 comments 191 views last activity
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What's happening? I can't load in anymore5 comments 61 views last activity
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https://steamcommunity.com/sharedfiles/filedetails/?id=1412841985 https://steamcommunity.com/sharedfiles/filedetails/?id=1412841851 https://steamcommunity.com/sharedfiles/filedetails/?id=1412841956 https://steamcommunity.com/sharedfiles/filedetails/?id=1412841892 https://steamcommunity.com/sharedfiles/filedetails/?id=1412842214 Too bad it was just a bugged match. We waite3 comments 41 views last activity
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It's a little too broken that a survivor using sprint burst/lithe/balanced landing can't be hit while he is sprinting, because the weapon won't register the hit, just like if it missed (but it clearly came in contact with them). Like now a survivor sprinted in front of my chainsaw, and I clearly hit him, but the hit didn't register (even if the chainsaw goes faster than the sprint). It shouldn't2 comments 61 views last activity
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My Wraith build: BS - NC - BBQ - Ruin Should I change BS for Enduring? I think it's really useful since he is a M1 killer. Tell me if I should change my build in any other way3 comments 31 views last activity
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Because after Shelter Woods and every Farm maps started lagging randomly I have to quit. And I don't want to get banned for no reason.4 comments 41 views last activity
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Too bad it was just a bugged match. We waited 15 mins to load in and 1 person DC'd instantly. But imagine if there was an offering to play like this. The atmosphere was fantastic, but the hatch was bugged and I had to leave the game since I fell in an apparently closed room. https://steamcommunity.com/sharedfiles/filedetails/?id=1412841985 https://steamcommunity.com/sharedfiles/filedetai0 comments 51 views last activity
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Wouldn't it be cool if Fire Up's speed buff applied to EVERY SINGLE killer action aside from movement? Like, faster hooking, faster successful/missed hit cooldown, faster grab, and so on. Tell me what you think13 comments 521 views last activity
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After this update Shelter Woods has started lagging a lot for no reason5 comments 41 views last activity
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When I get in a match as a killer 1/4 of the times I can't see gens' auras, making it hard to find survivors... For them to appear I need to wait for someone to mess up a skillcheck1 comments 21 views last activity
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3 comments 221 views last activity
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Before the update the first gen popped a little after I hooked the first guy, which takes from 30 seconds to 1 minute, now when I hook the first survivor almost always 2 gens pop, and almost 1 gen is completed per hook. Even using ruin won't prevent the first gen popping instantly, I tried several times.28 comments 591 views last activity
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When I pick up a survivor with no covering and I get blinded it looks like I always drop it, even if I get blinded before the animation ends. Did the devs revert the change they made months ago?2 comments 51 views last activity
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So we all know in what position the Wraith is right now, and I thought of a pretty good buff since his power is pretty bad (You can see him with no problem whatsoever). I thought that instead of seeing his silouette when he is invisibile, you can't see it anymore, and you can only see the grass move and hear his grunts. What do you think? I played many matches with him at high ranks, but I am see9 comments 71 views last activity
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It happens in every map, I can blink through open spaces, but as soon as I try to blink through... a big tree? Nope, you stay where you are. Every single truck in Autohaven, which is the core of every loop? Nope, can't go through that either. I tried loading the blink at max too, I still can't.9 comments 321 views last activity
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4 comments 51 views last activity