Comments

  • Perhaps a game mode/map where the Entity is asleep, and cannot fully create the arena, so everything is dark or absent. That could be interesting! It might be annoying to players and/or hurt their eyes if not done right, though. Still, something to think about.

  • How about NO

  • @Tsulan said:
    How about NO

    Care to explain WHY?

  • @LatexT said:

    @Tsulan said:
    How about NO

    Care to explain WHY?

    Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.

    This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.

  • @Tsulan said:

    @LatexT said:

    @Tsulan said:
    How about NO

    Care to explain WHY?

    Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.

    This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.

    Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.

  • @LatexT said:

    @Tsulan said:

    @LatexT said:

    @Tsulan said:
    How about NO

    Care to explain WHY?

    Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.

    This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.

    Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.

    If its for the atmosphere, then the survivors should have darker maps, while the killer has brighter.

  • @Tsulan said:

    @LatexT said:

    @Tsulan said:

    @LatexT said:

    @Tsulan said:
    How about NO

    Care to explain WHY?

    Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.

    This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.

    Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.

    If its for the atmosphere, then the survivors should have darker maps, while the killer has brighter.

    I don't get what you mean. Do you mean that from the killer's perspective you should see brighter maps, and from survivors' perspective darker?

  • That looks pretty cool haha :D. Was it super dark for the survivors as well or is it just a killer related bug?

  • @Totohli said:
    That looks pretty cool haha :D. Was it super dark for the survivors as well or is it just a killer related bug?

    It was dark for both, and the map was bugged too, closed rooms and thing like these

  • @LatexT said:

    @Tsulan said:

    @LatexT said:

    @Tsulan said:

    @LatexT said:

    @Tsulan said:
    How about NO

    Care to explain WHY?

    Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.

    This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.

    Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.

    If its for the atmosphere, then the survivors should have darker maps, while the killer has brighter.

    I don't get what you mean. Do you mean that from the killer's perspective you should see brighter maps, and from survivors' perspective darker?

    Yes

  • @Tsulan said:

    @LatexT said:

    @Tsulan said:

    @LatexT said:

    @Tsulan said:

    @LatexT said:

    @Tsulan said:
    How about NO

    Care to explain WHY?

    Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.

    This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.

    Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.

    If its for the atmosphere, then the survivors should have darker maps, while the killer has brighter.

    I don't get what you mean. Do you mean that from the killer's perspective you should see brighter maps, and from survivors' perspective darker?

    Yes

    It's not what I hoped for, and that killer's brighter view was an effect of Shadowborn, so it might work

  • That's the kind of bug that should become a feature.