Jivetalkin13
Jivetalkin13
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- Jivetalkin13
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I don't think it would be a great idea and it's probably never going to be added, but what would happen to the game if after a game of using a perk it was disabled for 3 or 4 games? You definitely wouldn't see the same Perks every game unless it was a perfectly in sync swf. This isn't a serious recommendation, just wanted to hear others thoughts on what it would be like.17 comments 281 views last activity
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Anyone else want to just douse that thing in gravy and have a bite? It can't be just me right?3 comments 91 views last activity
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What are some new perk builds you plan on running with the new Perks? They can be meme build, serious builds, experimental builds, etc. For me, Exhaustion build. Blood Echo, Fearmonger, Septic Touch, and Sloppy Butcher.0 comments 21 views last activity
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The hands of fate drive us ever forward toward our salvation or our demise. New Killer : The W e aver Gender : Female Nationality : Egyptian Weapon : Razor Sharp Scissors Terror Radius : 24m Speed : 4.4m/s Tall Power : Tangled Threads Tangle the fates of all in your path. Let their screams of pain be a reminder that fate is not on their side. Special Ability : String of Destin5 comments 111 views last activity
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What would you replace the effects to be? I'm not saying that some Perks should or shouldn't become basekit, just curious what those Perks would become as a result of said change. Obvious example would be Borrowed Time, but you can't just make it basekit without replacing it with something, because then Bill would only have 2 teachables.3 comments 91 views last activity
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Personally, I'd like a chapter that has two killers and one survivor. The closest thing we've seen to a chapter like that was with Leatherface and A Nightmare on Elm Street. It would be cool to have two killers that knew each other before being taken by the entity and there motivations were to find one another and kill them. The survivor could be someone like an anthropologist that discovers thi3 comments 71 views last activity
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Which killer and which survivor would you bring to a party as guests? Not a formal one, just a get together with friends and stuff. For me, Cheryl and Shape. I'm pretty sure I'd just be at the edge of the party and not talk to a lot of people. At least having two people I assume are wallflowers like me would make me feel less awkward.18 comments 161 views last activity
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I see threads about how boring things have become or how you "need" meta perks to win all the time. If it's truly that boring to play with the same perks all the time, then why not use different one? Get creative, get random, challenge yourself and use bad Perks, do something! If you win, awesome you did it! If you lose, no big deal, you are playing for fun or you finally have a challenge. If n26 comments 231 views last activity
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The Twins aren't played that often by anyone and I think it's for a couple reasons. 1. There seems to be really only one way to play them and that involves slugging. 2. When Victor is separated from Charlotte, she's just a basic M1 killer. I was wondering if maybe Charlotte needed some sort of small ability or buff, or if the combined form of Charlotte and Victor should be buffed.17 comments 131 views last activity
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Just wanted some input on an idea for a killer power. Basically, the killer is able to spawn an AI entity (no relation to "The Entity") that follows after a specific survivor. Probably have the AI follow the scratch marks of the last survivor that was hit by the killer. The AI can vault, move at 100% speed, open lockers (which instantly down a survivor inside), but die from falling and pallets.1 comments 12 views last activity
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Just wanted some input on an idea for a killer power. Basically, the killer is able to spawn an AI entity (no relation to "The Entity") that follows after a specific survivor. Probably have the AI follow the scratch marks of the last survivor that was hit by the killer. The AI can vault, move at 100% speed, open lockers (which instantly down a survivor inside), but die from falling and pallets.0 comments 21 views last activity
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With the new chapter coming out soon just wanted to see what people would want for Perks. Survivor or Killer what do you want to see?22 comments 181 views last activity
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From what I've seen I think they could use a couple tweaks. Not saying that both should be added, but either one would be nice. 1. If a survivor is trying to bless a hex totem it should take longer. It would provide a choice to them, they can get ride of a hex and put their boon on the totem, but it takes longer and wastes more of their time, or they cleanse it and get rid of the hex faster, but6 comments 131 views last activity
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While we don't know all the changes that are coming with this newest update, I think this is a good start for improving the games balance and fun. Sure, we haven't seen all of the add on changes that are being made, but the couple from Trapper and Spirit make me hopeful for more interesting and varied gameplay. Hopefully, Shape will be updated to meet the add on standard like the rest of the cas0 comments 11 views last activity
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Based on lore and in game abilities, who would win in a fight to the death? Added question; who is the overall winner and who dies first?10 comments 111 views last activity
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Based on lore and in game abilities, who would win in a fight to the death? To be clear, I mean the Ghostface in the game, not any of the Ghostface's from any of the movies.16 comments 171 views last activity
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Based on lore and in game abilities who would win in a fight to the death?21 comments 191 views last activity
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Based on lore and in game abilities who would win a fight to the death?3 comments 31 views last activity
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Based on lore and in game abilities who would win in a fight to the death? Also, Nemesis's zombies are included in this fight as they are apart of his power.26 comments 211 views last activity
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Based on lore and in game powers, who would win in a fight to the death? Added rule for this fight; 5 minute prep time for Trapper, but he has an RBT active on his head once the fight commences. This is a timed fight of 150 seconds. Either Trapper wins, or loses after times up, or loses before times up from Pig.39 comments 321 views last activity
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Based on lore and in game abilities who would win in a fight to the death?36 comments 301 views last activity
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Based on lore and gameplay abilities, who would win in a fight to the death?53 comments 571 views last activity
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Taking into account lore and in game abilities, who would win in a fight to the death? The Monstrous Demogorgon or The Horrific Hag.9 comments 61 views last activity
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Taking into into account lore and in game powers, who would win in a fight to the death?12 comments 71 views last activity
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From the patch notes it says "complications with the audio files" is the reason why they aren't added. Does that mean that we won't be getting them at all or just that there were technically issues with adding them to the live build?2 comments 81 views last activity
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Based on lore and in game powers, who would win in a fight to the death? Also, this is assuming it's the 4 members of the Legion vs the Deathslinger.31 comments 351 views last activity
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In a fight to the death who would win? Both have advantages and disadvantages. Pinhead is long range, but it's none lethal. While Leatherface is very lethal, but close range.34 comments 421 views last activity
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It's pretty lackluster and I think most people agree it should be changed. I've seen people say it should spawn another zombie, but with how inconsistent they can be, I don't think it would be much of an improvement. Instead, what if it stops survivors from being able to use vaccines while injured? The big problem with how it is now is that Exposed is useless if the survivor is injured, howeve11 comments 91 views last activity
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I'd like to see a killer that discourages survivors from working together. Kind of like how Plague works, but more so. Any ideas on how that could be done?0 comments 11 views last activity
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How would a power that caused survivors to leave their bodies behind work? I'm imagining something like you hit them with your power and then an intangible version of that survivor is hit out of their physical body and the survivor player is in control of said intangible version. Maybe they are invisible to other survivors, but that's the most I have for an idea like this.0 comments 31 views last activity
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What does everyone think it will be when he comes out? I think it'd be cool if it was the Chatterer Cenobite. It is the second most recognizable of the Cenobite's from the movies.0 comments 31 views last activity
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I haven't had a chance to play on the PTB because I play on console, but the new Perks seem like they'll have a lot of synergy with other perks. Are there any that seem like they'll be fun to play with? They don't even have to be all that good, just fun.3 comments 21 views last activity
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There probably aren't many League of Legends fans on the forums. To be honest I don't play the game, I'm just a fan of the lore. For those that are unfamiliar with this character, Fiddlesticks is a demon of primordial fear. He cobbled together whatever he could find to make a rough appearance of a scarecrow. He doesn't have a "voice" of his own. He's more like a parrot that croaks and gasps out15 comments 481 views last activity
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With the addition of Scourge Hooks it will be interesting what new kinds of Perks will be added in the future, but what perks should be reworked into Scourge Hook Perks that we already have? I think the first one up for a rework should be Monsterous Shine.4 comments 151 views last activity
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Of all the Licensed Characters I really would have like to see a Blighted Demogorgon. That just sounds like a cool idea. Anyone feel like doing a mock up of what that could have looked like? Or any other Blighted Licenced Characters that you would want.12 comments 361 views last activity
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I know that they are leaving and they said it will be permanent. However, is there a possibility that some point in the future it could come back? I don't have much hope for it and I don't know much about licensing so I'd love a Mod or Dev to answer.3 comments 81 views last activity
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First, I'd like to start off by saying, I know. I do not think this should be in the game. I know a lot of these may be overpowered. I know that the show isn't even horror related. This is just for fun and shouldn't be taken seriously. Rick Sanchez Perks In A Pickle: After healing another survivor this perk activates. If you are healed from the dying state you immediately go to the healthy sta0 comments 31 views last activity
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First, I'd like to start off by saying, I know. I do not think this should be in the game. I know a lot of these may be overpowered. I know that the show isn't even horror related. This is just for fun and shouldn't be taken seriously. Rick Sanchez Perks In A Pickle: After healing another survivor this perk activates. If you are healed from the dying state you immediately go to the healthy st0 comments 51 views last activity
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I know we are all excited thinking about what the new killer will be and what their new power will be, but I'm still just trying to think of new fresh ideas for new original killers. This power would be kind of a trap. Although, it might be a bit too simple and would need to be apart of a power. The killer would place something, not sure what it would be, but they would place it on the ground a0 comments 11 views last activity
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I can't believe I was able to get this. Check it out!8 comments 252 views last activity
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Not the rabbit from FNAF. Specifically....this one... Killer_rabbit.JPG.jpg33 comments 531 views last activity
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Would a power that made lockers into traps be too niche? Let's say that you cast your power on a locker and then any survivor that walks within 5ish meters of that locker are grabbed, then pulled into that locker and stuck inside, be to situational? I can think of plenty of times I've played survivor and just walked past lockers, it might merit some thinking about.4 comments 71 views last activity
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Would a power that allowed the killer to tie two survivor health states together work or be overpowered? Say you tie two survivors health states, let's call it "binding their fates" for simplicity, if you hit one survivor, the survivor that had their fate bound is also injured. Of course this would be a power exclusive to a new killer, it would be crazy if every killer was able to do this with13 comments 71 views last activity
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I posted this in the creative area, but figured I'd get more feedback here. Hex: Blackout: At the start of the trial this perk is not active. After 300/250/200 seconds if there is a dull totem this Hex is applied to it. For the rest of the trial or until this Hex is cleansed all survivors suffer the Oblivious status effect. Backstab: You become Obsessed with a survivor. If one survivor heals yo6 comments 101 views last activity
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Hex: Blackout: At the start of the trial this perk is not active. After 300/250/200 seconds if there is a dull totem this Hex is applied to it. For the rest of the trial or until this Hex is cleansed all survivors who have been hooked 1 time gain the Oblivious status effect. Backstab: You become Obsessed with a survivor. If one survivor heals your Obsession from the dying state, that survivor be0 comments 12 views last activity
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In this game where scares are limited, what gets you every time? For me, its rounding a corner and running into a killer that normally has a terror radius and were undetectable.51 comments 441 views last activity
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Disclaimer: I don't think this should be in the game. This is just for fun and shouldn't be taken seriously. Embrace the chaos and don't let the limitations of the game hinder your creativity. How would a game go if killers were twice their size? Of course they would still have their original hitboxes or collisionboxes or whatever they are called. The camera for the killers would also be twice4 comments 31 views last activity
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Disclaimer: I don't think this should be in the game. This is just for fun and shouldn't be taken seriously. Don't let the limitations of the game hinder your creativity and embrace the chaos. How would a game go if 5 to 6 maps were combined together? Specifically... -The 5 Macmillan -The 5 Autohaven -The 5 Coldwind -The 2 Crotus Prenn, 2 Backwater Swamp, and 1 Léry's Memorial -The 5 Spring14 comments 91 views last activity
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Disclaimer: I don't think this should be in the game. This is just for fun and shouldn't be taken seriously. Embrace the chaos and don't let the limitations of the game hinder your creativity. How would a game go if every 30 seconds survivors and the killer were given a random status effect? Not just the generic ones, but killer exclusives as well. At the end of the 30 seconds the status effect9 comments 91 views last activity
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It could allow it to feel more viable.11 comments 71 views last activity