HagathaSimmons
HagathaSimmons
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- HagathaSimmons
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Discussions
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Mint Rag- (complete overhaul) The hag is unable to teleport to her traps. The number of traps available is reduced by 3. When a survivor triggers a trap, the phantasm attacks causing the survivor to lose a health state. Scarred hand -( only used when paired with waterlogged shoe. Complete overhaul) When a survivor triggers your trap they are affected by the exhaustion effect for X sec1 comments 32 views last activity
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Ever since the last patch came out I've been having the literal worst games I have ever had as killer. There are SO many uncounterable things killers can't do anything about. Survivors downed at the exit gate SHOULD NOT be able to just crawl out before your animation is done, it's ridiculous and infuriating! Survivors should not be able to wiggle off just because you had to drop them. It's so15 comments 201 views last activity
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Here’s an idea for a reworked iri addon effect for both of his iri addons. Currently he’s known to have the worst addons in the game where most do close to nothing, ESPECIALLY his iri’s. idea #1: While Pyramid head is channeling his punishment of the damned he can see the aura of nearby survivors within 4 meters. (Basically like that one wraith addon that lets him see nearby survivors when cloak0 comments 11 views last activity
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Grandmas Heart: Tripped phantasm traps give the Hag the Undetectable status effect for 10 seconds, effect cannot trigger more than once in a 30 second period. The phantasm also emits a fake terror radius with a range of 20 meters. (currently the addons effects is very meh and most of the time you can’t tell a difference in your gameplay. What it does now is allows your phantasms to emit a fake0 comments 21 views last activity
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The only negative with Oppression is the enormously long cooldown, the effect of being able to start regression on 3 random generators + difficult skill checks for people working on them is incredibly useful. My buff/rework idea: When hitting a gen oppression begin regression on 3 random generators + applies the effect of any of your other gen regression perks (excludes pain res) at 50% effic1 comments 32 views last activity
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A bunch of random unique ideas that I think would be fun addon effects to make her gameplay more diverse and effective. I'll leave the balancing and addon rarity to the devs. Addon Ideas!: -A phantasm trap that is tripped within 3 meters of a dropped pallet will have the entity destroy that pallet if the survivor vaults it within the duration of the trap. Effect only occurs if the Hag did not0 comments 11 views last activity
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Waterlogged shoe: Currently: I ncreases the Movement speed of The Hag by +4.5 % to 4.6 m/s . Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement Speed by -9 % . Disables the ability of The Hag to teleport to triggered Phantasm Traps . Suggestion: Phantasm Traps triggered outside of teleportatio3 comments 81 views last activity
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Well, since everyone's putting in their ideas on how they would rework the nurse I figured this would be mine. Personally, I'm indifferent on her needing a rework but I still have what I think is a pretty cool idea. One of the main complaints survivors have against her is her oppressive map control and anti-loop. The anti-loop part is okay to a degree but it can be toned down and still be str1 comments 21 views last activity
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I have a few ideas for game mechanics that would function independent from perks and be present in every match. For Survivors: Fog touched Generator parts- The entity has hidden 3 generator parts incredibly well around the map. For example: A piston, a cog wheel, and some electrical wires. They blend in with the environment but can be interacted by survivors and picked up. These parts can be p0 comments 21 views last activity
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I'm loving the changes they're making for killer. It'll definitely make it feel a lot smoother, even if it's only a 10% change. As a request though, can one more cool-down reduction be made? Can you also reduce the cool-down of missed basic attacks by 10%? According to DBD wiki, missed attack cool-downs are 1.5 seconds. With a 10% cool-down reduction it will bring the the missed attack cool-d1 comments 61 views last activity
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As someone who plays killer and survivor equally, I'm more concerned about one thing coming into the game. Haste stacking. Currently Haste effects stack. With many of the reworked perks bringing Haste into their effects and Haste being applied as base kit after being unhooked, I'm worried survivors will bring haste stacking perks to take advantage of the base kit Haste. As a suggestion: Disable0 comments 41 views last activity
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I personally don't use any of these addons when playing my main but I acknowledge "some" people do. Honestly, these addons sabotage Hag more than help and are more likely to make you lose a chase/game. Trap radius increasing addons (Bog water, Bloodied water, Bloodied mud): Suggestion: In addition to their current effects- After teleporting to a trap (or when a phantasm trap is triggere2 comments 41 views last activity
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Honestly when it comes to end-game chat I would like the option to completely disable it. I don’t care much about the talking to the killer or survivors. It’s an avenue for salty individuals to be toxic and call names and insult one another. It’s not ALWAYS used like that but when it is it makes the loss of the match worse and takes away from enjoyment of the over-all game. Evil dead has the ri6 comments 121 views last activity
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Okay, hear me out! What if BHVR picked MORE THAN ONE community cosmetic submission and used them for the Amazon prime gaming cosmetics? So technically there'll be 12 winners! Win-win! Half the work is done for BHVR as far as the concept art and they would probably get more attention if they tied the hard work from the community to a third-party that would benefit DBD.10 comments 91 views last activity
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It'd be helpful if BHVR could add a "stats" section on the killer info in-game page. By "stats" I mean numbers like: base setup time for traps, base cooldown on powers, etc. It'll help with not having to go to DBD wiki every time I'm curious how much a "increase by %" addon is worth it. Knowing how Hag's base setup time is 2 seconds, her base trap radius is 3 m, and her base phantasm duration2 comments 41 views last activity
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Well, so far within an hour I’ve went against 5 killer bots from that annoying site. I’m not gonna say the company bc I don’t wanna promote their BS they brought into the game. It’s literally unplayable as survivor right now.12 comments 201 views last activity
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So i mean.....the MetGala is today and BHVR couldn't give us some Met inspired skins?!....just saying. Would be nice. Felix, claudette, elodie had some fancy looking skins a while ago, one or two more survivors but i can't remember. I know it has nothing to do with DBD like at all but since they do seasonal/holiday inspired skins all the time maybe some fancy looking killer skins woulda been coo8 comments 141 views last activity
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PC whenever a survivor in the dying state crawls over a trap, the trap disarms. frequency: often9 comments 81 views last activity
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Anyone remember the 2013 horror movie “Mama”? Tbh it would be really cool if she became a licensed killer for DBD. she would basically be another stealth/jump scare killer. In the movie she does this thing of sneaking up on people on the ground. Like the only thing you see is her hair moving towards you then she pops up and grabs you. That would basically be her main power tbh but the speed she4 comments 51 views last activity
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#HagMain wanting her addons to finally be modernized. A lot of them suck or have effects that don’t do anything. Here are my suggestions: Waterlogged shoe: Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s . Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement speed by -9 % . Disables the0 comments 81 views last activity
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The ones calling for the DC penalty to be reduced are the ones who DC on 5 gens because “Killer is a meanie”. Change my mind. If anything the DC penalty should INCREASE bc of how common it is. Honestly, it only hurts the survivor side.33 comments 581 views last activity
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#HagMain wanting her addons to finally be modernized. A lot of them suck or have effects that don’t do anything. Here are my suggestions: Waterlogged shoe: Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s . Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement speed by -9 % . Disables the0 comments 21 views last activity
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I never counted them but do all the killers have the same number of addons? I'm asking because a lot killers would really benefit from newer addons that don't take away from the current QOL/utility addons. the rework to the legion's never sleep pills into a fun meme addon or their addon that increases speed by 4% after 30 frenzy hits after gen are done sound like fun changes from the normal gam5 comments 1,081 views last activity
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The introduction of breakable walls was meant to be an additional objective to spicy up gameplay. However, the implementation leaves only an additional “chore” for a single role to play a match more fairly. For killers, there is no engagement or satisfaction to destroying breakable walls. In fact, loading into certain maps, removing specific breakable walls is the first goal or action a killer4 comments 101 views last activity
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for some killers meme addons can be fun….but not for all of them. Particularly talking about the meme addon reworks for plague and the one coming up for legion, these are actually really fun. They change up the play style by adding a small handicap but with some possible big payoffs. BHVR needs to revisit ALL the meme addons and rework them with the same concept that the newer meme addons have,2 comments 51 views last activity
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Survivors waiting at the exit gate and waiting out the end game collapse timer is annoying to deal with and is basically holding the game hostage. Survivors are obsessed with making sure the killer watches them leave. can we like add something so that if you’re in the exit gate area for a certain amount of time (not doing a healing action) that the survivor automatically leaves?9 comments 91 views last activity
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My idea is for a hex the slows down healing by 10% after a survivor has been hooked. For as long as this hex is up, every survivor that you hook grants you a token. Every token equals a stacking 10% slowdown to healing until the hex is cleansed for a max of 10 tokens. At 10 tokens all survivors will have the broken status effect applied until the hex is broken. when the hex is cleansed, all i7 comments 91 views last activity
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Just to be clear, my ideas aren't to make these perks the new meta but just having fun with how to increase their usefulness. These ideas would be additions to what they currently do, with some tweaking or removing current restrictions or cool downs. KILLER PERKS: Beast of prey Suggestion: Undetectable status persists for 15 seconds once blood lust ends The auras of survivors further0 comments 31 views last activity
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Hag is one of those killers that has seen very little love from the devs, as she is not a frequently commonly picked killer. However, as a Hag main I'll advocate for her whenever possible. To me, she's fun to use and her ability differs from any other killer. Since release she has seen very few changes, especially to her addons. At this point the Hag has maybe 3-4 useful addons. Giving her an a5 comments 61 views last activity
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A hex that activates after a gen is completed. Every time a Gen has been completed a random dull totem becomes a hex on the map. The Hex effect: Gen repair speed is reduced by 10% and additional 10% for every active hex totem on the map for a max of 50% (5 active hex totems). The idea, similar to pentimento and plaything, is that the trial doesn’t start off with an active hex rather as the tri5 comments 71 views last activity
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platform: PC Description: There's a bug on Hag where when a survivor triggers a trap their camera is not being redirected or pulled towards the phantasm. Steps: Place trap as Hag, use survivor the trigger trap while they're running. How often: Frequently if not all games.4 comments 141 views last activity
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A buff to dying light buff idea: Dying Light is no longer disabled when the obsession is dead, rather the number of stacks obtained is halved. No further stacks can be acquired even if a new obsession is made. max stacks is now 10 (30% reduced healing and gen speed) when the obsession is dead stacks reduced to a max of 5 (if you had the max of 10 already) and can no longer go up for the rest3 comments 161 views last activity
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Straight to the point, here are my suggestions/ideas/Wishes for some "meh" killer perks that need some love. Agitation: Keep current mechanic and numbers. Add new additional mechanic: Hitting a survivor while carrying another survivor regresses the carried survivor's wiggle progress by 5%. Blood Warden: Rework- Token based, every hook= one token. Each token = 5 sec. Once Exit Gates are opene5 comments 91 views last activity
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It should come to no surprise that the implementation of the MMR system has been quite the controversial decision by BHVR. For many players, visually achieving a higher rank based on performance (even if it wasn’t perfect) drove them as players to want to go further. With the MMR being hidden, competitive minded players have really nothing driving them to keep playing. Ranks being converted int0 comments 21 views last activity
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New killer perk suggestion: A non-hex perk that increases the time it takes to boon/cleanse for the remainder of the trial. hooking a survivor for the first time gives you a token that increases the amount of time needed to cleanse/boon a totem by 1/2/3 seconds per token for a max of 4. currently (correct me if I’m wrong) it takes 14 seconds to cleanse and 24 to boon. At end game of 4 tokens5 comments 71 views last activity
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I'm actually a bit excited for it. Reason being is some of the teased things they mentioned forever ago. Mostly for me it's the 'Mori base-kit" thing. Having that short cinematic moment happen in-game is incredibly rewarding, for me as a killer and survivor. I really don't mind being mori'd in game as a survivor (as long as the killer played fair and didn't camp till second hook for it). When t6 comments 91 views last activity
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Those more difficult "Yellow glyph" skill checks were actually a good idea, forcing me to be more focused and engaged in the action. My suggestion is that they should implement this form of difficulty in many of those older perks that affect skill check difficulty. As well as in some killer powers like Pinheads puzzle box solving and the Pig's head traps.7 comments 121 views last activity
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I've seen it in game for awhile, not sure how many reports you guys get about it. Description: There's a bug on Hag when first entering a trial that prevents the Hag from placing a trap in the location she spawns in. Steps: Usually I have to walk a few steps in any direction before I can place it. This bug, that i've noticed during gameplay, only occurs during the first few seconds once the tr0 comments 21 views last activity
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The patch 5.3.0 released October 19,2021 was arguably DBD's largest patch in terms of the massive changes to addons, perks, and many killers. Yet, there are so many more changes the community wants and is always asking for. As stressful as the devs have said that patch was to complete......can we do it again?! 😅 The changes made were AMAZING and the improvements/nerfs implemented have made t0 comments 21 views last activity
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I wish the BHVR forum moderators gave more acknowledgment posts of sorts. To be honest I understand that it may not always be possible due to the sheer volume of random or off topics posts. But for the most part I'm asking for further involvement. A "great idea" or "we hear you" post every now and then would make actually posting feel more worthwhile. As well as make other community members and2 comments 31 views last activity
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buff Suggestion: Reduces the sound of your foot steps by 50%. Small nerf: decreases the time your scratch marks are visible by 2 seconds (was 3).9 comments 191 views last activity
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Mint Rag: maintain its core ability, the Hag is able to teleport to any trap on the map, but with a few changes. Changes: There’s a visual attached to selected traps aimed for teleportation, similar to Freddy’s and Demogorgons teleportation visuals. traps are no longer triggered by survivors (thus do not disappear when a survivor walks over them), instead, the Hag can see the aura of the sur0 comments 21 views last activity
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i don’t mean cosmetic outfits. Like just other small things we can wear or have to make out characters our own. Charms are cute but can we do more? initially I thought maybe giving killers the option to select their favorite hook and be able to have that hook in any map. But that would be weird seeing a hook from RPD in Gideon meat plant. I’m honestly brainstorming, what other little things can0 comments 11 views last activity
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The title says it all. Boon totems should not be reignited by the same survivor on the same totem. The “idea” when the boon mechanic was introduced was that Boons would have to be considered as a strategic decision by the survivor. To Boon or to cleanse. However what is happening is that survivors are cleansing 3-4 of the totems and running to the same totem to reignite (at least that’s what I se6 comments 51 views last activity
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Survivor DC in the beginning of the match is basically, a GG. The match itself is a waste of time for the remainder of the survivors. Understanding that the placement of AI survivors in the place of a DC is an incredibly difficult and complex task to just make happen, I propose a temporary alternative. To my understanding there is already AI survivors in place in mobile? that take the place of a2 comments 41 views last activity
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New Hex perk Idea: A mini version of Franklins. After putting a survivor into the dying state, all survivors carrying items within a 32 m range drops their item and cannot pick them back up for 15 seconds. (Does not drain charges like franklins). Dropped item auras can be seen by the killer for the duration of the 15 second period. This Hex aims to combat survivor flashlight saves as one possib4 comments 21 views last activity
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As an anti-camping perk I like the idea. Kinship pauses the hook timer for 34 seconds (when in second stage) IF another survivor is within 16 m of you while you are hooked. Suggested Buff: Kinship applies to all survivors when in second stage as long as one survivor in the group has this perk. Same rules apply, a survivor must be within 16 m of the hooked survivor for the effect to activate.3 comments 91 views last activity
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I've made a previous post with some reasonable non-OP suggestion reworks to some of Hag's "under-performing" addons. Personally, I enjoy playing as and against the Hag, however many of her addons are very much un-fun or just detrimental to her power. There are four addons I think can use some love. Mint Rag: This addon allows the Hag to teleport to any placed trap previously placed on the map, w2 comments 51 views last activity
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Although I appreciate the small movement speed buff to Hags Waterlogged shoe, I think it should be revisited. As an iridescent it completely removes her power and turns her into an M1 killer. That doesn’t sound right. Iridescent add-ons should improve or enhance with minor weakness. Not completely debilitate. Using the Huntress as an example, one of her iridescent’s turn her into a 115% when o1 comments 41 views last activity