Potential solution for higher MMR players

It should come to no surprise that the implementation of the MMR system has been quite the controversial decision by BHVR.

For many players, visually achieving a higher rank based on performance (even if it wasn’t perfect) drove them as players to want to go further. With the MMR being hidden, competitive minded players have really nothing driving them to keep playing. Ranks being converted into a BP system instead is lackluster and uninteresting.

Suggestion: bring back the Rank system. With a few tweaks (maybe even a system merger with MMR?). Playing as a competitive player we want something to show for it.

suggestion #2: it’s no secret that to achieve higher MMR as survivor, a swf is basically necessary. With that comes an organized 4v1 with gens flying before the killer can get everyone on second hook.

I suggest a system that either debuff’s a survivor mechanic or buff’s the killer the higher the MMR is. For instance for every rank level (at the top) a new mechanic is in play.

example: let’s say silver, gold, and red are the top 3 ranking colors. At silver rank the killer receives a % movement buff after hooking a survivor. At Gold rank the killer receives Silver rank benefit AND now has a built in Mori to Mori any survivors on death hook (1 random hook on the map will be destroyed permanently though). At Red rank, the killer receives all the previous rank buff plus now all stun effects/blinds have a blind/stun time reduction by 50%.

these are basically just really rough spitballing ideas but the concept is a “Hard mode”. It’s supposed to get harder the higher rank/MMR you are. This add additional gameplay mechanics and even’s the odds in a 4v1.

survivors would also get a small buff at higher ranks of some sort.

possibly even rotate the buffs/debuffs on a weekly basis to spice things up.

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