Avatar

Coder

Coder

About

Username
Coder
Joined
Visits
1,282
Last Active

Discussions

  • "Pressure survivors more" well... how about the game gives me options to do that? This is still a raw idea, but how about having 4 portals around the map to help low mobility killers. I mean, Freddy can look with BBQ and TP directly to gens for The Entity's Sake! I'm not even suggesting something that strong and it wouldn't be useful in every situation. My Idea is something like this for a rand
    3 comments 31 views last activity
  • I see a lot of threads about people not enjoying the game anymore but they keep playing. So if you don't enjoy it, don't uninstall it, it's useless, a few days or weeks later, when you forgot about what you were mad about you'll be like "well, f**k it, it's the weekend, let's reinstall" and you'll never leave. The solution: You can remove your game from steam (if you wanna play it again, you'll
    0 comments 61 views last activity
  • It's frustrating that survivors can escape in your face and there's nothing you can do about it and nothing to counter it. Make the survivor spend, I don't know, at least 3-4 seconds opening the hatch and THEN jump in. Enough time so that you can interrupt him with a hit and down him. He shoudln't be able to escape mid-chase in your face.
    1 comments 21 views last activity
  • Dodge the lobby. There's nothing to counter them now that you can't even destroy objects with Franklin's Demise. Killer lobbies are fast to find, so better spend 15 more seconds than having a frustrating match where you deserved to win but 2 or 3 of them escaped using an item.
    3 comments 41 views last activity
  • Pretty self explanatory, you need two keys to open the hatch. Could be any time, if you have a key and your dead teammate had another one, you could use yours on the first lock, go to fetch the key from your teammate's cold dead hands and THEN open the hatch. Right now there's NOTHING to counter keys. NOTHING (Franklin's is useless, since now items can't be destroyed). So, at least an offering,
    4 comments 31 views last activity
  • I've noticed two new "saves" in this patch. Let's recap, we have: -Flashlight saves. -Pallet saves. -Head On saves. -Firework saves. -Bodyblock saves. -"For the people" (insta pick up) save. -New insta-sabo saves. What's next? -Totem saves? If you finish a totem while the killer is carrying a survivor, he'll automatically break free? -Tree save? you wiggle the killer into a tree, he
    2 comments 31 views last activity
  • If every wall in the map were breakable, that would be awesome, since you, as killer, can use your brain and break the wall in a specific place. New strategies will come out, etc etc... but why breakable walls only in specific locations? and why don't they come pre-broken? Why make the killer waste time? Is it EVER a good idea not to break that wall? I don't think it's the worst idea ever, it co
    25 comments 311 views last activity
  • Remember when the killer only had to "fear" flashlights? Since Head On (the best troll perk in the game) this is clearly going down hill, the ruin nerf (because skillchecks are hard), now the new sabo, another bland 110% killer... survivors have so many tools against killers it's insane how the power role is clearly the survivor. IN A HORROR GAME! And I don't care about me, I don't get bullied
    41 comments 1,571 views last activity
  • Every time you shoot and reel someone in and hit him you have double cooldown, the melee cooldown and the reload cooldown. How about having an addon what grants you no cooldown after your first shot? -A fully loaded weapon has 2 shots. -Tremendously increases reload time. Also, Hellshire Iron is not that strong, you could move it down to rare. You think it might work?
    4 comments 91 views last activity
  • Hear me out. If you think Deathslinger's power is strong enough to justify 110% movement speed, you've never faced a God Tier Hillbilly. And I'm not saying a "good" hillbilly, I'm pretty sure you face those every day, I mean God Tier, those guys that can do insane curves that feel like he's hacking somehow and who can end chases in 3 seconds. You died the moment you joined the lobby. Well used, h
    90 comments 1,961 views last activity
  • Deathslinger: -1 hatchet -cooldown with you miss -cooldown if you hit -If you hit, the survivor has a chance to escape or others can bodyblock the chain. -110% speed (why do they keep making 110% killers???!!!) -no map pressure (unless you three-gen) Huntress: -5+ hatchets -Almost no cooldown if you hit or if you miss -Instant hit, don't have to reel someone in or give him a chance to e
    35 comments 1,071 views last activity
  • Just another speculative post, would you like this in the game?
    3 comments 181 views last activity
  • I once saw a SWF team running maps with Glass Bead (the thing that marks a beam of light) and when I saw them looping they were spamming the marker button, even looping the killer 2 at a time. I was like "######### are these guys doing, are they showing where the killer is?". We all died I think, they lasted like 15 seconds each chase, and at the end chat one of the guys said "I don't care dude,
    4 comments 51 views last activity
  • Most of the time it's kind of boring and there is no thrill. Unless the killer is some hillbilly downing people instantly or a good nurse, or my team is a bag of potatoes, I feel like games are just routine. Against wraiths, bubbas, michaels, GFs, pigs... Half of the time against those killers he does like 5-6 hooks and we all escape. Or maybe 1 guy dies being camped when the doors are opened. Of
    20 comments 301 views last activity
  • When the match ends, you go for a "gg" or something at the end chat and this annoying window pops up for no real reason, like showing that you have some rewards or something, and there's not a "close" button, you have to click on the window, then click back on the end screen and when it dissapears click back on the chat to say "gg". Really? that's really bad UI. I have by accident clicked on "sel
    0 comments 11 views last activity
  • I get the ruin nerf, but that said, when time is at the essence, strong windows are complete BS, they're outdated structures that need to be fixed. It's really stupid that I have to jump a window 3 times in order to try to catch a survivor with bloodlust or leave him and go find another survivor. Please replace it with 2 or 3 loops to give me chance to mindgame the survivor instead of having him
    0 comments 1 views last activity
  • Love playing against: 1) Nurse 2) Huntress 3) LF Hate playing against: 1) Plague (boring) 2) Freddy (boring) 3) Spirit (when used well, it's complete BS https://www.youtube.com/watch?v=aMRKm7Jz-08 ) Love playing with: 1) Wraith 2) Pig 3) Spirit Hate playing with: 1) Plague (Boring) 2) Nurse (I suck) 3) Huntress (I suck) How about you?
    74 comments 1,231 views last activity
  • If you want to sh*t your pants with this game, just play killer. Everything in the map is there to scare killers. You have to fear pallets, gen speed, strong windows, strong loops, flashlights, keys, toolboxes, Decisive Strike, Object of Obsession, Borrowed Time, exhaustion perks, SWF on comms and even LOCKERS! (head on), yes, the killer must fear that piece of metal with two doors that Dwights u
    16 comments 2,451 views last activity
  • I've always read people complaining about NOED. I think it's fine as long as Adrenaline is not being reworked. I don't use it, unless I try some NOED+blood warden just for the laughs, like here https://clips.twitch.tv/AbstemiousKnottyPonyTF2John It has downsides: -The killer has to play with 3 perks during the whole match to have end game potential. Sort of like STBFL, you deprive yourself fr
    73 comments 2,051 views last activity
  • For me: -Spirit Fury, it's complete BS (and boring to counter by throwing pallets like a rank 20) and it makes trash killers who can't loop actually feel like they're good at the game. -Sprint Burst. It's freaking annoying to go or sneak to a survivor only to have him sprint to a window or a pallet. It requires 0 skill and the reward is too much and it can't really be countered (though rarely I
    229 comments 4,383 views last activity
  • The devs changed him because he was annoying and boring to play against. Has that changed? To be honest, I'm not really "having fun" when playing against him, I just try to gen rush and leave. I do have fun facing a huntress, or a bubba. I do think "Oh, nice! a huntress, let's dodge those hatchets!" but I've never felt that with a Doctor, it's more like "Oooohhh crap... a Doctor... another 10-15
    56 comments 1,091 views last activity
  • As survivor I hate it. It's still boring and annoying to go against. Does anyone think "oh, nice! the new Doc! this match is going to be fun!"? I think that when I go against a huntress, or a leatherface, or wraith or a nurse (I know, I'm a strange guy, I love playing against nurses).I found the music disorienting, maybe that's the point, but sometimes I didn't know where he was coming from since
    0 comments 21 views last activity
  • First afternoon/night with this patch at red ranks: -Killers get gen rushed as hell (don't give me that crap that gen rush is not a thing, it is). -When they don't get gen rushed, it's because they have to tunnel and/or camp to get a few kills (unless it's a god tier HB, nurse or spirit or your team are potatoes) which feels cheap, it doesn't feel like he's a god-tier wraith, he just tunnels or
    44 comments 2,491 views last activity
  • Stop it. Just stop. Every time I see a survivor running Mom, he's doing stupid sh*t. It's not even worth it, most of the time these survivors give free hits to the killer, they f*ck up the match and go down in 10 seconds, they die trying to charge the perk, and we are left with a 3v1. Just do gens man, use borrowed time for altruism, MoM is garbage unless you're some streamer memeing for the lau
    13 comments 321 views last activity
  • That was the main "issue" about the ruin nerf, right? it was hard and "frustrating" for new survivors, since it was too hard for them to lift the butt from the generator and go look for a totem, and you want to lower the barrier, which, don't get me wrong, I think it's ok, but why punish new killers? They'll get gens done in no time and they still don't have the skill to apply enough pressure. Th
    8 comments 241 views last activity
  • Not that anyone cares, but a few thoughts for the future of red ranks, though some of these have already been predicted by the community since they're obvious but I felt like making a list, post your predictions below if you feel like it. -Most of the time, games will be 5-8 minutes long and 4 or 3 escape. That will be a normal game at red ranks (as has always been without ruin). Unless you face
    49 comments 961 views last activity
  • Otz is a great killer, but I've read people saying "oh, well, but how does Otz win without ruin then?". He also struggles without ruin, A LOT. This is the kind of game all killers will be facing from now on, since you can't tunnel (DS) to do your objectives faster and Adrenaline will still be a frustrating thing for killers. Also, you can't expect every killer to be like Otz, that's the problem
    79 comments 2,971 views last activity
  • A new player enters the game, they don't know the totem spots, they don't know how to do ruin skill checks, they can't loop, so... they die, over and over and over and they quit the game. That's potential money lost, since he/she can't get good, he/she can't tell his/her friends "Hey! this game is awesome, you should buy it and we can play together", they don't buy new chapters, they don't buy co
    9 comments 251 views last activity
  • I don't mind playing against Ruin. I don't mind the killer having a little advantage to slow the game down because this game is TOO EASY as survivor if there is no ruin. It's even easy with ruin. I also like ruin, I know the spots, it gives me something "fun" to do besides the BORING OBJECTIVE OF HOLDING M1 while someone else is having fun looping. It feels rewarding to break the totem, feeling t
    0 comments 32 views last activity
  • I think there still has to be a penalty for repairing while being asleep. If not, people will be asleep and just rush through the gens and leave. All the fun mechanics and gameplay you've designed (and you thought might slow the game down) will be useless if people just ignore it with no downside, gen rush and leave. For instance, ignoring Plague's power and gameplay and keep repairing has a HU
    2 comments 71 views last activity
  • Discordance 1 highlights the aura of the gen for 8 seconds AFTER there are no more than 1 survivor (or maybe none) on that gen. Discordance 3 is 12 seconds. The reason I think D1 is better is because D3 conveys false information. In fact, discordance should last less, like 4 seconds. A perk that tells you "There have been more than 2 people on this gen 12 seconds ago" sometimes is deceptive, and
    1 comments 91 views last activity
  • So a ghostface approaches, he starts stalking me, I look at him for about 1 second. He hides (which interrupts my reveal), he comes out and keeps stalking me, picking up the stalk bar where he left it, while my reveal timer has reseted and I have to spend ANOTHER 1.5 seconds looking at him again. By that time, I'm exposed. So GF can stalk and pick up where he left it, but I have to start the rev
    18 comments 271 views last activity
  • Yes, I know... memento mori. The problem with that is that is not part of the core mechanic, so it feels cheap and undeserved. Also, you don't know how a match will go in advance, so you don't know in which match you should use a memento mori, and when it wasn't really necessary. They'll never implement this, because in DG the power role is really feared, and DBD is a casual "party with friends
    19 comments 432 views last activity
  • I just got this bug, which is not even worth posting on the bugs subforum, since I'm pretty sure it was a random texturing issue on loading, but it looks cool, doesn't it? the untextured crows look like doves.
    11 comments 172 views last activity
  • Devs, I'm pretty sure you know about the J.C. Penney's Effect, right? https://www.youtube.com/watch?v=QxfkWZPAUg4 By removing the hatch condition, you basically removed all the half-match thrill for the survivors, huge mistake IMO. If we're on a match and a guy gets hooked twice while there are still 4 or 5 gens left, it's highly likely that he will suicide. Why? because you removed the nee
    6 comments 162 views last activity
  • Killer's progress is everything, every hit and down is important and could cost you the match, so how about a crutch perk for killer? --------------------------------------------------------------------------------------------------- Decisive Hit: The entity is fed up with all those dodgy 360 survivors and wants to help you. -For every 3 swings you miss at a range of 5 mts from a survivor, th
    45 comments 532 views last activity
  • It's confusing to track survivors with this new effect. Any thoughts on this? Could you make the floor effect more... idk... yellow instead of red?
    5 comments 82 views last activity
  • It seems now like half of the players use MoM. It's the new meta. And it hasn't happen to me yet, but I've seen on a lot of streams that now survivors just stay for a last minute hit just to troll the killer at the exit gates and escape. "Oh Mr. killer, I'm about to die, please don't hit me!" *HIT* "LoooooL, ez baby killer, I have this OP perk, git gud, later loser!" They used to do it with d
    13 comments 182 views last activity
  • Move Piggy to the low tier, she's now a wraith with a few traps to slow the game down just a little bit. Thanks devs.
    4 comments 112 views last activity
  • Perks: NOED, Blood Warden, Remember me. Addons: Last Will ( extra trap), Jigsaw's Sketch ( extra jigsaw box) +End Game Collapse (you as killer can open the gate to start it). LET THE GAME BEGIN. 😈
    6 comments 122 views last activity
  • Hi Devs. ON PAPER, it sounds good, but I don't think it will change much, I have a few concerns. But it sounds and looks really cool (the floor for instance), I give you that. https://www.youtube.com/watch?v=PqGzYaiiMlY -It's presented as a huge change, however I think it's just to avoid a survivor looking for the hatch for 10 minutes at the end game and to avoid a few more "game hostage"
    3 comments 62 views last activity
  • The first question should be: "why does this perk exist?" If a survivor just receives a hit for free, it's not even a well designed perk, it's just a "free hit perk". BUT if it can be used under certain conditions, it could be a good perk. The main function of this perk is to take an extra hit, so how about the perk only activates IF the killer is carrying someone else? that would make it an alt
    5 comments 93 views last activity
  • This perk is just broken. I'm hearing the entire community saying how broken it is. Are you planning to fix it soon? It's hell for M1 killers.
    52 comments 1,003 views last activity
  • Yet ANOTHER "get out of jail free" card. Don't survivor have enough of those? Adrenaline, Dead Hard, even the rest of the exhaustion perks? This works almost exactly as the old DS. For M1 killers on a "normal" match you chase the survivor, hit him twice, hook him, the next chase you hit him a third time, and when you're about to put him on a dying state... SURPRISE!!! A FREE ESCAPE!!! it's the s
    25 comments 306 views last activity
1 2 ›