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Caiman

Caiman

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Caiman
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  • We're on the same game version as everyone else is, 9.2.3, so why am I only being matched with other Switch players?
    14 comments 2,741 views last activity
  • Constant lag, constant rubberbanding, I am constantly running into walls and having hits and vaults stolen from me by lag. My connection worked just fine before this update, I had next to no problems. Now I can barely play because every match is twice as laggy at all times, and considering every other bug and balance problem introduced in this update, my desire to play at all is rapidly dwindling
    1 comments 271 views last activity
  • Sometimes I get something for logging in, sometimes I don't, and I wish I had a clearer idea of when these rewards are available.
    2 comments 121 views last activity
  • Really tight scheduling there. Not a fan of feeling like I have to crunch it. DbD is starting to feel like a job with strict deadlines and hostile co-workers.
    13 comments 301 views last activity
  • Imagine having to deal with nonstop Ghoul players running full meta in the new game mode. I don't think it's going to be playable. New game mechanics for survivors to learn against a hypermobile killer who's always on top of you. Getting through the event tome is going to be a struggle. Edit: I have updated the title to more accurately the current state of the game. Not only is it Ghoul after Gh
    86 comments 5,935 views last activity
  • I'm already imagining trying to play the Ghoul on a map like Rotten Fields, and it's not a pretty mental picture. Then there's indoor maps in general which might be good in some places and bad in others.
    4 comments 642 views last activity
  • That's an incentive to play that a lot more people can care about than bloodpoints.
    0 comments 11 views last activity
  • Most of these cosmetics are very unappealing. It's all tacky leather rave club outfits or borderline fetish gear that just looks dumb on the characters. Even the recolors aren't interesting because it's all an ugly purple and black. I don't even understand what the theme and aesthetic is supposed to be. I won't spend my Auric Cells on this unless I reach the end of the track to guarantee a full r
    6 comments 111 views last activity
  • …Why? Why is this a part of her power? Who thought this would matter? Shouldn't it make injured survivors louder so they're easier to track, paired with inflicting Deep Wound? Why specifically downed survivors? What's the intended purpose? What was the thought process behind this design decision?
    0 comments 11 views last activity
  • This perk doesn't really work unless you build for it and even then it doesn't do enough. The tokens, missed skillchecks, tiny periods of genblocking, none of that really does anything significantly helpful. So here's a new effect to add onto it so it can do something, something that isn't already done by another perk in the game: Undone grants the ability to revert an exit gate's unlocking prog
    3 comments 41 views last activity
  • This idea is neat in theory, but in practice it's doing more harm than good, frequently dragging survivors away from the Houndmaster and often towards the pallets that save them. It'd better to just have the dog try to hold the survivor still, while the survivor slowly drags themselves in whatever direction they want, like Pinhead's chain or Deathslinger's harpoon. If the dog grabs them at a pall
    1 comments 41 views last activity
  • Instead of revealing the auras of all the survivors in the boon's radius, have it reveal the aura of the survivor who created the boon. It should be revealed for a long period of time, like 20 or 30 seconds. For an additional effect, maybe Exposed would be good, so it would work like Friends 'Til the End but for boons.
    0 comments 11 views last activity
  • What's your favorite cosmetic collection? What are your favorite outfits from it, and who/what would you like to see added to it in future updates? I'm really fond of the Noir and Gothic Tales collections, and I'm happy to see new additions to the latter in the current Rift. But I'm definitely hoping they come up with more early 20th century outfits for the Noir collection, especially for my fav
    13 comments 601 views last activity
  • The perk is situational enough already. It doesn't need a window of limited opportunity to activate it on top of it. Make it like Superior Anatomy.
    1 comments 32 views last activity
  • Survivors drop items upon being downed, instead of by being M1'd. It makes more sense and is less of a complete item shutdown but still functions as an anti-item perk.
    10 comments 151 views last activity
  • I was really disappointed to learn that escaping with a Void Crystal doesn't give you any points at all. If you ask me, it should give you a big reward of points, like 10k or 20k or even 25k which would be doubled by the Dowsing Rods. Let the crystals be a treasure that the survivors can either use to survive via the smokescreen or try to escape the match with for a huge bonus. It'd give survivor
    2 comments 81 views last activity
  • This perk is disproportionately strong against disorganized soloQ survivors, especially when combined with synergizing hex perks like Plaything. So, like Plaything and NOED, Pentimento totems should have their auras revealed when survivors get near them so that soloQ teams have an easier time finding them and aren't completely stalled out of playing the game. SWFs can just communicate where to fi
    22 comments 382 views last activity
  • Does it include discounts on cosmetics? Do those discounts also apply to the Iri Shard prices? Because I'm close to 21,600 Shards and I'd like to buy a new cosmetic set, I have my eyes on a few options, but I don't want to buy it now if it's going to be discounted in a couple of weeks. Does anyone remember how last year's sales worked?
    2 comments 534 views last activity
  • Not only does it prevent missed skillchecks which Doctor's Madness is all about causing, every successful skillcheck while doing Snap Out Of It counts as a great skillcheck so it recharges Corrective Action's tokens. It's kind of sad to see one perk demolish so much of a killer's power, but it's niche enough that I don't expect BHVR will do something about it.
    5 comments 211 views last activity
  • Please and thank you. I want these perks to be useful but it feels like they hardly work right now.
    4 comments 21 views last activity
  • Usually I've been almost totally unable to hear Dredge's terror radius theme because of how dang loud the meat monster was, but now that he's quiet I can actually hear the music now and I'm learning it's one of the creepier themes I've heard in DbD. And since Dredge is more mobile overall and can pop out of anywhere (map permitting) I'm actually a lot more intimidated going against Dredge now. I
    1 comments 71 views last activity
  • The perk is already not very strong, but to have its progress completely reset on being downed is an overly extreme limitation. You can't open one chest, get downed, then open another chest to heal after. You have to open another two chests to make it activate. Why is this perk so constrained? It's already limited by the number of chests in the trial, the time it takes to find and open them, and
    21 comments 271 views last activity
  • It makes itself too obvious when it's just the one survivor hit with it, it becomes self-defeating. If it could apply Oblivious to all injured survivors on hook while still tracking only the furthest one, it makes it a lot more ambiguous whether or not the killer is approaching you specifically, unless you're the only injured survivor.
    7 comments 81 views last activity
  • You can't buy them piece-by-piece over time, you have to buy the whole thing all at once. I would like Felix's gothic outfit, but it's linked, so I have to wait and grind out 21,000 iri shards to buy the whole thing at once. What a slog. At least I could feel a sense of progression if I could buy the pieces of it over time. I really wish BHVR would stop making linked sets. A lot of them don't ev
    0 comments 11 views last activity
  • Had a match where the last two generators were finished at the same time, within 2 seconds of each other. The problem: One survivor is dead. One survivor is hooked. One survivor is in chase. The last survivor can only repair one generator at a time. Yet somehow they managed to fix two generators simultaneously despite only one survivor being in a position to repair. Great game.
    3 comments 101 views last activity
  • Win the game. Drop item at exit gates. Teabag. The killer, upon being assailed by long-range x-ray teabagging, will never run the perk again out of sheer shame and disgrace. Thus it will be countered forever.
    13 comments 381 views last activity
  • The dots that represent survivors are massive and don't track properly, the radar is completely unusable when most of it is a giant white square that covers most of the screen.
    2 comments 42 views last activity
  • If Castlevania is releasing in August then according to the roadmap, it won't come with a map. Extremely disappointing if so. A Castlevania chapter but Castlevania itself isn't in it. That's the most wasted potential I can think of.
    17 comments 1,992 views last activity
  • What kind of mage, I can't say. Wizard, sorceror, warlock, bard, maybe any class that gets access to spells. But I'm predicting we're getting a new Invocation perk in the next update since they're already buffing Weaving Spiders to not be game-throwing to use. D&D is as magical as it gets, it would be wasted potential to not include some kind of spellcaster to keep pushing survivors' new magi
    5 comments 232 views last activity
  • Got excited when I saw the patch that said it fixed it. Quickly learned that patch was wrong. It's not fixed.
    3 comments 51 views last activity
  • He has a lot of powers but none of them do much. Teleporting to lockers is map-dependent and slowed significantly by the locks. Teleporting to the Remnant slows him down while holding it, makes it harder for the killer player to see, and can be shut down by the survivor touching the Remnant or just leaving the loop because Dredge is slowed. Nightfall makes it harder to see but survivors and Dredg
    18 comments 181 views last activity
  • This is probably the worst Scourge Hook perk, and one of the worst killer perks in the game. It needs more, so I'll suggest this: Increase the aura-read range around Scourge Hooks to 16 meters New effect: if a survivor begins sabotaging a Scourge Hook, they are Exposed for 30 seconds.
    10 comments 143 views last activity
  • This perk's activation shouldn't fail because of this game's poor technical performance, especially lag and stuttering on console.
    2 comments 52 views last activity
  • In addition to the 7% Haste, have the perk increase crawling speed like Tenacity after all five generators are done, and let them stack together so a survivor can super-slug their way across the map in endgame. This could make reaching an opened gate or hatch easier for a slugged survivor.
    3 comments 41 views last activity
  • Either it nullifying bloodpoint offerings is a bug, or BHVR is immediately responding to criticism and are tweaking it so it doesn't do that anymore. Either way, in the meantime, it's killswitched until it's changed so that bloodpoint offerings function with it.
    6 comments 281 views last activity
  • These perks would have more use if they functioned on unhooks as well as heals. Extra speed and hidden scratchmarks would be most useful when unhooking and leaving the hook to heal somewhere safer so the killer has a harder time coming back to hook and tracking survivors down. They also need their cooldowns reduced significantly.
    3 comments 31 views last activity
  • Had a match on Hawkins National Lab where I found a generator with one of Sadako's TVs inside it. The TV was impossible to turn off because the generator blocked the front, and the TV blocked one side of the generator so it could only be repaired from the one other side. This was in the corner of one of the rooms, not one of the hallway generators.
    4 comments 51 views last activity
  • I love weather effects in video games, they add a lot to atmosphere. Sadly, in DbD, we only have four maps with rain: the two Red Forest maps, RPD, and Midwich. And the latter two are mostly indoors so you barely notice it anyway. I'd like to have more maps with rain on them. Another snow map like Ormond would also be nice. Maybe when Backwater Swamp is reworked, we can add some rain to it?
    8 comments 181 views last activity
  • Ranged killers are very rough to play with a gamepad and some of it can't be compensated for with skill and practice. The Unknown at least has an AoE projectile so precision will be less of an issue but getting ricochet shots and other tricky angles will be harder if not impossible compared to PC players. At least it also has the teleport power which seems solid in its own right, and it is a 115%
    8 comments 291 views last activity
  • Survival points are loaded too much towards escaping the trial, which can be a rarity for many players, particularly in soloQ. This is one of the problems that leads to survivors not earning enough bloodpoints, which can feed into the feeling that playing the game (especially a clearly doomed match) just isn't worth the trouble. Survivor is easy to lose as, and receiving a paltry amount of points
    2 comments 101 views last activity
  • Right now if a perk activates for a certain amount of time, it's indicated by a red overlay that gradually fills/empties in a circular movement. Likewise, if a perk is on cooldown, the same overlay is used. Some perks use both and this can be confusing at a glance, especially when a player is in the middle of hectic gameplay and needs to understand whether a perk is active or not through the quic
    0 comments 1 views last activity
  • This is exactly what I wanted, thank you for getting Matthew Porretta to do this.
    2 comments 31 views last activity
  • I was unhooked by a teammate using Babysitter, but the buff icon that appeared on my HUD was the old Guardian icon instead of the current Babysitter icon.
    2 comments 21 views last activity
  • In the same way that Hoarder is a killer perk that adds chests to the map, Plunderer's Instinct should also add a chest to the map when brought in by a survivor. Combined with the aura reading it would increase the chance of reaching at least one chest. Multiple survivors bringing this perk would stack, though this is very unlikely to happen in normal play. It would be a welcome alternative to ch
    6 comments 81 views last activity
  • Escaping a trial without getting downed a single time is completely unreasonable. DbD is a hard game for most survivors, accomplishing something like this for Tome challenges is an awful grind to go through. While still very difficult to do, I think it'd be better to have Unbroken function around hooks instead, since that is the most important thing for survivors to avoid. Iridescent: Escape tr
    0 comments 11 views last activity
  • Drop the increased regression on missed skillchecks and add a new function where a survivor only needs to repair 0.5% of a generator to halt regression on it. That would still require roughly 1 second of repair so it doesn't really bring back gen-tapping mid-chase but it would be a better function than what it is currently.
    0 comments 21 views last activity
  • Currently we have a system that awards bonus BP to either survivor or killer roles to incentivize jumping into whichever role is currently lacking in population. I have a new idea similar to this, where every day a killer on the roster is granted bonus BP for matches played as them, to incentivize playing a variety and hopefully diversify match experiences for survivors as well.
    2 comments 31 views last activity
  • Flashbang, Blast Mine, Wiretap, and Chemical Trap are all charged by working on generators. The perk does show the charge progress on the HUD, but this is not very precise. When Flashbang is finished charging, survivors receive a sound effect as notification that Flashbang is activated and ready to use. However, the other three perks don't have this notification at all, which can sometimes make
    0 comments 11 views last activity
  • If the phantom footsteps from Chucky's ability cross a hooked survivor while he has the Plastic Bag add-on equipped, they inflict the hooked survivor with Exhausted. I'm pretty sure this is not supposed to work like this, so I'm reporting it as a bug.
    0 comments 42 views last activity
  • A lot of newer characters don't have a single Rare (green) cosmetic, and almost everything added to the game these days is Very Rare (purple) so they can be sold at max price. The Lyra siblings and Gabriel don't have a single one. Xenomorph has one, but going back through the killer roster, you don't see another Rare cosmetic until you reach Trickster. Add more Rare cosmetics, especially for cha
    0 comments 21 views last activity
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