Artimenius1307
Artimenius1307
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- Artimenius1307
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Discussions
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What is even the point of this mode if you change it at a snail's speed? 2 nothing burger buffs for killers, new killer, new items for survivor classes, and more chests, new COMPLETELY UNCHANGED MAP and that's it? That's all the new stuff? At this point, just don't bring the mode back, there is more harm to normal 1v4 que because of it. If you refuse to spice things up in the mode, don't waste t4 comments 70 views last activity
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This is actually such a useful thing to have, why is it so hidden behind a tutorial? It should be among the main menu options, to be visible right away1 comments 22 views last activity
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It's an ancient 2016 mechanic which serves no purpose now except for enabling people to die on hook, and go next, or to be used in a unhook yourself swf party builds. It will clear some space from junk in bloodweb as well, having no luck offerings, and somewhat reduce the go next players using this loophole4 comments 81 views last activity
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This is rather subjective of course, but I find that previous orange lighting was much more pleasant to the eye, and I personally dislike the current muddy green, it looks way worse in comparison This should also be not as problematic now due to the fact that color of scratch marks can be changed so they are no longer as unclear with old Borgo's lighting5 comments 61 views last activity
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Pretty simple suggestion, to add a special effect on generator which shows how many damage events happened to it by using the convenient 8 pistons on it, either like this Or, something that's even clearer, like this Naturally, some support for colorblindness would be needed for something like this. Should prob10 comments 151 views last activity
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Was checking my stats out of curiosity, noticed this game I had yesterday They all went hyper altruistic on Lara hook, so I slugged them, they then abandoned once last one got slugged, and voila, apparently 3 of them escaped (Ironically Lara on hook didn't abandon even after watching her team swarm the hook) So I really want you to tell us, what sort o3 comments 71 views last activity
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Was checking stats out of curiosity recently, saw this In that game, all survivors got slugged after becoming hyper altruistic for hooked Lara, yet in the statistics all survivors that abandoned are shown as "escaped", except for Lara herself who didn't abandon. I would like to know, it this purely cosmetic, or does abandon actually have any effect at8 comments 101 views last activity
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It's a pretty simple idea which can be done in game, a whell or specially designated buttons (Wheel I think is preferable for consoles and other non-Pc players), which will contain special info pop ups that appear let's say to the right of your character in HUD, containing info on whatever you are/will be doing, like this: so by using this wheel you can2 comments 61 views last activity
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I think it's about time to reduce the power of some pallet spawns in 2v8, especially on maps like Yamaoka, Red Forest, Ormond. I mostly mean 2v8 special tiles with very long walls of stones or logs which are impossible to mindgame. Those pallets could be fine if only 1 spawned in a tile, but it's always both of them, this is just 2016 spawn logic all over, Red Forest has the classic tiles with0 comments 41 views last activity
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Increase the base speed of killers with no mobility by 0.2. That's it0 comments 31 views last activity
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I consider Trapper, Ghostface, Deathslinger and Pyramid Head to be 4 weakest killers in 2v8 for different reasons, and here they are in order 1. Trapper The guy is just obliterated by a single scout silently following while revealing his aura, and therefore showcasing where the traps are, as well as disarming traps while Trapper is away. It doesn't help that traps are also spread on whole huge1 comments 61 views last activity
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This isn;t a suggestion to change them, but so simply ask for something that should've been done ages ago, remove these unreasonable downsides for Brute, Enforcer and Fearmonger4 comments 51 views last activity
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Tonic effects for survivors are rather powerful and interesting, but for killers it's boring Haste, so I wanted to suggest some ideas of how to change the effects provided to killers to test them out in future iterations of 2v8 instead of haste Idea 1: 6th Sense Effect of Blue Tonic: Reveals the aura of closest survivor for 5 seconds. Affects both killers Effect of Green Tonic: Reveals the au0 comments 72 views last activity
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I would really love to know, how many more iterations are required to finally nerf the sprint burst on button? Ten? Hundred? Infinite amount?14 comments 221 views last activity
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The idea is simple on paper, but probably very hard in practise: the killer is 2 entities sharing a singular body, one entity is responsible for movement, while the other has special ability(s) and vision to utilise. Pretty much similar to Kress Twins in outlast trials game. The design allows for a pretty unique experience of 2v4, with 2 players controlling such killer, one being the moving bo0 comments 11 views last activity
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I was always a big fan of the "Power with a price" concept in any media, so I thought maybe something like that could work out in dbd as well. The idea is simple: You get certain power up for the entire trial, however, you also lose certain aspect in return. As an example of this, using No Mither as possible rework as well: You start the trial injured and with a broken status effect which lasts3 comments 52 views last activity
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Today I was playing with my friends in chaos shuffle, and we all started the game with hex icon which made us think it was Hex: Undying at that we all were next to dull totem only to find none. Pretty much whole game we played without any idea which hex it was since it was cleansed fast, and in the end we discover it was Krasue's perk, Hex: Overture of Doom. The hex has no effect on survivors the0 comments 52 views last activity
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I don't have that big of a problem with Kaneki himself, even despite his rather negative reputation, but I can't quite understand why his window inbetween Kagune leaps is just so good, he has 3 business days and incredibly high movespeed before his power is cancelled and goes on a cooldown, which makes landing a free hit even easier than it already is. Comparing it to Wesker's or Blight window1 comments 51 views last activity
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I believe this perk could be quite helpful in the game, especially as default perk not tied to any particular killer. For those unfamiliar, this is the effect of Fearmonger in 2v8: Grants a +5 % Haste Status Effect while you remain unseen. In my opinion, this would be a decent perk solution for some killers which lack map mobility, like those that are 110%. It would also be benefitial0 comments 41 views last activity
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A small qol suggestion to make remaining gen kicks clearer for both sides: Every time the gen loses more than 5% progress, aka 1 gen kick, one of the 8 pistons visually changes to show that. Something like becoming damaged or lights on the piston getting different color. It's pretty convenient that the amount of pistons on a gen is exactly 80 comments 11 views last activity
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It's no secret that a party of 3-4 non-casual players was always an outlier in power in dbd, and with BHVR aiming to make the game not as wide as it I believe a change could be at least tested to see if it works out. The main idea of the change came to me after playing survivor in 2v8: the limit. In 2v8, you can only pick up to 4 of the same class, so why not try something similar for 1v4? It'24 comments 582 views last activity
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After playing latest iteration of 2v8, I gotta be honest, it's beginning to feel pretty empty. It is still infinitely more fun, but it's getting pretty dull because of how little effort is there. This iteration, we got 2 new killers, lost 1 killer, and got a nerf to slugging. That's it. This is all that's different from previous version, and that one was also barely different from it's predecesso2 comments 72 views last activity
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First off, I just want to say that "play while you wait" feature is absolutely superb, 11/10, it's a great solution to killer waiting times. The new items (except smoke bomb because it got nerfed into oblivion) add a bit of veriety for survivors, especially keys, which are really good for chest looting. However, there are also issues still remaining. Not gonna touch map designs I am not interes0 comments 21 views last activity
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I would like to suggest a simple change to Undone, which is to change how tokens are gained from failing skill checks to survivors hitting great skill checks instead. It will change the perk from worthless (especially after new patch which will prevent the skillchecks the moment you let go of generator) to somewhat useful. The flavor will also fit more since right not, what is it even "undoing"?5 comments 141 views last activity