yakul1nausicaa
yakul1nausicaa
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- Username
- yakul1nausicaa
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Comments
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@CreatorTH said:
That's most likely because we're getting the 104% bloodpoint offering, just like last year where we got the 103% one.
Hopefully :)
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Thank you Devs for endgame collapse :) one of the best additions to the game
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Killers can't hold a game hostage, only survivors can by hiding indefinitely.
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It would help a lot if more survivors would play the killer role now and again.
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I play plague often enough to know she isn't OP, she is very susceptible to gen rush and having corrupt purge isn't the guaranteed win people make it out to be.
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Yip, i've had several swf groups switch to flashlights etc... at the last second. So it's understandable if killers dodge though most are just solos afk from long lobby times.
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Yes, matchmaking is a mess but at least you got 4x bps :)
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All killers have been against this type of team at some point. You need to play smart, remain calm and don't get tunnel vision. They will likely be overly altruistic, so camp if necessary when someone is close to entering 2nd phase. Save the best for last can help in this regard, slugging is also very much needed against these groups. The more experienced you become, the better you'll be at countering them even though the odds are completely stacked against you. Also try not to let them get under your skin, that's what they desperately crave above all else. Generally ignore the best looper, they will desperately try to get your attention which means they're not doing gens.
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Her add ons are mostly solid, except waterlogged shoe and her purple add ons excluding rusty shackles.
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A 4 man swf is basically a team all running every aura/information perk without needing to use a single perk slot, whilst completely negating several killer perks. It's completely broken lol, i wonder what a fair balance would be for a killer going against a swf group, having access to all information/aura perks without needing to waste a perk slot?
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As a solo survivor, flailing my arms is usually a way of telling the survivors i need saved. Obviously that depends on if they are far away, if another is currently in a chase and that you're potentially about to go into second phase. Most of the time it works actually, if i see someone flailing it usually means they need saved and the no one is on the way.
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For me, it's the hag. I feel so at ease with her, also i know i have at least a fighting chance against good swf teams when playing her.
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I was thinking the same thing. A new matchmaking system won't make up for a lack of killers. There needs to be more incentives to play killer, the short queue times and better bloodpoint rewards is enough for me but not for many others.
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Yes, i'm also hopelessly alturistic usually to my own detriment. Sometimes it's just better to escape because i've seen entire teams end up dying trying to save one survivor.
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Haddonfield, the yamaoka estates maps are too dark for my liking. Aesthetically lerys and hawkins are awesome but i don't enjoy them very much.
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Swf groups should be given some sort of debuff depending on the size of the group.
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It won't ever happen, most killers would dodge knowing they're up against survivors with a huge advantage. If swf groups were as uncommon as some would have us believe, implementing such a system wouldn't be so bad.
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It's a result of more people wanting to play survivor than killer. Survivor is so much less stressful than killer. I'm on PS4 also and experience quick killer lobbies and slow survivor lobbies.
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I don't normally dodge against flashlights, but when i'm playing the hag i will typically dodge.
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I didn't know killers could lunge, so i chased survivors until i was just behind them for a quick attack.
As a Survivor i didn't realise failing skill checks would give the killer a notification so i would continue working on a generator as everyone ran away. Also, i didn't know much about the perks like BBQ and Nurse's calling, so i was always getting found and not knowing how.
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Unfortunately in life some people are just cruel bullies, but equally you'll encounter a lot of positive people. Ignore the toxic nonsense :)
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Honestly, i feel some perks could be merged. Like borrowed time and we're gonna live forever
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Killers are more dependent on Survivor mistakes. Obviously swf groups are a lot stronger than the average solo mix.
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In my mind it's hilarious but it obviously doesn't fit this game. Hag doing the work it emote :) lol
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I find Monitor and abuse to be very helpful with plague. Dying light, thanatophobia, ruin, PGTW and PWYF are all good choices.
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I play hag frequently as a killer but i never see her as a survivor. Actually, i see more nurses than hag on ps4.
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I wish splinters would stop spawning in my bloodwebs, i bought the killers over the dlc so they still spawn :/
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It looks great :)
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That would be so good
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I'll probably just buy hags complete outfit, then with serum get all three pieces of spirits, body of plague, head and body of clown.
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I'll wait and see how the ptb turns out. Hopefully she can still be a viable killer on console after all this.
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Also a ps4 nurse main, i don't know how i feel about this nerf. Console nurses already have to contend with several hindrances, maybe on pc players will adapt but i suspect this will really hurt console nurses :(
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I suspect it's your left analog stick, try to clean around it, lift it and blow air into it. I had the same problem were my killer would randomnly slow down. It was dust or whatever in the analog stick.
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I just messaged survivors to bring streamers and farm. Most survivors were happy to, so everyone benefited.
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I'm excited to see the new cosmetics
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Nice catch :) i can't wait to see the new cosmetics.
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@dfrenchiee said:
I never bring offerings anyway. Im too scared to waste them lol. Thats why I have like 70 escape cakes on my Dwight.
. You should use them otherwise they're wasted.
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The hope is that people are more inclined to use their bloody party streamers during the bloodhunt instead of hoarding them. I'm happy to farm if there are several bps in use during a bloodhunt, that way everyone benefits from a healthy bloodpoint score.
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The hag doing the wiggle, default or work it emote would be amazing :)
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/697608#Comment_697608
Who made that claim? None of the posts seem to imply that to me.
Mochan last sentence
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The hypocrisy of claiming people who engage in toxic behaviour are more mature than those who are irritated by it is laughable.
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Since the update, i've noticed weird delays/lag in killer powers. I've been playing mostly as plague, hag and nurse.
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Spirit doesn't need a nerf. Some survivor mains just want all the top tier killers on the chopping block.
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Also, like most other killers i don't get mad at survivors being efficient, it's just a consequence of game mechanics.
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Gen rushing is a consequence of forgoing healing, cleansing totems and focusing just on completing generators. Gen pressure only exists against un-coordinated solo survivors, the best pressure comes from downing survivors quickly. So you can play a match as a killer and make little to no mistakes and come out on the losing end.
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I play the Nurse on ps4 and any nerfs would make her much less viable.
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Everyone should play survivor and killer equally
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Variety is good. The game would probably get pretty stale if you only played as one killer.
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It's certainly a mixed bag. I've had some lovely messages though :)
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Also, it would be nice if you could switch back to vile purge while corrupt purge is still active.