xI_Fabi_Ix
xI_Fabi_Ix
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@Clevite said:
How many DCs, if you're playing Freddy
Good idea, will note. Thanks
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@Stinde said:
When I collected stats from my survivor games I wrote down ranks, perks, hooks, kills/escapes, gens done, gen time and match time. Also of course killers used and noed usage but since you're playing one killer and choose your perks it's irrelevant. Here's a link to my old stat thread if you're interested:
https://forum.deadbydaylight.com/en/discussion/157085/statistics-of-80-solo-survivor-games
That's really interesting, thank you.
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8-12 minutes is my average time of games.
If everyone would be skilled in the game, the matches would be shorter because gens get done faster.
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The big advantage of PC isn't even their movement with M&K.
It's the difference of FPS, which the devs obviously don't care about, as it seems.
A constant 120 FPS vs. ######### 20-25 FPS. Great.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1642399#Comment_1642399
If you think I think Borrowed Time needs a nerf, then we're on the wrong page.
Seemed like it?
You said "That's a nerf to Borrowed Time, sounds pretty good".
What else were you trying to say with it?
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@BigBrainMegMain said:
That's a nerf to Borrowed Time, sounds pretty good.
The notification thing, I don't really care. You can just look at the bottom left of the screen to see if they've been unhooked or not, you don't need the notification. That'll make Basement Builds a lot stronger too.
I like it.
If you think a borrowed time nerf is good, just stop tunneling and go for the saviour instead of the guy gettinz unhooked. This perk change would buff tunneling the guy getting unhooked a lot
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@shinystorm said:
https://forum.deadbydaylight.com/en/discussion/comment/1633454#Comment_1633454
The way the survivors play completely determines the outcome of the match (unless you're spirit/nurse). So yeah, survivor is a power role
That's true. And that's why the game iw unbalanced.
But OP said that 'Killers were supposed to be the power role' which doesn't make sense.
If there is a power role, you know the game is unbalanced
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@exf310n said:
https://forum.deadbydaylight.com/en/discussion/comment/1634703#Comment_1634703
Sometimes the person to get hatch has been working very hard and all of their potato team mates die. Not sure why killers feel they should always get a 4k. I'm always more concerned about points. A lot of the killers in this discussion sound as if they need to play solo survivor more, and they may understand why some people bring keys. Solo survivor, not swf, because that ######### is AIDS.
Who would like to ruin their day by playing SoloQ? It sucks.
If you're sick of getting slugged/tunneled whatever, play killer, but don't get revenge on innocent people because of that.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1633454#Comment_1633454
Let’s be realistic here.
As a counter point, just because in your view that’s how the game should be balanced doesn’t mean keys are.
You don’t even have to really look that hard for hatch because it can spawn right at your feet, since that’s how the system works where the spawn location is already established by the time the match starts.
So even when the killer finds it first, there is little to no effort in using a key.
That literally doesn't have to do with anything I said.
Hatch is a free way to escape anyway. It being even in the game makes it BS. Hatch is just there so the baby survivor may escape even though he didn't do anything all game and pre-drops every pallet and even then goes down in less than 15 seconds.
Keys are unbalanced, but so are moris, but you literally say "Survivors have keys, Killers have moris = balance". It doesn't work like that.
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@NivlacACE said:
https://forum.deadbydaylight.com/en/discussion/comment/1633454#Comment_1633454
They are the power role and the game is already balanced around it. The whole point is that the killer is far stronger than any one survivor, but the survivors have the advantage of teamwork.
Notice how it is impossible to loop a killer indefinitely, eventually you will get caught no matter what. But by being chased you buy your team time to do their objective.
The killer should always be stronger than a single survivor, that’s the point, but they should be equal to the team as far as balance goes.
That may be true, but OP literally said that Killers shoule always come out on top, no matter what.
Killer is the "Power Role", as you said, in a 1vs1, but not in the 1vs4 the game actually is.
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Just report these darn no Mither users, ez outplayed.
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The "Killers are the power roles" argument doesn't fit at all and is basically worthless.
Who even came up with that?
By your logic, killers should always get a 4k, because they are the power role, right? That's wrong.
The game should be balanced, not a power role on either side.
Power Role = Unbalance.
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@Mandy said:
https://forum.deadbydaylight.com/discussion/comment/1627537#Comment_1627537
No the facemask wasn't the sole reason it won - the designers chose the skin based on many factors and were aware of what they could/couldn't do with it when they chose the winning design.
I'm not going to comment on why this isn't being implemented, but I don't want false information spread.
We know the skin wasn't only chosen because of the mask. An outfit is good when it is OVERALL good and a good combination. So we knew that one already.
So all you said was basically they knew they couldn't do it from the start. Great.
Good. Job.
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"Just bring DS lol"
You have to be pretty trash or have pretty trash teammates to only last 3-4 minutes for 3 hooks.
You have to be farmed off all the time, no borrowed. Trash teammates then.
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@madamretto said:
Nea, Claudette and Yui, because they are usually the tryhards with clicking flashlights and toxic outfits, teabagging 😅
Please be trolling.
The only toxic outfit is blendette, but I'm sure you ment colorful outfits.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1621328#Comment_1621328
Its not luck, thats why good players juke baby spirits for multiple gens. Understanding the game, understanding your opponent, understanding the best plays for each character in that situation, all of this helps you make your prediction and execute your next move.
Even if its just luck then whats wrong with the survivor and killer having equal input? As opposed to M1 killer vs pallet where it’s all in survivor control?
That’s how a lot of competitive games work like fighting games, there is a lot of prediction. Not just “press button now im safe”
"Press a button to be safe" is not how dbd works.
Some pallets may be, but only a few.
And what's wrong with making it a 50/50? It's unfun. I wanna play a game where I can outplay a killer and have a chance and not get hit and be thinking like "I just guessed wrong".
Also keep in mind that against good player, it's not even a 50/50, more like a guaranteed hit
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1619356#Comment_1619356
Im an average spirit. Yes i use stridor. I got countered hard today. How? urban evasion and a wall. Made me miss read where they were. That one trick costed me 2 gens and 15 seconds. Lol but spirit has no counters.
You didn't listen for their breathing then. You're just bad, so you can't say that someone has counters, just because you got outplayed.
If both sides play perfectly, it's a coin toss, if not even a guaranteed hit for spirit.
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@ClickyClicky said:
I think what some people mean is a hard counter. When Trapper is chasing you at a jungle gym, you drop the pallet and that's it. He can't get you. He has to break the pallet and then you can run to the next.
With Spirit/Nurse dropping the pallet isn't necessarily the end of it. They can still play around a pallet or loop. However you can juke both of them, you can predict their next move and do the opposite of what they expect, this makes them miss and extends the chase until they're able to use their power again, however it's not a black/white scenario like dropping a pallet against an M1 killer is.
Things in the game that legit have no counterplay, endgame DS, BT etc Dead hard for distance (if your killer doesn't have the add ons) etc etc none of this has counterplay but it's apparently fine because it's on the survivor side.
The funny thing is that you literally outplayed yourself in your own comment.
"You can juke both of them" - "Predict their next move".
You literally just said that's it's a coin toss and has nothing to do with skill. Only guessing luck.
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IN MY OPINION SoloQ is hell and killers definitely have the advantage here (if the map is fair, ofc).
4 man SWFs will easily beat most killers while 4 soloQ survivors get rekt by any decent/good player, no matter what killer they play (Again, if the map is fair).
From my experience.
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@ill_Boston_lli said:
So i was playing as freddy with enduring and the stun durations was pretty much cut in half but without enduring it was a longer stun. So i think its enduring
So i can 100% confirm enduring is affecting the ds stun
@Peanits or who ever may need this info
The Spirit we played against didn't have Enduring. Just like the Huntress we faced a few games later. No enduring, still 2 second stun.
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I'm just reading that people are having horrible FPS because of this update.
I just played one game and it was fine for me, I have to judge some other time, when I'm playing more.
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"It is NOT tunneling if I hit you off hook and your rescuer is healthy."
Okay but that's the definition of tunneling. If you rather chase the person who just got off the hook than the guy who just unhooked, that's tunneling.
THAT'S THE DEFINITION.
(But sometimes that's the right thing to do, I know.)
"It IS tunneling if I waste to much time chasing you." - No, it's not. That's just throwing the game / playing bad.
"It is NOT tunneling if you get to use DS in the match." - And by this statement, I think that you are either (A) trolling or (B) don't know anything about this game. A or B.
Ofc DS doesn't mean tunneling, but this statement is just wrong. DS gets activated when getting tunneled and also when not tunneled. Better saying of this statement would be "If DS gets activated, it doesn't necessarily mean I tunneled you."
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1599434#Comment_1599434
Ok Karen wasn’t a complaint was a question but you get salty you got called out 😉
Ok, Killer Main.
Keep complaining.
Maybe you should just stop complaining and play the game? Idk.
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Complaining about other people complaining is also complaining.
Unnecessary to make a post like this. We all know.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1586744#Comment_1586744
What part confused you so I can type it out again? Because everything I said is factual
You said that the Spirit can't see you while phasing. That's true but it has NOTHING to do with the "Spirit discussions".
You know there are multiple senses when playing games, right?
If you can't see what you are looking for, you are using sound to hear what you are looking for.
Even if the Spirit can't see you, she does hear you and knows EXACTLY where you are.
Your point was basically unnecessary and had nothing to do with this discussion.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1585781#Comment_1585781
No she doesn't. Have you never played Spirit before? Survivors disappear when she phases.
https://forum.deadbydaylight.com/en/discussion/comment/1585787#Comment_1585787
I don't use Iron Will but I do use Spine Chill. I have juked plenty of Spirits while not being injured and while being injured. It's not hard, you're both guessing on what your next move will be. Pro Spirit Players usually know the move you'll make next so they go to that spot immediately to ambush you.
She can still hear you, so think before typing...
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@I_am_Negan said:
Because they keep falling for the stand still mind game
They keep camping pallets
They run when they should be walking
Their not keeping an eye on her
All your points are descent, but walking instead of running doesn't do anything. She still knows where EXACTLY you are.
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It does a little, but since Dbd isn't optimized / is horribly coded, it still lags like hell sometimes. Freezes, sometimes crashes, loss in performance if you play too long without restarting the game and and and
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Funny how you said that the old maps were running on 50-60 Fps although Console can't do better than 30 Fps, lol
I would be VERY happy to get constant 25-30 fps the whole time
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Be quiet, don't say it so loud.
I got banned by TrueTalent on Twitch for saying this.
More exactly, i said that I hope the hackers find another way of banning him, just so the dc penalty is gone. And they did, and I got banned in Chat.
"I've won, but at what cost?"
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Side to Side and circles are the same speed.
It also doesn't matter if you do it REALLY REALLY FAST or just normal speed. As long as the wiggle bar is moving the whole time, it's the same speed.
If the wiggle bar is stuttering/flickering, you are doing your circles a bit too slow. Do it faster.
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@Siberia said:
https://forum.deadbydaylight.com/en/discussion/comment/1540051#Comment_1540051
Whoa why the rudeness? It’s just my opinion, not an argument, and that itself makes it valid. Thanks.
Well, sorry then
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@1anioh said:
Im not entirely sure ps ToS lines up with xbox ToS, which would make chatting difficult to implememt without moderation. And I know no chat aligns with nintendo ToS so those players just wouldnt be allowed into the party regardless lol.
I think BHVR moderates the inGame chat on PC. So they also should be able to do it with the other platforms typing something inGame. You can get banned in DbD if you type something bad in the chat.
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@Siberia said:
I play on PS4 and I’m honestly really glad that there’s no chat. Too toxic.
Me too but it's not like you can disable the chat with a button...
Please find a valid argument, thanks
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Unfortunaly, BHVR doesn't want to tweak perks much. They are too afraid that a perk will become too strong and end up being pay2win, like the old Mettle if Man was. Atleast that's what I heard is the reason for it.
Fun thing is that IF they change perks, like we will see in the MidChapter with Billy & Bubba Perks, the perks will get changed from 'Useless' to 'Bad' and only 1 or 2 decent perks, which you won't use except for specific builds or memes.
I'd still love a tweak to the meta, but the devs love only seeing a maximum of 6 different survivor and Killer perks in every game. Thanks. I'd love more Chapters instead of Game Health changes.
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They already confirmed that Iri Head is on the To-Do-List, didn't they?
I'm glad it gets nerfed.
There is a difference between broken and balanced. Broken should be nerfed and balanced is good.
Iri Head is broken - Billy (was) balanced. In the end, both are getting nerfed. Idk why you would nerf someone balanced this hard
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Glad that the Key is gone
#StopUsingKeys
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Make a video clip of them using it, send it to devs -> Banned
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AFKing i just as bannable as farming, but with a farming killer, it takes even longer to get out of the match...
FARMING IS BORING.
STOP FORCE FARMING.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1387033#Comment_1387033
Same could be said to you. If you can't find a way to destroy totems during the game and preventing NOED completely (which is funny, cause I always go into survivor games assuming NOED exists, and manage to do it), perhaps it's not them that need to get good.
Nobody thinks you're good for being an entitled survivor. It's the easiest mode in the game, and that's why you chose it.
Sorry, Killer Main here.
I like Killer over Survivor. I never use NOED, except for Troll-Builds or Archive.
I do good most of the time, not only playing meta killers like Spirit (I hate playing her, so unfun). And I do good without Noed. Therefore this person I replied to, needs to get good, so they don't need NOED, just as I don't need it.
Sorry for so little Information before :)
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Almost same.
I only farm if there are 3 or more double BP offerings. Currently not counting since they are bugged.
If one decided to kill themself, I rather get the rest out of the match quickly so they can move on to a hopefully fair match, not a 3vs1.
Camping and Tunneling only against toxic players. I don't need a 4k or 3k at this point anymore. I won for myself if the Survivor being unreasonably toxic died.
Also another rule; If you play a Killer a Survivor doesn't like (for a daily or smth) and they stand still because they wanna kill themselves and not dc, I just help them get out of the game quickly by hooking them. I have seen Killers just slugging the survivor, only way out is dc or bleed out for 3 Minutes.
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@shanny_boi said:
NOED IS ALL WE HAAAAVE. T_T
I like noed the way it is. Survivors have crutch perks like BT and DS. We also have crutch perks like NOED.
Get Good lol
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@Boss said:
Since it's an event where you already earn way more than before, don't expect compensation for this bug.
They have lengthened events before due to mishaps though, so you could keep your hopes up for that.
I don't expect anything from them. Since they won't do anything for sure.
Why hope for something if you already now it won't come? (If that makes sense lol?)
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@ASurvkillivorer said:
Oh FFS you mean 24 hours later an OFFERING isn't fixed? We didn't even need an update for this event so how can it be hard to fix. Gochange the number value and make it stack.
I don't mind it being not fixed by now but I LOVE complaining and discussing problems.
And my problem is that it's not safe that we get a compensation for this problem. Maybe extend the time you can find the offering? Who knows. But in the end, there won't be Anything and players lost millions of bp from that bug.
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What's wrong with that? Grammar? Tell me how it is right, English isn't my 1st language.
If you actually think about the 'millions' - it's true. I played so much and I never got the BP from others offerings. Lost about 1.5 million already by just not getting the bp. People are dropping the offering every game.
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@metalklok said:
my god its a free event. Free bloodpoints, new offerings that give bonus bloodpoints, free outfits, free heads on most characters. Can you just shut up
It's a free event, but the only thing new is that you can collect crowns and be selfish letting others die on the hook because you wanna escape with a crown.
Free Bloodpoints? I don't get the Bloodpoints from others offerings so you're wrong again.
New Offerings - which don't work as intended, making it a selfish Event.
Free Outfits / Heads - if you call the 'copy pasted - crown' an outfit, sure. But the Claudette and Deathslinger outfits are good, gotta say that :)
So your only point was that the 2 outfits are awesome. That' right, but you're wrong with anything else.
And don't say shut up of people like to discuss about stuff... You're a waste of space in this comment section.
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@[Deleted User] said:
If you are aware that offerings are not working... Why are you using them? And why are you asking for compensation when you know that?
Wait for a fix...
BESIDES, why not save the cakes for the 2x event? Whenever that will be.... or when a hotfix comes out
You could let everyone know in the lobby that cakes don't work. or in the end-game chat. I do it
TBH, BHVR should let us know that offerings don't work... Those that don't go on forums / reddit don't know or will find out too late.
- I'm not using them since I'm not selfish and want to give other players bp after the fix.
- I already lost like 1.5 million by not getting the bp from the offerings used by others.
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It's an exploit since the killer doesn't have a 100% chance of hitting you when vaulting it.
Sometimes the killer pushes you down and sometimes the killer falls over you and falls down as you still stand up there.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/1364455#Comment_1364455
I cant report him. He plays on a different platform and there is no way that i can get his ID that is mandatory. I play on steam, he may play on the windows store or he could hack from playstation... who knows?
I would love an answer from you guys.
I'm pretty sure he's just from windows store since you can't hack on the consoles
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I don't want to hate or anything but can they please fire their current update gameplay tester and hire someone who actually plays and TESTS the game?
Imagine GETTING PAYED for testing new Dead By Daylight content and not doing your job