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@bkn said:
https://forum.deadbydaylight.com/en/discussion/comment/1851386#Comment_1851386
You pretend like this can´t be pulled of by casual survivors... I have seen similar with 4 randoms in solo q.
The game needs balaning around everybody tries their best to win. Im ok with the gen speed. Bring back the old Nurse to give the killer the potential to reach the same efficiency as the survivors. It´s not ok that killers are artificially hindered in their skill cap while survivors can pull of something like this.
First things first: This scenario never happens in solo rounds, absolutly never. It almost never happens against SWF either. I had 1 game similar to that so far. And i play this game for many hours now.
Second: The game can not be ballanced around that, because you and almost everyone else would hate it. Ballance around the top 0,0001% or OP killer/op items/op addons would make you uninstall the game in less then a day, because you wont even survivor a single match anymore (or get a single kill) unless you bring in the broken stuff... Would be a very bad way to ballance a game.
And bringing back the old nurse is a very bad suggestion aswell. You do realise that good Nurse players still role 200+ 4Ks in a row... right? She is potentially still op as hell.
And last but not least: Killers are not hindered at all, they destroy survivors all the time. Killers win more often then survivors, on any rank by the way. Even on the very very top, where it is supposed to be easy for survivor, killer still hold the ground and get most of the time a decent outcome.
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Put Nurse on SS and switch Freddy with Hag and i agree with your List.
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Should we ballance around tournament squads with combined 30.000 hours who bring BNP?
I dont think so, but we should talk about BNP and if they are still op.
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@Leonardo1ita said:
So, according to some youtubers/streamers, how fast objectives can get completed is false, you can actually put pressure on the map, somehow(?), "but if they're really really good survivors..." better not to talk about what happens, because if you turn off cross play at 1 am EU Italy/Spain time...you're not crossing a 10 game streak with any killer, no 50 win streak as @Otzdarva did with those conditions, never. This video puts what survivors can do separately together doing one gen each (not even in the best way because the killer didn't realise they were 3 on a gen doing this ( and who the ** would expect this btw)) instead of spawning across the map with really strong perks
This video doesn't even show what happens if survivors do gens separately, one in each corner of the map, waiting out corrupted intervention.
This is mathematical, once 2 gens are left there's no way to put pressure on the map apart from camping, slugging, and tunneling, countered each by borrowed time, unbreakable, and decisive strike. Maybe even soul guard, to make things even more interesting.
And, if survivors spawn all together, in one place... Just hide behind rocks/trees near borders, and relocate all across the map. Last 3/4 gens will be near the centre or close, enough to force the killer to go in an area of the map really far away from the objectives if he wanted ever to commit to a chase
What should this video even proof? That if the killer is semi afk, gens can get done in a few minutes? A shocker! If i post a video destroying all 4 survivor in less then 90 seconds, would this mean now, that killrush is op?
This video only proofs one thing and one thing only: That the term genrush is meaningless.
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There are always (supid) reasons why people hate this and that survivor.Some hate P3 survivor, some dont like toxic outfits and some hate a specific character model for some reason.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1848058#Comment_1848058
Those statistics are useless though because the matchmaking is absolute garbage
"Garbage matchmaking" what has that even to do with those statistics? Red ranked survivor run against red ranked killer. Purple run into purple. On average you are paired with your rank. If you say rank means nothing, well... then it does not mean a thing for both sides.
No matter if you look at the red rank stats or the overall stats, they are pretty much the same. Killer get more kills then survivor escape.
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Haddonfield.
I dont see Midwich beein survivor sided, its a gerbage map for both sides
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Deathslinger: Give him the Pyramid Head treatment. Remove his quickscope but make his reeling in faster.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1848011#Comment_1848011
50% survival rate seems a bit too high. I think escape percentage should be around 25% to make it challenging and reward killers. We don't need more survivors in this game. We also have a extreme lack of high Calibur killers.
Explain us, why should it be rewarding for the killer and not for the survivor? Why should killer have 75% winrate and survivors only 25%?
Funfact: We actually already (or should i say still) have that inballance. Killer have almost 70% killrate, while survivor only 30% escaperate.
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Ace has the best cosmetics by far! And on top of it, he is the most quiet survivor.
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@hardtimefun said:
https://forum.deadbydaylight.com/en/discussion/comment/1845716#Comment_1845716
exactly hahaha, i enjoy finishing games in 3-4 minutes because it show how much they don't belong in this rank and they are so mad about it, i love it
If i see survivors struggle i cool down a bit and wont finish them off like you do in 3 minutes. Thats my way i enjoy playing the game, giving everyone a good experience. Not sweating for the 4 kill and stomping them into the ground.
You are apparently different. You tryhard for your win. So i guess thats the reason you have been called a tryhard. Because you leave the impression of beeing a tryhard. Respectfully i have to ask why you are suprised by that?
Forgive me if you ment "i enjoy finishing off the game in 3 minutes" sarcastic, then i have not said anything. If you are serious with that... well.. i gave you most likely the correct answer to your question.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/216241/need-help-against-the-twins
I kinda dislike helping survivor mains now a days. they should learn to play against twins on their own. that being said, I've played against Twins about 50 times and i'd say i've lost like 25 times out of the 50 which is more than double than most other killers. I'm not sure why survivor mains instantly give up and say "It has no counter-play blah blah".
If your looking hard-counter Twins, There two specific perks that obliterates Twin's. Both of which I will say are Non-meta survivor perks. The first perk is Soulguard. Many Twin players will often use Undying+Ruin because other perks such as Pop goes weasel are Ineffective because the killer spends most of his time controlling victor, Not charlotte. As long as Ruin is up, Soulguard is Unlimited Unbreakable. If an entire has Soulguard vs Twins, It forces the twins to pick up survivors manually after every down with victor which is very slow and completely counters their entire slugging gameplay. No mither also works but for obvious reason, I don't recommend you to run it.
Second perk that obliterates Twin is Autodidact. The reason being is that as Twin players slug, you can heal slugged people on the floor and as you heal them, you can easily hit 5 tokens from single slug and eventually just instant heal your entire team is seconds. Twins needs everyone to be injured to 4 man slug and if you never injured, you can hold victor for 30 seconds +10 second of regrow time and if entire team is always full health, Twins will never be able to slug. There are other good perks such as Botany+Desperate measures+Self-care or Leader but they're not slot efficient. Durable med kits are also super strong vs them.
With that being said, you don't need these perks to win, but they make Twins really easy to beat. As for victor, there is a lot of tricks to dodging him. the biggest mistake people make vs him is they think that going close to victor is the way to dodge victor pounce and that is entirely wrong way to play vs Victor. The strategy behind victor is when victor holds his pounce, he slowdown for like 1 second, use this time to make distance to about 4-6 meters away, Victor is at his strongest when he's pointblank because travel time to pounce is instant but further away he is, the more travel the pounce has and therefore there is way more chance to dodge him. Long range pounces are much harder to hit than close range ones and you can slowly wiggle away from Victor if he commits to the Pounce. Many Twin players will often cancel their pounce if they're 6 meters away and you can keep making distance. If your more than 35 meters away from charlotte, you can just jump into a locker and instant win vs Victor, otherwise bait a pounce and kick him as usual. Other stuff to know about Victor is Victor can't break pallets so you might as well drop them and Victor is not consider a chase so you can use windows with no entity blocker.
Hope that helps. Twin is devastating killer when played well but she has fair counter-play if you can constantly bait victor into missing his pounce and win many chases against Victor. Very challenging to play against especially in SoloQ. Personal opinion, I think many survivors hate Twins because she's difficult to play against but not many killer players play Twins because slugging is pretty high-skill cap in DBD as it is all or nothing strategy. I like her because she's not a push-over when your skilled at her and she's actually challenging to play against if the player is good at killer. Its very refreshing for them to release a killer that isn't just vault window 2 times, drop pallets and hold W with 5 minute generators with no-heal playstyle. Good luck doing that vs solid Twins player. It will only get you to one-way ticket to 4 man slugging.
Hello and thanks a lot for the long text, i really appreciate it.
First of all, i am not a survivor main, i play both roles equaly, also according to my stats.
About the perks: Thanks for the suggestion, but i wont change perks because of any killer. Perks and items (which i never bring to a trial) should not solve the problem. i also play perkless frequently.
About tricks on how to defend against victor: Well to be fair this sounds all very logical and all, but eventually it comes down to how good the killer can handle Victor. I am not counting on that he is missing, sure i will try to make it as hard as possible for him, but its quite similar like deathslinger: If he is just good enough he will hit you, no matter how you move. At least this is from my experience. I have with both killer a very similar feeling, simply because victor is so fast. Missing a target as victor 4-6 meters away is actually really hard to pull off, the hitbox feels gigantic.
Anyway, thank you i will try my best, one day i will beat them eventually :P I still have a strong feeling it really also comes down to teammates who have to understand the best strategy against them.
Kind regards
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@dspaceman20 said:
I don't be rude or mean by teabagging or pointing at the killer and they still shake their head at me for no reason. I was playing against a legion and he shook his head when he downed me. I find it rude and on the level of teabagging. There is no reason to do it, so why do some killer shake their head.
Ask them why they do it and you will get the obvious answer to your question during that conversation: Because they are #########. Same with survivor who tbag.
@Heartbound said:
I shake my head at survivors all the time. Usually it's to rub it in after they make a really poor play, or step in a trap next to me or something.
It's all in good fun, don't take it personally.
And what exactly is so funny about it?
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I agree. Its not only the dead zones, but also the aesthetic of it. Too dark and ... just not good looking. And all those random mini tiles to fill in... they just dont do it for me.
Overall they did a good job with McMillan, Springwood and Ormond, but Auto Haven - all 5 of them are just really bad.
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@VexTheHex said:
Buddy up and heal. Victor can't take down healthy survivors. Other side is David and Steve are repairing a gen injured together. Victor rushes up and pounces Steve. David can put hit foot through Victor's entire being and get Steve up. If the killer sent Victor again, repeat the process. This is time the other 2 can be repairing un hindered.
I know Survivors got into the NO HEAL META, but this killer combats that.
https://forum.deadbydaylight.com/en/discussion/comment/1844190#Comment_1844190
It's hard to take you serious with a Doctor avatar. I don't know if that killer has even been considered fun to face.
Its not that i am not trying exactly that, but at one point, it always gets overwhelming. Also not everyone wants to get healed, i can not force them to heal up when they rather want to repair a gen or whatever else.
It might be easy to follow that stategy when you are in a team, but solo is a different story.
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@Heartbound said:
The easiest way to defeat any killer is to finish all the generators. You may look at that and think I'm joking, but the quicker you finish those generators the less time the killer has to apply pressure to your team as a whole. If you are not in immediate danger, be on a generator. If you are in danger or hooked, it's on your team.
Pipping is up to you, but escaping is a team effort.
The problem is that this killer can get the "point of no return" where survivors have to stop doing the objective just to be able to safe their teammates super fast and super easy. In many of my games, 2-3 people are injured or even downed before i or someone else can finish the first gen. And once people are getting slugged, its pretty much over. Ruin is regressing gens, people have to get picked up and healed, but they get downed and injured so fast, its not even possible to catch up.
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@Moxie said:
https://forum.deadbydaylight.com/en/discussion/216241/need-help-against-the-twins
Hi. Slugging is very frustrating but there are some perks that can help with that. We're Gonna Live Forever, Unbreakable, Tenacity, Soul Guard. Not a perfect solution but it does help.
This is a common complaint from high rank survivors as slugging is almost necessary to create pressure. It is unfun but it is what is it. Until the Devs make 12 hooking viable....
Best advice I have seen is travel in pairs as survivors. If Victor knocks one of you down, the other kicks him and heals you. Try to coordinate with a survivor and stay healthy.
Thanks but i really dont want to change perks because of a new killer. Perks should not be the solution ever.
Well, i have no problem with slugging, but with this specific killer who can zoom around with 150%+ MMS he can down everyone within seconds, especially b ecause he sees the bloodtrails.
I tried to pair up and do exactly what you suggested, but they never understand whats going on and why it is a good thing to do. In SWF its a different story but i have problems playing solo.
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Nobody? People keep saying Twins are weak so there must be something to survive them, even when playing solo.
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@Dwight_Fairfield said:
You don't even have Myers on there, and he's my favorite to face.
Shame i missed him somehow.
Would be on the very top for me aswell. They have done a really good job with him.
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@trick said:
leatherface not fun, but everyones different i guess , me i played vs like 10billion of them so
Send them to me, i can not remember a single absolutly terrible game against a leatherface i had since his rework. And that is quite unique ;)
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@EvilJoshy said:
Frustration doesn't make me want to play DBD. It makes me want to "play something else" :P
Have you stopped playing DBD?
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@Zaytex said:
I don't understand how you have fun in this role, with exception to SWF, when red ranks consist of the same four to five killers (Spirit, Freddy, Nurse, Deathslinger, PH) which promote a unfair game play with little to no counter for the survivors, whilst your teammates are borderline useless and offer no altruism for you whilst the killer tunnels, camps, slugs for the Gods and brings ruin/undying on top of it almost every game which becomes oppressive in solo queue.
How? I can't stomach this role outside of a 4-man SWF.
Playing solo survivor can be painful and is far from ballanced, especially against those killer you mentioned. How do i still have fun regardless?
Pretty much every round is either hit or miss when you play solo. Some rounds are so frustrating that you want to uninstall the game right away, but then there are the rounds where you loop the killer for several minutes, you have decent teammates and you get last second escapes or manage to safe a teammate in a very difficult scenario.
While the frustrationlevel is the highest, also the payoff can be. We are seeking for the great round that overshadows the 5 horrible rounds we had before.
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My dreamchapter:
"The Fix"
- Fixing Keys
- Fixing Nurse
- Fixing Spirit
- Fixing Clown
- Fixing Trapper
- Fixing Iri Head
- Fixing Haddonfield
- Fixing Twins
- Fixing Deathslinger
- Fixing Medkits
- Fixing DS
- Fixing Noed
- No new killer
- No new map
- No new survivor
- Just fix
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The hard truth about the spirit:
Every possible mindgame you might pull off is a 50/50 at absolut best, and when she runs stridor or has good headset, its not even that. For example you can fastvault a window and then slowvault it back, but a good spirit will hear that or at least will take it into consideration.
Use Iron Will and Spine Chill so she can not hear you that good and you know when she is looking at you.
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While this game is not the worst ballanced game of all time, it has a lot of issues. Just compare the Clown with the Nurse and its easy to see where the problem is.
Or a perk like Noed and Monstrous shrine. 4-man teams vs 4 solos. I could go on and on.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840596#Comment_1840596
You have a silver tongue, friend. Unfortunately my well thought-out response was lost, because it hit new discussion instead of post. So here's a long story short.
I don't like losing, because I'm very competitive. If I don't 4k I feel like I didn't do well enough. I'm a rank 1 killer and can't see myself improving much beyond my current skill level. Survivors are too strong, or at least have the tools to be. For solos you gotta give it your all, and for SWF you gotta go above and beyond. The matches are so stressful that even when I win, I can't enjoy it. Making simple mistakes very few times costs me the game, but survivors can get downed like there's no tommorow and still be likely to escape. It feels like at a certain point my skill becomes irrelevant, and every match's outcome is in the survivors' hands, at least when it comes to SWF.
I dodge the challenge because it just isn't worth it.
Thanks for your honest answer, i can accept that ;)
I guess everybody is different, but i would get bored if i can not grow beyond my current skill level. And the only reason i see myself get better is to run into better teams (or into better killer).
I hope they implement a working ranking system so we all get paired with people who have the same skilllevel - and when we get better we rank up. Currently you can get anything right now, no matter what rank. As a rank 1 killer i run into 5K hours survivors who can loop like gods and the next game with the same killer, i play against survivor with 200 hours who are crouching around in a corner and wont last more then 15 seconds during chase.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1841346#Comment_1841346
No, if someone dodges a lobby because there's 4 p3 claudettes with keys and flashlights how can you be mad at that? Its much better to save yourself from a frustrating match than force yourself through it and become frustrated.
Im not mad because of someone is dogding a lobby. I am also not mad because someone dcs during the game.
All i say is, that dodging lobbys is hurting the game. I hate Deathslinger and the Twins, do i DC because of it? I am also not a big fan of playing against an obvious toxic Nea team, but i still wont dodge it. Like i said, the more people who are doing it, the more it is hurting the game.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1840599#Comment_1840599
Not everyone does it though.
So because not everyone does it, its not big deal i guess?
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@Squirrel_Thicc said:
People make such a huge deal out of lobby dodging but I really don't think it's an issue.
If everyone does it, we dont get a game. So i will be the last to support this.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1837160#Comment_1837160
Well you can only play so well against SWF. They're capitalizing on every right or wrong move you make, whether you like it or not. You can go into specifics about countering SWF, but all it really boils down to is "Play harder". And I play my hardest regardless, and when that's not enough and I lose I get pissed off. I'm not going to waste my time getting pissed off, because I'd much rather have fun while I'm playing this game.
Respecfully i want to say that you read like you are a competetive player but you also want easy games. I dont blame you in first place for that, because thats the way you enjoy the game. But let me ask you something please (and maybe you ask yourself the same):
Whats the point of dodging a challange?
I know, loosing can be painful but we all know that even a Trapper can stomp good teams, even 4-man squads that work well together. But you have to be really good with him. Why did you stop trying to become good? I always have in mind that there are players who can manage it, so its not impossible, its just me beeing not at that level yet.
Note: This is not a "git good" posting or a try to blame you, i just want to know.
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No they are not.
Maybe it was Devour Hope?
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I stopped playing Spirit because there is no more challange once you are decent with her out. But i still play Freddy from time to time
The best build i figured out for myself is this one
- Tinkerer
- Ruin
- Undying
- Survailance
Other then that? Normally this:
Can't decide? Wheel Decide for you! Set your own custom choices and then spin the wheel to make the random decision (lunch, movie, anything!)If i would play Spirit and i desperatly want to win i would probably go for something like this:
- Stridor
- pop
- Thrilling
- Random perk (Sloppy is good, Whispers is okay, Nurses is decent etc)
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The reason why people say killer never had it so good is because it is a fact.
- All recent maps are killer sided
- old maps got generally changed so they are more killer friendly
- Breakable walls added
- survivor items and addons got nerfed multible times
- exhaustion status and entity blocker added to the game
- pallet vacuum removed
- maps have not even half the ammount of pallets as they used to have
- hit validation totally favours killer now
- survivor perks got nerfed plenty of times
- killer perks got buffed a lot in comparison
- Infinites are removed from the game
- bloodlust 1,2 and 3 added
- etc etc
How many significant survivor buffs can you name? Or look at the killer nerfs. Not much but Nurse and Spirit (and we have killer like Freddy or Bubba who got buffed instead)
Here is a small example, just so you get the idea
https://www.youtube.com/watch?v=Q1fkX3H84SE -
Swap Freddy with Hag and Oni with Blight and you have in my opinion a very good tier list.
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@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1835525#Comment_1835525
Are you on crack? lol. So basically you want an easy game where you always get 4ks. 2 kills is balanced where the both the killer and survivors get a decent amount of points.
I was just performing killer mains in a nutshell.
You should not argue with people who think killer are totally underpowered at the current state, because you can not discuss with them on a reasonable level. Talk with them who play both sides. Nobody with a sane mind who plays both sides equaly would ever ask for crazy buffs...
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@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1835511#Comment_1835511
Funny how when a survivor uses this, killers go "But that is not accurate" and whatnot.
Also 57% means that at least 2 people die which seems balanced to me. So I do not know what point you're trying to make here.
People just haven't been playing nurse as much but that doesn't make her bad.
My point?
Isnt that obvious? We killer mains get destroyed by survivors all the time! There is no way we can win in this game. The game is so unfair. 75% killrate on average is clearly way to less! We want 100%. Minimum.
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@TangledNoodles said:
It's interesting cause what I've noticed is that a lot of the posts are about killers crying that they got a 4 man swf sweat squad, or that survivors needs nerfs, survivors items need nerfs, survivor perks need nerfs.
Meanwhile, vacuum pallets were removed, BNP (toolboxes in general) were nerfed into the ground, Key is getting a rework (nerfing into the ground) soon, insta heal? gone.
But all I see on here is killers complaining about stuff and wanting these CRAZY changes that would make survivor gameplay literally unbearable lol.
A survivor can't say anything on here cause all the killer mains will riot under your post. feel free to go crazy here too, I like reading the comments.
Because they ARE always playing vs SWF sweat squads. Because you can not get kills in red ranks and you get bullied all the time. Let me back up my argument with the following graphic.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1835179#Comment_1835179
Finally someone who enjoys going against me. 😁
All love for Bubba. I pretty much always have an enjoying game against him. Also playing Bubba is 99% of the time a good experience.
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People tend to forget that survivors only have 2 things in this game: Killer interaction and doing the Objective.
The objective is boring, but thankfully the chase can be so exciting that this compensates the time you rot on a gen. Now imagine a Cowboy joins the realm, shoots you in the nuts and kills every possible interaction that might be fun..
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@Avarice00 said:
All killers need to be changed in one way or another, so I'm going to list them in order of most in need of looking at to least. I've left spaces in between some to show some things need addressing more than others.
- Clown - Doesn't have a strong enough power
- Plague - Has a power that often does not function well on the servers. I think she should receive the next big rework. Perhaps give her an action speed bonus with infected objects, spread shot vomit instead of corrupt purge, or some sort of teleport/ movement ability.
- Demogorgon - Doesn't have a strong enough power. His add-ons also don't feel great.
- Twins - Has a power with numerous bugs, oversights, and weaknesses. The power also rewards camping, tunneling, and slugging.
- Ghostface - Has an annoying, finicky power. I would make stalk an ability he can always use, and then night's shroud a passive gauge gained when not being looked at that empowers his stalking and stealth. Give him the ability to jump in a locker and teleport to a random location to gain full night's shroud.
- Spirit - Her power needs to be looked at to allow for counter play. A good survivor can keep up a chase and escape, but on certain tiles it is literally just a guessing game of where she's standing in relation to you.
- Shape - Remove the stalking limit or allow survivors to regenerate stalk. It makes for poor game play when sacrificing a survivor makes you loose points and an ability.
- Cannibal - I feel Cannibal is very strong. I would weaken him a bit
- Nightmare - Very Strong killer. needs some weakening.
- Pig - Her power is ok. It doesn't feel like you're doing much. She should get a power rework at some point for the sake of fun and game play.
- Legion - Power feels meh. Should get power changes at some point, but after a lot of other things are addressed first.
- Executioner - Add-ons lack a certain pizazz
- Hag - Don't let her place traps so close to the hook
- Blight - His POV needs to be a bit higher.
- Trapper - Why can't the match just start with all traps open?
Clown: Rework / buff incoming
Plague: is fine
Demo: Next killer they will change a bit. All he needs are his addon fixed
Twins: Rework at all. A not very well thought out killer (all i say is haddonfield windows / balcony). The killer heavily forces you to slug and camp, 2 very unfun problems of DbD.
Deathslinger: Delete or rework. His 1v1 is simply to good and not counterable. There should not be a killer where survivors have to pray he is missing.
ghostface: Fix his power, sometimes people look at you across the map and you get snaped out, sometimes they stay 2 feet away from you and nothing happens.
Spirit: Survivors should hear her while she is phasewalking or at least see her every 2 seconds for a splitsecond
Shape: I dont know, he might need some buff. Probably its enough when he gets his Tier 2 and his 1st Tier 3 quicker. But please, whatever you do, stay true to his nature. A well done killer, just a little bit weak nowadays.
Cannibal: Still not a strong killer after rework but decent. Can stay as he is.
Pig: Buff please, she should be slightly faster when in stealth or a small buff of her dash. nothing crazy please
Legion: Lost cause, i think his rework was fine, but there is not much you can do with his power. Rework his power completly i guess.
Executioner: When he gets stunned, he should loose his power for a few seconds. Other then that, he is extremly strong, but alright.
Hag: Nerfing her would make her terrible, letting her in the state she is leaves her extremly strong. She should not be able to set traps next to hooked survivors i guess.
Blight: Yes, wider field of view would be nice
Trapper: All he needs is the brown bag addon as basekit and he is fine.
Billy: Still one of the finest and best ballanced killer in the game.
Huntress: Same goes for Huntress. Only change we need is the iri head nerf, thats it.
Nurse: Lost cause honestly. Hard to learn, you get bullied a lot your first hours. When mastering the nurse, you probably wont loose a game ever again. Her power was just a big mistake by the devs. All they can do is delete this killer or hope survivors accept death when they face against a good nurse. Any form of nerf would make her even more miserable for weaker players as she already is.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1833890#Comment_1833890
I don't play like that with them, i mean all killers can camp, i slug when i need to, but imo that's not the way killer should be played and atm they are only good for that. That's why i said decent swf will beat them with not much difficulty, they will play around camping and slugging
Thats the problem with the Twins. Slugging and camping makes them so powerful. If you play the normal way, Twins are not strong or even oppressive at all.
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Can somebody explain me please, why there are people who think twins are weak? Am i missing something with this killer?
Or is this just a psychological trick so they wont get nerfed into the ground?
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1833873#Comment_1833873
actually Twins were very buggy and still new, people didn't know how to play against them.
True, but also killers have not reached twins potenial.
For now, it does not look like the twins need a buff, but all is shouting for a rework. When i touch the twins and i try to play effective, its almost guaranteed 1 DC minimum. The way the twins are played (mainly slugging and a bit of camping) makes this killer very oppressive and... i hate to say this... unfun to verse.
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Q: Do the twins need more buffs
A: https://www.youtube.com/watch?v=MhpVbC9Oy0g
If anyone can get 200 4Ks in a row without struggle, we should rather talk about nerfs and reworks, not buffs.
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Why should this be toxic? I think this is kind of you.
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They should keep Bloodlust 1 and remove bloodlust 2 and 3.
Back in the days with infinites and more safe pallets, Bloodlust 2 and even 3 might have been legit, but its time to change that.
About your Question: There is nothing really you can do against Bloodlust, but if you are in a Team, someone can tank a hit for you. This will reset his bloodlust.
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My change for it:
You see the auras of regressing generators withing 20/25/30 meters (
when not injured).Stackable with aura reading perks.
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I hate the twins.
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Not saying the OP is wrong, but it really depends on the killer and on how he is playing.
Playing super sweaty, tunnel and dont give a ######### about anything.. thats normally really ez 4k. But if the killer tries to play "friendly" and try to get as many hooks as possible... well its a different story then.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1830594#Comment_1830594
So we are going to ignore the countless hours that said nurse was bullied victimized and defeated to get to where they are currently with nurse? If someone has that amount of dedication to 1)this game 2) that character. I am more leaning on the side of "go queen, slay my survivor ass" vs. "Omgoooosh nurse is so unfair. :( she should be neeeerfed"
It is true that nurse takes a lot of time to get really good at, but yes, we can ignore that. 2 reasons why:
#1 Just because you have to suffer through a lot hours learning her should not make you an unstopable force. The other side, the survivors, also pumped in many hours.
#2 Talking about suffering. We do remember when we started playing DbD and how hard it was to learn that game. In fact, it is much harder to learn the role of survivors then killer, at least until red ranks. But its not relevant at all. Once you are there you get the payoff. But the payoff should not be, like i said... become unstoppable.
