wydyadoit
wydyadoit
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@Pumpkinbros said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382094#Comment_3382094
that's not something I feel like anyone should have to bring, healing should be balanced on its own, that's the same line as why they made BT base kit because if a killer were camping you'd just get told to "just bring BT then" but that's not a solution, I shouldn't have to bring anything to save my team from a highly unfair game mechanic, that the killer can take advantage of just by standing there these healing changes are creating an overall slowdown, or a speed up to how long games last, either survivor are gonna find time to heal and the game is gonna last a million years because it takes forever to heal or do anything, or it makes the game way too easy for the killer and they just win
I think this can be separated into high-skill and low skill
high skill the games would last for eternity, low skill the killers would win easily, I don't think that's fun either way
I agree. Self care should be base kit.
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@Grum said:
If the killer is camping, that leaves the survivors 12 seconds to both make it to the hook, and make an unhook play before the person on hook dies.
Unless the killer has sloppy, in which case healing will take 60 seconds and the person on hook just dies.
Don’t forget skill checks and medkits. Or circle of healing, or botany, or other perk combinations. If you’re going to throw sloppy butcher in there you got to also throw the other perks in there too.
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@BougieBlackChick said:
They did this before with eruption. Announced a full nerf of eruption which they knew was overkill and would have basically made the perk worthless. Then reversed course on a tiny bit of it, just to get what they really wanted from it without any pushback. Now they’re doing it again with this massive nerf to healing and gen perks.
See, if they announce reasonable nerfs, they know a lot of people will get pissed off anyway right? So how do you nerf all this stuff and make people grateful for it? You announce an OVER-nerf. Things that are obviously beyond ridiculous. This causes massive anger from the playerbase and then after the PTB has been out for a bit they will come back, and say “Yeah so we listened to your feedback and we realized we were wrong and that was too much so here’s what we’re gonna do instead” and they walk back the changes just a teeny bit.
The playerbase breathes a sign of relief, thanks them for “listening to the community” and then the changes they wanted to begin with are welcomed with open arms because it wasn’t “as bad as it was going to be.”
At least I hope that’s what going to happen with these changes. Because as of right now they’re just beyond idiotic and not well thought out in the least. /end conspiracy theory
In psychology it’s called the door in the face technique.
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@Kimdinhold said:
She should can control camera in drones and shoot machine gun like this.
https://us.v-cdn.net/6030815/uploads/FRSCWFVJ25M5/20230326-114027.gif
Resident evil resistance was so close to being a good game…
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381397#Comment_3381397
Every nerf to survivor is a nerf to SoloQ.
Every nerf to killer is also a soloQ nerf. 🧐
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@burt0r said:
Yeah pure popcorn entertainment. 🍿
The reason why I am on this forum after my beloved lol forum and the ridiculous ban appeals there are gone 😢
League of legends forum was gold. I remember those days. And the fan art section.
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I haven’t looked at the updates tbh. Been too busy working and taking care of private matters.
ive said this before - deadhard should be a one time use perk like decisive strike not an exhaustion perk. If you use it and you’re hit then you become injured and broken, but not downed. If you don’t get hit then you can use it again. Basically an alternative to mettle of man. Or whatever. Yes it would destroy the perk, but people hate it as it is so it doesn’t matter.
now… if dbd matches became slower and more tactical then that’s another story. But with how fast games are and how many get out of jail free cards a good team can have there needs to be a limiter.
the rest idk. I’ll have to look into what they’re changing.
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this is why I don’t trust reviews. I write my own reviews and update them as the game improves, but honestly… with how much consumer reviews are abused by paid incentives for good reviews and review bombing for bad reviews… idk.
maybe it’s time to just take the feature away. It’s clearly not working
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@Mystic_Mizu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377609#Comment_3377609
It's not a practical way to live in a house obviously, but it's just dark in a lot of rooms so the audience can see if they can see Waldo in the dark spots of the house. I loved those books as a kid.
Subverting the humor is humorous.
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@Mystic_Mizu said:
Watching this short horror, this actually seems like he would be the scariest killer of them all with that creepy little smile he's got lol I recommend everyone watching it to know how creepy he is. 😋
this guy needs to invest in some ceiling lights 🤦🏻♂️
bro turns on every lamp in the house and uses his phone instead of flipping any light switches.
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@vaccumatic5000 said:
now when you think of the most stealthy killer who do you think of? ghostface, myers understandable answer but i think of waldo which is why the next killer this game needs is waldo for stealthy ness i guess. I am looking for 10000 dollars for this genius idea.
...i don't think of waldo as a killer.
idea rejected on the basis of not being a killer.
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@C3Tooth said:
- Depends, if a survivor make mistake and down early, there is not enough time to complete all Gens before the camped one die.
- I dont know if the killer is camping, its normal for at least 1 survivor waste at least 40sec to run to hook to see camping and go back to Gen.
- I cant control my other 2 random teammates to ignore hook and keep doing Gen.
There is no such "gid gut" when I dont have any tool to tell random teammates not to go unhook and keep doing Gen.
The only counter is to play SWF, where there is no second wasted on Gen.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377268#Comment_3377268
Killers' fun is not about the match length.
"games go too fast, survivors do Gens in 3min and escape". Because Im sure if a match end in 4K in 1min, its still fun for Killers.
edit
in regards to the killer's fun
the concept of "it's not about the match length" is erroneous.
match length is just as important to the fun equation as it is for survivors.
match length, difficulty, atmosphere, progression, and engagement are all important factors.
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@TeabaggingGhostface said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369337#Comment_3369337
Capcom made monster hunter, one of my favourite series. I remember that mhw had a resident evil event where you could dress the handler up as mr x.
Only game i can think of that konami made/had a part in, other than silent hill and bomberman, is yugioh.
The following is a list of games either developed, published or licensed by Konami.[1]if we avoid the older arcade and and anything before ps2 some major games to note are:
metal gear solid
silent hill
zone of the enders
contra
suicoden
whiteout
Dance Dance Revolution
Rumble Roses
Gantz
Saw
Castlevania
Def Jam
Teenage Mutant Ninja Turtles - some of the remakes of the old arcade games.
pro soccer
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@HugTechLover said:
My god they obliterated that map for blight. I could hardly traverse the map, as there is just SO MUCH STUFF just randomly placed.
And that main building… damn near an infinite when you tie all the windows in.
What an awful map.
my guess.
It’s because they hired a new map designer that struggles with finding the perfect balance between too much and not enough.
there were a lot of junior artists like that when i was in college. They didn’t want to create atmosphere so they’d load the terrain full of 3D assets and forget that each one had a collision zone that was basically a wall. And you’d spawn into the world to test it and it’d be impossible to navigate due to collision.
so you’d tell them “hey ___ i like what you’re doing. It’s great. However, it’s a bit too much. Can you tone it down just a little?” And of course they’d just remove things instead of repositioning and then you end up with blank spots and some locations where there were still collision issues.
so you either say “look *******. I said tone it down. Not make it patchy and ruin the theme. Get out of my sight you talentless hack” which is very rude and obviously not the way
or you coddle them and try to coax them to succeed. Which they throw a hissy fit about and just resubmit the exact same thing resaved with a different date.
——
for the most part behavior does okay with its maps. But yeah… definitely some junior artists in the mix. I can tell.
edit
or at least it feels that way.
may just be something that wasn’t communicated between the modelers, the level designers, and testers.
could also just be an honest mistake or an intentional choice. It’s hard to know for certain.
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@shalo said:
My view, TTVs voice, they were slugged across the map, they played 2 oaks and ran to the corner and complained about being slugged but that's another video.
Like I’ve said several times. This game is full of 👶🏻 that only complain and the paranoia that it creates is like a tsunami.
”how did they know?! Must be hacking”
”did i get stream sniped!?”
”i’m getting tunnelled”
rage followed by disconnect
that’s why i hope they never add voice chat. I don’t want to hear people make excuses as to why they’re bad.
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@VirtuaTyKing said:
Title.
I don’t bring item’s because if I’m running a build I don’t want it to hinge on an item that could be getting franklin’d out of my hands.
if i need an item (for healing if i cant self heal) i’ll check basement or some other chest.
keys are worthless.
Toolboxes are useless if the other survivors don’t help on generators.
The sabotage toolbox is better used with friends and sabotage perks.
running a healer build is pointless if you’re playing alone since other players can’t see your perks and will probably get you both killed without Circle of Healing. And the fact circle of healing exists means… well all you need is botany.
flashlights… i mean… there’s only 1 flashlight build worth using.
firecrackers are event exclusives. Kinda like having them.
maps are a wasted item without emotes or that specific add on that makes markers (good luck finding anyone that knows what it’s used for)
and… i think that’s it. So yeah. Good luck with your brown medkit and toolbox. Because nothing else is worth bringing when playing solo.
so that’s what i bring if i bring anything.
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@TigerSnake said:
Mindlessly chase different survivors and lose.
I do this from time to time so I don’t get flamed.
then when i get tired of losing i buckle down and basement carry.
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@Hex_Llama said:
As someone who only ever plays solo, I find it useful to know when nobody is on a gen & when someone is getting chased. I'm not sure the other indicators are all that helpful, but they don't really hurt anything, either.
The other indicators are:
interacting with a chest
interacting with a totem
healing a player
recovering from dying state - has a recovery meter.
interacting with a gate switch
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@TeabaggingGhostface said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368859#Comment_3368859
You should make that game an actual thing, sounds pretty good.
I suck at sniping, I'm too impatient for it, prefer doing semi risky shenanigans with nøkk and her shotgun. I despise roamers, especially when I'm on defense and there's somebody playing someone that isn't cav roaming, not defending the damn bomb. I like cosmetics, but that's because I'm a gremlin that sees shiny thing and goes "oooh i like".
I mainly buy executions and emotes with my steel, i like the one where shugoki sits on the enemy and they die, i generally only do the gear crates if theres a gear piece i don't have but like the look of, for transmog reasons. Yes i did buy both dbd bundles for shugoki, those effects are cool.
I don't really have an opinion on the faction stuff, aside from the meme where the knights will never lose the volcano (my faction is viking). They honestly need to revamp that system. New faction could be called "The Mercenaries" or something.
Its pretty expensive when off sale. I'm currently waiting for space engineers to come to ps4, the amount of shenanigans I'd do on that is too high.
Never actually played a silent hill or resident evil game.
Older capcom games are quirky.
The new ones - 2, 3 and 4’s remakes are good.
the problem with capcom’s older games is they were designed with tank controls and japanese to english dubbing in the 90’s. Capcom makes/publishes RE. They also did dead rising, onimusha, devil may cry, and a couple of other games that are noteworthy.
Silent hill is konami. Konami’s games are even weirder usually. Of the two companies konami is the “more Japanese” in terms of iconic stuff you’d see in Japanese gaming culture.
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@TeabaggingGhostface said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368821#Comment_3368821
Most traditional mmos are.
They should be working on fixes for the problems, have you played the irl board game version? A good chunk of the people at the wargames club i go to have started playing it, it looks chaotic.
You must've been a damn good sniper, a good kali is scary to go vs, kapkan is a classic trap op. The new attacker is pretty cool, they steal gadgets with their special drone. New operators are getting crazy gadgets recently.
I suck at for honor, i just like bonking people with a large club, its therapeutic. I have a few friends that are pretty good the game. That's a lot of steel you have saved up, buy some of the fancy skin/decal set thingys that look cool. We need a hero that has a bigger sword than highlander.
I'd like the next blazblue game to be a traditional fighting game, as opposed to a tag fighter. I like anime fighting games, as long as characters have a bit of momentum in their attacks, i don't like granblue since you don't really move forward when attacking.
Speaking of guilty gear, they added an actual bed as a character.
Hopefully it'll be on sale next payday. There was a card game? Damn, hope that was fun.
blood bowl - i have played something similar to the board game, but not the game itself. actually i have a minor in digital media. one of the focuses at the college i attended was game design and we had a project where we were tasked with making a board game and a card game. but i also like to make game concepts from time to time. so... i tried to make a lego based fire emblem warhammer type game with classes and races. the game was basically turn based assault.
r6s - i "was" a good sniper. i've aged and my skills have been hit hard. she was nerfed into the ground by a lot of indirect changes with penetration, map line of sight, and health changes. but when i was still decent I could pull off some nice combo shots. i kick myself every now and then for not making montage videos. i've seen brava. waiting out the 2 week delay for her so i can get her with my renown. i've got no other use for it. i'm not a fan of cosmetics.
for honor - same thing with cosmetics. i couldn't care less. if they'd release more than 1 hero a year I wouldn't have so much. and there's no point in spending it on lootboxes because the cool stuff is limited to events and high reputation heroes. and even if you spam lootboxes you won't get high rarity gear which is the only thing that matters for gear. and to top it all off - gear is pointless in any duel mode since it is specifically made for 4v4's. talk about shooting yourself in the foot ubisoft.
for honor cont. - the heroes themselves are whatever, but the categorizations, the faction war mechanics, and so much more disappoint and infuriate me about the game. like... wu lin should have been made into a faction for faction war. or faction war should have just been removed when they added wu lin. it makes no sense why it even exists. you're not rewarded for playing heroes of your faction. you're not restricted in any way to that faction. the team that wins is going to be the team with the most active players since it doesn't matter how good or bad you do since your team isn't faction locked and your troop reward is shared between everyone on your team.
if i had my way i'd be releasing more factions like wu lin and having each character in that faction exist to fill a theme and each faction to have a specialty.
like for example
knights might be more straightforward.
vikings are more grapple based.
samurai are more movement based.
wu lin are more ability based.
or whatever.
this new faction they added that's basically the factionless is disappointing. it means they're running out of ideas.
kakarot - i plan on getting RE4's remake and a few other games when i can. it makes me so mad that they didn't make the onimusha warlords remaster a true modern remake like the RE2-4 games. the full game for kakarot is like $120. so yeah... get it on sale. honestly though... still worth every penny.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368000#Comment_3368000
I laughed wayyyyy too much at this
if laughter is the ultimate medicine, but you die from choking... then does that mean you overdosed on laughter?
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@TeabaggingGhostface said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368071#Comment_3368071
Never played eso, i generally avoid most mmos
I hope blood bowl 3's ai doesn't cheat
I haven't played seige in a while, though main tachanka and nøkk when i do play
For honor i main shugoki
You ever play blazblue?
Kakarot is on my list to buy
eso is hard to get into
even if they did you wouldn't be able to finish a match for it to matter. plus the online is the real draw to it for me. ai is always going to cheat. but online you're facing another player getting screwed over just like you.
ex-kali main on attack and defense i tend to play kapkan if no one else does.
i like shugoki and hitokiri. they need more heroes. i have 700k silver.
i have played blazblu. i couldn't get into it because of it being an anime fighter. tag fighters and the guilty gear style fighters aren't as enjoyable for me. and i think the most recent one was a tag fighter so double whammy. and as much as i enjoy dbz - same issue with fighterz
you should definitely get the complete edition of kakarot when it's on sale again. the only thing you'll be missing out on is the pvp card game mode. which i really enjoy, but the game will still have bots to play against.
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@Iron_Cutlass said:
I see a common mistake between new players where they assume "Exposed" means "The Killer can see me now", because when they hear/see "Exposed" nothing about it has any form of urgency nor does it suggest "I can be one shot even when healthy" to new players.
Someone might say "Just read the user manual in main menu, it's there for a reason," but let's think realistic here for a moment. Most people are not going to read through it, most people just want to hope into a match and play the game, they do not want to do research.
I think it would be a good idea to rename the debuff into something that new players can immediately understand, I was thinking "Vulnerable" would be a good replacement, since it would have some sort of urgency to it, but I do not feel like it would convey "Oi, youre one shot" to new players...
So what would be a good replacement?
hmm… something that makes you feel weak and vulnerable. Without your normal armor. Naked even…
Oh! I know! How about exposed?
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@TeabaggingGhostface said:
Been having a blast on destiny 2 recently, bought the new dlc and made my titan look like a space marine from warhammer
Uhh… i play a lot of stuff:
I’m a dedicated master crafter on eso.
I bought blood bowl 3 and am waiting for the ranked season to start and for then to fix the bugs that causes the game to lock up.
I play r6 siege sometimes. Usually just long enough to get gold or test out the new operator.
for honor when new content drops - been a while.
dip my toes into the gamepass lineup from time to time.
i like strategy and simulation games so things like xcom and kerbal space program are fun from time to time.
when the season for fighting games drops i bury my nose in mortal kombat and dead or alive - except I haven’t heard or seen anything about a new one of either and it’s got me bummed out.
and of course - whatever rockstar games releases. Be it max payne, gta, rdr, midnight club, la noire. Except that they haven’t released a new title in almost a literal decade. So… yeah. When they do I’ll be on it.
OH! almost forgot. DBZ kakarot has my attention right now. They finally fixed the issue with xsx save data.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368000#Comment_3368000
Don't worry, every marriage does not need to be an EPIC CHOCOLATE MILK marriage.
As long as both partners are happy.
That’s what i told my son. But he was adopted so he didn’t get it.
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@Emeal said:
What if I was a real bad boi and I went into the Casual Matchmaking, but played like a sweatlord?
Who are you to suggest what is sweaty and what is casual? Im just casually tunneling. Simple As.
I cant chill with my friend in casual mode? trash game.
i said the same thing to my ex wife about how we were just casually married.
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@Saitamfed said:
Not trying to be THAT guy but, Have you tried not 3-gen yourself? It's quite easy once you've figured the trick...
The trick? You mean there’s a trick? I thought it was just “complete the generator in the middle of the map early on” and boom instantly no more 3 gen.
that’s literally the reason why deja vu exists.
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@Peanits said:
Everyone will reach a point where you plateau while playing the way you would typically play. This point will vary person to person: Some people are absolute legends and will climb really high without much effort, others will cap out fairly low (and that's okay!). This is exactly how MMR systems work. The game is trying to find a spot where your playstyle, whatever it may be, will work about half the time.
That said, if you try to play in a way that'll make you win more often, your rating will increase and you will get tougher matches, eventually plateauing again where your new strategy only works about half the time. The harder you try, the tougher your opponents will be. If you feel like you need to tunnel after tunneling to win, it's more than likely due to the fact that you've climbed above your comfort zone.
To be very clear, if you're hyper focused on winning more often than not, you will have to try (and try hard at that). The game will not try to give you easy wins. Winning consistently means the other side is losing consistently, and that means the matchmaking system isn't working.
Trying to boil the game down to an equation doesn't really work. In your example, you haven't factored in the time survivors spent saving their teammates. This is by far the most important factor in the game: Pressure. If you have one survivor on a hook, another in a chase, and a third going for a save, that leaves only one survivor left free to work on generators. This is also something you sacrifice by tunneling one survivor; the other three have nothing to do but generators since you aren't giving them a reason not to, so your generators will fly by. There's way too many factors to stick a number on it without grossly oversimplifying it.
All that aside, I really wouldn't assume you're at high MMR (not just you, OP, but anyone). The actual distribution of people across all MMRs is like a bell curve. There's a lot of people in the middle and very few at either extreme (high or low). The vast majority of people will fall somewhere around the middle. While I don't doubt that some folks here truly are playing in the high MMR range, the amount of people there are so low that it's a really bold claim to make when you can't even see your rating.
i factored that extra time into a formula in another post. the current game is about 2.5 to 7 minutes in a bell curve or something like that. with 5 minutes being the sweet spot. which for some is too short. but that's before we factor in mistakes, distances traveled, and perks. these should be considered irrelevant to the base gameplay in my opinion since these variables should be relatively similar and utilized as a constant rather than a variable to begin with. or at least as a balancing point. and mistakes are in my opinion the exception and not the norm.
i honestly don't have an overal opinion either way. i play your game and enjoy it for what it is, but to say games aren't a little bit fast is just ignoring the raw numbers.
obviously games shouldn't be taking 15-30 minutes to complete. there isn't nearly enough content in a trial for that nonsense.
however, if matches are being completed in sub 5 minutes then it depends on how the game's artistic mechanic approach is meant to be represented and if it's not intentional then... perhaps some countermeasures are required.
again - this is just me commenting on what i assume are facts. i very well and likely may be mislead or ignorant of something.
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https://forums.bhvr.com/dead-by-daylight/discussion/367420/does-nurse-have-no-lunge-after-blinking
she does. it's just not as good without the addon or perk.
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@Skill_issue said:
just recently purchased her and working on getting all the killer perks on her that arent licensed
(sloppy butcher, jolt, etc) just looking for ideas since she seems to be a normal m1 killer overall.
someone used pyramid head's undetectable perk, devour hope, thrilling tremors, and whatever the 4th perk was. for whatever reason it worked
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@KateMain86 said:
When I'm the last survivor I'll do my best to escape but sometimes the killer finds and downs me first. At that point I don't try to wiggle. I let the killer decide to either hook me or take me to the hatch. Sometimes I get the hatch. Sometimes I get the hook. And sometimes I'll get my time wasted by a total jerk who instead of putting me on a hook decides to lead me on thinking they want me to find the hatch but decided to hook me anyway. I've had far too many matches where the killer will stand still and let me wiggle off just to chase me around and do it again, and again, and again just to then carry me to the hook nearest the hatch so they can hook me and close the hatch after. If you have no intent of letting me escape then don't waste my time making the match go on for far longer than it has to. There is no reason at all for you to be toxic like this. I don't care that I didn't escape. I care that you wasted my time long enough that I could be well into the next match instead of being dragged around by a toxic troll. I'll do absolutely nothing to deserve this from the killer the entire match and then be treated like I was the most toxic survivor ever. Just stop doing this. Its bad for the game. People don't want to deal with this. I wonder often how many survivor mains just close the game out after having something like this happen to them. The game just isn't worth playing when you have to deal with crap like this.
When I'm the only killer online I'll do my best to chase and play fair but sometimes the survivors bring perks and items that makes it impossible to hook them. At that point I don't try to chase. I let the survivors decide to either do gens or give me free kills. Sometimes I get a 4k. Sometimes I don't. And sometimes I get my time wasted by a bunch of swf jerks who instead of completing gens decides to lead me on thinking I'll get a 4k but decides to rush gens and leave anyway. I've had far too many matches where the survivors will stand still and let me hit them just to run around and do it again, and again, and again just to then complete the gen furthest from where I am so they can all wait by the powered 3 light gates so they can crouch and flashlight spam me after. If you have no intent of letting me hook you then don't waste my time making the match go on for longer than it has to. there is no reason at all for you to be toxic like this. i don't care that i didn't get a kill. I care that you wasted my time long enough that I could be well into the next match instead of being ran around by a toxic troll. I'll do absolutely nothing to deserve this from the survivors the entire match and then be treated like i was the most toxic killer ever. Just stop doing this. I wonder often how many killer mains just close the game out after having something like this happen to them. The game just isn't worth playing when you have to deal with crap like this.
- based on a true story. inspired by Katemain86's post.
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@Skill_issue said:
is it 12 hooking a high mmr team? getting 4k consistently? high kill rates? killer/escape streaks? running a killer for 3+ gens? gen efficiency? 4 man escapes consistently?
my opinion is high killer or escape streaks especially if it is one person doing multiple killers since survivors are basically the same.
using rebecca's hyperfocus to complete 12 great skill checks back to back.
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@hailxsatanxeveryxday said:
I've heard multiple people refer to the middle of the night as "demon hours" in DBD, and I'm beginning to wonder.
If I play in the early-to-mid evening, I'm almost guaranteed to get a group of friendly casuals who I can wreck so quickly and effortlessly that I almost feel bad for playing like a complete #########.
But from around eleven to five, every other game has a P100 or multiple above P50, and I'm sweating every second of every game or I don't stand a chance, whether I'm playing Spirit or Ghostface.
What's been your experience? Are games sweatier later in the evening, or does it just seem that way?
umm... my experience is i win most of my matches as killer.
edit
but demon hours is such a cool term for a game like dbd. way better than "sweats"
is this term referring to killers or survivors?
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@TTverzathefoxo said:
hi all i just updated dbd for the new killer last night but i go to open the game today and all i get at the menu while trying to log on is "cannot retrieve the list of available content. please try again later", does anyone else have this atm or know a fix for it
what system?
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@OnryosTapeRentals said:
Huh. Chatting is like such a minor aspect in this game (console doesn't even HAVE a chat) so this just seems so unnecessary.
Most people gender you based on character anyways.
this. full agreement.
if they're calling into question your real life pronouns then you're basically doing something to call attention to yourself. otherwise how would they know? why should they care? reality is they don't.
that's the difference between acceptance and tolerance.
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oh. onryu. okay makes sense. for some reason i forgot she even existed.
who's creating these drawings and why do I keep seeing them on every post?
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@Bwsted said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364496#Comment_3364496
Fun fact: that's what my parents had to do go to school. We young generations got it too easy!
my grand parents said they did. can't confirm. but i can say with certainty that I did. wish I was joking.
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@dollidahlia said:
The community: we don’t want an anti-loop killer!
devs: ok
the community: we don’t want a gen defense killer!
devs: …
Seriously, what do you guys want as a killer? It seems the community is never satisfied.
I'm not defending the devs, and I can also agree that her 3 gen strat is pretty strong, but you have to see the hypocrisy here.
Players want a new mechanic. The drone minigame was a good start.
7 years of doing gens will annoy anyone.
last ACTUAL new mechanic was totems.
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Who is in this drawing?
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@WarmWormGuts said:
Im mostly a killer player, but I would love to buy Feng, so I can use the new Rift cosmetics (the medieval vibe is just so cute), but I already have Lithe from the shrine. I would love to just get her instead of get all the perks, because she's super cute !! But Technician and Alert just aren't worth it for me, as someone who already has lithe. Which got me thinking about technician. It's super underused at higher ranked play because it regresses so much progress. I would love if it didn't lose any more progress at all, and instead reduced the progress lost! (Say instead of the percentage lost rn, you post 1 - 3% of current progress upon failing skill checks.)
This might be a little strong against overcharge, and would make Oppression even less meta :(( so maybe we could have Technician ignore "special skill checks"! Caused by those type of perks. Maybe call them "tampered" if a special perk type is required
What do you say? Should technician get a buff?
technician IS a good perk. people just dont value it because they don't typically fail skill checks. running it with rebecca's perk and a skill check toolbox and tapps stakeout, though, makes for an amazing combo.
so... it's just underrated.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365408#Comment_3365408
I mean, i still don't hate DH. But i don't use it nowadays and hook grabs are basically the same BS.
I would also find it really funny if someone came here to defend hook grabs. But i guess everyone agreeing on something is kinda nice for change
i'll defend hook grabs. i like interrupt mechanics. i play meyers and ghost face. and sometimes i play spirit or nurse.
if done correctly and not just for camping purposes it can lead to a scary moment that adds real excitement to an otherwise boring match.
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@HoodedWildKard said:
Has anyone noticed a lot of comments on threads are disappearing? I've tried to view replies to my comments and had an error message saying the comment no longer exists.
Was revisting a thread earlier and found one of my comments in thebthread had totally disappeared too.
Anyone else had this at all?
the automated system removes things if it thinks it's spam. this can be caused by new accounts posting rapidly.
mods remove confrontational posts and posts with leaks. leaks should be obvious, but posts that are confrontational might be harder to identify and subject to opinions.
comments that are abusive are also removed.
sometimes a post gets moved and it messes with the responses
things like that.
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@dweetmain said:
This has happened at least twice a day playing.even though I run kindred so everybody knows what's going on I will be doing a gen while the killer is just sniffing the hooked survivor and the other two are slowly approaching the killer trying to do a super crazy save even though we have 4 gens left. So what always happens is somebody gets downed again and the killer who funny enough usually has a one shot sniffed again and the cycle repeats until my team is dead.it annoys me so much cause if the other survivors realized this is the killers plan we can win the game if we just do gens. Also I play solo queue and I'm pretty sure the two save survivors are too so there is no game plan. It just annoys me cause it is a strategy that almost guarantee a four k for doing almost nothing. It's like whack a mole.
Sorry if I'm venting too much have a good day.
shhhh. don't tell them.
let them learn the hard way.
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@tippy2k2 said:
I don't believe Microsoft releases the official numbers but from what I can find on The Google...
Approx 25 million users subscribe to Game Pass (remember Ultimate comes with Gold, regular GP does not, the site I saw doesn't break down the difference)
According to that same site, approx 125 million users are on Xbox Live.
Even if these numbers are unreliable, the fact that Microsoft still continually pushes to get more people to sign up for their service would lead one to believe that a large number of users do not subscribe to GP
Even if it were all GP users, being free for the weekend is free advertising for DBD. Just because you have GP doesn't mean you know of DBD and seeing it on the front page might get someone who hasn't heard of or played it might get their interest.
fair enough
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...does that make claudette senpai of the bush?
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@Gamall said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364885#Comment_3364885
But what does that have to do with what the OP said?
poster is using an example of a mechanic that already exists to indicate that if behavior wanted to they could nullify the whole thing by allowing survivors to pick up the puzzle box by running near it.
this wouldn't work though. because simply put... not everyone wants to pick up the box. if a player has franklins demise then they wanted to pick up the box. and it doesn't change the fact that a player has to run past the killer to get the box.
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@stvnhthr said:
Every game I get paired with a better than average and worse than average teammates. Do you dodge lobbies often when you see your teammates?
I'm tired of doing two gens doing the majority of the saves and every game being left to die on first hook.
Welcome to solo queue
nah. i solo queue and never dodge lobbies. i work and don't have time to deal with hunting for a specific lobby. plus it seems cheap.
i run my build regardless if it's a swf sweat team of p100's, a bunch of mid tier smurfs, or a literal dumpster fire newb set.
then i do what i can and move on regardless of the outcome of the match. while i'm alive as a survivor i'm farming blood points and pips.
as a killer i'm a bit more relaxed since my existence is inconsequential. i spend the match doing whatever i can to run through the health states to get my hooks and farm challenges.
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@Foxy_Teltac said:
Ever since I came back to the game a few weeks ago, I have never seen so many dcs and suis on hook. Like is it just the killers I've been playing or is this really just how it's been? (Besides Legion I've been playing Wesker, Nemi and Knight with a fair amount of giving up on all of them still)
nah. dont believe the nonsense. the reason it seems like survivors are giving up more than ever is because they are. for whatever reason survivors are rage quitting non-stop these days unless it's a guaranteed escape.
and it has nothing to do with what killer you play.
the community is rallying behind "i got tunnelled so it's okay for me to rage quit". even when a player didn't get tunnelled and is just bad at the game.
i blame the streamers/youtubers that rage and encourage negative behaviors.
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@calem said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364571#Comment_3364571
Wesker isn't an original character and isn't sexualised in DBD. This whole chapter screams "buy us cause we're hot" and not "buy us because we're fun and unique". You can have both, but this ain't it. Even Thalita and Renato's cosmetics are "please look at all the skin we're showing"
didn't they say as much when they introduced the stream back when revealing hooked on you?
🤷🏻♂️ david was a big hit. kate was a big hit. jane was a big hit. vitorrio was a big hit.
spirit and huntress's beachwear probably sold tons.
if it's not for you then cool, but it's definitely for someone who's asking for it. and my guess is it's a LOT of someones.
edit
forgot felix. felix was a big hit.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364625#Comment_3364625
Would be nice, if she could actually utilise her stealth. Sadly, all the parts of her power just don't fit together.
idk. i feel like she's meant to be a jump scare character.