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wydyadoit

wydyadoit

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wydyadoit
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  • Hello everyone. Just wanted to check back in to beat my drum again. Been a while. Been checking out the event modes. I like the diversity. These are fun distractions from the major issue that I have. That issue is generators. I wish generators weren't the only way to escape - or at the very least I wish there were perks that passively did generators for you while you do something else. For
    0 comments 1 views last activity
  • Very interested in Croft. Will probably buy her with my next check. Will need to see how many voicelines she has because those really help with selling the character for me. Truth be told I'm not a buyer of cosmetics, but I'm not opposed to them. Curious to see if Playstation can be convinced to have Nathan drake be an alternative skin available for all systems. And maybe Indiana Jones if their l
    0 comments 11 views last activity
  • Basically asking for a solution to prevent people from blood point farming during events - and honestly just in general. 8th match in a row where the killer played ghost face or something similar and just followed a survivor around, established communication by either head nodding or crouch spamming to indicate the agreement then those 2 began walking around together throwing pallets, hook farmin
    29 comments 722 views last activity
  • No clue why my posts keep getting deleted. I come back to them like a month later have a couple of notifications about responses and they're always missing. Anyway - point of this post: For some reason the new survivor being friends with the witch survivor makes me think of hocus pocus. One has red curly hair so that may be why. Could see a third witch character added to round out the tr
    0 comments 21 views last activity
  • Please consider adding a new way to escape for each map. Generators are fun occasionally. I've been playing the game for 8 years. Killers had destructible walls added during the saloon map expansion and I like that the alien map has a new kind of path blocker, but what I really need is a new escape minigame for the doors. We don't have to reinvent the wheel here. It can be something as simple a
    0 comments 21 views last activity
  • Side: Survivor Name: Lackluster Description: Perk activates after being hooked. Gain a token for every time you escape a chase up to 4 tokens. Each token grants a 6.25%/9.375%/12.5% increase to the wiggle meter for each survivor still alive in the match. Upon freeing yourself from a wiggle lose half your tokens. If a player other than you is hooked while this perk is active the perk disables a
    20 comments 402 views last activity
  • i saw the pride charms and the free codes. i love that people are able to express themselves openly through their cosmetics. now... i don't want this to come off the wrong way - i'm genuinely asking this from a non-aggressive or defensive stance. i'm just ignorant. so the question i have is this: is there a flag that represents heterosexualality/cisgender identity? i'm not trying to take aw
    Mod
    2 comments 101 views last activity
  • if a survivor unhooks themselves... that's one less time i have to hook them right? so couldn't i just let them hook farm themselves with a build designed to counter the unhook buffs? also - how will slippery meat (and similar unhook perks) be adjusted (if at all) to compensate these changes? are hook pogos still a thing and if so do they shorten the timer? lots more questions i'm sure, but f
    38 comments 671 views last activity
  • can we also get: jim carry mila jovovich terry crews and keanu reeves?
    1 comments 41 views last activity
  • did i hear correctly? nicholas cage is in dbd? oh the joys. please tell me he's voiced and makes witty quips. his theme song better be lowrider from gone in 60 seconds.
    0 comments 51 views last activity
  • since the recent boycott of brutal bases it has gotten to the point where even attempting to create a "fair" and "balanced" brutal base is pointless because players just avoid playing them. sometimes i feel like i'm the last custodian on earth performing brutal raids. so fine. you win. i'm no longer making fun and interesting 4500 capacity brutal bases. now i'm making 4500 capacity normal bas
    20 comments 371 views last activity
  • due to the unwillingness of a large portion of players to even attempt many bases, i think it's only fair to reward those players that don't shy away from danger with an exclusive bonus at the end of the season. the spirit of the game is to raid the most diabolical and brutal bases for glory (and genmat). however, this spirit is tainted by the current system of grinding low level, low difficulty
    3 comments 51 views last activity
  • spam block caught this earlier so i screenshot it so i wouldn't forget to post it. didn't realize bugs are on a 5 minute delay...
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  • if you have enough bases to make the system swap to side by side with a scroll wheel feature it will not let you look at the bottom of the list on console.
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  • I now exclusively only build brutal 4500 capacity 9000 genmat bases. I have several. Of those bases I've wracked up a couple of kills. When looking at the replays and the kills it seems obvious to me that I'm only getting low level inexperienced players. Are high level players scared of failing a brutal map? If so, why? Shouldn't there be an incentive for players to play the harder maps? It s
    28 comments 511 views last activity
  • one day when i'm no longer lazy i'm going to make a base that works as a tutorial. and it's going to have every trap setup that one can think of.
    5 comments 51 views last activity
  • "get out of here custodian. this place is too tough for you" "too tough for me?! why that's ridiculous." "i'll have you know i raided a dangerous base last week" "and i only died for 20 minutes"
    6 comments 51 views last activity
  • so many players now instinctively - almost as if trained by traumatic experiences - shoot the bedrock that lines my base's hallways. it's hilarious to watch and activates my monkey brain serotonin system. mainly because i dont have any fake blocks or 2nd phase bedrock imitators, but i have a TON of bedrock in my base. and so i have raids where players literally waste 10 minutes shooting every bl
    11 comments 131 views last activity
  • buying bases: Managing bases: Building bases: I hope this helps.
    0 comments 41 views last activity
  • building: Traps spikes - best bang for buck. bolts - these won’t activate danger sense at long range. fake blocks - looks like bedrock. Use near bedrock. Versatile. acid cube - using these is difficult. Typically requires mods and setup with additional traps. Best use is to trap bolts and force players to melee or dodge. Not worth the effort. Imitates bedrock if used during second wave. Kill
    0 comments 91 views last activity
  • Scrolling through a large number of replays will cause the off screen viewed replays to show themselves as new when scrolling back up. also - the replay menu for xbox has RS for “filter” but also for showing gamertags. Thereby preventing the player from filtering as pressing the button pulls up the player’s profile.
    0 comments 1 views last activity
  • so... probably not many of you newer players know this yet, but... this is a forbidden tomb. this baby can fit so many currency drops in it. that it will literally blow your mind. all you gotta do is hit it. even makes a mechanical churning noise like a freight train would. so you know you're close. some maps have 2 and even 3 of these. --- so ma
    27 comments 362 views last activity
  • two part discussion. first part: a question. is it unwise to share base design theory? what i mean is... if the goal of meet your maker is to create fun, but ultimately nearly unbeatable maze dungeons then would it be better to keep your secrets? if it's not an issue then - part 2: statement let's discuss cool and unique trap and guard interactions you've discovered.
    0 comments 41 views last activity
  • gotta say i love how many options are available for controllers. dead zones, ramping, and such. BUT one thing that disappoints me is that the controller cannot be manually assigned button by button on xbox. dead by daylight was a godsend with allowing the player to adjust the inputs this way. meet your maker could be better with this feature. what i want to do ( but can't) is make my jump LB,
    0 comments 1 views last activity
  • looking to turn my chimeira into a millennium falcon.
    3 comments 71 views last activity
  • Not sure why everyone is looking at dead hard in a bubble and ignoring the theme of the perk, but here’s a thematic redesign. We’re gonna live forever - dying state altruism and protection hit based. no mither - permanently broken. Permanent dying state nullification. d
    0 comments 11 views last activity
  • Dear meet your maker devs; Please give the map designers the option to adjust the ai of the map tester walker bot thing. The bot should be able to jump at the very least. By adding the feature for the bot to jump, the builders can begin to create platforming mechanics. This will add an entirely new dimension to the gameplay. by telling the bot to jump it will attempt a jump in the direction spe
    0 comments 11 views last activity
  • instead of the current injury and health loop: healthy>injured>dying>hook1>hook2>death What if dbd moved away from a varied state system and instead into a blood loss meter. It would still use the animations of the currently implemented system and some of the health states, but instead have a consistent health bar. Example: healthy(not bleeding)>injured (slightly less ble
    4 comments 51 views last activity
  • When on the menu for whatever reason the cursor grips to various selectable icons and it makes moving the cursor around a pain. especially when i'm trying to move between two side by side things. i have no clue what the intended purpose of this feature is, but could someone add the option to disable it? i don't need it and it makes my menu experience worse https://clips.twitch.tv/RelievedScary
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  • don't get me wrong. the new generator animations are cool and all, but would be nice if behavior would throw some among us mini games into the mix.
    5 comments 91 views last activity
  • So let me get this straight. Dead by Daylight... which is already on gamepass... and gamepass which is paired with a gold membership... is now free to play for a few days for those who are exclusively only on a gold membership... Xbox be crazy. Who is out there paying for just a gold membership? Is it you CoD players?
    2 comments 181 views last activity
  • So… what if dbd had a basement spawn offering? Like… not an offering that determined basement spawn, but spawned survivors in the basement. 1, 2, and 4 survivors. I mean… we already have lethal pursuer so what’s the difference 🤔 it’ll still require a perk like territorial imperative or lethal pursuer to find the basement at the start.
    4 comments 241 views last activity
  • Dear dbd fans and haters. I have solved the issues with the game and would like to share those solutions with you here today, tonight, tomorrow, or yesterday should you stumble upon this archived post after discovering time travel. Do you hate having to decide between deadhard and not deadhard? Does the concept of making choices fill you will feels and anger? of course it does. That is why I p
    6 comments 161 views last activity
  • offering name: (not decided) offering effect: adjust starting health level for a survivor or survivors based on rarity example: tier 1: 1 survivor at random spawns in as injured. tier 2: all survivors spawns in injured tier 3: all survivors spawn in injured. 1 survivor is broken for 30 seconds tier 4: all survivors are broken for 30 seconds. please leave feedback.
    7 comments 61 views last activity
  • https://clips.twitch.tv/SuccessfulDependableWaterBCouch-kYQhcvkd5fXRCo0V
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  • I confirmed this with other forum members just to be sure before posting it here. I'm still unable to get adept hag. When I manage 4 kills I end up getting ruthless instead of merciless. here is the most recent example which I posted earlier for confirmation.
    0 comments 31 views last activity
  • is it required to hook 9 times to get merciless? What is the actual parameters for merciless? Does anyone know?
    10 comments 131 views last activity
  • Should Oni’s blood orb mechanic be countered by no mither? The perk itself states “you don’t leave pools of blood”. Personally, I think it should prevent the blood orbs. And same with other perks that prevent pools of blood - like guardian, low profile, and lucky break, . Do others feel the same?
    4 comments 222 views last activity
  • Just had some random girl gamer invite me to a party chat. Then in the game she was farming hatches with 2 maybe 3 other players. I opted leave because I personally don’t have time for it and it ruins my experience. Ended up getting a timer ban because i forgot that was a thing. Normally i never quit matches that way, but I wasn’t interested in being farmed by my teammates for fembot points. wha
    0 comments 11 views last activity
  • Gotta be honest: it might be a spoiler, but it’d be pretty cool seeing both game’s full rosters brought into dbd
    7 comments 191 views last activity
  • for those of you who've taken a psychology course in your lives you may have heard about the Stanford Prison experiment. those that have not feel free to do some independent research. anyway - has anyone else noticed a similar trend in survivor to killer relations? or is it just me?
    15 comments 431 views last activity
  • Give me a perk and i'll tell you how I think it should work. give me an item and i'll design a mechanic and list of add-ons for it. give me a killer and i'll tell you how the power should work. i will not explain why.
    13 comments 202 views last activity
  • but wish there was a solution to rage quitters. the Nth time this has happened.
    3 comments 101 views last activity
  • Account: wydyadoit Adept achievements that aren’t registering: Hag, Ghostface, Spirit, Pig, and Oni. time experienced: 2/2/23-2/9/23 Multiple attempts made in various scenarios. Survivors all hooked. Survivors all executed. Survivors all bled out. Most recent: ghostface - ~7am @ -5 GMT.
    0 comments 21 views last activity
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  • dear devs and community. with the new hatch mechanic i think it's now time that we change keys to provide a new function. so how about it? are we finally ready to change keys? here's my suggestion: keys no longer open hatch, but instead instantly open chests and increase item rarity based on key rarity. add-ons can be used to determine what kind of item is found when using a key. new per
    10 comments 81 views last activity
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