whammigobambam
whammigobambam
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- Username
- whammigobambam
- Joined
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Comments
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@Flyguy115 said:
you need a nerf.
No the perk just released to counter him needs a nerf
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OoO and houses make me not play killer.
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Timer too long, stun too short, touching a gen should disable it, if one is used no others should activate.
Logical thoughts from the majority of the players.
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Games where no-one farms without bt, moris off first hook, disconnects at 5 gens are good games.
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Aura reading shouldn't eat through tokens if you're in a chase. OoO plus diversion is good to hide that you have OoO so killer won't immediately DC.
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@ClickyClicky said:
Survivor: Decisive Strike, Dead Hard, Sprint Burst, Unbreakable, self-care, iron will, adrenaline, spine chill, borrowed time
Killers: BBQ, Ruin, Undying, Pop, NOED, corrupt intervention
The killer list is a little harder because it depends on the specific killer for example Infectious is meta on oni and nurse, sloppy is meta on wraith, thana is meta on legion, stridor for spirit, tinkerer for hillbilly
Self care is meta for Claudette.
Urban evasion is meta for Nea.
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I've seen it done in zones where gens are completed and 1 or 2 gens are remaining. The survivor will spend about 5 minutes fast vaulting the pallet if you do not successfully respond to their diversion.
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I thought your build would be funny doctor build. I was excited initially but you slug and that is depressing.
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Killing themselves early is something I see more than anything making it really hard on the rest of the team and honestly I just unsubscribe to them after they continue to show lack of willingness to promote healthy gameplay.
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"I got red on me, but it ain't from rank," said every happy killer main in 2020.
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Is it toxic to only chase the teabagging pallet eater survivor that continues to look at you with object of obsession? lol 3v1 no pallets remaining and 2 gens left. Story of my killer life.
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Distortion
Adrenaline
Borrowed time
Spinechill
Distortion and spinechill make you early game gen jockey. Borrowed time adrenaline make you late game hero. Borrowed time spinechill will guarantee a hook exchange if face camping exists. Adrenaline spinechill counters slugging for the 4K if you get gates that are separated. Good luck :) and always bring a 2 heal medkit.
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Infectious fright one hit down fast mobile killers are definitely the biggest issue I have with slugging. The killer has ruin, 9 times out of 10 someone disconnects, No-one can work on gens, and the killer just never let's up. It's no good and needs a change.
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If I get a skill check during a survivor going into a dying state or being hook the skill check has like three frames and the one I need, it skips that one.
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Most boring? Legion
Least fun? Freddy
Most toxic/rude/annoying? Huntress
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Vincent3ntvega when he runs the redneck Benny hill music has me laughing so dang hard sorry but we need more light hearted things in DBD this game has been taking itself way too seriously for too long.
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You don't need inner strength TBH you don't have time with all that pressure you'll face breaking the totems. I run borrowed time, kindred, detectives hunch, and iron will my team mates must love me I do all the hard work. I'll never know though because I'm on console and no-one can talk to me.
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@ToxicMyers said:
But mah vault speed build, on a real note not a single person on this god damned earth actually looks at their perks during an active chase. Mind games are still very much doable and this is coming from a myers main who's power is hard countered by this perk
I very much see the perk lit up in the corner of my vision at necessary times of the chase. Spine chill is so good because you can predict killers very well based on just their los movement. Great against nurse and any old killer that bases there whole strategy on monitor and abuse. The distance you can maintain with spine chill is unmatched by any other perk. The extra gen speed, vault speed, and gate speed leaves so much to be desired with all these other mediocre perks. Spine chill is easy mode.
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Just run calm spirit and as an added incentive dunk on all the infectious fright builds that will run down your whole dookie team and leave you jumping in the hatch.
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Please add lightning bolts that have a 1% chance to strike and instakill any of the 5 players in the match.
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Newer players are climbing a mountain to just get acclimated into running builds. If you go into this game blind and get tunnelled out/gen rushed of most of your matches with nothing to show for it what kind of welcome is that to new players? The grind is way too strenuous and I pity the player that doesn't unlock Meg, Jake, Laurie and Bill teachables first and foremost. Not to mention the most noob friendly perks (ds and inner strength) are locked behind paywalls.
If I had it all to do again I would never bother with Ash, Yui, Quentin, Ace, Zarina, Steve, Cheryl not a single perk in that group is worth spawning 9 different times throughout 20 different character blood webs. And killer has just as much if not more non viable perks for playing with this current meta.
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Instead of spine chill giving off a bright perk light when the killer is looking your way how about your character gets brighter when your aura is being read and/or you are being directly watched?
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Ds should be endurance hit for the rescued and bt should be endurance hit for the rescuer. This timer balogna needs to go just make both for getting away from the hooks when the killer is within a certain distance of the hook. Do away with the terror radius shenanigans and do away with the obsession shenanigans.
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@arcnkd said:
I like it, even if it leaves it up to other players to actually take the time to rate other players.
It's along the same lines as one of my old suggestions that all players receive a "Match Complete" bonus that is 10% the total bloodpoints earned by all players - and you only receive it if you stick around throughout the entire match, meaning if you die you go into Spectate instead of leaving the match and you hang around until completion to get your reward. It incentivizes not DC'ing to lose those bloodpoints and all others; and to try to earn bloodpoints yourself to increase the amount of that post-game bonus. And mercy-rewards survivors that happen to get taken out of the game super early by either tunneling/camping/mori.
An idea even a killer can be a part of we need more things that bring both sides together imo.
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@GoshJosh said:
Ruin + Undying has brought the most stale, boring gameplay I've ever experienced in Dead by Daylight since I began playing in 2016. I miss old Ruin right now.
Stab and go legion would like to have a word with you. No killer interaction but you've mended how many times and for how long? Oh and everyone else is dead but you've maximized points, boy wasn't that fun? Next time I see a stab and go legion I'm going to oh wait there is nothing to do but gens. Unless you want to throw which is such a tempting offer that half of the team is doing it already so let's play slugs now hey isn't this even better than before?? Great play style I love it vomit in my mouth for me please all you stab and go legion mains I have no will to do it anymore.
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The maddening inside laughter with how a match is going always feels like doctor knows my pain and is trying to brighten my day. Doctor is life it's OK doc we'll get em next time ;)
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I don't DC when a survivor spams quick actions but I do shut off alot of the circuit breakers in my head and go Elmer Fudd on a fool..
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Console players disconnect alot more due to the crazy performance flaws that came with crossplay and new update and the difficulty spike as well.
BUT
PC players disconnect when that last offering doesn't flip over almost every time. You might think you're saving us all some time but I'd rather play the match and deal with the things that are played rather than take to quitter route with yous.
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You should do whatever you want all this over powered add on perk item crap needs to be toned down on both sides. Until then just play however you are able to enjoy this mess.
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Weather it is deliberate or not, players have no choice when it just comes to playing casually with friends who don't have experience. you either get stomped on by skilled killers or get tunnelled off hook with noed mori. Games are boring and all things are bugged. Boosted survivor life is all there is.
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Iridescent head is pretty cringe but ALL ultra rare things in this game are no fun imo. Who even asked for super saiyens in dbd in the first place?
I like going up against anything Billy and Bubba want to use. I like playing doc calm notes builds but Myers quick stalk is fun too.
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Not sure if this has been said but I am getting around this bug by using iron grasp then dropping them at the hook then hooking them. It wastes time but I'm also using bitter murmur noed to make up for that.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/discussion/comment/1626338#Comment_1626338
It must be so annoying to be forced to listen to noise that is purposefully loud so you can't hear your opponents.
But man chase music on the killer side and survivor noises are just fine aren't they?
In all seriousness, I wish they'd get rid of the loud and obnoxious "extra noises" they use to mask other noises. There was a period of a few months where the music was very quiet and the game was much more atmospheric as a result.
I'm with you on them relaxing on all the noise. Mainly the survivor quick action mortar shells eating away at my soul.
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I see dumb survivors dying on both sides and according to how dumb they are as I'm killer I go easy on the ones that are put in that difficult position. 2v1s at 3 or 4 gens is just tough and hook bombing usually leads to the dumb survivors dying and me having no desire to play a 2v1.
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The new generator sounds are excessive and distracting for me as killer and survivor. Anyone who is saying that they enjoy loud excessive cranking match after match is trolling.
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The new gen sounds are too much when you take into account how many gens the players must repair. It is quite bold of bhvr to just throw loud repetitive cranking into a mix of bad latency, killers having problems hooking, and totem spawns that are once again blocked. They don't need a break they have work to do.
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Hill billy shadow buff, you don't hear anything with that turmoil of noise at the generators.
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If you're not running this on Billy then you are doing it wrong.
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The one or two or three blocking me from hooking while I got the mad grit on. In other words the dumb, cocky ones.
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Anyone who drives a car cringes at the sound of someone flooding the engine and that is what the new generator sound fx sound like. This is not something that I will sit through and I hope it is addressed soon.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/191523/hex-undying-replenishes-haunted-ground-really
Yes.
So cleanse those dull totems so Hexes can’t transfer
Cleanse the dull totems while your team kills themselves on hook. Yes the player base is fickle and pathetic. No I'm not cleansing dull totems anymore no matter what new totem distraction is thrown at us. I live for gen, I die for gen, (drool)
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I'm OK with it if killer can have default blood lust 3 but I will settle with 2. You drive a hard bargain blood lust 1 it is.
Also
Default flashlights would be better we need more light and darkness in dbd and rooms only a flashlight will guide you through.
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Just make your steam name GGconsolenerds that's what I would do if I had that kind of power..
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Stalk them from a distance until they get tunnelled and died of course.
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If the whole team wasn't already running exhaustion perks then survivors would feel the pressure of there being no chase extension perks in the match. So survivors have the freedom to run what's we they want and relying on others bring that particular pressure relief. Same with ds in red ranks.
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You haven't seen malicious until a fellow survivor animation locks you in a locker until the crows come. Come on bhvr, why is this still a thing?
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Console players were dcing long before crossplay came around.. when the action is push middle button close app, the sequence is like second nature to them hopefully this button sequence is different in the new console era but I doubt it. The console gamers allegiance is to Sony, Microsoft, or Nintendo and won't be forced the sit and eat the bland vegetables that minute 3rd party game developers are offering no matter the amount of salt provided to them. Sad state of affairs but here's the console base, PC players, enjoy..
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Freddy because he requires the least amount of effort to apply the max amount of pressure and to cake it on you can predict Freddy but his endless amount of puddles care not of your predictions. He is trapper with all the traps in the palm of his hand. So why trapper have no traps and such along time to set up with this doof able to do what he does?
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If both hooked survivor and rescuing survivor are running borrowed time then it should protect both from downs directly after a hook save. Shave off half the protection time to compensate the difference and make ds a one time use in a match. If there are multiple ds users increase the timer 60/70/80 seconds. touch a gen or hook, no ds.
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Against swf you're best playing killer with a elevated skill ceiling and showing zero mercy for the first down. If you reach rank one and maintain it with the above tactic employed then you have joined the many killers I have faced that have convinced me that this game favors killers and the only true way to survive is gen rush as a group with perks that help you shave off killer pressure.
Given how much survivors fold under the slightest pressure in solo queue I would say killer is not that hard half my matches as killer and survivor on average have one or two survivors who even go to windows and pallets.