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vol4r

vol4r

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vol4r
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  • I just wish more "fun" stuff was added.

    Currently dbd feels like efficiency vs efficiency game.

  • Fun parts are kinda gone. That's why people do gens.

    Chests are useless
    Totems are useless because perks aren't good
    Flashbangs nerfed
    Flashlights saves are much easier and that makes them a lot less exciting
    Pallet saves impossible when killer hitbox covers the pallet

    I was 100% surv main when it was fun.
    Now I mostly prefer killer side if queue times are decent enough.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078879#Comment_4078879

    Well, friend, that is not what happened.

    In reality, the system was awful and completely broken. There were games where I, having the best ping of the lobby mind you, hit a David through the pallet with my chainsaw as Bubba, I heard his scream, I saw the blood… and he walked away as if nothing had happened.

    It was not a good system and it did not work.

    Hits through pallets on stun should never happen to begin with.
    They just needed to adjust the desync between your client and the server, so you should not hear the scream or see the blood.

    We both can agree (I believe) that getting hits when you successfully stun the killer should never happen.
    This is the only thing that annoys me in DBD.

    I know you are reasonable person and I respect your inputs most of the time.

  • I wanna remind you that they fixed those ping hits few years ago…

    DBD for survivior felt amazing then.

    but they brought it back to the previous state because killer mains shared their "feedback".

  • I personally don't mind knight… but he isn't most enjoyable to verse - according to community.

    BHVR already showed us that they have survivior experience and fun in mind.

    Maybe that could be the reason? He might be hard to balance for 2v8.

  • @DemonicDemons said:

    Pallet density update, happened a few months back, I also agree it's beyond discouraging as a killer, your best bet to counter play pallet density is to play killers that hit through pallets, prime example being pyramid head, others like nemesis and xenomorph are basically all you got otherwise you're going to be pallet stomped out of existence. Your other option is insta kill killers like ghostface or the chainsaw guys, the game for killers since the pallet density update is actually horrible and not fun at all. It's literally every game you get somebody running the windows & pallet perk or a lot of the time they don't even have it, there's no dead zones they have a pallet and two windows plus a shack and jungle gym area in every section of every map. Bhvr hand holding at it's finest.

    The only thing discouraging me to play killer lately is killer queue time.

  • @TohsakaMine said:

    Sorry. Most people have friends, unlike you apparently. The mode is a great way to have fun with friends, or to grind out BP in survivor mode. Also, queues arent 10+ minutes for killer in 1v4. Longest ive had the past week is 4 minutes. This is an ultra loner take.

    Also, the only complaints i see about this event is how survivor/killer sided it is. The average DBD complaints lmao. I don't see anyone mad at it's existance.

    But he is right. I've got 13 minutes timer right now.

  • This needs to be looked into.

    hit wesker.gif
  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077726#Comment_4077726

    `We can't touch gen time anymore. It's been increased through out last few years.`
    This is very true. This is why the exit gates mechanic is genius. Because it doesn't increase progression time in general. It only increases progression time when that progression time has typically been artificially increased.

    `How will you defend momo getting almost 2k wins in a row as blight twice?`
    A lot of your points aren't really relevant to my post much, but to cover this separate topic; He's only getting to 2k because of DBD's matchmaking, paring top 0.1% players with essentially Gold players on the League of Legends scale. With of course the only time of him losing a streak is when he is also playing against the top 0.1% of players. If Momo, a top 0.1% player would only face up against top 0.1% players, his streak wouldn't even reach 10. So that's more of a matchmaking issue than a balance issue.

    `There is no contant chases like killers have. If there is no fun for survivior but more of the boring thing (gens), people will be less and less excited.`
    This doesn't seem too connected to my post either, but the beautiful thing about this change is, there'll be less reason to do exclusively do boring things (at least at an extreme efficiency with gen-rushing perks/items), because some of that will get counteracted with this minimal game-length change, which nerfs extreme pushing of gametimes through generator speed acceleration

    `If you're actually struggling to win games as a killer… you're doing something wrong.`
    Correct with the current matchmaking in public lobbies, but not really relevant to this post.

    Oh but it is connected, but not in the direct way.

    You idea is helping the killers by giving them more time in a match when killers can get amazing results as I pointed out.

  • We can't touch gen time anymore. It's been increased through out last few years.

    We can't make the surviviors gameplay more boring than it is now.
    Most of the time survivior has to do around 2 entire gens, this takes 3 minutes.
    3 Minutes of watching the bar going up.

    Killer mains that don't play the survivior seem not to understand it - survivior gameplay isn't that exciting for the most of the time.
    There is no contant chases like killers have. If there is no fun for survivior but more of the boring thing (gens), people will be less and less excited.
    If people are not excited to play, you will end up with no surviviors and killer queue will be extremely bad.

    If you're actually struggling to win games as a killer… you're doing something wrong.
    BHVR already made things so easy, that on average killer's kill rate is around 65%.

    There are people who get 90%+ killrate on average on every killer.

    image.png image.png

    How will you defend that @AlwaysInAGoodShape?
    How will you defend momo getting almost 2k wins in a row as blight twice?
    Or SupaAlf getting 1000 wins as a nurse?

  • I am running Walkie myself. We are different.

    I want my first bound short.

    It's good as it is.

  • I really miss old STBFL and old unbound (10% speed boost - 3% more was noticable).

    That's something I was running in all my killer games. Even in "funny" bubba builds.

    I believe that some people are using meta just because there isn't much more to choose from.
    There is much perks that don't grant killers enough value.

    in Killer Meta Comment by vol4r
  • @Rickprado said:

    Hi! Hope everyone is doing fine!

    I'm currently testing the Unknown after the buffs and he feels much better to play as! I've thought the buffs wouldn't be noticeable, but they are.

    The buffer on Weakened dispell reduced to 0,75s makes real difference - its funny how now bots are better than some players at dispelling, since they can run looking completely backward without hitting their faces in the wall. Maybe a 0.5s buffer would be the perfect number so you can easily dispell weakened when you have line of sight without being too punitive for the Unknown.

    Unknown UVX cooldown is too big, i believe. Its CD still feels too long for a power that you need to hit twice to damage a health state and have such a small window to hit. Maybe a 5.5s or even 5s CD would be great for him!

    Also, the Weakened could be pushed to 11s, so there would exist room for trick shots and some other plays that requires more aiming and patience.

    He feels so much better to play as! Hope you guys keep improving this killer!

    Thanks for the attention!

    Its perfect as it is.

    We should not overbuff the killers.

    He is in really good state now.

  • I agree, smoother experience would be greatly appreciated.

  • Also not every country can take part in a contest. Have that in mind.

  • He also needs a addon overhaul.

    Only addons that are actually usefull are both reload speeds, cigar and exposing iri (which is very situational, because it's hard to hit a ranged hit and on top of that surviviors can take hits easily or break free from bigger range.

  • Well, my p100 deathslinger is sitting on a bench, waiting for better times.

    This killer is hurt the most by shift + w gaming.

    If you tried to catch up to survivior on midwich school you know this hurts.

    He is continously bugged - hitboxes sometimes don't work and hits don't register when they are clearly on a survivior body.

  • @Mrpugalug916 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076987#Comment_4076987

    Here we go with the gaslighting from the survivor community once again. Nah man thats survivors. The only role who can consistently mess around, not do the objective and still win is the survivor role. Thats why they nerfed mangled into the ground. Why should survivors have to worry about their macro play, goof off and not heal, do a whole gen and then get to heal for free after only 70 seconds? Lol survivors heal meta is insane right now because of resurgence but they nerf sloppy into the ground.

    Sloppy will ALMOST always deny resurgence.
    Especially if you hang around at the hook. That's one thing you can do if resurgence bothers you.

    This doesn't happen only if surviviors unhook each other last second and if they do you should be there so secure the trade.

  • I didn't play latest 2v8 at all, because there is nothing new to try out.

    For those who don't need or want BP there is nothing going on in this 2v8.

  • Steadfast is the worst designed perk if that's true.

    Who will ever boon a totem and spend 180 seconds on a single generator?

  • @ThatRyanB is the feature available only while 2v8 or will it continue after?

  • Guys, surviviors play 2v8 mostly because BP bonus and being able to play with friends.

    I don't think decreasing gen speeds would help anyone.

  • @Aven_Fallen said:

    Crazy to think that you really said that the game was more fun for Killer in the first 3 years of the game.

    I bet he liked that 3 people would escape through hatch at 1 gen left, because someone got killed.

  • I've been wanting this since Lara introduction.

    I like the character, I bought some skins but the talking just doesn't work for me.

  • I've added a report for it in beta hub like a week ago. Hopefully they do something about the weird hits.

  • @radiantHero23 said:

    I don't think inflating the bloodpoint economy even further is a good idea. The game is still suffering from the last BP inflation updates.

    Back then, bringing strong addons or items was something few people did on a regular basis. These strong items weren't so readily availible for a majorty of players, so you'd think twice before using one of them.

    Nowadays, almost everyone has literal stacks of iridescent addons and the like.

    While I do agree, that the grind is really bad, it's by far not as bad as it's been. Maybe we've already gone too far and addons and items are no rarity anymore. Then, however, I have to ask: do we even need offerings like the black ward anymore?

    If people want iri addons, they will get it. Especially on p100 character which has 2 iri addons per bloodweb.

  • I wonder what would today's killer mains say few years back, let's say 2019, 2020 even.

    As you said, you're survivior main and just started playing killer - you can't expect to win most of your games if you're not experienced.

    Killer is the easiest it's have been.

  • Being efficient on gens is the only way to win most of the time.

    Killer's got more and more oppresive over last few years.

  • @bm33 said:

    Heads up, you should probably edit your post to remove the names so you don't get hit for breaking the name and shame rule.

    You're right! Changed and edited that. Thank you!

  • @HoodedWildKard said:

    Seeing 2 toolboxes makes you play like that? I dread to think what happens if you see 4 flashlights.

    I love the "bully squads", they are fun

  • @scorpio said:

    "Why do survivors DC all the time?" killer players ask.

    Oh no, I know exactly.

    I didn't play the nice way. I was just not happy about (potentially) losing to double gen builds with fast track, hyperfocus etc.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073758#Comment_4073758

    If something has small hitbox and it can be doged due to sound cue its not free.

    Of course people locked in vault/drop animation will dodge the hit. Forgot about that

  • I hate tail placement for xeno when playing him, that's why I can't play him. It's so unnatural…

    As a survivior I don't like facing him. Tail attack gives too many free hits.

  • @Shirtless_Myers said:

    Why isn't Nurse getting a rework despite being overpowered slop for years? Why isn't Blight getting nerfed in more meaningful ways, like nerfing Blighted Rat and Crow that are spammed together? Why do they focus on Fast Track due to whining, when Hyperfocus, Dead Hard, Nurse, and The First can heavily cheat with automation and wall hacks? Why is cheating never dealt with, and subtle cheating so commonplace?

    The developers of this game simply don't care about real issues within the game and listen heavily to the killer main streamers who put out terrible ragebait videos.

    Oh the fast track whining is actually important. This perk is terrible for killers right now.

    Nurse doesn't need a total rework, just some nerfs. Disabling aura while holding m2 would be a good start.
    We need to remember, that this killer is very hard on the entry level, but too strong if player is experienced.

    Dead hard is extremely easy to counter - you just wait few seconds.

    Hyperfocus is strong, but only when paired up with stake out.
    With more than 10k hours I can't ever keep the 6+ great skill check streaks. At 3-4 skill checks it's very difficult.

    First has great potential and can 2-tap people very easily… but he is kinda slow.
    I kinda want him nerfed, because you can win 3 mind games and dodge the hits, but he can shoot to often and kill you easily.

    1. Use strong loops, she can't outplay you on good pallets.
    2. Her swing can't turn much.
    3. Her speed is 4.8 on headform, it's good to know that.
    4. Taking hits is extremely good against her head form.
    5. Her "spit" has auto-aim when killer shots it at wall or object. It's easier to dodge it in the open field.
    6. If she vaults the pallet, you can vault after her with a good timing. Sometimes it's good to try!
    in Krasue Comment by vol4r
  • Oh no, other side wants to win too… how dare they?

    Killer's winrate target according to bhvr is 60-67%. You can't win every match.

  • There is so many things we can do for the bloodweb.

    1. Decrease every item's addon to 5-7.
      There is no reason we have 3 batteries, 2 grips (that no one uses), 3 lenses and 5 durations.
      Same for med-kits - 5 charges, 3 speeds, 2 needles, 2 skill check zone addons - which are mostly not used.
    2. We don't need 3 different offerings for single category bloodpoints - we got 4 categories. That's 12 offerings in total.
      Just keep the highest one in game.
    3. 6 luck offerings on survivor side… We never use them, just keep the Vigo's jar of salty lips in game.
    4. 2 chest offerings on each side - make it 1
    5. 4 fog addons… same as luck, keep just 1
    6. 4 hook distance offerings - keep 1 for each side

    This would be a good start. There is no reason to decrease for so many items and offerings.

    We use the same things anyway, we just change characters or keep getting the things we want.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073207#Comment_4073207

    This is something I hope for for years. You can scrap so many Bloodweb Items by removing Offerings (especially Map Offerings, they 100% need to go) and combininig Survivor Add Ons.

    But sadly it only got more over time.

    Yeah, 3 different flashlight batteries and 5 different charge addons for med-kit doesn't feel good

  • Decrease the bloodweb bload would be amazing for the future anniversary.

    I hope this happens

  • @Shroompy said:

    Legacy skins are only wanted because of the novelty(?) and exclusivity associated to them. The moment you take that away, they are nothing more than glowing cheeto dust that barely anyone is going to use.

    We've seen this happen with other exclusive skins. People kept asking over and over for the Howling Grounds and Summer BBQ cosmetics to be available again and the moment they were released to everyone the skins lost what made them special. Crowns had a similar situation, and I cant even tell you the last time I saw somebody run around with one of those things

    Because crowns actually help killers in chase if survivior use them? xd

  • Disturbed Ward
    Lerys
    Trickster Delusion
    Toba
    Suffo pit
    Nostromo
    The game
    Hawkins
    Ormond Lake Mine
    Midwich
    Trickster delusion
    Coal tower
    Fallen refugee
    Eyrie
    Nostromo
    Lerys
    Temple of purgation
    Trickster delusion
    The Game
    Hawkins
    Eyrie
    Father Campbell
    Blood Lodge
    Midwich
    The game
    Hawkins
    Mothers dweling
    Dead Dawg
    Fallen refuge
    Rancid Abattoir

    10 out of 30 games I had inside map… it's bad :(

  • image.png

    I love unknown!

  • @Mandy said:

    Ghoul is not in a position right now where he's overperforming - we've also made adjustments and bug fixes to a few things, we don't feel he's in the position where a hard nerf is warranted at this time, the revault is now even easier to do, so it should make more counterplay against the Ghoul.

    I believe that changes shouldn't only come from statistics, but also the real people experience that play your game.

    People simply don't enjoy to go against him. That's what matters the most - and feedback doesn't feel to be heard by the devs.

    If we need the statistic input - look at the DC rate against the ghoul, my guess that he will be killer that most people DC against.

  • Blood amber also shouldn't take 2 tokens away in my opinion

  • I want to play dead dawg 10 times a day.

  • I am so afraid of 2v8 becoming permanent mode - would it break killer queue times in normal 1v4 forever? That's definitely something we don't want.

    Won't people get bored of it quickly? Will there be good incentives to play survivior?

    For now survivior experience is just dull in my opinion.
    Personal input doesn't exist or is minimal in this mode.

  • Shouldn't patch notes be out yet?

    in PTB Day Comment by vol4r
  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070502#Comment_4070502

    Seeing his portals in this state when springtrap came and has everything but better 15 seconds oblivious compare to 5, no global sound cue when he is using his poertals (doors) etc. not to mention demos addons, majority of his addons are for portals and are total pile of dog trash.

    You could compare it with aliens portals long time ago… and portals are so much better

    • better movement speed while using remnant (just a little)
    • Faster time breaking the lock on the teleports
    • SMALLER SKINS (off-topic)

    I am really hopefull for dredge. I love this killer.

  • I really want his portals to be buffed.

    Maybe portals to have atleast a minute of immunity?

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