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vogit10102

vogit10102

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vogit10102
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  • We survs want a rearview in the corner of the screen so we don't need to look behind in a chase.

  • @Justalittlepeeck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491116#Comment_1491116

    Please put noob clown against 4 swf squad, I can't wait to see how much can he do.

    You only need an IQ of 50 and camper with noed. 2k-3k and you only need to move about 10-15 meters

  • If everyone DC at the loading screen (no penalization) when they see a hidden offering no killer would use them. Last time moried was in 2017-2018. End of the problem.

  • @Cardgrey said:

    https://forum.deadbydaylight.com/en/discussion/177091/why-behaviour-did-this-to-leatherface

    got to remember they balance for noobs not people who have 5000+ hours otz isnt a good example look to rank 20-15 killers and see how they fair.

    They're balancing now for noob clown against a 4 SWF squad. And I have 2,500 hours

  • This is what devs want nerfing survivors and buffing killers. They read this killer forum and balance the game around clown vs 4 SWF swat team. And they don't think that a camper/tunneler killer 3/4k every game with trapper without traps, perks and items.

  • Nooo. Sure you don't play against russian campers. First 3 games today, 3 russian campers

  • Campers/tunnelers, we can come the game again!

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1483695#Comment_1483695

    Yeah Hillibilly was one of the least I used personally. I'm not going to lie and say he wasn't a strong Killer at all. Lol you guys and liking to try and zone out on one thing said to disprove an entire thread - it's laughable.

    Hillbilly was strong yes, but he certainly wasn't over exceeding expectations. He was doing what he was designed to do, and was doing it right. It was one toxic famous streamer that said he's OP, and then the Dev's nerfed him because the streamer was a BHVR fan favorite.

    What needs to be considered is nerfing the strong Killer's as well. Then what will players have to use against 4 man SWF death squads in high ranks? That's right, they won't have anything.

    Yes, but 99% of survs aren't 4 SWF death squads, and we're dead 3 of 4 times. But yes, you can balance trapper to 4k a death squad SWF at rank 1. Don't worry about anyone else

  • Yes, and if there's only 1 surv left one of the doors open automatically and the other one last 1 minute.

  • This forum always was a killer forum (80% of comments where in the killer subforum), but nowadays it's so difficult to find a survivor main. If you create a comment asking something for survs, you can see hordes of killers complaining about survivor being so easy (because they're so bad as killer). This makes new survivors to leave the forums. And when killers take the 90% of these forums, it will be the end. But that's seems what BHVR wants.

  • We need a totem counter, that's all

  • Freddy, you can start the game 5min. after the survs, and you 4k every game anyway

  • Again, you can avoid moris

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1486207#Comment_1486207

    This idea that every Killer wants an EZ 4K is ridiculous and throws genuine concern for balance out the window, "oh, you think an aspect of a Killer is too weak? you just want easy four kays, learn to play noob lmao". I mean, comments like this come from both sides, but it's like an itch you can't scratch when I see comments like this. Yeah, lets just dismiss a persons concern for the balance of the game if they don't agree with me.

    I'll give you a hard to swallow pill. These forums have a minority of both survivor and killer biased players, the majority play both sides and aren't as vocal as those who are hardcore biased towards one side, because if they speak up about balance concerning either killer or survivor, they get labelled as a baby survivor/killer main, so just choose not to speak at all.

    "...These forums have a minority of both survivor and killer biased players, the majority play both sides and aren't as vocal as those who are hardcore biased towards one side..."

    I've been here for years, and it's not true. This is a killer forum, about 80-20% at least.

  • Freddy = ultra easy game = 4k every game if you have a finger and more than 5 years old. You don't need and eye. Only 1โ‚ฌ headphones

  • Guys, I know you're all killers, but please look the game with survs in mind too. If NOED were the same as adrenaline, if one surv have adrenaline:

    .- Hide 5 bags in the map so the killer can clean them. It takes 14/4 = 3.5 secs per bag.

    .- If one surv use adrenaline the effects affects all the remaining survs.

    .- The haste status effect not last 5 secs, but it's active until the hex totem is cleansed.

    .- The killer need 3 basic hits to put you in the dying state or 2 hits with an M2 attack.

    This is the survivor version of NOED.

  • He said in the video he had never seen it before. But you can see a lot of 4k unbeatable freddys against solo surv. And sure this is not a problem for you

  • Thx for the post. That's the problem with this forum full of biased killers, they wanted easy 4k every game with clown and without perks and addons (because they're so difficult to gain).

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1486034#Comment_1486034

    I never described it as if it was op if you honestly think someone pointing out the good in something means they're trying to claim it as op.

    Then honestly I don't know what to say to you.

    As for your other points yes I have used a pug I quite enjoy it I find it quite useful. Is it the best park in the universe no. Is it the raging dumpster fire that everyone seems claim that it is no.

    I said this once and I'll say it again because apparently you're reading capabilities aren't up to point. It's underrated not overpowered underrated.

    U -N- D- E-R-R-A-T-E-D

    Do you understand

    It's part of the 3-4 worse perks in the game for survivors. Probably the worst

  • I use kindred, and I can't see the other survs and I can't see which killer I'm playing against.

  • @IsJustMe said:

    to decide as killer to play against SWF or just to play against solo servs?

    2 lobbys and everybody can choose what he prefer

    Same for killers. We want to chose the killer we want to play against

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1485961#Comment_1485961

    The point is you remove a lot of pressure that the killer can apply just by existing.

    When a killer slugs a survivor it's because that survivor won't be able to do anything and it forces another survivor to get off whenever objective they're doing to go and help that person.

    This also leave the killer with the ability to go and chase another person.

    Now with this in mind the killer has taken three people off objective duty leaving only one person actually doing something towards escape.

    Now with no mither the killer does not have this luxury.

    If a killer chooses to slug somebody with no mither they're not going to be stuck unable to do anything because they can always get themselves back up. Especially when you consider they don't need to heal they'll immediately start working for the objectives after recovering.

    Nobody is going to get off an objective to save somebody with no mither because the person could get themselves back up without help anyway.

    So now if the killer chooses to slug somebody with no mither instead of effectively taking three people off generators and slowing the game down the most they could possibly do is take one person of a generator. That's the person who decides to chase after slugging the no mither.

    Can you see the overwhelming amount of pressure difference that has caused and you didn't have to do anything besides just have no mither.

    Now that's not even counting the fact that no mither can have a lot of synergy between injured builds and Sabotage builds.

    The injured build allows you to benefit from things like resilience dead hard or this isn't happening and retain the Stealth bonuses of reduced runs and lack of blood stains. Once again when running this your main strength isn't jto get up off the ground. It's to take advantage of the injured state that no mither puts you in.

    Sabo no mither builds allows you to waste a significant portion of The Killers time it effectively allows you to put the killer in a situation where they have difficulty bringing you to a hook and leaving you slugged will just result in you getting up again. Like with the build I mentioned above the strength of this is not to continuously get up off the ground it's the force the killer in a lose-lose situation which the only result is time wasted and time is a tool they can't afford to waste.

    Delicious has already mentioned how the perk can be effective even without those builds.

    The problem is a lot of people see infinite recovery and feel like they must continuously get off the ground for it to be worthwhile. Which is why the perk is so underrated

    Did you use this perk in the last 2 years? It's part of you base perks? Because you describe it as it was op, and it's totally trash.

  • @madamretto said:

    Well, what we have after this update. Let's see:

    • Auras look awful and faint, you can barely see them. It affects BOTH sides, don't say it's a killer's problem.
    • FPS drops
    • Stuttering, teleports and ping increase
    • Killers are locked and it takes too long to find a lobby (I get it why they are locked, but survivors still can do the last minute swap, it's fair I guess๐Ÿ˜…)
    • Some bugs, like with Plague, Nancy's neck, flashlights, etc.
    • Bloodpoints are either taken away or not given at all, when you play the game or buy some perks from the shrine
    • No server validation hits, no MMR (but it is fine)
    • Some 111 errors
    • No music for Bubba (it's sad but not too big of a problem)
    • No graphic settings in the menu and UI is smaller than before
    • Linked cosmetics incoming (I don't care but some people are)
    • Billy's stupid addons remain (Mother's Helpers say HI)
    • No DC penalty yet (I also don't care THAT much about it, but still)

    Moris, keys, SWF are still in the game. JK ๐Ÿ˜„

    Name other bugs you know of if I forgot something. Let's collect all the bugs! ๐Ÿ˜›

    P.S. I'm glad that they buffed Bubba and reworked the overheat mechanic after the PTB for Billy. And Tinkerer rework is great IMO

    So you're happy only with killers buff, aren't you?

  • Can't remember how many times I read that face camper a surv at the end it's ok because you can ensure 1k. But killers think that an opportunity for a 1 surv to escape (and it's probably a kill anyway) it's not ok. Killers are so selfish.

  • Trash perk, and I see it more than MoM :)

  • @SavouryRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1485700#Comment_1485700

    Ideally, you should 4k at a similar rate as getting no kills.

    BHVR wants the game balanced at a 50% kill rate. Assuming you are playing to win, it's fairly difficult to walk out of a trial with no kills (assuming equal skill), so likewise it should be fairly difficult to walk out with 4 in a game

    BHVR don't want the game balanced to 2k. That's not true. This is what they say, but it's not true. The kill rate is 3k, and they don't want to change it. This killer forum is part of the problem.

  • @Zeus said:

    Stop playing huntress, nurse and spirit and saying that gen rush can be countered. Besides, the speed at which gens can be done is way too fast and there is very little you can do with certain killers.

    I play red ranks with mid tier killers and rank 1 survivor. The only way you win with killer is if you play a high tier killer and apply pressure constantly which will not be possible unless you camp and tunnel with mid tier killers

    That's because killers think that win is 4k. If survs think that win is 4 escape this forum would be full of surv complaining and criying as killers do. What can surv do to win (4 escape)? Or only the killers need to win? The day devs balance this game to 2k (now id 3k at least) I don't know how many killers will get a depression.

  • @Todgeweiht said:

    Me neither, I could not see survivors with barbecue at all.

    Killers said that they used BBQ only for BP, so this is not a problem :). Anyway as a surv I don't know which killer I'm playing against, I can't recognize their auras

  • so many crying killers, they need 4k everygame

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480962#Comment_1480962

    The goal of the killer is to get a 4k. Well, primary goal is to stop gens, but the overall goal is to get a 4k if possible. If there is a tactic to stop a single person from escaping via an in game mechanic, then the killer has the right to use that tactic. A person dcing may be a counter to that, but it is one the killer cannot predict or prepare for. It denies points they have worked for. Do you not see the problem with this?

    The overall goal for all of us is to have fun. If you only want to 4k everygame, then find friends and play with them, or find killers from a very big european country and play as surv with them and then come here and tell us than camper/tunellers are ok

  • @ImighthaveDS said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480663#Comment_1480663

    Slugging is a tactic. Especially when there's only 2 left. Some builds revolve around slugging. Nothing wrong with it whatsoever. Entitled survivors cry about it.

    Well, I only see killers crying here :D

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