vogit10102
vogit10102
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- vogit10102
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Comments
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@Anara said:
I'm against this idea. Breakable walls are for killer to reduce or extend loops, as they want. It would be too abusive for survivors to break walls.
From a survivor main.
Really? Do you think any surv will use a perk to break a wall? Another trash perk?
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@Xzan said:
Survivor A gets hooked. Survivor B loops the killer around the hook.
C + D are getting free gen speed. See, it's easy to abuse it. So, that's a no for me. Survivors have enough tools to deal with camping.
Yes, because killers don't abuse it. It's so easy, stop the timer when the killer is near the hook and he's not chasing someone. So easy, but so many killers are trash campers they don't want to anger them
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@Chappy04 said:
https://forum.deadbydaylight.com/en/discussion/comment/1566285#Comment_1566285
except for spirit and nurse who get 2 kills which is what the game is balanced around apparently. pyramid is a possibility but i need to see a good pyramid player.
Killers don't want 2k, and the average is not 2k. It's 3k, and they want more and more and more.
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And what about playing a killer to have fun?Not only to 4k everygame?
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@Zeus said:
They shared it once previously and a lot of people started using it as if it's 100% accurate and killers should be nerfed based on that data because they had around 75% kill rate on average.
They shared data on commonly used perks as well.
Because it was 100% accurate. This is the percentage of kills per killer, but they want more and more
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And killers only want easy 4k. As pay to win freddy
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@Esperiae said:
Hex: Undying fixes a lot of totem woes and the new placements too. An Interesting thing with Hex: Undying is that if itself is cleansed, it just moves over to another dull totem. Basically all hexes just move to dull totems until all of them are destroyed.
Another interesting suggestion is to add a Killer offering that increases amount of totems that spawn in a match.
Agree. 15 totems with Hex: Undying and you need to cleanse all before repairing a gen
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So B&C is good because it has a lot of counterplays, but wait 1 sec. before hit is so oppresive that DH is overpowered. I think there's a lot of people that needs to feel powerful as a killer in a videogame because they're feelk powerless in their real lifes.
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Why don't devs give us statistics? Well, I know when you see an average of 3-4 kills per game you'll say that these are not ok, like the last time
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@Reaver_Raziel said:
https://forum.deadbydaylight.com/en/discussion/184463/survs-need-love
".....another killer chapter with 3 op killer perks"
The last time any perks that could even come close to be considered meta and not just niche or "build specific" for killers was Thrilling Tremors. Thats ghost face. Thats over a year ago. The only other perks that killers have gotten thats generally useful is probably surge.
Survivors have also gotten a lot of meh perks in that time period. But they have also gotten Soul guard and inner strength, thats both very strong. Repressed alliance and for the people, thats very hard to use but potentially really strong.
Killers havent just gotten OP perks again and again and again. Its been a long time.
But that aside, I wouldnt even call these perks OP, I would call them good (Blood favor might not even be as good as killers hope considering most survivors will just run away from the pallet when hit). Dragons grip is good, but I'd say its about Make you choice level. And Undying is probably the best one but again is a Hex perk so there are counters already.
But aside all of that...have you not seen the new survivor perks? I mean Deja Vu 2.0 aside, 50% item charges and healing + unhook speed is pretty damn good if you ask me.
So both sides are getting good perks. I cant even fathom what you are complaining about here.
Do you really think these are good perks for survs? You'll never see them in a match
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@SpiritLover1133 said:
https://forum.deadbydaylight.com/en/discussion/comment/1555907#Comment_1555907
Lmao can I please see how you play survivor? You probably play like one of those randoms we get while we on a 3 man SWF hiding in a corner and being useless then cry in forums calling the game killer sided.
2500 hours as a solo surv
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Dodge the loading screen. End of the problem
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@CornHub said:
Funny how whenever either side gets a strong perk and the other gets diddlysquat it's "this game is killer/survivor sided". Can't to see this exact same post, but for killers next chapter.
Are you talking about MoM (the lord keep it in his glory), more than a year ago?
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This is a killers' forum
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@SpiritLover1133 said:
https://forum.deadbydaylight.com/en/discussion/comment/1555506#Comment_1555506
Lol ignorant survivor mains they are treating the game as 1v1 when in reality its 16 perks vs 4 perks.
Ignorant killer thinking it's 4 perks against 16 perks. This would be true if you use B&C and only can see 1 surv and you can only use it once and you need to pass a skill check. Or if you use PGTW and you can only hit a gen when it was a surv working. Or if a survivor use spine chill and all survs see the aura, or if you use adrenaline and every surv get heal.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1554930#Comment_1554930
open your eyes and look for killers
Don't use B&C or other aura perks. Open your eyes and look for survs
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1555494#Comment_1555494
Not sure why you seem so upset over that lol.
If you really want something that lines up with what the OP is asking for, then you have Soul Guard and Desperate Measures, two recent perks that become insanely powerful in combos. Surveillance, Billy, and Freddy also got nerfed.
These perks are trash. Surveillance nerfed? It was a bug. Billy nerfed? They tried, but they read these forums and at the end it was a minimum change. And freddy is pay to win.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1552684#Comment_1552684
Outside of brown ranks i never see a face camper.
Are you sure..?
There's an european big country full of them.
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It seems in this killer forum that a gen done in 60 secs it's a problem, but a surv going down in 10 sec it's ok. That's frustating for so many people
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Play as you wish, as so many selfish killers do
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@Poochkips said:
Coordinated survivors can still just body block while one person destroys it. I mean, they already do when people run Thrill with any other hex. Sooooo (Only time it wouldn't work would be bubba)
How many times did you see it?
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It's time for a totem counter for survs
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Happened to me today in 2 different maps. None of these photos
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Freddy is pay to win
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You know this is a killer's forum, don't you?
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@RepostRiposte said:
Yeah dude just make survivor perks completely trump killer perks even when there are 16 of them in a match as opposed to 4 on killer side
Seems balanced to me, especially when Iron Will is already a significantly better perk than Stridor outside of synergy with a single killer
That's not true. If you say that survs have 16 perks and the killer 4, you should say too that a surv perk only applied to 1/4 of whole survs. Because PGTW or B&C applies to 4 survs, but DS only apply to the surv that use it.
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Agree. And because DS needs a skill check, survs want a skill check in B&C and PGTW too.
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NOED is A+ in the killer tier list. It kills more survs than a lot of killers.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1543258#Comment_1543258
Then how would you describe a team with BNP's, toolboxes, Resiliance, Prove Thyself? Gen efficiencers?
A miracle?
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Killers prefer pay to win freddy o easy 4k with moris, Iri or spirit
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And what require skill as killer except nurse? At least survs need to look backward when running. Killer only needs to press w and then M1 or M2
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@RelentlessShadows009 said:
Just got done with a match. At the start I found a survivor (Jeff) stuck on a hill due to the bug. I downed him and walked off. I could have hooked him. Should have hooked him too. But no, I showed respect to my fellow player. How was I repaid? With a gen rush of course. I eventually found the survivor, got a hit on him. Then gena were done by this point. He then proceeded to loop which was fine, make it fun. He then went towards the door where one of his teammates body blocked. Instead of leaving he flashlights me. And hels it there til he died then left.
I did nothing toxic at all. And that was spiteful. Not mad. I just no better now. No sympathy for survivors. This will be a classic case of one bad apple ruining the bunch.
15 years old? This really upset you? Do you want him to hag you?
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Because when I play as killer I can't kill anyone. I can't ruin the gameplay of other people. Also when I play as survs I don't escape if the killer don't camp / tunnel.
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Campers/ tunnelers/ iri head
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Freddy is a pay to win killer. You can't do nothing
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to camping to be countered all survs need kindred or play SWF. Either way there will be at least 1 survs that comes to the hook. Easy game for the ruxxian camper
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@SMitchell8 said:
1. Gen rush
2. Feel sorry for camped survivor
3. Gloat at the exit gate in front of killer.
Killers camp because survivors take the bait, pure and simple.
Killers camp because is so easy to kill survs if you camp. It's not a strategy, you don't need one neuron to do it. It's a bad design of a videogame, that's all. And there's a big country full of camper killers
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So many trash campers out there. And BHVR do nothing about it
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3 good days, but today trash campers appear again
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@ifeelthelags said:
- because of all that gen rush
- because I like to See ppl disconnect
- Because of all that flashlight clicking
- because of all that teabagging
- because of running 10min around the same pallet
- because of overall dark maps
- .... to be continued
- selfish killer
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Freddy is pay to win
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@[Deleted User] said:
Theoretically,
If all survivors are spawned in separate locations and get on a gen quickly (~10sec), with Commodious toolboxes (shave off a few seconds), BNP (reduces repair time by 20 sec of base 80 given all prompts hit), Socket Swivels (30% repair speed bonus, shave off a few secs), Streetwise (25% more charges, shave off a few secs), Hit all Great checks (a second or so taken off), the Killer is a Trapper so they don't start gen pressure early = 4 gens popped in about 1 min, At least two run Prove Thyself (increased team repair speed and will be present in next scenario) all run Detectives Hunch (see where the last gens are immediately), all run Dark Sense (to see where the Killer is in relation to gens), one distracts the Killer and the rest run to a single gen (~15s) and 3-man repair (30 sec, less with all Great) you could possibly have all 5 gens done in less than 2 minutes if everything is perfect.
And if 4 survs receive a phone call at the same time and they left the game for 1 min. you can kill them in less than 30 secs.
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Freddy is pay to win
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1522720#Comment_1522720
I play both. Depending on the thread, there are people who are on either side.
Less that totems in a map
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@PigMainClaudette said:
This is just a reminder that yes, there are indeed survivors who do bones in order to try and counter NoED. These players also generally don't gen-rush.
When these players come here and say that NoED is indeed a terrible perk and needs changing, they're right. They do not need to "git gud", they do not need to hear "Just do bones." and they do NOT need to hear a garbage spiel about how easy the perk is to counter, the killer is "oNlY pLaYiNg WiTh 3 PeRkS!" or the points of DS/BT/DH/UB being perks and can be stacked.
To now make the "Do bones" argument null and void, I will now highlight every way that this argument is totally invalid:
- Survivor perks, such as Decisive Strike and Unbreakable are used with the hope that they are NEVER ACTIVATED. Well, for a lot of their users anyway. People can claim this as being perks down, much like the arguments for NoED.
- The so-called Survivor equivelant, Adrenaline, is only a small and temporary boost while NoED is permanent if activated. Yes, the health state is temporary, but there are several killers that have base-kit instant downs so this really shouldn't be THAT big of an issue.
- NoED does not discriminate between those who have done totems and those who do not. This leads to several cases like mine where I am commonly doing 3-4 dull totems MYSELF and getting killed after only one hit and hook. I am being punished for others failing, not my own failure. I know that Survivor is technically a team game, but there is a point where the individual should not be punished for the failures of the team.
- It creates bad habits. Rather than actually adapting to applying pressure through various means, or learning how to improve in chases, NoED is used as a safety net in order to get kills that one would not normally be able to achieve, making them think that they are more skilled than they actually are. Rather than getting better at their role, they are telling others to do way more work because they refuse to adapt.
- Counters to a majority of Survivor perks are merely a change in mindset or playstyle, such as trading hooks to apply pressure and avoid Decisive Strike AND Borrowed Time. NoED requires survivors to go out of their way in order to stop one of your perks.
- The "counters" are also indirect and limited, also chewing up valuable perk slots for other perks to counter some of the more unsavoury tactics that killers use and are not perk dependent.
Main point here is that yes, I do the dull totems. They are more bloodpoints and cancel the perk. I AM NORMALLY THE ONE TO GET HIT BY IT. Most of these games, it is also the first hook that I will be placed on and will also ultimately kill me.
There are also many issues that I have with NoED on a fundamental level as a perk, especially with it's activation for both general activation and notification of it's activity. Every other Hex perk requires ONE totem to be destroyed, where as NoED can have up to 5 required, before endgame.
All exposure effects outside of NoED and Devour Hope also give instant notification. Devour Hope also has a lengthy list of requirements to activate outside of "be loosing" in order to achieve the same effect. Devour Hope is also a TEACHABLE perk, one that should be more powerful than base-perks as you have to do a lot more work for them to become available.
So, fellow killers, while you lot think up of an actual excuse for NoED being the way it is, I'll be off actually doing the damn bones whenever I decide to indulge in a little bit of Survivor while I try to progress my Archives. In the meantime, whenever any of you argue about Decisive Strike, Borrowed Time, Unbreakable just remember this advice, since it's ok for YOU to give it: Just don't tunnel, camp or slug. Never mind that the survivor ran at you or started working on that generator or unhooking that other survivor in your face. Kinda hypocritical, isn't it? That's how I feel every time I hear the phrase "just do bones".
I did them, so now what?
Do you know this is a killer forum, don't you?
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1522242#Comment_1522242
Because NOED is a weak perk, and extremely counterable.
I find it hard to believe someone with experience still hates on NOED.
DS is extremely counterable - don't tunnel. BT is extremely counterable - don't camp. Unbreakable is extremely counterable too - don't slug. I find it hard to beleive someone with experience still hates on these perks
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NOED is A+ in the killer's tier list. It kills more people that 8-10 killers together
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1522247#Comment_1522247
I never said that hatch should disappear did I? But it is pity when survivors did nothing and get to escape, remember when survivors needed to do at least 2 gens for the hatch?
And what about a killer that did nothing but facecamp a hook surv during the EGC? This is widely accepted in this forum.
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@BeardedMenace said:
https://forum.deadbydaylight.com/en/discussion/comment/1414401#Comment_1414401
Why would you ever DC over Object 😂 To each their own... If I'm slugged, tunneled, camped, or Huntress is using iridescent Head or whatever I'll DC. I'd personally just have more fun waiting 5 minutes and taking a depip.
This ^. Bhvr need to do someting about camper/tunnelers. And I'm not talking about 4sec 1 time per match stun time
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I've seen games with 4k in less than 3min. And I didn't see any post about it