tyantlmumagjiaonuha
tyantlmumagjiaonuha
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All abilities are halfway compared to TierA killer
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As I was convinced by this announcement, BhVR is probably the same as the people who make the Survivor's rule book.
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All M1Killer down to almost pinhead level. In order to do 10-12 cycles of starting a chase, some of the auxiliary abilities that can be used to prepare the chase at the beginning require a certain amount of high-speed movement, remote interference, and tasks other than gen fix to Survivors. All of them are lower layers except for the killer who is in the middle.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431091#Comment_3431091
What about Autohaven
You obviously thought of the quickest way to laugh before you thought of saying something useful
Close Gas Heaven's garage. sometimes makes god window.
>the developers are already fixing the maps regardless of the duration
I feel that there are more cases where the survivors have a big advantage than cases where the balance has improved, but are you saying that's a fix?
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The maps that have been added in recent years are either extremely large or pallet heavens, and the reworked ones tend to be that way as well. Please leave the coal tower and iron works alone for the rest of your life.
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https://youtu.be/O7okw-xN5Yc
Most of the Survivors I've matched on this map recently will happily run up the stairs to the second floor with or without the plank as in this video. This is because the distance from the Killer can be increased.
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"There is no problem because Survivor was able to escape." This is what BhVR's community manager actually said to the bug in the past.
With this reasoning, the Trapper add-on bug was left untouched for about two years.
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@[Deleted User] said:
I mean...they're somehow getting worse at designing maps, not better. I don't think there's much hope there. RPD is still awful after the rework. Nothing that was actually wrong with Mother's Dwelling got addressed. Shattered Square is Fractured Cowshed 2.0. They're still married to the idea of RNG on maps, so busted set ups are prevalent and they can't balance them out.
BhVR's map balancing ability seems to be getting worse year by year.
A destructible wall is either a wall that cannot be tracked unless it is destroyed, or a wall that connects tiles and becomes untrackable except for some killers when destroyed.
Map tiles often connect in very strong ways, and in some places two or more windows can be connected to create an almost infinite number of orbits.
On the other hand, there are too many weak boards that are too short to be useful without being able to hit the Killer with the Pallet. I have to say that the balance adjustment is not good because the difference between the strength and weakness of the tiles is too large.
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> Scratch marks are broken, leading killers to areas survivors aren't even at.
Many years ago. Ormond and Bolgo and good BhVR seem to focus on making it difficult to see.
->Survivors are able to crouch and avoid killers hits.
Attacks such as Pad players can be avoided not only by crouching, but also by slightly shaking your body left and right. This has been the same for many years.
->Pinhead's Mori is bugged.
>Legion's Mori is bugged.
I don't know about Legion, but Pinhead is also regularly bugged.
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@09SHARKBOSS said:
dont focus on slowing gens instead focus on having fun -killer main
Many T-bagging survivers are watching you.
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Please add a rule not to touch Cursed Totem for a certain period of time
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close chat window.
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@GannTM said:
Can’t say I am surprised that someone is actually complaining about two survivor perks that just got heavily nerfed while Pain Resonance, Deadlock, Thrilling Tremors, and Jolt are still prevalent. Good riddance to COB and Overcharge.
It's not prevalent. I'm just using the other options because they've all been nerfed in the last year. Eventually Dead lock will also be nerfed just because of its high usage.
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@NerfedFreddy said:
Soloq is great. Soloq is fine. I enjoy soloq. Thanks, BHVR!
Yes. After add HUD, solo play quality has improved.
I didn't play Survivors that much before, but since the addition of the HUD display, I've started playing them until I reach the minimum Red Rank every month.
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Map-centric balance adjustments should be made before releasing any more skins
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Regardless of the killer survivor, if there is an anonymous player or a player with a ban history in the same lobby, leave the room. This alone can greatly reduce the chances of you playing a game with a cheater. Conversely, if you neglect them, you will encounter players who use cheats quite often, so it's not an exaggeration to say that I was matched with a cheater at 9/10.
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Boon totem used byParty including solo player is mediocre. 4PT's boon are still Powerful.In short, it is a failed park that only widens the gap between solo and PT.
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Blight is not OP. Every killer without Blight and Nurse are Under power.
Recently reworked and new maps have large size,many pallet,connected chase point. So killer need quick down and movable ability.
If Blight will be nurfed,BhVR should rework all recently map.
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He and stealth killer killed by HUD. All killers move are seen by survivers.
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I don't like being killed when playing Survivor, but I can understand why you have to do it from a killer's point of view. After all, there is also a problem on the part of the entity, which will not be satisfied if even one person escapes from the hatch. Or the problem of assessing BhVR.
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I love the configuration that takes advantage of the information that DH has been weakened. In the first chase, balance, etc. are used, and in the chase after the hook, DH is used in front of pallets and windows. This is a popular configuration for Korean Survivors and is worth spending 2 perk slots.
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Japanese community manager said「200%→125% is a small number changes」. This is BhVR's mathematics.
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It doesn't need to be a Hex perk if it's the amount of retreat now and the effect that becomes invalid if one person leaves. As with Hex in general, it's too risky to incorporate it into the 4 perk slots that are disabled in the first 30 seconds of the game or shared by everyone in VC the moment someone's position is known.
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Killer wait a 10 second. Surviver need a ten or more minute. In Japan server when i started DBD in 2018.
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@Agent_Himbo said:
Stop telling tunneled and facecamped players to just be happy they bought 3 random strangers time. They won the game at your expense, you get no reward, you're not given some medal for looping the killer for 5 gens but dying to NOED, BHVR doesn't send you a pony because you sat there being held hostage while a face camping Bubba stared into your soul.
I'm sorry you're so bad at the game the only way you have of winning is to take advantage a teammate is being tunneled and that's why you got a free escape, it's beyond disgusting to tell the player that got a loss, barely any bloodpoints and had a bad time to just be happy that You escaped.
If you think people play videogames to see random strangers win and get a defeat screen, then why don't you play killer and let all 4 survivors escape all the time? Oh right, literally nobody tells killers to enjoy losing because 4 random strangers won, nobody tells the crying baby killer to take pleasure on the wins of random strangers.
I don't play videogames so other people win while I lose, i don't live vicariously through other people's victories, i feel bad for people who do.
I don't think this game is for you. How about looking for a 1vs1 game or a game that doesn't involve playing against each other in the first place?
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The scourge hook is a perk that is greatly influenced by generation, and on top of that, depending on the situation of the gen, the most repaired gen will end at the timing when you try to hook. It's gone. It's hard to choose when to use this perk, but I don't think I want to use it very aggressively because it doesn't have a sense of stability.
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exactly like that
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Solo Survivor has been playing very comfortably since the HUD implementation. If you have trouble with treatment, why not bring a combination of Self Care and Botani or Bond?
Also, if you think it's so unbalanced, why don't you play Killer once in a while?
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Knight,shape,dredge are terrible.No way to counter Gen Rush.
Only Nurse and Blight were fun to play with the original configuration without Gen regression.
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@Wexton said:
Can't say I'm surprised considering how horrible the recent red forest rework is. At this point I've lost all hope in the map design team, there hasn't been a good map for a while and the recent maps have been absolutely horrendous. Garden of joy, Borgo, and Red Forest come to mind whenever I think of bad maps.
Add new lampkin lane. After recently patch, there are hell for mostly killer.
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Try Gen rush RTA
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FYI, the Trapper's Tar Bottle took over two years to fix. Huntress's humming bug was changed to the design before I knew it.
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Perhaps the lower hierarchy is terrible due to lack of hooks. hook sporn on this map is stupid.
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BhVR says it's okay because the Survivors have escaped.
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Even if a beginner who has just started DBD plays Killer, there are very few players who want to continue after that. There is no middle class between beginners and advanced players.
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@Mandy said:
Will just say a lot of those are not quality of life changes but changes that affect gameplay themselves - things like hooks not permanently breaking for example, these are things that are in the game for balance, not quality of life.
A quality of life change are things like colour blind mode, the visual terror radius etc.
If you can't fix the spawn system for maps with multiple levels or passageways that are impassable when the plank is knocked over, seriously consider implementing hooks that don't break after execution.
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She has no map pressure,chase ability.And her warp ability is gabage for good survivers.
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Agree. Hook sporn system is useless some map. The game, midwitch,hadonfield etc... When buildings and floors are involved, it seems that the distance that you actually have to move and the straight line distance are separated.
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Killer is a popular role in North America and Europe, and there are many players who want to play it, so even if you leave the lobby, it will fill up quickly, so why not worry about it?
By the way, on the Asian server, the BP incentive for Killer play is 100% most of the time except for dawn and daytime on weekdays.so for example, if 4 people have the same skin or all have items, it takes 5 minutes to start the match. 10 minute waits are not uncommon.
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Killer play is ruthlessly tiring. Don't try to play too many games in a day and leave the game if you feel like you can't.You will often see nasty Survivor players, but even if you see such a scene, let's look at it with warm eyes, saying, "Children are having fun."
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If it changes to this specification after the PTB, I will continue to use Dead Hard as the dash perk that I use most every month until I raise my Survivor to Rank 1.Occasionally, I may use another perk for a change of pace, but Dead Hard is the only one I can trust in the current chase.
It's very disappointing that the nerf that the pick rate hasn't changed much when playing Killer is nothing more than an environment that doesn't look good.
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@LollyGurl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394689#Comment_3394689
Gen rushing does require skill, a lot of survivors struggle with difficult skill checks, which is part of what made Overcharge good and it’s why not all of them can use Brand New Parts or Hyperfocus. Then easier stuff like Prove Thyself or Friendly Competition causes Discordance to trigger or requires them to waste time cleansing/booning like Overzealous, which gained the booning option just as the best boon’s getting giga-nerfed :D
Tell me how difficult Skill need? With this in mind, BhVR may be aiming for an easy game where 2 out of 4 survivors of skill level can escape.
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Please share it with the Asia server. The killer incentive is almost 100% except during the early morning hours.
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Totally agree.
Regarding survivor play, I'm concerned that the gen rush will end the game quickly and 3-4 people will escape, or that one person will leave early in the camp & tunnel and be wiped out. Since DH didn't change much after all, I will do my best to reject the tunnel with Off the Record and DH. If they still keep chasing me, the three other people will escape.
When playing a killer, the gen regression park is obsolete, so unless it is a killer that puts pressure on the entire map and the chase ends in a short time, there is no confidence that the game can proceed without camping and tunneling.With almost no way to regress gen, it may feel like playing a really early DbD. Since gen kick?CoB has become obsolete, the amount of regression will be recovered in an instant.
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@Kimdinhold said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381167#Comment_3381167
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381181#Comment_3381181
They buff solo queue into SWF by give Hud and give many data.
Visual Terror Radius.
https://us.v-cdn.net/6030815/uploads/NMVU5QD9INRD/picsart-23-03-25-19-27-23-962.jpg
Of course i use this HUD when i play surviver. We can know fix gen or hide or escape.
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No killer player wouldn't mind seeing a survivor beckoning with T-bagging on the hatch. When I play Survivor myself, I know it's going to happen, so I bring immortality with me.
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The current high usage rate is strange. How come there are so many games in a row that bring more than 3 out of 4 players? I'm tired of being exposed to the stress of hesitating to press M1 every game when I don't know if I have it or not.
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@feffrey said:
Dead Hard will activate after safely unhooking a Survivor. When activated, press the active ability button while injured and running to gain the Endurance Status Effect for 0.5 seconds, then become Exhausted. Dead Hard will deactivate when it successfully protects the user from damage.
Why are you nerfing a already bad perk? Now it can't be used for half the game... no more end game use no more early game use. Like this perk has such a huge limitation on its usage that you might aswell not even use it at all.
I play both rolls and never had a problem with DH if I saw one had it I would just switch up my hit timing ... I'm confused on why it was nerf to unusable
why is this bad park still used 75% survivers?
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In future,75%〜survivers use Prove Thyself.
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All recently map are very bad design, so i sad auto heaven's rework.