totallynotamegmain
totallynotamegmain
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- totallynotamegmain
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Steve mains back on top
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Scoops ahoy Steve offers you an ice cream in these trying times
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Maybe this is finally the year
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@TerraEsram said:
https://forums.bhvr.com/dead-by-daylight/discussion/389693/message-to-our-community
I wish that's happening...
But now, I imagine that santa clauss is more possible than that..
What do you mean
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Dam 💀
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@Depressedlegion said:
As a console player these changes would be nice. Being able to play billy, Oni, and blight would be nice.
same
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@Iron_Cutlass said:
At this point I dont get why they havent just removed the window entirely. It causes the most issues, just get rid of it.
W take
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@Sadako_Best_Girl said:
Because... I like the game? What more reason do I need? Do you guys really play the game out of obligation or something?
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@jesterkind said:
The simple fact that Dead By Daylight is a very well made game that is enjoyable more frequently than it isn't, on my part.
I don't have a ton of experience in this genre, but it does also just seem to be the best around there.
Did not expect a civil response
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We all have a little Booba in us
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/389479/thoughts-on-aliens-turrets
this will be a verry veeerrrrrryy fun time as the xenomorph not sarcasm btw
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@Vanishlord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527504#Comment_3527504
You can't use shards since they're lincensed
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I wanna see Arnold as a survivor
Pls BHVR
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527521#Comment_3527521
Mhm. The main complaint ive heard is stealth killers since you could just look at the hook. But i mean...with how stealth is in the game now. I don't think its that big of a deal. Most stealth killers should have aggression to go with their stealth. (And those that dont should probably get more)
As soon as you see the stealth killer you just play against their stealth anyways ¯\_(ツ)_/¯
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@Tsulan said:
How does the Queen fit into a tunnel?
You think BHVR cares it if makes sense?
I pity you
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527571#Comment_3527571
Billy and Leatherface share the same hook like they share a third of their addons. Problem solved.
Twins can get the Borgo hooks while Knight gets a new hook.
Trickster gets a dripped out neon hook.
Blight gets a Blighted hook, they're already in the game.
Pinhead gets a torture pillar for a hook.
BHVR hire this man as a cosmetic advisor now
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@Motionlessmask said:
You dropped the ball hard on this one chief. I'm going back to playing texas chainsaw massacre.
Pls take me with you
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Yea it’s 100% luck based achievement
survivors are going to purposely jump in lockers to not let you mori them even tho it still results in a 4k
Good luck
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Bru he wasn’t even that good why did they nerf him
they could have at least nerfed the pig as well
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¯\_(ツ)_/¯
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Wo
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Why did we need a thread on this
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Didn’t play but looks fun to me
will probably buy with shards ¯\_(ツ)_/¯
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@FearlessHunter said:
I don't know why so many people are insisting that DC penalties should be turned off now that we have bots because in my experience at least they have been pretty much useless. Don't get me wrong, it's nice that we have them but they have so many issues that if the DC penalty was ever turned off it would be a complete nightmare.
Issues I've seen with the bots are the following:
Bots running into corner of the maps: If a bot isn't near a tile, pallet or window then they'll just run into a corner of the map and become an easy down.
Debating on what action to do: I've seen them constantly get on and off a generator if a survivor is on a hook or if another survivor is injured and needs healing. It's super frustrating to see especially when you're on hook and the other teammates are preoccupied.
Killing themselves on hook: Even bots decide to kill themselves on hook, a bit funny but also frustrating because you might as well just be playing a 3v1.
Constantly failing skill checks : The amount of times a bot has baited me out because they repeatedly blew up a gen or failed a healing skill check is insane and makes me want to carry them to the hook myself.
Running around the map doing nothing: I've noticed that this happens more on indoor maps with multiple floors but sometimes they'll run backwards and forwards like they're stuck in a loop. I think this might be because they're getting confused when there's two gens that are very close to each other but on different floors.
There are a lot more issues but we'd be here all day. So yeah, please keep DC penalties because bots are just as useless as a teammate who leaves in the first minute because the game didn't go their way :)
BHVR survivor face camp update when
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same problem as all other op perks. Strong killers are unaffected and weak killers are left in the dust
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@Snapshot said:
Why not "simply":
IF:
- Killer within 24m of a hooked survivor
AND:
- No Survivor within 16m of a hooked survivor
THEN:
[hook progress / second] = 0
What about our poor Booba mains
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@Tsulan said:
My solution would be:
- regular official Tournaments. Balance around the outcome to see how busted some perk/addon combinations are.
- reverse the gen slowdown perk nerfs. A killer who is busy running around kicking gens, is a killer who doesn´t stand in front of the hook.
- double the time a survivor can stay on the hook. Less incentives to admire survivor cosmetics from close up as killer.
- introduce a different health state for freshly unhooked survivors. 5 times endurance stacking was OP. But OtR should give a different health state than the basekit BT.
- introduce another secondary objective for survivors. Like gas cans that have to be collected and refilled in order to power a gen. Parts that are required for the repair. Make this part of the game more interesting instead of just holding m1.
- remove the instant death if a survivor fails the struggle phase skill checks. Even better, make it a mini game that rewards additional bloodpoints for succeeding in the case of a prolonged basement show with Bubba.
- remove last second switching. Survivors should log their build at least 30 seconds before the timer runs out. Or even better, take the build from the pre lobby screen. No more wasting the full 60 seconds.
- buff the basekit/addons of the lower tier killers. Build up on their unique playstyles and allow for different playstyles based on addons. Like Myers or Hag. So we see more variety across the board and don´t have 50 shades of Wesker.
I agree with the generator part. We need a survivor objective rework! Minke powering the games more exiting. Pls BHVR I’ve gotten carpal tunnel for holding M1 for so long
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Even with bots it’s a terrible idea. every time the penalty was taken away people would do as soon as they heard the nurse screech, as soon as they went down, and sometimes at first hit. I’ve seen someone dc because someone missed a skillcheck on the gen they were on.
also TCM is about 1000x more casual than DBD
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The endurance is definitely the big problem, along with stacking speed perks but that’s not a problem with MFT its a problem with core mechanics as a whole
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why is everyone surprised? This game has been a joke ever since skull merchant, I completely expected something like NOED to end up being meta, look at survivor, buckle up is practically meta, that perk used be be considered one of the WORST perks in the game and now everyone uses it after the release of nick cage.
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People have been saying this ever since the PTB. It stupid that it removes bloodlust as even without that part the perk really is not that strong.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524474#Comment_3524474
https://www.youtube.com/watch?v=3gfUIOkvZYs
This is a port of the original SNES game that will launch in 2024, but there is also more entries with 3D graphics for PSX and PS2. Most people would know the PSX one as the original was never released out of japan AFAIK.
The SNES one is a pretty good horror game, it's impressive the kind of atmosphere it can create for a 2D pixel game even by today standards.
Found the board game 👍 Can confirm, different games
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@ThatRedPyramidThing said:
Right now I'm so deep in Texas Chainsaw Massacre I have no desire to touch Dead by Daylight.
Five Nights at Freddy's is one of only three things I would come back for. The other 2 being new Silent Hill stuff or TCM dying off
Hope to see you in the basement friend
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@BlightedTrapper said:
The game is in a FAR better state now than it's been for most of its life. Do you think it was better when mori worked on first/second down, or survivors had zero info on their teammates? How about survivors solo healing at blazing speeds?
Never said that. Also never said i thought the game was going downhill. This is a thread for people to state if and when they think it went downhill. Chill out
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@ThatRedPyramidThing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524372#Comment_3524372
And yet this forum will literally start attacking you if you say the game favors survivors and killers are in one of the worst spots they've been EVER. Outside of year one, this is the worst era for killer.
And survivors will run in here screaming and crying that "NOOO, KILLER IS EZ NOW AND SURVIVOR US WEAL BECAUSE DEAD HARD AND DECISIVE STRIKE!!!! REEEEE. REEEEE. THEY ADDED TEN SECONDS TO GENS, REEEEE!!”
However they will ignore that Killers were nerfed 10x harder because of the Dead Hard and Decisive Strike nerfs. Literally any Survivor nerf is followed up by completely gutting Killer so Survivors don't truly lose anything ever.
Killers had EVERY single gen regression or slowdown perks completely and utterly crushed. Without those perks you don't have time to do chases so you gotta tunnel and proxy camp, use Blight or Nurse who cqn actually chase, or use 3 gen Skull Merchant to ignore chases.
Survivors lost 2 perks but then got perks that are stronger than the 2 they lost.
Survivors have perks that cut gen times, survivors have perks for extra health states, survivors have perks for extra speed...
The game is the worst it's been for killer period point blank end of story. And you can't tell me different.
Different.
checkmate
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At this point the game sucks for both sides so much it manages to basically balances itself 🤷♂️
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524405#Comment_3524405
Claiming noed is "1 -2 free kills" is factually wrong, survivors dont magically teleport to the hook as soon as noed activates, it still requires a chase and hit, and its a Hex, you can remove it from play.
However, things that ARE free value are Hope, Adren, Resi, MFT,Windows , deja vu etc etc and they have *no counter*..
If you claim noed is "good" then by logic alone, all the survivor perks i've listed have to be considered beyond busted.
I mean deja vu isint a bad perk. It gives a flat repair speed buff. I usually run it as I’ve made it my mission to not run meta perks, my mental health has drastically improved
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even if it is, with the movie being Scott’s final project i worry it wont turn out well as a chapter
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@FrenchBagels said:
I seriously don’t understand how rusty ass Spunktrap is an expected license for the game when his entire role in every single game is dying to a fire for three times. You’d think there’d be more fitting VG characters than him. Here I’ll name a few:
- Scissor Man from Clocktower
- Gatherers from The Dark Descent
- Stalker from The Bunker
- Boogeyman from Silent Hill
- Patriarch/Fleshpound from Killing Floor
That doesn’t count an outdated choice like Slenderman or another RE one like Jack Baker. Or anything I forgot.
Why does old man Sprungtrap deserve anything after getting himself springlocked, dying trying to harass a minimum wage worker, die by sheer incompetence for falling for a ruse, and getting dropkicked by a child and a funny bear.
Clock tower? Isint that a board game 🤔
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bear with me and. Consider the following
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Who cares about thick when we could have this masterpiece
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524336#Comment_3524336
How is noed a "Good perk", if the killer plays well noed will be a dead slot, on the other hand if you do happen to reach end game, its effects at most are usable for 30 seconds.
Only way it would be a "good perk" is if it was basekit, that way survivors would have to choose between wasting time doing totems or risk dealing with a potential 1 hit down in the end game.
The only reason Noed is used at "comp level" is because when DBD is played optimally by both sides, the game heavily favours survivors and you're almost guarantee to make it to end game.
This current survivor meta is so god awful that kill averages are now at 50ish% according to nightlight stats.
there is a reason so there are so many restrictions put onto survivors in comp dbd, yet they STILL win a lot of the games.



















