thesuicidefox
thesuicidefox
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@Ryuhi "You're making a presumption based on personal experience, and ignoring the fact that the contrary can exist beyond your personal perception."
I'm not saying the contrary can't exist. And I'm not just speaking from my personal experience from playing the game but also what I see when others play the game (streamers/YT). If I were to point to a single instance of it, or even a few instances of it, then yes it's anecdotal. But when it's CONSISTENTLY happening across my and others experience, it's not anecdotal.
"With NOED you can play pants-on-head potato tier and still get at least 1 kill, but with ruin you're more likely to be punished for even taking it than you are to get any sort of victory for using it."
Yes, NOED is more of a crutch than Ruin, but that doesn't mean that Ruin isn't also a crutch to a degree. Like I said before, for every game where it's gone quickly there is a game where it lasts a long time. If all a killer needs is 1 or 2 hooks to get momentum going, then that right there is enough of an impact on the game to say "Ruin did a chunk of the work for you" since you had to apply no map pressure yourself to get that momentum. You just equipped a perk and did you, got lucky no one found it fast enough, and snowballed into a win. If you did the same thing without Ruin, using a different build, then you more rightfully earned that win because you were active in all parts and thus are a more skillful killer.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/360881#Comment_360881
There are other passive perks like you mentioned, but most importantly Ruin can be hard countered to the point of non-existance. And unlike NOED, it doesnt require either destroying 5 totems, not waiting until the end of the game and destroying the one it picks. It can be destroyed in as little as the time it take a survivor to walk 3 feet and start holding M1. There are times where the killer can literally sprint directly to it the moment they gain control, and still not reach it before its destroyed. Its absurdly transient and inconsistent, which makes it impossible to be considered a crutch since it would essentially equate to a crutch made out of glued together toothpicks. I understand your argument that most killer perks require a pre-requisite, but if you need to think of it that way, think of it like this: The killer needs to be able to defend Ruin, especially once a survivor finds it.
"It can be destroyed in as little as the time it take a survivor to walk 3 feet and start holding M1. "
But it goes both ways, because for every game where this happens there is a game where it's up for the entire game and gens don't get done purely because of it. Like I've had games where no one every found my Ruin and they barely do 2 gens. I didn't necessarily do anything special, I just equipped Ruin and got lucky.
Also defense of the totem is not a prerequisite for gaining the effects. You have to defend Devour Hope as much as you would have to defend Ruin, but you aren't just given a one shot and mori, you have to earn it. Ruin doesn't require the killer to do anything to gain the effects and thus it's a passive boost to the killer. And when a killer relies on that passive boost, in that sense Ruin is a crutch because it's doing the work of map pressure for them. Against the majority of survivors, this is enough to sway the game on it's own. What would have been a loss for a bad killer turns into a win just because they equipped the perk and nothing else.
Again, I get Ruin is needed in some context, but if you can't play without it (as in you can't play any other strategy) it becomes a crutch that carries bad killers to higher ranks. As much as add-ons like Prayer Beads can be a crutch for bad Spirit players if they can't win a game without it, because that says "I can only succeed using the easiest strategy". It's all about context.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/360849#Comment_360849
Your "its hard but doable" is why I brought up the perkless/addonless argument. Anything is doable, but there are factors beyond your control that will always affect their feasibility. The same can be said of nearly every addon and perk in the game. Are charge time reductions a crutch for billy? Are dead rabbit and/or M&A crutches for Myers? None of them are needed if the player is good enough, but they provide two important roles: lessening weaknesses in the killer, or promoting strengths.
Your interpretations of how killers feel about using Ruin is incredibly anecdotal and presumptuous, as many killers still do maintain map pressure while also having ruin active. Thats not to say that every killer does, but to imply that it makes them incapable or unwilling to do so entirely is a bit foolish. If anything, the transient nature of the perk is the biggest contributor to your concern about its playstyle: Many killers feel like they need to snowball as fast as possible for it to not be a wasted perk slot. Again, thats less it being a crutch and more it being dependent on a very poorly implemented mechanic that (hopefully) will be improving.
Like you mentioned, good survivors will be able to either bust the totem or work through it easily enough. So if they ARE good, and you DO manage to get 2 hooks before a single gen, then that scenario would likely require you to have applied at least some pressure.
The difference between playing perkless and just playing without Ruin is that when you play perkless your purposely ignoring a key dynamic of the game and that is your build. Your build determines your overall strategy as killer. Playing without Ruin is not ignoring the dynamics of the game, it's choosing a different approach to the problem. The reason people don't tend to do this is because it requires some risk taking in the form of experimentation, which is why it is harder. Also, like most strategies, there will be weaknesses that you have to account for, and unless you get experience in dealing with those weaknesses when the crop up it will seem harder as well. Like when I run my Thana/Sloppy combo I know one of the big weaknesses is just not injuring survivors fast enough, which usually comes down to how quickly I find them. If it's a game where I'm struggling to find survivors, the weakness of my build will be more glaring. That doesn't make it less effective than using Ruin, it just means I need to alter my tactics to account for it.
"Your interpretations of how killers feel about using Ruin is incredibly anecdotal and presumptuous, as many killers still do maintain map pressure while also having ruin active."
Sorry no, just kicking a gen that's running every now and then is not map pressure. Like I said, you can clearly tell the killers that know how to play without Ruin in their ability to continue map pressure when it's gone. Killers that don't know how to play without Ruin get run over the moment it's gone. You can say it's anecdotal but I see it all the time. I'm not saying ALL killers either, you see to be assuming that's what I mean, no. I just mean that you can tell the difference between a good killer and one that just relies on Ruin to do the gen pressure part for them.
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@Ryuhi To be clear, I'm not saying using Ruin makes you a bad killer. I'm saying that using Ruin is a very passive boost to killers. They don't need to do anything, they just equip the perk and it slows down the game. This is why I compare it to NOED, because it's very much the same. Equip NOED and if you fail to protect gens it's just given to you. Killers don't do anything to earn that power, unlike every other killer perk in the game. BBQ's power can only be used if you catch and hook someone. NC's power can only be used if you injured someone. Thana's or Sloppy's power can only be used if you injured someone. Remember Me's power can only be used if you find and hit the obsession. You could argue that something like Brutal Strength or Whispers is passive too, but they still require some action on the killer's part. BS requires you to get the survivor to drop a pallet. Whispers requires you to still find the survivor, you just have a better grasp of where they are. This is also ignoring the fact that these perks don't impact the game as greatly as NOED or Ruin do. They can't single-handedly win you the game as killer.
It's just becoming more and more lame to play survivor and EVERY killer uses Ruin. It's boring and unfun. I want to play against killers using more varied builds. It is very possible to make strong builds without meta perks, it just comes down to strategy. And it shows your skill as killer when you can play like that too.
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@Ryuhi "You're ignoring the fact that, mechanically, they require set up time. If you have games where survivors cannot capitalize on that setup time"
But they do, I even said that. They do 2-3 gens while I'm setting up or getting my first chase going. That doesn't stop me from stalling the mid game and getting a snowball going that I can still win. Even against good survivors. Yes, Ruin would stop that but it's not exactly necessary if I still have the ability to stall the game. It's definitely way harder to get momentum going without Ruin like that, but it's entirely do-able. Hence why I say Ruin boosts killers because it takes a lot more skill to play without it and still win.
My point is that Ruin makes killers complacent with not protecting gens. They just put it on and get a snowball going before it pops, at which point gen protection is irrelevant. You can tell killers that don't know how to play without Ruin because when it goes down quickly the lose really hard. As I said, it's a stark difference when you play a killer that has the ability to control the pace of the game without Ruin. You can tell how good they are as killer. But when a killer has Ruin it's hard to say if they are a good killer or if Ruin just did the work for them. Especially when so many survivors can't (or won't) do gens when Ruin is up. It carries killers the same as NOED, the only difference is that it's early game instead of end game.
Like if you get those 2 hooks before Ruin pops and no gens have been done yet, that gives you such a huge lead as killer that you very well might 4k just because survivors can't recover. Now the question is... did you get a 4k because you are a good killer or did you get it because Ruin neutered the survivors' early momentum? Considering you didn't do anything special to get that pressure at the start of the game, I'm more inclined to believe it's the latter.
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I hate that word. WHARF. Sounds like the noise my cat makes when he pukes.
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Self Care is a waste of time. Run Iron Will and Adren then just rush gens. Only stop to let someone heal if it's really necessary (eg. you are on last hook). It's harder, but far more effective way of playing survivor.
You should also be running Borrowed Time just because it's the only way to make safe rescues in some situations.
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I don't think it's a problem, as you should only be tunneling the obsession if you run Dying Light. Once it's proc'd you generally don't need to tunnel a second person because it buys you so much time.
Additionally if you really want to avoid DS after getting DL then just slug survivors. With 3 of them it's a really good tactic and it avoids DS.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/360789#Comment_360789
That kinda depends on the killer. Trapper and Hag in particular need that early time to set up any map presence, Myers can benefit from it greatly to get out of tier 1 and have actual move speed, etc. Its mostly the top tier killers who can generate stronger map pressure from the start without ruin, especially nurse and billy.
The Plague's perk that locks 3 gens for over a minute from the start is an interesting idea as an alternative to ruin, I feel like on some killers it might be a more consistent alternative. That said, I wouldn't call ruin a crutch for the exact reasons you mentioned: it can be countered very hard by survivors who aren't clueless, or can even just not miss skillchecks.
Sorry I don't really buy into this idea "X killers need Ruin". I've played Trapper and Hag without it and have still managed to win. My early game suffered, and survivors usually were able to get 2-3 gens done pretty quick. But if you play smart and take time to protect the right gens you can stall the mid game and get a snowball going. Ruin makes killer complacent with just chasing and not pressuring gens themselves. Sometimes you need to break chases and kick a gen, or slug a survivor if you have the chance to get another to get that sort of pressure going.
Case and point, I play Freddy at rank 1 with BBQ/Nurse's/Surv/Rancor and I generally have no problem controlling the pace of the game. And that's because I don't just chase every survivor I find. I sleep them, protect gens in key spots, scramble them a bit so they waste pallets, and play strategically. If the weakest killer in the game can control gens that well, it's safe to say any killer can.
Case and point part 2; My usual Spirit build is BBQ/Thana/Sloppy and now Stridor. At the time of this game I was using MYC because sounds were so bugged. Anyway, I saw 4 toolboxes in the lobby and decided to use Ruin instead of Thana just in case. Well guess what, as soon as my first chase ended Ruin popped, about 40 seconds into the game. I had to WORK for the entire rest of the game to keep them from finishing gens. They made a mistake of leaving 3 gens close together by shack (this was Thompson House BTW) so I protected the CRAP out of them (they didn't 3 gen themselves, I purposely forced them into a 3 gen by protecting those gens). I managed to still 4k that game by taking the chases I knew I would win, slugging where I had to, and protecting the gens. Yes, they got to exit gates but only just barely then I won before they got the gates open. It was probably one of the hardest games I've ever played where I still 4k'd, but I did it.
Playing without Ruin is indeed not easy. But it's also a valid option if you play strategically. It's so easy as killer to just put Ruin on and not worry about gens. Lately when I play with Ruin it almost feels unfair with how easy it is to stall the game.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/360742#Comment_360742
A crutch perk rewards you for sucking, bbq, ruin, and nurse’s calling are not crutches. But noed is.
Ruin kind of is a crutch actually. You can see a stark difference in skill when you face a killer that doesn't use Ruin but still bodies you. While it is somewhat necessary to slow down the game, too many killers rely on it exclusively to slow the game for them and have no idea how to generate actual gen pressure. You can tell because they get completely destroyed in games where it goes down quickly. They especially do poorly against survivors that can just work through Ruin. They never take the time to kick gens or anything, they just let Ruin do the work for them. A truly skilled killer will still make you work for those gens even after Ruin is gone and can keep the game going.
IMO Ruin is as responsible for boosted killers as is NOED. Especially when you consider that most survivors will just not do gens and look for Ruin instead.
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@Yamaoka said:
https://i.ebayimg.com/images/g/~5oAAOSw2xRYVWlx/s-l640.jpg
Classic polaroid camera:
- instantly blinds the killer but makes a high pitched sound before usage which basically warns the killer
- can be used for a specific number (i.e. 5 times) rather than seconds
- needs 3 seconds to charge before every usage
- blinds the killer for only 1 second but can still be used to save survivors or blind the killer during a chase
I like this one. Maybe also you could take a picture of Ruin and reveal its aura to other survivors for a short time. Or take a picture of an unfinished gen and get some sort of bonus, like the gen regresses at a slower rate or you get easier skill checks.
Or maybe it could be like WGLF. Take a picture of different objects for BP multiplier bonuses.
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Circles. That what this game is, circles.
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You should be able to put the pie down somewhere as a beacon to survivors. Like "come here for tasty pie!"
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/360424#Comment_360424
Yeah Dwight mains would start a huge uprising.
IDK if they would get use from it since they don't come out of the locker. 🤣
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I think like 10-12 seconds is the absolute fastest you can do a gen if you don't consider BNP (which if you have 4 of them can do a gen in like 3 seconds). But it requires all 4 survivors, all with PT, Resil, Spine Chill, and purple toolbox with the killer watching them. So in theory that's the fastest, but in practice that should be impossible because it requires killer cooperation. I think the fastest you can expect in practice is like 30 seconds.
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Odd Bulb I never found to be that great. BNP used to be OP but now it's reasonably balanced and still has plenty of use. It's good if you hold onto it and use it for that gen you REALLY need to finish or a gen that's in a bad spot. Commodious with speed add-ons is ultimately better because it has more utility, but if you want to bang out a gen super fast BNP is still the way to go.
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Iron Will. Don't be predictable with your movements if she's not following directly behind you (because it means she is phase walking). Avoid grass/corn if you can (you can still use corn to hide, just walk between the rows so to not disturb it though). Learn to walk if you break LOS. If she has Prayer Beads be extra careful on gens or totems. Learn to watch for grass moving or crows flying as that's a sign she is phase walking.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/360407#Comment_360407
I saw it in wiki, checked in game and saw it the same as Wiki, I just checked in game again and turns out it was right in game. Im way too slow for my own good.
Ok so the game says 60/50/40 and the Wiki is wrong. LOL that would have been such a big OOF if it was the other way around.
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You got this from the Wiki? I think it's a typo there, because I checked a video (https://www.youtube.com/watch?v=F77g8Smw9as) and the teachable version says 60 seconds (which would be tier 1). So maybe the in-game text is correct and just the Wiki is wrong.
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@GrootDude said:
Proving my point. ^ but I’m done here not gonna engage in a pointless argument for a hour.
Yea... I agreed with you that I don't care for his reasoning. Doesn't mean I don't care to point out an objectively false perspective.
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Maybe it's a mistake in the text. I would imagine that the lower tier would cause exhaustion for longer. Unless someone on PTB can confirm those are the times.
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@GrootDude said:
@thesuicidefox that goes both ways since you don’t seem to care about his reasoning.
No I don't and I never said I did because his conclusion can be shown as objectively wrong.
"A Toyota Sienna is faster than a Lamborghini". Your reasoning means nothing here if the conclusion is objectively falsifiable.
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I said a while ago I would love a prison map. It should be in the same realm as Lery's because there kind of share that theme.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/360142#Comment_360142
@thesuicidefox funny it looks like he just said he didn’t main nurse and stayed his reason, and then you started something unnecessary.
But hey he's welcome to just ignore me, since he doesn't care about my opinions anyway right? Someone that actually believes that wouldn't continue to reply to me. He would have stated his reasons and left it at that.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360352#Comment_360352
I have my reasons. Were you less hostile, perhaps I'd clue you in on them. Of course, you'll just perceive this as "proof" that you're right about whatever you've made up in your head, but it's your right to be wrong.
The question is, why are you bothering with any of this when you clearly don't care why anyone thinks anything?
You're reasons mean nothing. Action speaks louder than words.
I'm willing to take other points into consideration, but there is no convincing me that Nurse is balanced when she literally subverts the core mechanics of the game. This can be proven OBJECTIVELY. Therefore when one says "Nurse is the MOST balanced killer" it just proves how skewed their perception of the game is, as they lack any sort of objectivity.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360343#Comment_360343
If I were trying to prove anything about my opinion, I'd be offering arguments. I'd be offering my reasoning. I'm doing nothing of the sort because I genuinely don't care what you think of my opinion. I mean, you don't care what I think either, so I'm just paying you back in kind, I suppose.
Then why are you bothering to reply to me? Sorry I just don't buy it. If you genuinely didn't care what I think then you wouldn't reply instantly to each reply I make. You would have said "I don't actually main Nurse" to my original comment and left it at that. At this point I'm convinced you just want to get the last word in edgewise. Good luck with that.
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IDK what it would be, but something to help with stealth. Like the cardboard box from Metal Gear where you could use it one time to hide yourself or something.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360330#Comment_360330
No, first I explained that I'm not a Nurse main, then I corrected you on what my statement says (not sure why you chose to be wrong about that, since my comment contains the total sum of my statement, by definition, but that's beside the point), then you started to get hyper defensive about how you have a right to criticize my opinion (even though you have nothing to criticize, seeing as how you don't even know my reasoning and just made one up yourself).
You were also hostile in every single comment, because you can't just read a subjective opinion and leave it at that. Hell, you can't even just say you disagree and leave it at that. No, you have to try to objectively prove why someone else's subjective opinion is wrong, in a thread whose entire purpose is for people to share their subjective opinions on a subject.
1) You assumed I was hostile. I was making points.
2) You can have an opinion, but that doesn't mean it can't be objectively proven wrong.
3) If I can objectively prove your conclusion wrong, then your reasoning is irrelevant.
4) You could have easily just ignored my initial comment. But you insist to prove your opinion is right. Hence why you continue to reply.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360316#Comment_360316
I'm not trying to prove anything. I literally just stated my opinion. You're the one trying to start an argument, and you don't seem to get that nobody cares.
I made a comment about how the guy with the Nurse profile picture thinks Nurse is balanced. Then you started this whole tirade about your opinion and such. You are assuming I was trying to start an argument. You could have just ignored the comment. The fact you continued to push it says to me you are trying to prove something.
EDIT: Also the fact you made a new thread about balance says to me you are trying to prove something. You can tell me that's not the case until you are blue in the face, but a person that didn't care to prove anything wouldn't be doing either of these things.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360298#Comment_360298
So you're here because you just gotta prove those subjective opinions are wrong. Keep fighting the good fight, you're making a difference out there.
Just like your here to prove your subjective opinion is right.
Like I said, having an opinion does not absolve you of criticism of said opinion.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360288#Comment_360288
Like I said, you've convinced yourself you're right, so everyone else must be wrong. You're not interested in anything anyone has to say, so why did you come to a thread where people are giving their opinions?
"I like the Toyota Sienna" = Opinion that can't be proven wrong. It's entirely subjective.
"A Toyota Sienna is faster than a Lamborghini" = Opinion that can be objectively proven wrong.
This discussion falls into the second category. You can have your opinion but that doesn't automatically mean it can't be objectively proven wrong.
Also if you don't care about all this stuff why are you trying so hard to be correct? Just ignore me if that's the case.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360275#Comment_360275
Your criticism is baseless, as are your claims that I lack objectivity, because you've no idea what my reasoning is. Not once have you actually asked for it, you've just assumed it's whatever ridiculous scenario you can come up with (i.e.: you created a strawman) because you've convinced yourself your subjective opinion is objectively right, and therefore anyone who disagrees must be objectively wrong.
I don't need to know your reasoning because Nurse can subvert core mechanics. There's nothing subjective here. She can pass through walls and floors where any other killer has to walk around to find a door or stairs. She can pass through windows and pallets, the 2 key components to a survivor's defense. Whatever reason you have to think she is the most balanced killer is irrelevant when all the evidence points to the contrary.
If the GOD killer was real and I said he was the most balanced, you don't need to know why I think that when it's 100% obvious the killer is not balanced.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360267#Comment_360267
The topic is a question for people to answer. The question is "Most balanced killer in your eyes?". The answers are inherently subjective, since it's a matter of opinion, which the question even acknowledges. I've answered it. You're going off-topic.
Stating your opinion doesn't absolve you of criticism of said opinion. Especially if it completely lacks any sort of objectivity.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360259#Comment_360259
That's your opinion, and unlike you, I can accept that it's different from mine and not try to take this thread off-topic any further.
"A killer that can instantly kill you by starting a chase is balanced. It's my opinion so it must be right along with every other opinion. Objectivity doesn't exist."
That's you.
And it's not off-topic if the topic is killer balance. 😉
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360248#Comment_360248
I debunked your little theory about me being a Nurse main. I guess if you saw my avatar on Steam, you'd think I was a cartoon with DID because there are two drawn characters on it.
And yes, that is what I've said because that's the purpose of this thread. You, however, just had to go off-topic.
LOL wow dude. Whether or not you are a Nurse main does not "debunk" the fact she is unbalanced.
She can pass through objects and ignore core mechanics of the game. She is not balanced. Debunk that.
Also the topic is balance, so where did I go off topic except to say you are a Nurse main?
Logic FTW.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360225#Comment_360225
And I'm saying you're projecting. You came in here with assumptions that make no sense (and that I've debunked time and time again), built strawman after strawman, and constantly pretend you know my reasoning, even though I've not said it (in this thread, anyway).
If my opinion offends you so, then you can always leave the discussion.
LOL you've debunked nothing. All you have said is "this is my opinion, deal with it".
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360216#Comment_360216
If you are experiencing auditory and/or visual hallucinations, I recommend you see a doctor. I gave my opinion in a thread asking for opinions. Out of 15 options, I picked one. That's the full extent of what I did. Anything and everything else is you conflating your imagination for actual knowledge.
Not saying you can't have an opinion.
I'm saying you have no objectivity.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360201#Comment_360201
Whatever floats your boat. You have your opinion, I have mine. You're gonna have to learn to live with the fact that your opinion is not objectively right.
Hey here's my new killer idea. THE GOD. His ability to to instantly kill survivors if he starts a chase with them. IMO that's totally balanced. Your opinion means nothing and there is no objective way to say this killer is unbalanced.
That's literally how you sound.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360188#Comment_360188
You don't have to be convinced of the truth for it to be true. This is a subjective topic and I gave my subjective answer. Your subjective answer being different from mine doesn't make mine objectively wrong.
Dude, she ignores walls and core mechanics. There's nothing subjective here. She subverts the core designs of the game. Not balanced OBJECTIVELY. It's like saying a gun that can see through and shoot through walls is balanced in a shooter. No, any shooter that has a weapon like that would place it in the power weapon category, not as a weapon you can just spawn with, purely because it's so overpowered.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360183#Comment_360183
My statement says what it says. Anything and everything else is your imagination.
Yea still not convinced. A killer that can pass through objects and ignore core mechanics is not balanced.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360114#Comment_360114
So you're an evader emblem main? Just applying your completely solid logic to you.
Sorry but you can't honestly sit here and say Nurse is the most balanced killer and not have some inclination towards her. Doesn't matter how long it's been since you played her, your statement she is the most balanced says everything.
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@Orion said:
The Nurse. She reduces the entire game to one of skill vs. skill
Nurse main thinks Nurse is balanced LOL
Right killer that can just pass through walls and floors and ignore the 2 key components to a survivor's defense (pallets/windows) is totally balanced.
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LOL no.
I swear people get salty at the dumbest things in this game.
"He pressed a button a few times over and over he is a toxic survivor REEEEEEEEE"
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@pemberley said:
I don’t condone dcing. But I understand why a killer would. Have you met some of the a-holes in the fog? Especially swf. It’s one thing to want to survive, it’s another when they go out of their way to make you miserable.
For the record, that’s still a person playing a killer. Treat others as you would want to be treated.
The only thing to understand about someone DC'ing is that they are a spoiled brat that can't take an L. Doesn't matter what survivors did throughout the game, if you can't take an L you shouldn't be playing an online multiplayer game. They should go play My Little Pony Island Adventure 3 where they won't get their precious feelings hurt.
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Yes it's 0m, but you still have a lullaby. Also even though you have no TR, you can't see auras within 2m for some reason (not like it would matter at that distance anyway).
When you do this build you don't chase because RPB lowers your movement speed to 110. You should be positioning yourself so survivors run or walk into you, then you smack them which starts a chase and grows your TR, but then let them go so your TR goes back to 0. Rinse repeat until you catch them. If you chase with this build you will lose.
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A wolf or fox head for Huntress that's like the bear skull (not a mask).
All black sword for Spirit.
Huntress bunny mask on Kate.
"Shadow person" Freddy (very dark/black with red glowing eyes).
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Slugging is still really strong. They nerfed it because if you slugged 2 survivors you basically won the game with some killers. Now there is more of a risk, you need to run a slugging build if you really want to get the max benefit of slugging. If not you have to be more careful when you slug.
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Huntress sans Iridescent Heads.
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Eh, I'd still hit it. Just gotta be sure to double wrap that ish.
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Whispers is a zoning perk. You want to use it to "zone out" survivors by walking around to see when it lights up/goes dark. You can use it to narrow down "survivors are in this structure" or "they are on this side of the map" which both saves you time and lets you focus on the important stuff (eg. if there are no gens left on that side of the map then you can be sure those survivors aren't doing anything important and therefore you don't need to chase them). This is beside the uses for finding the first/last survivors and for proxy checking gens/totems/gates (where you move towards an object to be sure if survivors are there or not).
The biggest use in Whispers is when it goes dark, because that means survivors are NOT around. This can save you a lot of time by knowing that you don't have to check certain areas of the map. It's useful for killers like Trapper/Hag as you are basically free to place traps without being seen if Whispers is dark. It's useful for stealth killers because it let's you enter stealth without being seen (eg. Pig can start crouch and you know no one will see you).
You can't use Whispers like other tracking perks. It's not Spies or BBQ. It won't tell you exactly where a survivor is. It just tells you that "survivor is close". Again it's for zoning, which is a really hard thing to learn but a super effective way to control survivor's movements.