thekiller490490
thekiller490490
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I am console too and I hope they are buffed nicely so I can main him as wellPhantomKombat1 said:@AlexAnarchy said:
Oh, no doubt that playing legion is fun, but ther viability is beyond saddening worse compared to spirit in ptb.I didn’t put a lot of effort into posting this xD I really feel like they’re a cool killer and I can’t wait for it to come out on console, but yeah they have a massive amount of unused potential. I just feel like a lot of the licensed killers are overplayed, whereas the original killers could use more love. I think with all the threads on the PTB forums and the buff suggestions for Legion, they’ll become a better killer in the future. (Hopefully when the actual chapter is released.)
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This is cool. Nice to see the exact thing Spirit was based on.
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The Legion
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Had the same idea. You worded it betterUnnamed_Freak said:Hex:The Seer
Unlocks potential in one's Aura-reading ability.
Hitting a survivor while the Hex Totem is active reveal the hit survivor's aura indefinitely.
This effect applies to the last 2/3/4 Survivors hit.
The Hex effects persist as long as the related Hex Totem is standing. -
He sees some potential in it. I don't. It's preference
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Strangler from last year I don't think so.Nickenzie said:
Isn't the killer rumored to come out tomorrow on the PTB? Crap I said another rumor lol.Countfunkular said:Alright you beautiful bastards. What do you think this next Killers ability is going to be. This is going to be interesting.
I put 1000 shards on him having a split personality with powers that allow him to switch between each of them. I know it's vague but that's what this is for
So place your bets
Here's my prediction, the killer will be a kidnapper. He will throw a chain to you and slowly pull you to him for a injection. Once you're in his grasp, the survivor will struggle for a certain amount of time before the survivor gets overwhelmed and gets injected with the blight. Now the survivor will suffer terrible side effects and will need to find the antidote or something.
It's just a guess in my opinion. -
Agree with the multikiller idea
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And they are smaller which equals easier to hide
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Happy to see Billy boy on the front cover
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But jokes are overdone and annoying for people who are not looking for jokes and real answers to a killer I think looks badass AFMc_Harty said:People should really learn when someone is joking on this site...
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thanks, too many idiots around thinking itsi going to be a yeti or Jack the frickin ripperMc_Harty said:@thekiller490490 said:
I really hope you are being sarcastic..Of course I am lol.
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I really hope you are being sarcastic..Mc_Harty said: -
Is teabaging bannable? Same answer for your question, as Mori spamming is killers teabaging
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PTB tomorrow? Holy #########!
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You forgot to mention that this game is 100% free to play and free to win.
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STFUAttackfrog said:Obviously it's a yeti. I'll let the irrefutable evidence speak for itself...
https://forum.deadbydaylight.com/en/discussion/31651/here-the-new-killer/p1
EDIT: and obviously disregard the developer disagreeing with our infallible proof.
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Why even bother to make this? BHVR has already said that all killers will be huminoid.
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I had a similar idea. I like it.
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ATM Identity V has this along with their abilities (which I don't like) and it really just creates a meta as @ChesterTheMolester said.
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Hag has good URs, especially Mint Rag. Waterlogged Shoe needs the movement speed increase buffed to make you move at 115% ms. You would be trading your teleportation to become a normal killer and have hindrance with the trap. You would also use Scared hand to be a body blocker so that would be amazing.AshleyWB said:Hag ultra rare add on - Pertification sigil - survivors who set off traps are frozen in place for 30 seconds or until the killers heartbeat is heard. Sets max traps to 3.
Ultra rare hag add on - tempered earth - traps automaticaly retrap themselves 5 seconds after they are initially triggered. Max traps is reduced by 5. Increases teleport range. Moderately reduces field of view. -
But how is this anything else then a bad idea? Pallets are a resource survivors shouldn't waste. Once it's used, it should not come back in any way.
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I feel the entity can do anything it wants but it needs entertainment
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LmfaoNo_Mither_No_Problem said:Hag—TydeTime’s worst nightmare
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B
A
I
T -
Billy: something like insta saw would be amazing. Recipe is op af sorry but that's worse than Iridescent heads.
Nurse: I feel any URs for nurse should revolve around fatigue. Sally's last breath could make it to where your vision is unaffected by fatigue (you stay up right) Your other one is again a brand new Iridescent head, which we don't need.
Huntress: I have the same idea. Probably would have 20 between hatchets but great
Cannibal: second one I like. You break though a pallet and just keep going. Would be a nice "oh crap" moment for survivors. Insta saw on LF would be great too.
Doc: nice.
While URs should be powerful, we shouldn't have more add ons like Iridescent heads. Trapper's UR are a perfect example of what URs should be, a add on that fixes a main weakness of a killer. -
You have seen Identity V and have come here with their idea, correct? This game is already wack with bad balance and perks, and IV is a much bigger balancing mess than DBD. Survivors having abilities like IV is just crazy and IMO I don't like IV having survivors with their abilities.
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You know, we are probably getting a killer next patch that will be as close to a shape shifter as we will ever get so... BHVR listened to them?
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Trapper, but still bad
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How about we just close the damn thing? None of this overly complicated bs.
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You have no idea how long it feels to spam PS4 X button.
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While it may be bs for survivors now it was more bs for me to chainsaw a pallet a survivor was vaulting and have him survive it
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Some things that are worse than DBD.
1. Too many loops. IV is young DBD in pallet numbers and infinites are a thing.
2. Balance is just as bad. Survivors still are the op role due to the loops and little map pressure for most killers.
Identity V is good but I definitely would play DBD over IV every time. -
Tydes tier list is bs and has little good in it's existence.
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I personally put a trap on the inside of the pallet. Works well. If you want a ultimate hag guide search for Space Coconut
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Billy is the perfect killer. A mistake forgiving and skill awarding killer that has plenty of counters for balance. Killers need to be at billies level, not Billy brought down to theirs
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How about we fix the op surv perks before we go adding more? Deliverance was done well
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Exactly. Who is your favorite? (Billy boy is mine)
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This is about as crazy as people saying that it is Jack the ripper because it's obviously not
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Come out from under that rock af yours and know that next chapter's PTB is coming out next week.avvisare78 said:A new killer might be Samara of The ring
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Tunneling is one of those strategies that are very viable but are a lose for someone.
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Lol GTFO says survivors run surveillance please let me know when you're not rank 20 anymore.AlwaysInAGoodShape said:Hey guys. I want to talk about a problem in DBD. It has to do with the perk Decisive Strike.
Currently when we look at perks, we see that some perks get more attention then the others.
Survivors almost always run perks like Borrowed Time and Surveillance as you can see in the Graph below.
But when it comes to Decisive Strike, not many people run this perk as you can see above (PS4 statistics), it's because the skill check is hard to hit and when you miss it, you have no more perk. This is stupid of course. Why would you run a perk that you won't have? It's the point that you always get it, so why punish (ps4) players for missing it, of which some suffer from a worse fps.
Decisive strike's skill check should go slower and when you miss it, it should still activate or the stun time should be longer.
Thanks.
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Imagine using a perk that provides a little BP gain for a disadvantage with no aura reading.
this post was made by BBQ and Chillie gang.
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Doc needs a buff much more. Huntress is one of the best balanced killers in the game but that is if you are a great huntress player.
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Yes, it was nerfed to 16 seconds
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The injury is enough of a punishment. Not to mention a chance to be caught when you miss with BCOogieBoogie said:It'd be neat if failing the check caused the trap to snap onto their arm. They could still run around like that, but it cause Hemorrhage status and they'd have to stop and remove it before they can heal, repair, cleanse, etc.
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I would like to have it increase medium vault speed by like 15-30%, like balance landing but for windows.
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Why the hell is this still a question for anyone? You seriously don't know what perk is the single most broken in the game? (It's decisive strike) these posts are a joke.
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It's hilarious when survivors think they are hot ######### only to get downed moments later. I really only camp of I am confirming a sacrafice stage completion, or it's end game. Camping is really boring for me and why camp when you have and Ivory Mori for that DS user...
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What he means is total invisiblility when moving.
