tes
tes
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@HolyDarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030617#Comment_4030617
I guess this is rather a problem of commodius toolboxes and their addons - they need a nerf.
This is also an issue this game has to some degree: you can either be very skillful or just get carried by strong stuff and in the end, these both players are in the same mmr bracket. I can say, it is so insane how some players get carried by perks while other ones have "nothing special" but are just good players. This is an issue the developers also need to solve in some way (e.g. reducing the efficiency of strong perks or tools that can make a big difference or not match and effort-reward-criteria).
This goes btw for both roles, some killers addons have similar issues like fat toolboxes or "carring survivor perks"
*Blight with compound and shredded notes with blood favour are surprised when got compared to Meg with commodious toolbox, BNP and hyperfocus*
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Spirit advice to drop loud breathing and RPD gen location was unironically something I never heard of . But it was satisfying to realise I figured out almost everything before this video.
Labyrinth jungle gym and checkspotting still a mess for me tho…
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I rarely unequip DS. Safe predrops, bring to gen if teammate is not injured and gen on low progress to let him take a hit. I make tunneling for killer looking unattractive. It’s extremely situational. Sometimes I bring killer to gen if notice there are safe loop there (while other area is instant death). Killer can distract on gen, kick it,and I have time took him even more far, or he changes target.
If I’m on death hook and killer is hardtunneler, I do everything to bring him as far away as possible from team and just waste time. I’m not trying to survive, I’m buying time for team, because I’m already doomed. The good thing if my teammates read this and going for save only after 40 seconds. 30 sec is enough for reach, group, tap, and unhook even if killer camping.Honestly, it’s really, really rare killer were able to bodyblock my 10 s timer. Even in basement. And usually it was my bad play, or teammate one.
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Technically they did work. They just decided it’s not going live.
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@Dem34888 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030559#Comment_4030559
Проблема в том, что BHVR не делают обучения для выживших/убийц, а то что есть - плохое. Но на этой трансляции они сказали, что будут улучшать это
Убийцы не любят играть против 4 выживших ибо они делают то, что игрой и задумано - чинят генераторы. Возьмите людей в соло - каждый из них делает чёрт пойми что и каждый играет на свою выгоду, а не команду. Выжившие в соло - это не команда, а 4 человека которые не знают зачем они вообще здесь и какая у кого цель. От этого и нытье, ибо ты единственный и не повторимый, кто должен победить, а что там твои 3 других напарника делают - не важно.
Единственное обучение, которое ты можешь получить - это просматривая контент на YouTube или где либо еще, но и тут проблема - ибо в основном, обучающего контента для выживших попросту нет, или он никому не интересен. Выживших интересует контент по типу: Отбегал 5 генераторов от X, довёл убийцу до лива и прочее…
А все эти ММР / Медсестра / Мор / Игроки с друзьями - яд, который с годами убивает всех, кто не приспособился к нему. А приспособление - ой какое не приятное. Да и я уже писал в теме по поводу быстрой починки, тунелинга, слагинга - что причина не в долбанных тактиках, а в том, как люди относятся к игре. Игра на разных уровнях воображаемого "ММР" кардинально различная, что для убийц, что для выживших, ибо люди на среднем/высоком "ММР" уже что-то да понимают. А воображаемый он ибо меня всё равно еще закидывает к игрокам у которых по 100 часов, а то и меньше. Когда как я уже давно ветеран в этой игре, они в принципе не должны играть со мной и против убийц ветеранов…
Я вижу, как и видел до этого - что нужно сначала менять систему определения этого "ММР", собирать статистику, и на основе этой статистики уже балансировать игру, а не то как они делают - палец в небо и может быть наша новая анти-система будет хотя бы хорошей.Welp. Yes. This is the same for me. Better designed servers, killers, and tutorials. I still wait for “explore mode” both for killer and survivor without bots. Just alone, just the map, just looking at spawns, training hugging tiles or experimenting with killer power. At least this for the start.
I’m trying to propose an idea of MMR reconsideration. Many of my posts is about them. But I think it’s not a popular sentiment on this forum.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030301#Comment_4030301
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030263#Comment_4030263
Whole heartedly agree gents, I believe given how the tunneling changes have been walked back on twice, its clear that trying to shunt a playstyle with heavy handed bonuses that just make tunneling impossible for majority of the roster is not gonna work.
The fact they are looking at MMR is very positive change. Currently a Survivor who dies when practically winning the game for their team gets dropped in MMR, but the Survivor who basically just sat on gens, or even worse... ratted the whole time goes up in MMR. Survivor MMR needs to be tied, at least partially, to the result of the trial overall. It's tricky cause you can get carried hard by other players, but careful use of emblem system holds promise.
Tunneling is gonna come up again and again though, and the fact we're gonna have to face is, if you don't want people to tunnel, then both sides need to have their ability to rush down the game cramped significantly.
A killer can only chase 1 survivor at a time, and when spreading hooks needs an average of at least 8 hooks a game to realistically 2k. So if you want 30, 40, 50, 60 second+ chases to be a part of the game, this can't be a chase time that leads to 2 or 3 gens popping. It needs to be worth the killers time not to tunnel, which means effectively slowing the game down.
On the flip side, Survivors need meaningful counterplay against killers if killers do tunnel, the killer rushing down a player at the moment is met with Survivors rushing down generators as fast as possible in the hope they can do it before the tunneled Survivor dies.
There is no 1 change that's gonna address/bandaid fix tunneling, numerous elements of the games design have to changed to ease more towards this goal... My hope with this "Unique Hook"/"Hopeless" mechanic is it can become an additional tool in that series of changes.
I think people who do gens must be encouraged as well. Otherwise everyone will try to be chased and ignore gens. The fairest thing is to introduce team condition, and give MMR gain for everyone if three escapes, only doubling points for the most engaged in chase surv. In Identity V players call it kite.
MMR must start treating survivors as team.
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@Colt45m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030509#Comment_4030509
Yeah try to show that to an uncoordinated solo q team with no form of communication.
I’m playing a lot of survivor. And often get tunneled. Believe me, it’s possible in Solo.
Maybe you should share with your gameplay so we can see the level of unfairness you complaining on so much. -
@The_Count
I accidentally posted half empty draft instead of actual one. Probably thats why. People thought It was spam/trash post. Tried to fix it as soon as possible copying full text.If they aren’t agree with me idc. Last reason for me being on this forum is looking for approvement.
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@YaBoi0215 said:
The devs literally said they doubled the amount of bug fixes with the update from the PTB version, and mentioning dead zones with the state of pallets is insane. I can turn my camera and easily count 10-15 pallets around me. Dead zones are dead. The only way to have a dead zone is to create it yourself with improper pallet usage.
There are a lot of pallets, but dead zones still existing. It’s random and complete bs, and they even support this statement by desire to make generations even more random. I don’t see meaningful map changes for both sides, just braindeadness.
I get. It’s annoying to have so many pallets. I don’t ask to add more to fix dead zones.
About bugs. I made post about DeathSlinger and also some ranged killers:
@tes said:
In the middle of summer, I made a post about that DeathSlinger bug is still existing in game despite it was noted as “addressed”. Then I played recently as surv against him. Killer was clearly aiming and shooting right, but chain was breaked in the middle or bounced out of the air. Then I found this video from his main:
https://youtu.be/AUt_hlfRSS4?si=O1HTTPxGl-V1FVkV%0A
Looking that HoundMaster and Twins was recently killswitched, I just have three questions:
Why DeathSlinger bugs and issues can’t be considered reasonable enough for killswitch and therefore immediate fix?
How long DeathSlinger have to be in such state?
How long other ranged killers, like Huntress, PHead, Unknown, Springtrap have to constantly encounter that map design, especially the new one, wasn’t really made with consideration of their power, so they constantly struggle with weird hitboxes and collision? Like, Unknown collision of UVX on Toba Landing. Huntresses hatchets don’t going through holes on Fazber Map? Springtrap axe having weird hitbox that sometimes go through survivor or in contrast slapped to the body when it supposed to be a miss? You mentioned that PHead bug on Lerry was fixed, but it’s still not true. And he still having issues on RPD and Nostromo with Swamp.
I think DeathSlinger is in the worst state compared to other range killers, but just that fact that all of their issue are presented in game either since release or for months and even years makes me extremely upset.
PHead bug on Lerry since his release.
Huntress validation issue for almost a yearUnknown struggling with inconsistent bounce
DeathSlinger… just sitting in a miserable pile of bugs
What the point learning to play the game when actually complicated mechanical killers get such treatment? It’s not even the balance issue that requires long term thoughtful consideration between team. Powers simply not working as intended.They can double amount of bug fixes. I still don’t see guarantee of them actually fixing it. They need to fix fundamental code and server must finally stop being client dependent.
When they tried to fix Houndmaster camera bug 5 times and it still broken, I don’t believe to “we double amount of hot fixes”. I’m asking for quality over quantity.
Dead hard iframes are still broken and not working/working in inappropriate way causing frustration on both sides.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030310#Comment_4030310
Ах, я знаю русский язык только немного, и прошло уже очень много времени с тех пор, как я его изучал, может быть, пятнадцать лет, поэтому прошу прощения, если это звучит ужасно. Я уверен, что носитель языка посчитает меня простаком.
Maybe if I restate my original comment.
I think a lot of English-speaking content creators have been pushing the idea of tunneling being the meta strategy has influenced those who consume said media to adopt that strategy, if that makes sense. It doesn't mean that Asia or EU are any less skilled, or that they arent capable or that their content isnt saying the same thing. Merely that NA SEEMS to have adopted a very wide-scale application of tunneling earlier than other regions, judging from other posters experiences here. This isn't to say that tunneling doesn't happen as often in those regions now, merely that say, during 6.1.0 I've often heard those that played in EU saw no noticeable increase in tunneling, but I hear from NA quite often that tunneling exploded in popularity. Now, I think, all the regions are about equal in their application of said strategy. Perhaps except Japan, things seem a little different over there with independent play being valued very highly.
Does that help?
I think a lot of English-speaking content creators have been pushing the idea of tunneling being the meta strategy
Русский был не плох, не знаю писал ли ты это с помощью переводчика, но ошибок я не нашла. Но в этом нет нужды. Моя русская речь имеет такие же конструкции как и в английском языке. Сомневаюсь ты узнаешь что-то новое если мы будем использовать его) Генраш и туннель равнозначны в восприятии игроков из регионов в которые я играю. Это одно и то же. Мы просто не считаем что противоположная сторона играет ради нашего удовольствия. Мы ожидаем агрессии и дискомфорта, это противники, в конце концов. Я не отрицаю что среди русских есть люди жалующиеся на туннель, но их не воспринимают серьезно в сообществе. Поэтому я никогда не обижаюсь на “bully squads” от выживших, или агрессивную игру. Я регулярно играла в кастомки с таким стилем, за и против. Как выживший я не жалуюсь на туннель, это закончилось после первой сотни часов. Лично для меня в этой игре стиль игроков самая последняя проблема.
Средний уровень игры в этом коммьюнити в целом очень примитивен. Между игроками разного уровня слишком большая пропасть. Ограничение игроков которые не играют ради комфорта других никогда не будет решением. Их только разделять и больше учить казуальных игроков, реально их поощряя. Они в очередной раз отменили ПТБ. Бороться с туннелем также бессмысленно как и с генрашом, даже разработчики это частично осознают. Это просто потакание определенной стороне и не решает проблем.
I hope I finally can transfer my message.
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I also wonder about forum updates… some bugs forcing almost empty drafts be randomly posted without opportunity to close/delete them…
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@tes said:
I don’t expect it changed conceptually. Probably postponed again or going live with minor changes
It seems I was wrong.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030278#Comment_4030278
Okay. I mean zero disrespect by this.
I feel like there might be a language barrier here? Is there another language you'd be more comfortable using? Maybe I speak enough of it that we can find whatever disconnect we are having here and resolve it.
I speak Russian and understand Uzbek and Ukrainian partially. I really doubt they are gonna be comfortable because I can’t use Russian on “basic” level. Like, the way to build sentences that’s not overloaded with constructions to make it more clear for foreigners. Even for native speakers I speak… kinda old fashioned.
I wasn’t talking about respect, no. I mean logical substitution. And guess as exploitation of elaborating. You made a guess about foreign community using English CC trait. But the problem stays: you just know own community trait. You don’t have base on to guess about other community. At least not if you trying to use logic. -
Plague and Wesker are too different for me. I just find them on same tier considering the average potential. On higher level Wesker maybe better. If you know about actual map control and can allow yourself playing “nasty” Plague is outperforming. She was born for securing hook stages. If you play without it, she isn’t consistent.
HoundMaster doesn’t exist for me until BHVR will fix Snug’s AI. Don’t want judge broken toy that never released its potential.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030235#Comment_4030235
I am, since I have no idea what you're even arguing.
I understand ”it’s just a guess” part— I just don’t care, because fundamentally your guess came from very limited knowledge of the English-speaking CC, yet you tried to use it to generalize and make claims about another part of the community. The problem is not in guess itself, it’s in how you made it.It’s like saying: “Well, I assume X is different in Y way because for Z, W trait looks this way.”
This is a simple non causa pro causa in an attempt to develop a position that was initially built without any relation. And people who blindly follow without fact checking just gonna use this later with the same approach. I don’t mean the statement itself. I mean the way to build argumentation.
Idk what to do if you gonna ask for elaborating even such stuff. This is just logic classes, and I’m not a teacher to explain basics. -
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030178#Comment_4030178
I really do not understand the problem here.
I’m not surprised why
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I am living in UK now, played on bunch of different servers. Never heard about NA competitiveness a lot personally, but maybe, idk. In majority of Games there are Asian or Eastern Europeans, maybe Middle East. Yet they are underrepresented due to language barriers and laziness of fact checking. Anyway comp is lame in DBD, people just playing game for some result we call it a day or even spoiling a mood because can’t believe in separating personal from non personal.
Of course players who win more and play without “emphaty” gonna spoil mood of others if you are matched unprepared. They make difference between game and actual emphatic behaviour. It’s not funny not being able to outplay person usually, especially if they don’t have a tendency to go easy. The whole reason of people being salty in this game usually. The only fix is the provide two different playgrounds if you don’t want to look biased. BHVR is too afraid of doing this.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030087#Comment_4030087
I never said it was more common, I said it seemed like it caught on, as a commonly accepted and employed strategy, quicker than other regions.
”seemed so”
so projection, theory, whatever? Then why repeating the same when you were told it’s not even close so. -
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@CorvidXCVIII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030082#Comment_4030082
I'm going to propose a different theory than content creators being to blame (though it's still about people viewing content so meh, semantics and whatnot).
I don't think there's been any prominent competitive DbD tournament style thing based in the EU. I could be wrong but I couldn't find any in the brief time I spent looking around whilst NA and Asia (especially Korea and Japan) have had several, albeit to varying degrees of success (off to Valhalla we go).
I reckon local competitive scenes, even if the more casual players aren't involved, drive a sense of needing to be efficient and less empathetic more than the Spanish otter guy's several hour tier lists.
DBD League consists primarily of EU teams. Not a few one.
Ranked DBD has a lot of EU members. When comp scene was introduced there was people on EU only for EU. NightFuryo is a good example.
Hens is from EU and he literally organised World Cap for comp EU players.
The irony is that it’s actually Asian comp is underrepresented in this game, because Identity V is more popular there and provided higher quality comp scene. And servers are terrible, no motivation to play comp with trash ms.
I mean… Knightlight, Bubbo, Ivn, Xeno, Pedro — there aren’t NA players. Top players from dbd tricky table is German players. People like Momo or Tofu is more an exclusion rather than rule.
Otz lost a lot of desire and passion for this game, and if you actually was on his streams, you know he was more as a big exclusion who consciously avoided comp scene because it wasn’t his interest.NA and Korean comp scene is far away from being in prime.
I’m curious. From where this stereotype of comp NA attitude came from?
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I don’t expect it changed conceptually. Probably postponed again or going live with minor changes
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030042#Comment_4030042
Still unsure of what the problem is. I made no definitive statements. Merely guessed that many English-speaking CC's have been pushing tunneling and proxying for years, so it makes sense that we saw an uptick in tunneling on the most English-centric server before other servers started to see the same trends. This was in direct response to another user saying that they didn't see tunneling increase at the same times that we did.
No system is going to nab everyone. The more restrictive you get, the more innocent players you take with.
You have a timeout that can only be cleansed by actually sitting in the game AND it increases until you clear 20 games. It's a real punishment. The issue is that we've now shifted back towards people giving up in other ways, exactly as I predicted.
I’m telling about actual punishment. Which means such people playing with same people and that they should be more rare allowed for matches if they abuse DC button or go next . If they don’t want to play, then they aren’t playing until cool off. @Volcz in this terms are completely right, until rewards and proper matchmaking not existing, actual discourage of such behaviour won’t work.
20 matches to “cleanse” isn’t a punishment. This is a stupid redemption that doesn’t work. Only encouraging people inclined to such griefing playing even more and triggering this behaviour more frequent. Punishments for DCes never was properly executed, no reason to pretend so. Punishment means discouraging and preventing, not only discouraging.
No system is going to nab everyone. The more restrictive you get, the more innocent players you take with
Than on conceptual level attempts to remove tunneling and harder punishments of this gonna fail even on theory level, so you can’t and shouldn’t try to decintivise it by your own logic. Never. Without “but”, “if”, “what”, “it’s different” and double standards. It either working on every term, or person who claim different are biased and afraid to accept this.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030042#Comment_4030042
Still unsure of what the problem is. I made no definitive statements. Merely guessed that many English-speaking CC's have been pushing tunneling and proxying for years, so it makes sense that we saw an uptick in tunneling on the most English-centric server before other servers started to see the same trends. This was in direct response to another user saying that they didn't see tunneling increase at the same times that we did.
No system is going to nab everyone. The more restrictive you get, the more innocent players you take with.
You have a timeout that can only be cleansed by actually sitting in the game AND it increases until you clear 20 games. It's a real punishment. The issue is that we've now shifted back towards people giving up in other ways, exactly as I predicted.
Merely guessed that many English-speaking CC's have been pushing tunneling and proxying for years, so it makes sense that we saw an uptick in tunneling on the most English-centric server before other servers started to see the same trends
From where you get such guess that this was pushed aggressively purely in English community if you are not even was in other one? I literally said you: no, it's not true. Tunnelling isn't more common on English speaking community regions. I played on Asian and EU servers. BHVR didn't provide any stats in this regard. So I’m wondering again, why continue to do this if more likely this guess is ultimately wrong.
The only difference is the reaction on it. The problemacy of it discussed so aggressively only on this forum, won’t deny it. But tunneling and its frequency is relatively same on every region. Before claiming different even as assumption try to prove otherwise at least. I am asking: “Can you support your opinion or it's just a simple projection to support your sentiment instead”.Still no answer, only attempts to normalize random guesses that affects on discussion.
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@Leon_van_Straken said:
Oh I know I will get downvoted for this into oblivion but I must say it.
BHVR and the community need to get their stuff together.
Time after time some changes will be tried by bhvr or demanded by the community. But as soon as something is done a shitstorm of hell is comming up and BHVR scratches the idea of their table.
Let me give you an example:
New Anti Tunnel System: Idea from BHVR give Killer a punishment if someone dies before 6 hooks. Big Part of the Community says these are to many hooks and that 4 would be better. Shitstorm of BHVR holds hand with this or that side escalate and BHVR decides to scratch it completly.
No side will ever be happy with changes. Just look my earlier discussions how to fix tunneling or slugging for the 4k. Nearly no one came up to discuss. Just answers like "well in 1 of 1000 cases it could happen" so the idea should be scrapped.
BHVR needs to man up. Put a change into game and needs to look how it developes. This game had harder times and still survived but we won´t get ahead if we don´t try.
Some people tired of proposing fixes. For me personally no point in them until BHVR fix fundamental problems like servers, matchmaking, bugs, maps. I don’t understand over obsession with play-styles in this community that allows devs postponing technical fixes.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029986#Comment_4029986
I think it's perfectly fine to speculate, which is what I was doing.
I am sorry you have such a conflict in your personal life. I couldn't imagine.
I do not understand this third paragraph.
Yes, different regions have different styles of play. It isn't controversial that point that out. They may as well be different games with how differently some regions play.
Yes, that is correct. I do not believe in continuing in an action that has only ever failed. Why not try something different?
I doubt you are gonna be so happy about speculation if suddenly it will touch casualty and level of play of NA region. But I just assume double standards convenient for many uses on this forum. Just again — it’s not good speculating about something you don’t have actual reasons and hints for. Just looking bad. NA not a poor victim here who is suddenly just getting tunneled more often, while other regions in obliviousness because more rare facing with this “issue”. For starting such speculations u also need stats or sth, not few days playing on EU.
DC penalty was failed because BHVR can’t code properly and system was targeting different people, not actual griefers. Maybe instead of switching to something else forcing them to fix mistake first?I understand “it’s not working” complaint when we actually tried this system. It didn’t happen. Punishment wasn’t established so saying “it doesn’t work” is loud and not objectively true. Stick didn’t touch them actually, moreover, they always were encouraged, as much as lobby dodgers.
For punishment actually working apart from ban for matchmaking this game need proper SBMM. People who are DCing like this must to play with people like them, not normal one who still want to play the match. Answer is simple. Indulging their whims is speculative, and it's better to ask why people who are indifferent to the experience of other players in a match suddenly deserve the right to be prioritised.Again. If u are frustrated to the state you can’t play the game, you don’t play the game, or, play with people like you. Wait in 5 min queue only to see your teammate DCing on 5 gens. This is the only solution.
For compromise a surrender option for whole team have to exist, I don’t deny it. But for whole team. So other players don’t need to experience bad match because of some situation that makes playing pointless. If u give a carrot to such players, you're just showing them that they did the right thing and they should do it at every opportunity to get what they “deserve”.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029936#Comment_4029936
Did you see how I said the word "wager" instead of "this is definitely for sure the case"?
I assure you, the choice was intentional.
Even the fact people have audacity to speculate about what people probably differs from making me dying from cringe. This theory still used to support your opinion, and this is “whataboutism” I believe you are hating yourself shouldn’t be used.
If you are THAT curious, I can welcome you with German and Russian community. U aren’t gonna be happy with your theory, because veterans from there more likely gonna despise your theory about them.
I never seen so much complaints about tunneling rather than on this forum from purely English Speaking people. And I saying this as person who was welcomed with DBD firstly not through English community. -
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029883#Comment_4029883
NA seems to have taken the strategies to heart more quickly than other regions.
I'd wager because of media consumption. There's a large part of Europe where English isn't the main language, but most English speaking CC's have said tunneling is the way to go if you want to win for years. Ergo, more people tunnel in an English speaking continent.
I like how we doing random “researches” without actual any proofs about people who don’t speak English so you conveniently can replace their actual opinion on any sentiment you want to see. Yeah, English community “so special” in this term.
When people on this forum will finally learn to bring evidences before having audacity to speak about huge parts of community out loud like that :/ -
@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029695#Comment_4029695
firstly, you making the same assumptions regarding people DCing due to tunneling i mean how can you say generally people DC with tunneling being the reason? are you psychic? although im confident i know the reasons because people actually say them in the post lobby or in stream like ttv players. i rarely see anyone say the reason for the DC was due to being tunneled.
tunneling has existed from day 1 of the game, it isnt a new thing that recently popped up causing a sudden DC epidemic. what is new is the abandon system and the new DC penalty system making it easier for people to DC, abandon and go next more often than they have ever been able to do before. This fits exactly what i have been saying, allow people to DC and they will. stopping tunneling wont stop people DCing over something else.
like you said people go into a match knowing they will lose at some point and they accept that when they start the match. people know they will probably get tunneled, they accept that when they start the match. they expect it, they know its highly likely to happen. dont like it? dont accept and play the match. you cant say "i know what will happen, i will play anyway and when it does happen just DC.
The reason tunneling still continues is simply because survivors refuse to accept that matches are too fast and will not have gen speeds nerfed. cant have it both ways….you want fast matches where gens can be done in 5min, sure, killers are going to kill fast to keep up, hence the tunneling. many killers have said they are fine with tunneling being nerfed if they have more time to spread hooks. i have said myself, im good with tunneling being flat out removed as an option as long gen speeds get slowed down so i have time to spread hooks, there is a solution but its survivors that wont accept they need to play ball.
They gonna claim sky looking purple until everyone would actually believe them.
The problem people who play both roles and don’t share their sentiment would never. -
Executioner has really slow charge and clunky power, they also nerfed him to 4.2 recently. And his range is limited. So 4.6 is completely justified.
The only Hag speed doesn’t really make a lot of sence for me. I even understand Trickster, because he need to stack blades.
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@THE_Crazy_Hyena said:
I think this current era of "go next" might stem from the abundance of tunneling as well.
Think about this: You are playing a survivor game with some friends, and you have already faced a lot of tunneling killers who have always hard-tunneled the first one found, every single match. Now, you would assume that this will happen again in your current match. So instead of having to force yourself through another round of "pain", you instead choose the easy way out.The solution: There are no direct solutions to this issue, and it will instead have to gradually become better once tunneling and other easy strategies mellows out. So instead of seeing a hard-tunnel 75% of the time at least, once that comes down to like 1/5 or 1/10 games, you would probably stop seeing survivors "going next" all the time.
I felt this way during the release week of Krasue, becuse of how easy hard-tunneling was back then. It came to the point when I saw a Krasue running Dissolution and Bamboozle (to remove the little counterplay she had), I would outright DC, because I knew which way this was going, thanks to being a victim to several hard-tunneling Krasues.
I have not DC'd once since the Krasue nerfs though, and I probably won't do it again, unless I somehow get stuck in a match with a cheater or something.
Can’t be true because even according screwed data from BHVR that consider ping pong between two survs or other ways as tunneling it’s still less than half (40%) and even was dropped on few percents compared to last years.
It’s a lie basically claiming people DC because of tunneling and justifying people’s ragequit. And some people really want to find an excuse of their rage and cry behaviour that spoiling teammates experience first of all.
Stop playing along with their cries. BHVR never provided worthy punishment and thats the only reason. Such people should uninstall if they unsatisfied THAT much, instead of messing with MMR and spoiling game for others. This is griefing people shouldn’t find excuse or explanations for.
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@Liruliniel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029265#Comment_4029265
i dont play 2v8 without a friend as killer. I would not suggest anyone does. Least than you know if the person ran to the toilet, make hot coco, etc and will be back in a few.
I don’t play with friend as well, and I also do my business while waiting in queue. Still “somehow” I wasn't afk when match started
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Complaining on traps and call it cheap… lol
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I bring meta and slowdown only on Executioner because his chase is good and he doesn't have any synergy with other perks, while auras pretty situational and cheesy
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@Wezqu said:
There is 58 bug fixes in the PTB patch and most likely there is several more in the release patch.
Naming few that are quite important ones or some that have been in the game for a while.
Deathslinger reeling problem that could make the chain break faster if near corner or small object.
Hag's traps blocking the Hag herself if using the Scarred Hand add-on
Bardic Inspiration showing dice roll half way through the song
THWACK! working now with Knight guards
Also if you have paid any attention to the bug report forum mods have been way more active there than they have been for a while. I would say they are actively trying to get bugs fixed but in the end there is a lot of them and getting them all will take time.
They fixed 58 bugs, and probably gonna bring 59.
DeathSlinger hit now can go through survivors if they standing still
Azarov don’t have shadows and reflection on interactive objects
Resurgence stack with new Wicked
Pretty sure we also gonna have bugs with new anti slug and anti camp feature. Matter of time to discover.
By the way. They can say it was “fixed” and that's not actually happened. Judge by Executioner bug on Lerry and DeathSlinger aiming animation
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029227#Comment_4029227
reworks are always a bad idea tho.
ask freddy mains, we now have three types of freddy mains where two have lost the charater they liked. its almost impossible to rework a character for whatever reason and keep the spirit of that character alive.
if we take legion there spirit is fast running with total control, vaulting and wounding people. how are you keeping the spirit of the character while reworking them? for the hit and run playstyle they need some kind of slow down or it cant work, it doesnt have to be mend but it has to be something that survivors also cant just ignore.
Myers
He is so dead for me now. I don't care about strength even
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@Royval
They can save a q priority, but if person already missed first 10 mins of the match, why not doing this in lobby and not spoiling game for others. They also waited as much as you.I clearly said “remove from lobby”. Not from queue.
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@Liruliniel said:
Sorry i didn't ready up, but i was busy making hot chocolate since i was in a 20 minute que.
It's BHVR fault they allowing situation like this. But yes, I’m waiting over 20 minutes as well and feel I deserved an actual match instead of farming simulator just because my teammate woke up after 4 gens already done.
Just don't justify such stuff. Other people somehow not allowing this to happen. Game literally showing how long you should wait now and it’s usually correct, so no reason to defend it :/ I just use headphones and put DBD on background so I can hear the sound of found Lobby.After I got 3 afk teammates in one day hell nuh I’m gonna tolerate this.
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People do 3 DCes and I am alone in a trial a lot of times. Usually it’s against S tiers. In such moments I usually just play hide and seek and wait for hatch. Usually killers letting me go even.
Before I was trying sweat and help. Now I just idc. If teammates threw a match and all of them are hooked/bots/slugged, I help until they camped or on death hook and we still need do gens.
“Surprisingly” such approach give me opportunity to die less and keep decent rate without dces.
But yeah, people DCing are such a lame. BHVR never created actual punishments for people behaving like this. Instead their system punished people who was tunneled out too fast. So I don’t believe issue is “penalty doesn’t work as disincentive”. It wasn’t properly build from the start.
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So… farming.
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If people take hits and eat mushrooms during a chase she is pretty helpless. Like literally, it depends on survivor play, not killer one.
With dissolution and typical solo q ofc she is a stomper. But Cenobite also stomp solo q. Doesn’t mean he is strong tho, same with her for me. -
This game don’t have strong identity. It's hard to say the game is about looping when the highest encouraged meta is shift w, pre drop, because well, even after 9 years, looping still stays as one of the hardest skill to achieve. So even in terms of “chasing”, I don’t see it. Never saw. And some stealth and horror is also gone.
Because majority of people not that fond of being in community or in game. It’s purely on BHVR shoulders to decide following up to “momentum” feedback of the person who play few hours in a week rather then person who currently spend daily in the game and their consultants.
And that's why this game lacks of identity. They listen only part of community for who it's just 7 minutes entertainment. They frustrated about something in moment, they complain. And BHVR chose to listen them entirely. But such people come and leave.
Look at Ghoul. Funny simple killer because it's really frustrating to think about your positioning, macro as killer, hook control and other bs, and you want to be constantly in chase. Think about tunnelling removal — it’s really frustrating to try to communicate and teambuild within their MMR mess, to pay attention for HUD, to take responsibility, to trust, so people want just constantly messing around and do what they want as 1 vs 1 vs 1 vs 1 vs 1, so they dislike to face heavily counterable playstyle. No one likes when potato teammate throwing the match, even more harder is to consider yourself being potato, so simple answer is point on 9 years old killer only meta.
Think about nerf of fog vials. Instead of collecting reviews and adjusting, they choose an extreme approach. Same with these PTBs. Because if some random Tom not that loud about this anymore, then it's a success for their team. But they keep forgetting Tom just a guy who plays at evening and he always find a way to blame other side in something, as soon it turns out he forced to actually oppose and survive/kill despite resistance. Tom doesn't care about identity, aesthetic, he eats content because well, Myers chasing Meg in AOT outfit is funny.
But honestly, Tom shouldn't care about identity of the game. He paying money for such identity already existing. If Tom starts to dictate his game vision because it was lacking before, as well as others players, it’s just gonna be funny and absurd chaos like DBD is now. The problem game is asymmetrical, so you always have to sacrifice by other side experience if following such approach.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028975#Comment_4028975
1 token. With constant wall hacks the perk is useless.
But Lethal Pursuer is literally working once and you get more tokens being in chase with distortion later? And what the constant wallhacks? I get such complaints on Nurse, but lol on him it’s much better then hex build or full slowdown.
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@mecca said:
Survivors need comeback mechanics so you have reasons of finishing a match. For example, A Blight with Lethal Pursuer and wall hacking aura perks is not fair to verse.
Everything of survivors was nerfed so Distortion is not even a viable option.
”A Blight with Lethal is not fair”
“Distortion is not an option”
Distortion with 1 token from the start being literally a direct counterplay of lethal pursuer, nuh? While lockers directly counterplaying bbq and it’s easy to assume it?
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@crookedAbe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028750#Comment_4028750
How does the uninstall survey show this? Unless I’m mistaken there’s only one option regarding a specific side, that being the tunneling/slugging option, every other choice can be used by either survivor or killer players.
It’s a new version. Old was more biased and had three options being one sided, but still.
“Used by either side” is also bad. If formulations are too vague you even don’t understand what exactly to fix. Calling something unbalanced can be interpreted in many various ways. Unbalanced surv or killer perks? In what terms? What exactly? Without specificity is just bad.
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That’s just so depressing see “Russian” prefix everytime looking at this… lol. Not only Russians speak Russian or use cyrillic alphabet.
I even don’t understand how you 100% define nationality of people who are doing this. I reported few people recently because felt they were subtle cheaters, but all of them were in anon mode or accounts using english language… Pardon, it just sounds a lil racist.Edit: Bruh, and I got downvoted by pointing on this? What a bs, if this forum even support such stuff.
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This feeling when traps are not working when it supposed to, or in opposite, it just stick to you like a magnet even if you were 3m apart.
Maybe it’s because traps hitboxes collides with textures collision and therefore shift. Or it’s a bug dependent from the angle you place a trap. Not sure -
@jokere98 said:
there is no logic. They literally ask you about things they HAVEN'T changed
I feel some people who trying to justify survey even didn’t try it themselves, yet they rush to say how it’s logical and fine :/
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My matches in 1vs4 are Insta on killer now during evening. But I’m playing on EU servers
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028750#Comment_4028750
I can't see the survey, so I wouldn't know.
I genuinely tried to record to put screenshots here, but it didn't let me to do this.
I don't mean BHVR shouldn't ask such questions. But they are extremely picky in this term. I was’t making post about uninstall survey, sinister grace and others I’ve done. But this one was my last drop of patience. Apart from drop of hate to killer side (whatever), you even can’t point on technical issues. While they actually are in this mode. Me personally encountered with Executioner power not going through textures on RPD, Lerry, Borgo… and that when I played survivor some griefer bodyblocked prompt for unhooking of teammate until other person showed this to the killer. Or, like, how Executioner can see aura of survivors being send to the cages, that allows immediately locate players. Doubt survivors gonna be happy about such stuff. And I gave up bug reporting on forum, because every of my post this regard was ignored.
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@Pulsar said:
Likely because getting Survivors to queue for 2v8 is already difficult.
This is a tendency of their surveys, from uninstall to last sinister grace and this one.
It's a weird perspective about asking what you should deprive killer from instead of asking valid questions about classes and maps. Not “what you would like to add”, not “what do you want to change in your own role”, but “what other side should do to please you”. No valid reasons to defend such stuff without looking offended by killer presence in game.