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terumisan

terumisan

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terumisan
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  • @kosaba11 said:

    Obviously, this is probably the best answer to slugging, but it does need to be nuanced. It needs to be strong enough to make hard slugging harder, but not so strong that punishes Killers who are soft slugging or not slugging at all.

    Hard Slugging (The one seen as toxic) = Purposefully going out of your way to down all of the Survivors without hooking a single one.

    Soft Slugging (The non-toxic one) = Downing or attacking a Survivor after you've already down another because they were in the area and you didn't want to risk a save attempt.

    Here's an idea of how to do it:

    When a Survivor is down, they can begin to heal themselves. If the bar fills up completely, Survivors are able to pick themselves up.

    When a Survivor is downed again, they can begin to heal themselves, but the time to pick yourself up is increased by a percentage. And it continues to increase each time you are downed, until you bleed out.

    Your Bleed Out meter is not reset every time you are downed. If your BO meter is halfway gone, then it will be at the halfway mark the next time you're downed.

    As for the perk itself, it would obviously need a new job. I have two suggestions on that front, as well.

    First, it could decrease the increment at which the time to pick yourself up is increased.

    Second, it could give Survivors Endurance until they are hit again, to give Survivors a chance to get away from the Killer in the event the Killer is camping them and waiting to down them again.

    Now, if it's used, it's best to put the feature through the PTB so you can find the sweet spot of increasing the time it takes to pick yourself up, where it helps prevent hard slugging without punishing the Killers who only soft slug.

    easy solution bring unbreakable and exponential

  • @HommeBizarre said:

    CANT WE SEPARATE VAULT AND LOCKERS ??!!!

    I'm tired of going into the nearest locker when I just want to take the window

    Seriously…

    look at the window instead of the locker

  • @Senaxu said:

    One alternative to ragequitting or forced hook suicides could be a personal killer opt-out system integrated into matchmaking. Each player could be allowed to exclude one specific killer from their matchmaking pool… the one they personally struggle with the most, whether it's due to mechanics, frustration, or just playstyle incompatibility.

    This would give survivors a constructive outlet rather than disengaging entirely. It also respects individual boundaries without overhauling balance. To prevent abuse in SWF, the opt-out could be limited to just one collective exclusion per group, ensuring it remains fair and doesn’t overly fragment matchmaking.

    It won’t solve everything, but it would reduce burnout and give players back a sense of agency… especially during events or meta shifts where one killer becomes disproportionately dominant.

    so when every killer is in the same dumpster that sm is in what happens after?

  • @Marzipan210 said:

    Personally I would love to see the 2 second requirement removed.

    i want undetectable extender instead of number buffs since it's very niche

  • it needs to get rid of footsteps

  • @VaporLion said:

    If the hatch spawns differently for each survivor, they could not communicate to others where the hatch is. This way the hatch could be discovered during the match which i think would be a positive thing for the gameplay. Adds another layer of skill.

    This would work, because the hatch only spawns for the last survivor.

    that was a thing in the past it had to do with how many gens were completed and people just used keys to escape with a whole team

    it was busted back then and would still be busted

  • yes that's how balance works killers get stuff destroyed in order to push people to play new things but survivors get stuff buffed to the level of the strongest stuff

    it's blatantly hypocritical and they've been doing it for years

  • @DBD2025MakesMeSad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960066#Comment_3960066

    Once in a game. Head on is better than this especially in a SWF group. Multiple stuns to inhibit multiple chases throughout the game. 3 second. Single use stun and people are moaning about it.

    This reminds me of when power struggle came out and killers were going crazy about it and how it was another second chance perk that will be in every game etc .... the reality is you rarely see it.

    well with bhvr's balance changes no one will use it so the first buff they'll do is half the cooldown then the second buff is they'll get rid of the one time use by either making it turn on in endgame or just getting rid of it entirely

    i'm complaining about something strong that'll get stronger in the future

  • @DBD2025MakesMeSad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960013#Comment_3960013

    OP? A 3 second stun if the killer is within 2.5 metres of a fast vault. OP? 🤣🤣🤣🤣🤣OP? 🤣🤣🤣🤣🤣 JFC. Single use. OP. Christ. 🤣🤣🤣

    Great, it may stop a killer being rewarded with a hit through one window fast vault that he shouldn't have got anyway if we weren't rewarding laggy killers. Although, this is DBD it will probably do the stun after rewarding the laggy hit so there will be zero benefit to the survivor.

    if i was in a swf i would just run this perk or have someone run it and make sure to get downed as close to a vault or pallet as possible and just fast vault during pick up animation. it's just a flashbang alt since if you mess up a pallet save you can vault the pallet and still get the save then smoke bomb to cover up any tracks

  • does endurance counter this op swf stun perk does it work like ds?

  • @Emeal said:

    I think its accurate to say that using Springtrap's Doors and putting yourself at greater risk is not worth it.
    It would be better if it did something more.

    However that will be a problem, because lets say if it slowed down Springtrap a little, coordinated survivors could easily make all chases have that more slow. Another better idea could be, that getting revealed by doors takes away his ability to see scratchmarks? Not super powerful, but still pretty good.

    Perhaps a better idea would be, if the Survivors use all the power in a door. Springtrap and Survivors take an entire second more to exit there. Its just a second and it would require a lot of use of the doors to bring it to low power.

    Or maybe it just takes time for Survivor to get used to, using his power to reveal Springtrap and the looping Survivor basicly have wallhacks on the Killer. its hard to execute in soloqueue but I bet its powerful in a swf.

    all that buff would do is make predator mandatory since if survivors have a wall hack with no scratch marks all they need is a map with lots of los blockers and he'll be screwed

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957505#Comment_3957505

    And now?

    Bubba can camp around Shack and still get two downs. The method may have changed, but the outcome is the same. I hardly think anyone would devote time to a system that was only meant to change the method and not the outcome.

    i don't see bubbas at all anymore so i'll take your word for it

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957413#Comment_3957413

    Will sound childish, but WHY did we want to prevent facecamping?

    basement bubba/basement chest protector bubba

    a bubba would camp basement with insidious with or without a survivor in it (usually with a survivor in it)

    i don't see bubbas anymore tho

  • @Choaron said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944438#Comment_3944438

    If such a major part of the game's design can be made optional by bringing a common offering then maybe there's no reason for it to be optional in the first place.

    if you can't bring a luck offering despite the game being generous with them that's your fault

  • so just buff the bottom tiers to the strength of nurse and blight

  • best scream is steve worse is orela

  • mha isn't horror themed also shiggy couldn't work since he's an insta kill character with a ridiculous range

  • @Zakon05 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956445#Comment_3956445

    What do you mean endgame is a free win for survivors? I've been in so many games on both sides where the game turned around in the endgame.

    I literally just played a match today when all 5 gens got done while the killer had 2 hooks, and the match ended on a 3k.

    Now that was because of our reluctance to leave anyone behind combined with the killer having Starstruck, but it doesn't change the fact he went from 2 hooks to 3 kills.

    usually for me the survivors just 99 and leave

  • @killer998 said:

    pretty much as the question says. Why are so many people stressed or “nervous” or even “scared” of playing killer?

    I've been playing dbd a lot lately. I’ve returned after a year and I’ve been having a blast with all the new killers since Vecna, particularly Kaneki and Springtrap.

    Likewise been having a good time playing Survivor with the new perks and cosmetics like Geralt etc with friends.

    one thing I’ve noticed though, with my friend group and people I’ve talked to on DBD, or watching people play killer on YouTube, twitch etc and talking to people through the chats etc or seeing conversations, a lot of people don’t want to play killer.

    I used to be an almost killer main before the hiatus and I think I had really high mmr at the time since my god the games were sweaty. I actually don’t know if MMR decays because even though it’s been a year, and my rust has been RUSTING, I’m getting really sweaty games that feel like games before I left.

    Now that has been stressful I’m not going to lie. Trying to get back to where i used to be, especially playing so many new killers with new perks etc has been a total trial by fire with the games I’ve been getting.

    I’ve been asking my friends to play killer and they’re so QUICK to say things like “absolutely not”. That from seeing my games as killer which yeah, as I’ve said they haven’t been pretty sometimes that playing killer freaks them out.

    They enjoy watching killer play, like me in the discord while they’re eating etc but playing killer is a big no no. That’s a viewpoint I’ve been seeing from a lot of people.

    killer can be really fun! Honestly it’s more fun than survivor I think since every character is different etc. Not that I don’t love playing survivor as well, especially lately I’ve found a real balance of playtime.

    I feel like a lot of people just have this fear of playing killer and I find it very interesting hearing why they feel that way.

    for me it's because killers objective and survivors objective aren't equal and with the devs actively tipping the scale with nerfing killer perks mainly gen regression if killers have a bad first chase or don't down fast enough/survivor actually knows how to loop (it got better so only 1 or 2 gens pop now used to be 2-3 gens pop) you have a better chance of losing

    healing meta nerfs m1 and in turn makes survivors more efficient since they aren't wasting time on healing

    vigil is meta so any affects on a timer is cut down significantly since it stacks including exposed status so if all survivors are running shoulder it's just buffed

    endgame is still an auto win for survivors

    all this on top of 2nd chance perks still being really strong and weren't addressed with knock out change

    so basically they want more blights in game

  • @SoGo said:

    BTW, how is no one talking about these 2:

    https://us.v-cdn.net/6030815/uploads/YUCPAHF040XZ/img-20250702-183426.jpg

    This is pretty impactful.

    as a person who was using endo CPU with badge it wasn't really worth and might be worth now? but at this point i might as well not use add-ons

  • @Feather said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954871#Comment_3954871

    Thats why i struggle probably, i prefer not to tunnel. In the past 12 hooking someone was possible, now its a lot harder.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954911#Comment_3954911

    I feel like gen regression perks doesnt do anything against good survivours. If survivour gets god loop RNG then that part of the map is taken away. If i then patrol gens on the other side, i will probably get blocked by entity and they will force gens anyway.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954922#Comment_3954922

    I dont mind losing as well. You hit nail on the head with your comment

    in the past it did since they were either strong enough when stacking or did hit and run with old sloppy and made survivors waste time so your gen regression can do something

  • @Hexbadboy23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955033#Comment_3955033

    The only killers I see doing that is people like Oni Twins Billy Bubba and Nurse. Its annoying tbh and yes I play killer I play Onryo I don’t slug with her the best I’ll do is probably tunnel but slugging is worse than anything

    yea i like winning so i'll use whatever i can

  • @xGodSendDeath said:

    Would absolutely love to hear how you're supposed to deal with this when they're healing in 3 seconds and absolutely slamming gens. You can't split pressure because they just heal in 4 seconds flat non-stop. Someone tell me a strategy that isn't proxy camp the hook/hard tunnel so they can't heal in 2 seconds or a suggestion that isn't Just Play Blight.

    Healing speeds are absolutely absurd right now

    https://us.v-cdn.net/6030815/uploads/DIAWCFLHZ8D3/spirit.jpg

    that's the neat part you don't. i was running do no harm since it's busted it's now even worse with botany

  • @Hexbadboy23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954997#Comment_3954997

    According to my post above I have a lot of people agreeing with me a lot of votes up. Tells you there’s a big issue with slugging in general it’s not just a me problem. The problem starts when you want to run your favorite build that doesn’t require metas like DS Dead Hard, OTR, And Unbreakable. I have to run unbreakble in every match because I hate getting slugged the problem is I don’t want to because I want to run other perks hoping I have smoother games. People like you don’t know how it feels until it happens to you

    i do know how it feels i just don't care since i primarily play killer and understand where the killer comes from also when i do play survivor i play solo

    do you play killer to understand why killers do that?

  • @Hexbadboy23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954809#Comment_3954809

    Why should I have to run unbreakable in every match I’m in just to feel safe??? That’s the problem with this game I don’t want to keep running meta perks

    if slugging for the 4k is such a problem and you have options to deal with it but don't use it is kinda a you problem at that point

  • @Feather said:

    Am i the only one that experiences that?



    Day 69 (b4 spring trap)
    Games good. Getting 4k without problems, sometimes 1 or 2 escapes. No need to use gen slow down. I'll play huntress with aura build like a giga chad i am

    Day 420 (during anniversary)
    HOLY F… ENTITY. Getting 4 hooks before gates are powered is a miracle. Survivours started to use brain and they split on gens, doesnt heal or anything, they worry bout those things when they escape. No need to use gen regressing perks, they are to slow. End game perks and maybe i will have a chance

    Day 2137 (far future)
    Survivours now carry gens on their shoulders and repair them in chase. While on hook they fish out items that can help them repair in the future. Pallets are on wheels and they follow survivours. No perks nor meta killers can help.

    that's been a thing with the constant gen regression nerfs and the 8 kick limit having a hard limit to defending a gen makes it infinitely worse since it's an auto win for survivors if they just attack one gen but don't go down

  • @Hexbadboy23 said:

    https://us.v-cdn.net/6030815/uploads/Z9H07K1KH19W/img-5849.jpeg

    The killer slugged us and he didn’t even pick us up he was trying to find the last survivor and this kind of stuff is very annoying and needs to be fixed anti slugged should be talked about. Matches have been going too quickly because a killer wants to end us in seconds by slugging.

    i like winning so i'll slug for the 4k if i have the opportunity i don't see perks though why aren't you running unbreakable?

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953238#Comment_3953238

    Oh so it also gives the information about the case I mentioned then. Nice, thanks for the tip.

    NO IT DOES NOT.

    so you don't read the HUD then

    if 1 person is hooked and 1 is getting chased and 2 are on gens of one of you gets of the other stays on a gen or alternatively

    if 1 is hooked and 3 are on gens depending on the hook state stay on the gen till someone gets chased and look at the hud

    the hud gives you a ton of information except their exact location when ran with kindred gives swf level of information

  • arr you talking about dominance? or pentimento?

    1000012472.jpg 1000012473.jpg
  • @manzo said:

    i have epilepsy and was thinking if u guys can add like a fov slider for survivor because i cant barely play survivor my eyes hurt and i get headaches

    i had my epilepsy for 6 years now every other game i have been playing has a good fov slider so my eyes dont hurt and dont get any problems in my head like annoying stuff.

    it would really be great if u guys added a fov slider for survivor.

    it whould make the game awesome for some people that also get motion sickness but for me its for my own personal sickness my epileptic.

    its already enough i got one seizure from a game that didnt have a fov slider it was so close like the survivor. i was like tired for 7 days because of that so PLEASE I BEG U GUYS!!!!!!!!!!!!!

    LOVE YALL 😍

    don't play the game for your own health. they literally have a disclaimer every time you boot up the game

  • @[Deleted User] said:

    I mostly - or basically solely - play solo q and I can agree.

    There is an unhealthy amount of situations that end in chaos or are a huge disadvantage which SWFs avoid by their communication.

    It happens too often that you aren't sure if another team member goes for the unhook or not and it is really annoying. Especially when you are insecure about the situation and start running and when you are almost there, the person gets unhooked.

    With you then standing there, thinking "well, I could have used these wasted seconds now for finishing my gen/a heal/whatever".

    Plus with the new afk system you get punished on top for running around "useless".

    if people used the hud more survivors would be way better because i actually pay attention to it and it gives a ton of information

  • @austin795 said:

    Solo queue is rough—especially when compared to SWF. The biggest issue? Lack of information. SWF players have voice chat to coordinate everything. Solo players have silence.

    A simple fix: make Kindred’s aura-sharing basekit.



    Why This Helps:

    - Shows who's saving and where the killer is during a hook.

    - Greatly improves team coordination without needing voice chat.

    - Frees up a perk slot for solo players who feel forced to run info perks.

    - Doesn’t hurt killer balance—just gives solo players what SWF already shares over Discord.



    The Result:
    ✅ Fewer duplicate saves
    ✅ Smarter unhooks
    ✅ Better gen pressure
    ✅ More fair and enjoyable solo queue experience



    Kindred basekit won’t break the game — but it will fix one of the most frustrating gaps in DBD. Please consider it seriously. This one change could massively improve solo queue quality of life.

    (Also, while we’re at it — MMR still needs work. Even just giving us the option to make visible ranks return (with it off by default) would go a long way toward helping players understand their matches and progress.)

    that won't help i run kindred and people still are incompetent

  • @Contrationer said:

    Playing as killer is no longer fun, im a killer main for over 4 years and in the last 2-3 weeks that i came back to the game im feeling oblidged to straight up tunnel, face camp and slug since the match starts, in the last 3 games i played, the first 3 hooks were from the same survivor, this has to end, if the anti tunneling mechanics come, all killers will leave the game, im telling u, same fate as other games, cause it makes no sense for 3 gens being already done before the first chase ends, so i suggest delaying anti tunneling update and increasing gen time from 90s to 120s, and i asked the devs to listen to feedback because this game is survivor sided, and anyone that say otherwise is because they are novice people that maybe even haven't tried killer, and A+ killers feel like B-.

    https://us.v-cdn.net/6030815/uploads/A77AB92QPYR6/captura-de-pantalla-2859-29.png

    1 minute after the game starts after i made a succesful legion frenzy, all healed and 2 gens done.

    https://us.v-cdn.net/6030815/uploads/8LLTSVBSY55Z/captura-de-pantalla-2860-29.png

    3 minutes into the match.

    https://us.v-cdn.net/6030815/uploads/Q8XA7MW0CRRR/captura-de-pantalla-2861-29.png

    I had to face camp in the endgame to rather get a single kill, notice that before they left, all of them were fully healed, they just weren't feeling altruistic to poor leon.


    Thank you for reading <3

    well that's what survivors wanted for asking for gen regression nerfs and knock out getting changed

    it's just been a problem that's been building for years when phase 2 comes out idk what killers can do at that point

  • @Deathslinger1of2 said:

    I agree, boons could use some love. Not sure how, but Skrump makes some good points.

    https://youtu.be/AtkUGjUNQDs?si=uyF2qR_boUaljjRn

    i personally hate boons as survivor and killer since survivors can place them infinitely and they don't get disabled the killer can't do anything about it

    in Boons Comment by terumisan
  • @DeBecker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952830#Comment_3952830

    Amazing that there are still people who blatantly think those are equal. Sigh.

    yea survivors have it easier i agree

  • @MissMischief99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449031/what-do-you-think-bhvr-is-going-to-do-to-address-tunneling

    Absolutely nothing. They just released a killer who makes tunneling easier and every game is the same. Tunnel tunnel tunnel.
    This update the message is clear: killers can use whatever strategies they want. Survivors? Do gens or get crows.

    The other thing they were “supposed to be dealing with” : slugging. Also just got easier because if you’re one of last two it’s now guaranteed they can slug and win.

    At this point why does hatch exist? The 7-8 missed skill checks it takes for surv on hook gives killer PLENTY of time to find and down last survivor. Can’t even be courteous anymore and try and give your teammate hope.

    tbf to slamming gens. if survivors just slammed gens even with the top killers they'd lose since killers time to down and survivors objective are very different and a killer can't really keep up since they nerfed gen regression

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951904#Comment_3951904

    Well, yes but in that case, what about when 2-3 generators get done before the killer gets even one hook? So called "gen rushing" is not a problem, it's just survivors being efficient with their objectives.. So why can't the killer be efficient?

    because they want you to kick sand and seethe when you get punished for doing your objective

  • i don't get crows playing survivor

  • @Bad_Medicine said:

    I think the video speaks for itself in regard to how much Survivors have been "enjoying" the anti go-next and the thoughtfulness of its implementation…

    https://youtu.be/llR1I7T4Oqc

    that's leon choosing to throw from what you showed mike didn't tunnel or anything but what were the offerings brought in that match?

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951048#Comment_3951048

    Freddy, I guess.

    He doesn't have anything cool, meaning you don't worry about the cool thing you cannot do because there is nothing cool to do.

    current freddy can insta down you if rng is in your favor with dream pallets and hit timing.

    it's just extremely rare

  • @StalkingYou said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950553#Comment_3950553

    Are you actually saying that the chances of encountering a team that is good on gens and good in chase is 1%?

    And yeah, whenever the killer doesn't play wholesome pig boop chungus 12-hook, that's considered the survivors being "left in the dirt" for this community (along with the idea that the killer is an evil tunneler) so I'm glad you reinforced those ideas.

    tbf the average survivor can't read a hud and slam gens when someone is in chase

    i get really annoyed when i play survivor when i go to save and see everyone else do the same or even worse i have kindred on hook and no one is doing gens the killer is around me and i'm 1st stage

  • letting you know it's going to get worse with phase 2 going after slugging and tunneling

  • @SoGo said:

    Currently, when a survivor is hooked next to a door, it can still be used.

    This creates impossibly fast saves, but more importantly, it gives Afton an extreme potential to proxy-camp and tunnel, likes of which we have not seen since the Hag.

    Even she pales in comparison to him, as you could disable all the traps she sets up, but you can't stop him from using the door right next to the hook.

    My proposed solution:

    • No one can teleport to doors in a 12 meter radius of a hooked survivor.

    (This means, that you can teleport away, but can't go back.)

    we can just rush gens if it's that bad we can use reassurance at worst you can just let them get 2 stage and use shoulder so they don't get tunneled immediately

  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928368#Comment_3928368

    That's a fair angle — thinking of them as the same species rather than the same being definitely feels like the safer, more digestible hypothesis.

    But isn’t there something more intriguing — and maybe unsettling — in the idea that they are the same? Not copies or siblings, but projections of the same extradimensional intelligence, shaped differently depending on the world or narrative they manifest in?

    IT’s feeding cycle in Derry is often seen as a limitation, but let’s not forget: IT exists outside of linear time. That very fact renders any regular "cycle" questionable — not as a necessity, but as a choice. The decision to lie dormant for 27 years doesn’t reflect a physical need to rest or recharge, but rather a conscious act of pacing — a psychological manipulation, perhaps. The rhythm gives its victims time to rebuild, to hope, to forget — making the next harvest richer, more saturated with emotion.

    In that sense, the apparent “scale” difference between IT and The Entity may not be ontological, but narrative. We only see IT as Pennywise in Derry because that's the frame King gave us (in case of book "IT"). Its true form, the Deadlights, exists beyond comprehension — glimpsed but never fully grasped. What if that very incomprehensibility is by design?

    The Entity, too, is only understood through the eyes of its victims and survivors. Its cult, its whispers, its realm — all filtered through unreliable perception. Just like IT, what we see is shaped by fear and trauma, not by objective understanding.

    So maybe the more frightening possibility isn't that they are kin…
    But that they are the same mind, wearing different masks, adjusting their forms for different stages, for different audiences — but always, always feeding.

    isn't that closer to the unknown than the entity itself?

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949852#Comment_3949852

    well yeah, that was the point of it and unavoidable consequence of having low amount of good players.

    this is exactly what WILL happen very soon by the way from what I've heard devs say, maybe with even bigger consistency bc instead of the pip system, we'll have MMR system directly track our performance in the match which I assume are things like chase time, successful chases, etc.

    and going back to the topic of the thread, in reality of such system you kinda have to tunnel on a lot of killers. or camp/slug in some specific cases.

    this wouldnt be needed if devs stuck to the "balance by desire to win" system that was objectively bad but made matches better for a lot of people on a sole basis it let them control how hard they'll have their games in general if they adjust their overall playstyle.

    I dont think a lot of such people will enjoy losing every game and being stuck in even deeper MMR hell because the system will not let them go because they are playing well enough to keep up, but not well enough to win (get more than 2 kills).

    i agree feel like that system will burn killers and top survivors out just like the pip system used to with the added anti killer phase 2 where a killer has no option to catch up

    but on the topic we see in games at the top level even blight and nurses need to tunnel and camp since chase and gen speeds aren't close

    but what this "balance by desire to win"

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949845#Comment_3949845

    yeah and that worked much better than SBMM.

    the game however in past like 4-5 years was designed around SBMM mindset which is basically "i dont care how good you are, all that matters is if you play for kills/escapes or you dont".

    well the pip system had problems since at the upper end you often saw the same survivors and just led to burnout even more than now

    i feel like it just locked you into a bracket for yhe most part

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949825#Comment_3949825

    I don't think so, my friend.

    DBD is 1v4, but it has way too many killers who place a lot of emphasis on the 1v1 chases. That is essentially the case for all of the anti-loop killers, who can down survivors really fast but have zero map pressure. It was fine in the past when we had only a few of those, but now there are way too many of them.

    Killers designed for macro play, like OG Freddy (my beloved) and Singularity (despite his effectiveness in chase) are rarer than their chase-oriented counterparts, which is a negative thing because it damages the game in the long term. That is why you don't always see killers who know when to drop chases these days: the characters they play cannot afford to do so.

    og freddy especially with i think chains? had a ridiculous amount of slowdown with the counterplay being ridiculously easy especially when everyone running self care back then

    he was awful at 1v4 and 1v4 since all you needed to do was miss a skill check and he had to waste time pulling you into dream in order to hit you

    he had macro play but couldn't capitalize on it and if he was released now he'd get destroyed harder than skull merchant and you'd say survivors deserve their dash slop

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