tech
tech
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- tech
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Couldn't agree more, doing good devs!! Keep it up! I'm sure dbd will only get better :)
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Imagine if BHVR does the ol classic just changing a few perks move to somehow lead to both ghostie and unknown becoming even worse than before. Funny but no good
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Had the same happen to me on dead dawg against a legion.
One dead and another getting chased so teammate and I were working on the last gen but the legion played well and ensured we were always interrupted so it hit that 10min mark which they abandoned giving the epic victory to the killer.
We definitely could've finished the last gen but oh well, I can't blame killers for doing it, most people would press the win button like even I have done it
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I understand the viewpoint but the amount of backlash for this would be crazy and some people may not be able to buy the game again if they don't have enough money.
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@smurf said:
In addition to that cobbler, I'd say Clown could also use a few green flashlights.
Clown be hasting, hindering, and blinding.
Truly a killer
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⭐️⭐️⭐️⭐️⭐️
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I'd like if it could be done with lockers aswell like if the killer reaches x distance of that Locker with the illusion it plays the animation of the survivor slowly entering.
Another is to have more charges, like a token system of maybe 2? So you could have one out while charging another (believe this was a bug when it first came out), this could also lead to if all gens are completed gain a token so you could make plays of the illusion on an exit gate.
Besides all that it's just the basic make if more life like, actually doing the animations and not just a still frame, making sounds of whatever it has been placed on.
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Maybe they will limit the amount of killers in any given match from 1 killer to 1 😲
Gg guys next game
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I do believe this change will help better dead by daylight's future with both health of the overall game and creativity of new fun perks in our foreseeable future.
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Them killers be weaving
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Sorry yall i think im out the loop, is penti getting nerfed?
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New killer: The boulder
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/442388/random-and-unnecessary-ui-change
Prolly because the real numbers were causing menu lag and broke vaulting speeds on the male survs. 🤣
One of the funniest bugs ever
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@Shroompy said:
Next patch finna hit us with the:
-Fixed an issue where the Houndmaster had missing facial animations.
More like a change to her chase music for like the 4th time haha
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It does seem a bit janky and like what just happened?
Just a bit more visual clarity would help alot more, being locked in one place in almost any game isn't fun as it takes player agency away, done right is fine though and I put my faith in bhvr to do what's right!
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907368#Comment_3907368
Didn't they say its intended? Which is kinda crazy that it is if so.
I think it's because his power uses hitscan, which means it's not that getting hit through walls is intended, it's that it only appears the survivor is getting hit through a wall and it's a side effect of how his power works.
Because Kaneki has to bridge the gap between himself and the survivor, there's a bit of time after the hitscan registers during which the survivor can move, like behind a wall. The hit has already been decided, but the survivor doesn't get stunned by it until Kaneki reaches them and does his rage animation. The other option, beginning the stun the moment the hitscan registers, would be awful.
I've seen someone else say his power is hitscan because the devs tested it otherwise and he was simply unplayable, he couldn't land hits. That's hearsay and I don't have the original source for it, but trying to imagine it myself I absolutely believe that's true at least on controller if not also M&K.
This here is what I learnt from the devs aswell which is implied that it is intended, does it feel good? No. But it's the vision they wanted so it is not a bug.
I do really enjoy this killer but I can see the frustrations of the survivors, I just hope they get a good middleground and not like poor old skull merchant.
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@eacyt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907360#Comment_3907360
well i just dont think im the only one saying this, ive seen mulktiple posts on the forum here about how extremely broken ghoul is, its not just me. and in my opinion getting hit THROUGH WALLS is a game breaking bug especially when ghoul pickrate is like 95% right now
Didn't they say its intended? Which is kinda crazy that it is if so.
I am sure changes will happen but to kill switch the brand new killer would be bad for both people enjoying the new killer and for bhvr as a business.
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I haven't played yet but now I'm scared too
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Kill switch is only for game breaking bugs if I'm not mistaken, it is not for personal reasons like I don't like the killer
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@LordHeXaGoN said:
https://forums.bhvr.com/dead-by-daylight/discussion/442009/ghoul-overtuned
These are my suggetions to make him fair:
- My suggestion is that his slide must be lowed, his ghoul attack wont injure you if its not perfect, distance how far grab attack could be done is lowed/
- Then, allowing surviviors to walk when they are grabbed to break the leap like as cenobite's chains its good idea, and on Top of it make his cooldown longer when he stunned by the pallet after 1st leap!
- Map wide sound when Ghoul gets engraged.
- He cant use his power on you during one minute, so he wont be able to tag Kagune Mark and get rid of your endurance after unhook. (With slide cancel change, this make him harder to tunnel someone. Though DS,DH,UNBRKBL still exist)
I have no issue that he could fast vault pallets, just if you running while he is engraged,
if youre far from pallet one mistake and you are cooked. He give time after vault, but you need to think fast and if you run same tile he need to take 50/50 fake or it isnt, which is fun for me as a survivior.
There is a sound cue when he gets enraged is there not?
It's the sounds of the tenticals coming out, or atleast that's my understanding
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@HolyDarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/441458/ghoul-boy
It's very likely that the sliding addon will become basekit according to Jannick, one of the Devs.
https://us.v-cdn.net/6030815/uploads/5SSSJQFQ14IY/gl43i80wwaa-rln.jpg
Woooooo!
Good start of the day for me :)
Thank ya!
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902395#Comment_3902395
Definitely. Though it could have been fair if the survivor players could hold down a key to look back while running. Similar to how it works in survival games like Rust, or in BR's like PUBG, where you can hold down the ALT key to look over your shoulder while running forward. That way, you had the option to gauge how close the killer was.
But yes, first-person survivor mode would be incredibly scary to play, and I am sure I would have loved it
I'm quite surprised this hasn't been implemented for a game that requires more looking back than you'd think, absolutely great idea
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Nerf trapper!!! only one bear trap now
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I have seen a video on the most recent PTB which did include an improvement of scratchmarks with a side by side comparison.
So don't worry it's happening :)
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That's what I am hoping for with this big operation health, this period of the game is so important because of fnaf that's just around the corner so if they want to keep the new peeps joing the fog they must fix the experience of soloQ or atleast improve it.
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@radiantHero23 said:
I wish for Pigs RBT to return in the lobby. It has been missing for years without any response from the devs.
I remember them, truly a prime pig time
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Kinda like overwatch experimental mode, I would love to see this implemented so everyone can try it and comment on it which could lead to new implementation of the core game
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@THE_Crazy_Hyena said:
Deceivers sounds like Among Us, but in DBD. That would have been a very cool mode.
An impostor survivor that could do anything the others do, but also have the ability to kill another.Swapped perspective also sounds like a ton of fun. It would really bring the horror back to DBD, if you could play Survivor in first-person, not knowing exactly when the killer was on your back. Though, if Chucky got a swapped perspective too, wouldn't he also be in first-person as well :D
Luck of the Draw sounds like an improved iteration of Chaos Shuffle, since items/add-ons are also randomized.
Hide and Seek has been a highly wanted mode in the DBD community.
Giants is essentially what became "My Little Oni". - but what if we got a role reversal, where the survivors became huge, and the killers tiny :D
5v5 mode sounds like fun. What if the killer on team 1 had to prevent the survivors on team 2 to complete the generators, and vice versa. Using the 2v8 maps as a base for the mode, the first team to get 5 generators done would win, or if one team's killer gets all of the other team's survivors before that.
Why I thought 5v5 would be interesting, a set time to attempt to pressure the other team to lean more time towards your team to win.
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first main: Nea, myers
current main: Kate, Wesker/Vecna
fav map: dead dawg
fav perk: Blast mine (Boom!!)
fav item: Med-kit
fav chapter: Project W
how many p100s?: 3: Kate, Wesker, Vecna
hours: ~8000
Great idea for a post, thanks for the fun yall!
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@Memesis said:
Im from the future. Have I got bad news for you
Nemesis can time travel 😲
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7 minutes.
7 minutes is all the time he thought he had.
Before a survivor was glued onto his shoulder.
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Wow! Great job here, you'll make a mighty fine and feared p100 nemesis.
STARS!
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It's a shame :(
Amount of times this happens is more often than not, or atleast what I'm getting, I play wesker alot
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Counterpoint!
STAAARS!
I rest my case
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I have this skin for spirit aswell bit haven't played 2v8, now I'm scared (also one of my favourite spirit skins)
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I think this is the only game I've ever seen that people really want the penalties to be removed and its quite amazing.
But saying that penalties need to stay
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Kate
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@SolariusYuuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823251#Comment_3823251
It's from a recent interview BHVR did with Blood Party Friday.
That's true! Mr cote was essentially saying that the Japanese audience will be happy with future licenses or something on the lines, this is all from memory so please pinch that salt
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From what I remember they are hidden
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Thank you!!!
Big help :)
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I personally find the knight to be just alright.
Map of the realm isn't a required addon anymore which is nice but the addon like call to arms (yellow one) to be very necessary, or maybe I'm not an epic knight player like others out there.
I find myself not using cartifex as often as I used to but the pallet breaking speed saves chases at times but I find the assassin to be the best one.
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He can scamper but only while mid dash and not at free will like it used to be.
I can't really remember the challenge but chucky the little man can scamper.
Hope this helps!
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I have currently obtained the platinum trophy on DbD twice now through both ps4 and ps5 editions of the game, took a bit but managed it at the end :)
Is it worth all the time?? Maybe not but a good challenge for some people to make the game that little more difficult.
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i remember thinking that Hex: huntresses lullaby would give any killer her lullaby to try to confuse them or something
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kitsune all the way!!!
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at first glance of the plague skin I thought it was a face hugger on the back of her head
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The dustaroo video on a myers rework is very similar to this did you get inspiration from that video?
love this idea of rework for myers, he needs to spook