tech
tech
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- tech
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@Alice_pbg said:
have you considered you character was stinky and the alien has a powerful nose?!?
tracking survivors is taken to a whole new level
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@Unimatrix00 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528274#Comment_3528274
I dunno if I can say I always have problems with the basement, it's more that the challenges I have been trying to complete lately have been bugged. It's annoying to have a slightly difficult challenge and have it not register. Didn't even register the adept I should have gotten for the 4k on Alien using only it's perks.
that's odd it gave me the adept when i got the 4K
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all killers
they are just too strong
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if she's kill switched how she gonna play chess?
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i platted the game twice i hope nothing odd happens doesn't seem like it though.
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i got the same thing, two achievements for logging on 2 sperate times
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/383989/is-all-types-of-3-genning-bad
3 genning as a strategy isn't really the major issue. It's actually a normal consequence of standard DBD gameplay.
The major issue is that the game has no natural cut off for how long it can be maintained. It lasts as long as either side fails to be or decides to not be proactive enough to break the stalemate. The fact that recent killer designs have been largely relegated to using this playstyle as it is the most effective way to use their power makes the situation worse.
Anything's tolerable for around 2-5mins, but nothing is tolerable after 45mins of making zero progress one way or the other. Trapper and Hag can't drag a game down to the degree of notorious 3 gen killers. Trapper isn't able to spend the time and resources to required to lock down an area so thoroughly. He can cut off a couple of pathways at most, but he still needs to do something else to completely stop progress. Hag's a bit better with her not needing to pick up and go through time wasting animations with her traps. Still he traps are so easy to play around at this point that she isn't going to totally break up the flow of the game.
DBD isn't really built in a way where such strong area denial powers like Skull Merchant and Knight are healthy. It would be on thing if survivors had either auxiliary objectives that could break stalemates or if the time limit of trials was capped to be around the 20-25min mark at max. It would place a sense of urgency on both sides to get things over with rather than drawing the game out. In a battle of attrition in this game the killer should never lose, but the game shouldn't be a battle of attrition. 1 side needs to win or both sides need to lose/draw in shortish order. 20-25mins is more than enough time to get full BP, have plenty of chases, get gens done, etc. and if neither side has met their win condition the Entity loses interest in the trial lore wise and game mechanic wise you're scored on what you did do and sent off to the next game.
yeah you basically sum up what i was thinking that some killers that lock down areas can't make a game go for an hour like SM can notoriously and this game should not be a battle of attrition
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@Wampirita said:
3-genning is ALWAYS survivor's fault.
I'm gonna get downvoted into oblivion, but I'm tired of my teammates braindead doing the gens they spawn on, without even doing a surroundings check. They do the first gen they see and then cry they can't finish the 3 closest to each other gens. If all survivors checked gens locations before starting a single one, 3-genning wouldn't be a thing. Yes, I know, you want to leave with the game lasting 3 min, but it won't hurt you to extend it by a bit of an effort. Even if killer forces the 3-gen, it's easy to break if all 3 gens are being chipped separately. And if killer lets their attention on one of them too long, they gonna lose it. Oh but wait, survivors most of the time absolutely SUCK at looping the killer for more than 10s and DC on the first down, because they rather do that than learn.
As u can probably tell, I'm not a very happy solo Q enthusiast XD
in the older time of dbd this was probably the case but now not so much as some killers will defend 3 gens right from the get go but there are some cases of the survivors gen locking themselves but not as commonly or at least not what I see
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i think it would be fine at 5 the only issue was that it worked when the gates were powered so the killer could not get the survivor with ds as if they were picked up they would jump off and escape but if they were left on the floor they would crawl out and escape so it being back at 5 should be fine just no activation on powered gates.
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@Luckyfer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446460#Comment_3446460
115ms,very thin hitbox,short of stature with freddy's lounge.
This should be more than enough to require some nerfs to him.
BUUUUT he also has 2 charges,that can help him vault or simply destroy loops.
His playstyle is just closing in the distance with Huntress and using his power or doing the Pyramid Head ability where they hold the power just enough to force you off a loop or close the distance for M1
And I don't think I've seen people praising Pyramid Head as beign a fun killer...
These 2 playstyles are just Artist playstyle,boring holding M1 or get wrekt by the killer,NOT HEALTHY OR ENGAGING AT ALL!
But there's more,unlike Boretist and BoreHead,he also can push you so off a loop into god knows where to freaking get a guarantee down.
And there's more!
You can't even pre drop pallets because he's just vaulting over and if you're not away enough,he'll hold his power as pyramid does until he gets a hit.
He's a slept in killer,he's Blight power,but the killers nowdays only know how to camp and tunnel so they won't find his tru3 potential,sad but happened before,though I don't know which killer was considered weak but was actually very strong...
is there different size swings for killer weapons or am i crazy because i thought the removed it a long while back.
or maybe its just the joke of freddy got long swing kinda like sharp hand joe
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buff pig, rework pig, nerf pig, remove pig
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@CorvusCorax86 said:
I find Borgo way too big for me as a killer. It needs a complete rework including map size adjustment (similarly to Eyrie).
that would be really nice as it is a big map or at least feels like it
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@Pulsar said:
This is a fairly common Wesksr tech.
If you look down while charging your power at a pallet, it looks like the break animation.
the amount of hits and downs i got because of this tech is amazing
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@Ayodam said:
Killer mains dislike Garden of Joy and Gideon way more.
they are very tough maps for killers
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this was one of the discussions I have ever read
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gamers gonna game
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wesker and good ol hillbilliy if i ever see him