tariousx
tariousx
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Bugs don't bother me personally, albeit unless they are game breaking ones that take no time to catch. What bothers me is blatant ignoring of feed back and 0 communication. It feels like getting a loot crate almost every time there is a new release or a patch because I feel like up until PTB, which we have since discovered are evidently useless, nobody has any clue what's going to be happening or why.
For example, why are killers becoming more and more underwhelming? Does BHVR think they are too strong? Do they want the game to be more balanced towards a certain result each game that we are unaware of?
Why are survivor perks becoming more and more niche and the current meta not changing for them?
What is the grand design they hope to achieve? What is the big picture?
Why are perks still effectively locked behind pay walls?
Why do we have PTB's if the feedback is useless?
Where is the emblem system changes?
What is the goal with MM?
Why are there still useless perks in the game after 4 years?
How do they plan to increase player retention while not solely on siphoning in folks who play for 100 hrs and stop?
How can they make the game more rewarding for people who get tunneled for 5 gens and camped?
How can they add more incentive for interaction between survivor and killers instead of hold M1 speed running through a game?
TLDR:
Where's the communication?
What's the goal?
What's the end experience that you are moving towards?
How are you working to improve the health of the game?
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@NoahsRIK said:
Hey people of the fog, I got some things to mention of how this year has been kinda dry.
I honestly think this year has been really dry imo.
It started of amazing, we got Silent Hill, (amazing chapter btw) new graphical updates on the way and a new map as well.
But this year has been an awful experience imo, a month after the Silent Hill chapter was released, it got pretty dry from there.
We haven't gotten a map for 10 months, the recent new killers are ig fun enough, but just not viable at all, aside from Blight. The events has really sucked, the Blight event was decent, with the addon, but that was it. The Lunar New Year event sucked ass, it was literally more bloodpoints, and a few skins you gotta pay money for. (seriously what part of that is an "event?") Binding of Kin had a good survivor, but seriously the only fun part about a survivor is the perks, whereas The Twins is just an awful killer in general. The only effective way to play Twins, is to tunnel, slug and camp, and if you don't do that, you've lost.
I gotta admit I really loved the Blight chapter really good, aside from Felix' perks that are pretty bad and all the bugs with Blight, and Twins' bugs as well.
No licensed killers for 10 months as well. We got a mid-chapter patch that legit broke the game, and im not a big fan of the map reworks, first of all The Game (The map) is just broken with the amount of pallets there, and Crotus Prenn has just gotten fps drops for me. We finally got a rework for Clown which is decent, but just not enough to make him viable nor fun to play.
We got some new animations im not a big fan of. I personally like the old HUD more than the new one, but not that it changes a lot anyway.
The newest chapter was actually really good, amazing survivor, amazing music, amazing design, AMAZING trailer, but again, just not a viable killer at all. I already don't meet any Tricksters anymore, which is understandable, you really wanna play and like the guy, but he's just so weak.
There's probably more to write down, but this is all I remember.
I really hope this anniversary is gonne be something big bhvr!
But tbh they always nail the anniversarys so I have high hopes.
It's not like there was a global pandemic or anything that could've had an effect on anything. The game industry as a whole shows the stress of the last year, every major company has fallen short on their goals and content releases because of it. Some have done a good job of covering it up a bit but its showing everywhere.
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@Dovahkat963 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088537#Comment_2088537
I feel like a free basement teleport would be a bit too much. The thing that keeps the basement balanced is the fact that you can't always get to it if the down happens to far away, it's an opportunity based advantage. If a killer that is good at hard camping the basement (Bubba, Trapper, Hag, etc.) could just send you there guaranteed with 0 effort required, that would be very broken. Look at what else would be accomplished by allowing a basement teleport on survivors: Killer doesn't have to waste any time carrying the victim, negates anything the survivors could potentially do to try and help the victim not get sent down there, and just negates all survivor perks that revolve around escaping the killer's grasp.
*Laughs in Agitation and Iron Grasp*
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@Lord_Tony said:
Like I get it survivors are the majority and spend the most money so their needs are met first.
But at the same time without killers then the survivors will have no killers to play with
and then that means no survivor can play games so they won't spend money.
So why are killers treated like ######### again? You need us to play the game.
BHVR doesn't want to upset their financial balance by doing more things that they're afraid would cause a major drop off of players. Their whole thing atm is just trying to funnel in new people as much as possible with little thought to retention of existing players, hence mobile and graphics reworks to keep the game looking nice for next gen consoles.
The fact they reworked DS prolly got them sweating bullets.
Notice how much the Killer meta has changed over the last couple years several times and how the survivor meta has not changed one single bit.
Rake em in and wait for those auric cell purchases. Got 10$ skins flying out left and right, but got to wait 3-6 weeks for minor game updates. And as long as those cells keep rolling in they don't have to do a darn thing other than line those pockets.
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After winning a match playing either Huntress or some killer and one particular Kate said that someday someone would put me in my place, told me none would miss me and that I should end it before he finds me and my family and makes me pay. With tons of "winky" faces and continuous hints towards finding me and doing "something" to me that would make me regret everything that I had done or something like that. -.-
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Entitlement is reaching critical levels!
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Almost said nice bait until I read not a bad idea.
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@aknitus said:
DS nerf was NOT AT ALL needed. It was survivors' only ticket to survival against tunneling and consecutive hooking with 60 seconds. And now it is gone if you repair, cleanse, heal, etc. Now more killers will enjoy tunneling, calling themselves pro killers and add to the toxicity.
How about the Devs do something meaningful for a change and resolve the tunneling and camping issue? Do you think low rank players enjoy getting tunneled and camped?
Also what next? Gen repair nerf or surv sprint speed nerf? Killers need to up their gameplay and strat, not have everything spoonfed by the game. And I say this as a killer myself. It disgusts me to see killers come crying here requesting for surv nerfs.
I don't get 60 sec invincibility REEEEEEEE!
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@Jarol said:
Look, what do you want it for, that's his hockey mask and his machete, everyone happy? end of story, let's finish development. Trapper is Jason.
https://us.v-cdn.net/6030815/uploads/YZC8OPNC6BWY/20210326155513-1.jpg
Jason would have to be better than Trapper because Trapper is trash.
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@SMitchell8 said:
I'm not a huge fan of the concept usually, although I have taken liberty of it sometimes with Lithe and Corrupt Int. But, todays lineup kinda defeats the objective of learning new killers and makes killers perks kinda pointless if you can freely mix and match.
This week see's an incredible inclusion of;
Divisive strike ;)
Thanatophohia
Dragon Grip
3 seriously strong perks all available without having to obtain and rank said killer. I could quite easilly attach Thanat and Dragon G an insue absolute missery on low to mid rank survivors this evening. Does anyone else agree that the shrine is a bit unsporting?
Thana is only good on like 2 killers.
Dragons Grip is so situational.
Decisive Strike is immortal, and anyone with a brain plays around it always anyways.
I personally believe ALL perks should be available at any time. However, 4 perks should go on sale every week and still cost Iri Shards.
As in 4-6k for any perk, then every week 4 go to 2k as is now. This way youre not locking perks behind paywalls but still getting to create incentive to purchase those particular characters.
Seems fair and business smart to me.
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@EpicBigBrain said:
Seriously devs I dont think you understand how unenjoyable survivor is right now. Do the 5-10 min killer queue times not tell u anything especially when u had to wait seconds before the last patch?
I don't think it's actually possible for them to do roll backs. From the way it appears, they sort of just YEET these updates out and once they're out, they're out and they just hope for the best. Bugs in updates, not abnormal, however like the map issues and the hitbox issues, how in gods green earth do you miss that? It seems like little to no play testing is ever done. That's my 2 cents.
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@trokx said:
https://forum.deadbydaylight.com/en/discussion/comment/1951350#Comment_1951350
Ok thanks for explaining and doing so in a CIVIL manner lmfao can all killers move without facing a direction bc I don’t play as a killer whatsoever
And it shows. It really shows.
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@Mandy said:
Keys are much more complicated to be changed, a change will come but not for some time in the future.
Mori's were much easier as this is just a "tweak" really to the conditions of the mori.
Keys always make me have a fun time in the game. Nothing more than 3 survivors getting out during a tough match feels better. What better way is there for a conclusion to the match to occur, where I have to play so much more tactically, to be rewarded with the other team getting to just bypass the rest of the game. Fantastic and amazing, it feels so good and is soo much fun to play against. What better way to just kick the person on the team by themselves in the teeth.
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@dspaceman20 said:
I do everything to try and counter her i lose line of sight, I double backing at her a lot and I still get hit. I literally try everything and I still die. Its honestly unfair. It doesn't help that this patch make hits look even worse then before.
And people complain about bugs but a good nurse can completely ignore that and still 4k. I know it seems like a survivor main is complain but I honestly don't know what to do can someone please tell me what to do because honestly it feels impossible.
Just do what survivor mains always do, scream in these forums for nerfs, then make alternate forum accounts and scream louder for nerfs. BHVR will 100% listen to your cries as you make up 4/5 of their microtransaction market base. Nurse nerf soon promise :).
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Killers catch Meta Nerfs: #########...not again...
Survivor's catch Meta Nerfs: TO THE FORUMS, THIS WILL KILL THE GAME!!!!!!!!!!!! I am unable to adapt!!!!!!!!
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The minute this game gets an actual competitor you guys are gonna see a BHVR that you never seen before. They are gonna wake up and start slinging updates faster than we can read them because it happens literally ever single time a game with no competition suddenly gets some. But the damage may be already done at that point. Who knows? But this game is currently an unstoppable zombie that loses it's limbs left and right but just keeps regenerating them do to new player influx and veterans who just keep coming back regardless of the game state.
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Just remember, the Devs are encouraging toxicity these days!
Killers only make up 1/4 of revenue roughly so click, tbag, and hate speech away!
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This post gave me eye sores.
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@GrimReaperJr1232 said:
I'm not going to fill this with a big message of ridicule, insults, mocking the dev's competence, or anything. It would be easy to join in on the hate train, but no, that's not my goal. We have a major problem that needs to be addressed.
BHVR, there needs to be something done about communication.
There's the colorblind issue that people had been hounding the devs on for years, barely getting more than "we are aware." It's not until the incident with Almo that we're told that a colorblind mode had been in the works and demonstrations were shared.
Why? Why was this hidden? This is the type of thing that should be shared. It would both quell the anger of the fan base, give them something to look forward to, and even give a chance for feedback based on the demonstrations given.
Speaking of feedback, there are the UI changes from the PTB. Now, it's no secret that these changes are wildly unpopular and I imagine that is very demoralizing. It's something you put countless hours into designing, coding, testing—it's your creation that you take pride in, and hearing it being rejected hurts.
But why is the UI being changed? I have no idea. Why is it necessary? Did the UI have old code that was a hassle to work with? Did you feel that its style was outdated?
There's no communication going on! In fact, a better idea would be to share ideas/examples with the community and gather feedback during the process. Does the Community want a hook counter? Yes? Should both sides see it? What do they think?
Instead, an entirely new UI was made with all we're told is "big changes are coming!" and then get a PTB. No little prototype examples are given, questions what the community would like to see, or ANYHING despite this being a massive change that affects the entire playerbase.
Of course, there are the feedback and suggestion forums and I know opinions have been shared, but... I honestly do not feel like it matters. I don't and I shouldn't. I know there are times PTB feedback has made a difference yet I still feel like our voices aren't really heard and are ignored in favor of whatever vision the developers have, so changes are made despite the player base rather than because/for the player base.
Pop nerf - unpopular but still went through.
Aura change - disliked but still went through, leading to ANOTHER massive outcry until those got changed.
Billy rework - massively unpopular but still went through.
There are also examples of Killers who the community widely has a low opinion of such as Legion or Pig, but we're always told, "according to the statistics." Seemingly no effort is made to investigate why these low opinions even exist and wonder if there are any external factors.
Example: Nurse has a very low kill rate but everyone knows she's the best killer and also the hardest to play.
Are these factors considered? Which ones and how much? Are factors such as how enjoyable a killer is to play/verse considered even because I know many Legions who have multiple gripes with his power and survivors who hate versing a Spirit or Deathslinger yet both are untouched.
It can feel like talking to a wall! Are we heard? If so, can we get more updates? Which suggestions have you read, and of them, which ones are infeasible?
For example: I recommended Snap Out of It pause the DW timer, allowing more freedom to change the timer and help survivors not be in a situation where they bled out because they couldn't mend in time. I only learned recently that this was intended and not planned to change.
it was intended? What's the reasoning? I don't know! I don't know because there's so little communication going on! We don't understand anything, so people eventually start harassing the devs until they answer, or in some cases get frustrated and end up having something taken out of context causing horrible misaimed backlash.
Decisive Strike - a controversial perk that is being looked into. What are some ideas? Can any be shared with the community? Perhaps we could have an opinion?
Otherwise, we get things like Cruel Limits where the perk is "buffed" yet the main issue with the perk is unaddressed so it's still in the same state as before, making the change pointless.
Now look, I know you're trying. Really, I do. I get angry sometimes, say a few choice things in frustration—but I know you care about the game. We all do. It's why we're so passionate about it—players and developers alike. But after this? Improving communication needs to be a top priority.
Thank you for reading this and I hope you have a nice day. <3
Like it seems most of the time they never announce anything until it's almost done because it's like they are afraid they cant/wont or don't know if they will actually deliver. Literally half of the answers of Q&A is either No, or maybe 9-36 Months tentative. only about 10% of subjects talked about are actually a solid answer/confirmed.
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@TauNkosi said:
I'm getting tired of doing my hardest to survive a game and make it to the end only to die because of a clutch perk. It rewards killers for doing bad and has almost no downsides other than being a hex (which doesn't even light up till the exit gates are powered). Sure, you can tell me to just cleanse totems but guess what? That's inefficient as #########. Even after making myself the designated totem cleanser for a few games, I quickly realized how much time I was wasting when I could've actually been contributing to my team by doing gens. Even when I ignored totems and memorized their locations, the killer usually downs me before I even get to do anything about it and before you know it, I'm dead on hook cause my teammates are cowards and leave me to die.
Do. The. Bones.
100% Counterplay guaranteed. Every single time.
You have time. If you don't think you don't, y'all need to learn to be more efficient.
We all know NOED is strong when it's up but it's not that good.
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I feel like OP is the same person who says "Apply Pressure" to all M1 Killers post game after 4 man escape.
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It only gets worse
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@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/comment/1884013#Comment_1884013
who are you refering to?
The people in general who cry out to the nerfing of a perfectly healthy game promoting perk. Not you as I noticed you had a very well stated and presented messaged.
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Newsflash, Kindred counters BBQ if you are so worried about it, along with lockers and other things that don't take up perk slots but you know NERRRRFFFFF rofl. I swear people who cry out over BBQ play the game like 30 min a week.
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@Wiliam_Bill_Overbeck said:
I'm tired of having to suicide on hooks because there's no counterplay to a spirit running stridor, because ironwill no longer works then, walking doesn't work either. I've tried the scratch mark tricks and everything, man this is getting to the point I'm gonna quit this game if she doesn't get SOME kind of counter-play.
So BHVR should change something because you cant learn something? What? That's like saying nerf survivor movement speed because I get looped. You don't need Iron Will to effectively evade her, because that's all your going to do if she really wants to get you. Learn to be more unpredictable, learn to get inside a killers head. But wait that takes practice, like learning how survivors loop and attempt to misdirect the Killer. It takes time, and practice. Not just brain dead run to pallet, drop pallet, teabag, apply flashlight. You are too conditioned to the same strategies, so when you get something different that you refuse to actually learn you cry out.
The best survivors know they are going to go down, but they make damn sure that you spent ever last extra second the could milk outta you before they do.
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Notice how the Killer meta has to keep changing, but we have the exact, same, survivor meta. It's like the devs hate killers and think survivors are stupid.
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@WishIcouldmain said:
Killer add-ons are getting standardized with only two left unbalanced Myers and Huntress
Killer power
1 power, 4 Browns, 5 Yellows, 5 Greens, 4 Purples, 2 Ultra-Rares.
But survivor items are all over the place
Flashlights
3 Variations. 4 Browns, 5 Yellows, 2 Green, 1 Purple, 1 Ultra-Rare
Keys
3 Variations, 1 Brown, 3 Yellows, 1 Green, 4 Purples
Maps
2 Variations, 1 Brown, 5 Yellows, 2 Greens, 1 Purple
Med-Kits
4 Variations 3 Browns, 5 Yellows, 3 Greens, 1 Purple, 1 Ultra-Rare
Toolboxes
6 Variations, 3 Browns, 5 Yellows, 2 Greens, 1 Ultra-Rare.
It just doesn't make sense if they don't get a proper redo while killer powers get one. So they should do the same with Items and their add-ons. A set number of variations and add-ons.
Yes keys should get iridescent addons, said no-one ever.
NEW ADDONS:
Iridescent Keyring: Allows the survivor carrying the key to find the hatch after 1 Generator has been completed. Consuming the Key attached to this addon retains key and said addon.
Iridescent Pepper Spray Keychain: Activate the secondary action button to release a cone of "F*ck Off" in the killer's direction up to 60 meters. "Killer is blind for the remainder of the match. "
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@scottymo said:
I think this perk has been discussed quite a bit, But here’s a common denominator with killers, most use it. Might as well assume. Forces survivors to use Kindred which only slightly offsets as at least it can giveaway the perk may be used. When you play watch how many killers use it. I will attest it’s most. Needs to be tweaked. There’s your sign, force killers to use some degree of skill and cunning. Not hook and then hone in on the next kill, hook, wash repeat...
This horse has been dead for a looooong time.
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@Bone_Dice said:
I swear to god this game is bad for my mental health
Its the only solid game of its kind. There is no other solid competitor and we know that. So you stay here, but are frustrated with various aspects, but feel as if there is nothing you can do. So it is a cycle.
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I've literally downed and hooked 2 people and still ate a DS before. It should not equate to 60 sec of invincibility. Lot's of little things can fix this, like certain parameters. However I as a Killer always respect DS so doing that and staying in control of the game as much as possible make it a non existent thorn but there are certain circumstances that can happen like above. I think DS is an alright perk but it could use updated.
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@Clevite said:
If you don't feel in the power role when you are playing killer, well you are doing it wrong.
Or you are facing those that are at a higher skill level than yourself.
Let's be honest, the game is not balanced. This is the only game I know of where you can literally make no mistakes and still lose. Skill isn't as a big of factor as you might think. Killer can camp, tunnel, slug to compensate, but its not going to win against coordinated SWF on coms. Let's not forget doing any of those will result in berating, forum posts for nerfs, and the occasional death threat.
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@vector said:
maps are so dark and muddy that i have to overconcentrate my eyes to see anything, but in addition to that something in this new graphic style makes my eyes almost bleed, idk mb this is a combitation of brown,gray stocks of garbage, brown earth, brown-gray sky.
i think playing on those maps makes my eyesight worse, its been almost 20 minutes since i finished playig and i dont feel comfortable at all.
I read a lot, i spend many time at my PC i never have any complains and feeling that i overconcentrate my eyes for the expeption when i see some ancient document with a very very bad quality
Just some person trying to get maps reversed because they don't like change. IT SENT ME TO THE HOSPITAL!
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1028774#Comment_1028774
I got a better idea: Play against survivors who use toolboxes and keys to hone your skills.
If survivors were given the ability to dodge killers, I wouldn't dodge a Ebony Mori, I wouldn't dodge an Iridescent Hatchet Huntress, I wouldn't dodge perma EW3 Myers, and so on.
As the killer, you even see what the survivors are bringing in, use that to your advantage.
The sad truth is that, you won't improve if you assume the worst every time you see something that makes your stomach fuzzy! :P
WTH should killers, who already have a harder job than survivors, have to play even harder, just so they get faster games? That's such backwards thinking. Maybe if playing killer wasn't so stressful and UNFUN in the first place, we wouldn't be in this boat. But it's ok. Cause no matter what some poor dude is gonna play killer until they are so nerfed to the ground until BHVR fixes their game.
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@Mandy said:
Can you be more specific in your comments please. It's really hard to take feedback on board when it's just "this is awful" without any explanation of why it doesn't work.
The new UI lacks the original game art, makes it look like a bad Mobile game UI. This is my opinion.
Secondly, the info is scattered all over the screen now. If this is not changed people will start modding UI into the game to replace this.
Thirdly, if you are going to be adding portraits, then how are we supposed to differentiate 3 Davids from one another for example?
I'm all for new elements being added, but honestly this looks like it was thrown together really fast with little thought to intuitiveness.
Best case scenario would be the UI brought back down to the bottom of the screen. That's most important, then some more of that original art style. But that's just my opinion.
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@Raz_ said:
everyone is saying "we need bloodlust in some maps" but the some maps they talking about havent got a rework yet.
just look at the mcmillian, autoheaven (PTB), ormond (PTB) etc these maps are now full with dead ends and unsafe pallets. there is not a single god loop in these maps.
even tho you know these maps are pretty bad and still want BL to never go away your just entitled sorry.
you want to keep BL even with the bad reworked maps.. well sure but then bring the old god loops back and give survivor again some good pallets.
but if you really dont want these loops then please stop being entitled to your opinion with the BL
i say it again " Yes some map tiles still need BL but these maps will get changed"
do you really need that much advantages in a chase to get a down on killer sided maps ? i hope not.
and if you do.. well maybe its time to get better.
Good points however, wouldnt it be better to address BL after all maps have been reworked/rebalanced?
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If the killer does not hook you and immediatley walk to the direct otherside of the map, allowing ample time for rescue and full healing, then the bully target is camping and you should D/C immediatley to assert your dominance. Apply a thorough cussing and implied racial slurs in gratuitous ammounts post game to further bolster your hollow self esteem.
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@Alphaphalt said:
We all know how killer games go. Find your first survivor, he runs in circles for 3 minutes, all the gens get done and they escape with Adrenaline/BT/DS/DH. This has become so bad that there are only 2 killers (Sally and Rin) that can consistently perform well in Red Ranks if they want to double pip and retain their Rank 1. Even worse - Rin was broken last update so unless you were Nurse your pip was a heavily weighted coin toss. Some killers such as Caleb and Triangle Daddy can sometimes beat a strong Red Rank SWF, but can't compete if they use the Genrush Strategy.
This is why I think the game should try and cut down on this stupid running in circles strategy to win every game without thinking. Instead, we should focus on the Stealth aspect of the game. I think most survivors (who aren't pathetic bullies) can agree that the suspense of a killer almost finding you in a hiding spot is far more thrilling than running around a pallet 10 times rinse repeat. The fact that there are 10+ pallets which can each last from 30 seconds to a few minutes (Bloodlust takes way too long to kick in) pushes the "chase killer only" meta that has plagued so many players into only playing Rin Sally and sometimes Caleb.
We want to play Amanda and sneak up on survivors.
We want to play Anna and line up a sweet hatchet on a Zarina who didn't quite hide well enough.
We want to play Lisa and scare survivors with our Phantasms.
But we can't - because the meta right now is looping, and any killer that doesn't excel there isn't viable.
Now imagine this all without BL. That's a possibility soon, its being talked about from what I understand.
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@Flawless_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1733962#Comment_1733962
Not sure what your point is. I play survivor and I hate going against this in solo Q because well...teammates. I play killer at rank 1 I know you don't need this combo to win.
Sure you don't need it every time to win, some survivors are potatoes. But lets assume youre not running that in a game where everyone is rank 1 and trying to win, youre going to be running somethin to slow the game down. If not, and you want to win, youre going to be slugging and protecting hooks hard, which is also cried out against in forums. So pray tell, pray tell us all your secrets. Unless you are playing an S Tier killer, Gens will get done faster than you can deal with it.
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From all these ideas in here im seeing in here seems like a lot of people just need to go play Jump Force. Or BHVR can sell itself to Shonen Jump and get a brand new dev team, go free to play, add perks purchaseable with auric cells, pay 50 auric cells to revive yourself after you have been hooked 3 times, and add dramatic dialouge as Kenshiro is coming at Dwight in the locker.
I like some anime but it doesnt belong here. This is all about movie inspired, slashers.
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Usually what you see in most online games is: NEW RELEASE, bug fix, bug fix/balance change, consolidation, then NEW RELEASE, repeat.
In this game you see: NEW RELEASE, bug fix, SKIN RELEASE, Killer "Reworks", NEW RELEASE, repeat. Consolidation maybe twice a year.
RIP Billy.
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@Flawless_ said:
Let me preface this by saying that this is just my opinion and everyone is free to use whatever they want. But just because a combo is part of the game doesn't mean it's healthy for it. Especially since you do not need these to win even at red ranks. Whoever says otherwise has no idea how to play killer.
Why would anybody use a build that relies on making the game miserable for the other side in order to work? Isn't it more rewarding to win by actually outplaying survivors at chases and good map awareness rather than being carried by ruin? I don't know about you guys but using these 3 perks got old really fast for me...it's just not fun to crush survivors to the ground every single match.
Ohhhh, lord have mercy. Like it should be illegal to compare both sides if you dont play both sides. Js.
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@eff said:
I genuinely don't understand people who bully the killer after the game. Just had a swf (well, ofc it's a swf) who called me every single name from noob to dumb ♥️♥️♥️♥️♥️ for not getting a 4k. I mean, what's your problem, people? Without killers you wouldn't be able to play, you know the queue times for survivors. And even if the killer isn't doing good, what's your problem with that? You escaped, right? So?
And if you do kill all of them, they still get all salty. Maybe you shouldn't play games if your nervous system is this bad?
Also, I think having an urge to spam ctrl is some sort of illness too. So please, book an appointment.
This game is bully simulator. End game chat should be removed, period. But the devs dont wanna, i guess because getting positive interaction 1/10 games is better than 9/10 games being cussed and trash talked for playing the game.
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@AskingForHelp said:
It’s too easy for killers to walk from gen to gen and people are going down way too quickly. Something has to change whether it’s increase some of these maps size, spread out gens a bit more or during chases just make it so killers have to either take a hike or break the pallet. Otherwise what is the point of a wall with a pallet in the middle of it if they can just walk around it faster than you can go through the animation of dropping the pallet? Terrible game design that survivors are getting smacked every single game. I know these people are lying when they say “oh I can’t get any kills Survivors are op” 😂 no they lose almost every single game. Some killers actually make it too easy and consistent. Some don’t and you have to work a bit harder. But overall killers are still way too OP. They rarely ever arent always finding someone. And you can’t win like that imo.
This guys been making these posts ever since he made his fresh forums account in Oct. Its sad i visit these forums bout once or twice a week and i can litterally recognize his name.
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A long, long, time ago in a DBD far away, I remember fighting the futile fight. Then I realized that Survivor = BHVR's prized cash cow.
So many SWAT'dettes are so deeply nestled inside the Godess of Survive with thine Friends' bossom, that it has become one with their very being. It has ingrained itself into their very existence.
And so it shall be and be it shall forever more.
But grieveth not, for the Entity hears your woes! It will not cast you aside to be gnarled upon by butt dancers in the fog. For you have the tools of thine deliverance! If thouest believes he/she may face the dreaded Red Rank 4 man Gen Slaying Squad of woe, the answer lies in your bloodweb!
Apply the Dreaded Mori of Saltificiation! And if thouest still doubt, then apply until thy victory is ensured! Your victory will be hollow but your game secured! And you are sure to experience a salting of the heaviest heap from thy foes.
TLDR
Its here to stay, handle it as you will.
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The title of this post should be, "Issues in Green Ranks!"
I say this because high rank never seems to profit off this addon.
Its usually extended duration Scream for Me or Slug Me Daddy Myers to accomodate for his non existent map preassure.
TBH never had an issue with this addon. Granted you can still get got but usually bought 3 gens done before this gets popped. Still gets looped, still eats pallets... still can only chase 1 person at a time.
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@Ihatelife said:
Huge disappointment, the "log in rewards" don't compensate how terrible this "event" is.
It doesn't even feel like an event. It's the same drying gameplay as always with the same boring objectives. Also only 1k bloodpoints for making an event objectives? Laughable.
There is also no motivation to play for this "event" since there is no blight serum anything like that similiar.
The only good things about this event are the skins, addons and flowers that are "kinda" back.
Mathieu said on stream that the team has a plans for the changes to the event. Just don't tell me that they're actully log in rewards....
It just doesn't fix how crappy this event is. Sorry.
You forgot to demand to speak to the manager... XD
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@IMhereRUN said:
I think this would be a great addition. Most of your examples are decent (with the exception of sabatoge, that feature would be abused to the point that if a killer can’t reach the basement, he can’t hook anyone at top level play).
Would certainly spice things up a bit. We need SOMETHING to try to keep the game alive besides just new characters.
Sabotage was merely an example but really was thinking about each rank level being treated like a New Game+ mechanic. More challenges but more rewards.
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There currently are maps with aspects that are survivor sided, looking at you Ormond, Haddonfield, Coldwind Farm, Temple of Purgation, and Mother's Dwelling. And their are maps that have aspects that are Killer sided, The Game, Midwich, Lerys (depending on who you are). They all need adjusted so Midwich gonna have to get in line cause its a long one.
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Im afraid this would bring the meaning of the term "boosted", to a whole new level.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1716366#Comment_1716366
Yeah but couldn't BHVR do it like Overwatch does?
Watch on of their streamers for x amount of hours to get the exclusives.
That was you wouldn't be forced to actively watch streames you don't like
I also play Sea of Thieves off and on and they do this ALOT. Granted they have watch for 30 minutes and that means I have the page up and if im busy I can adult away. They get their view and promotion and I get my loot. Might be better if they emulate that as you mentioned.
