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tariousx

tariousx

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tariousx
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  • There's chase builds, there's gen rush builds, there's loot builds, stealth builds, confusion builds, detection builds, anti-slug builds.


    Say what...

  • NOED is strong. NOED used to have NO counter. Survivors have the ability to completely dismantle it and I think that completely fine and there's no rework needed imo. I'm mainly a killer player, but I play survivor too and make it a point to cleanse dulls if possible, even solo. Not focus on rushing gens to a fault unless its absolute priority given the situation.

  • @Kabu said:

    Davids recent cosmetic makes him look like from that era. If that counts

    I know, I like it lol really cool cosmetics they're coming up with.

  • Adrenaline, however obnoxious at times as a killer, is perfectly fine.

  • You know maybe they should just have all the killers have no perks, because who cares about anything but the Survivor main experience. You already have to hate yourself to a degree to play killer in the games current state (high rank). So lets remove Mori today, Ruin tomorrow, Perks and any edge for Killers ever later on.

  • Oh good lord, just when I thought I seen it all... Survivors have LOADS of strong perks... SC, DS, Literally any Exhaustion Perk, BT, Adren... Deff a Survivor main with very little Killer experience would post this.

  • Every time I see someone complain about no hard counters to something, I feel like the need to go play LoL or Overwatch, keep the spreadsheets to those games. This game with Hard Counters to everything on either side will turn this game into a ######### show. Soft counters are fine, they promote skillful gameplay. Ebony is supposed to be strong, its an ULTRA. Hard Counters will see the same perks and play styles every single game. Its already getting close to it now, and its makes game play stale. Survivors are tired of seeing Ruin, SF, Enduring, NOED. Killers are tired of seeing SC, DS, DH, Etc. Hard counters are bad for game health imo. Survivors have strong kits to turn games around moris or not. Its just whether or not they use those kits.

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/543006#Comment_543006

    SWF is the only thing that makes playing this game tolerable.

    Maybe you should rethink playing the game at this point. If you require the unfair advantage of communications with other people to even have fun then you weren't enjoying the game to begin with. The game is intended to be difficult to a certain degree, or used to be. I play SWF from time to time too, but I also enjoy Solo and Killer (When possible). SWF eliminates that dificulty or whats left of it.

  • Yup the game is 100% busted at red ranks. Misplays or not you can make no mistakes as killer and only get 1 or noone in red rank games. Gens are too fast and very few killers can put out the ammount of map pressure required to handle them at these speeds, thats a design problem.

  • Yup the game is 100% busted at red ranks. Misplays or not you can make no mistakes as killer and only get 1 or noone in red rank games. Gens are too fast and very few killers can put out the ammount of map pressure required to handle it. Thats a design issue.

  • Sadly hes lethal on paper, you have to really be against some potato Survivors for you to be able to full stalk and down before they get to a long loop or a pallet.

    Come to think of it maybe the map reworks might help him a bit, buuuttt, that wont ever be finished for like ever from now so idk.

    But I feel the way you do about him except you gotta keep map pressure too which is a juggling act with him, Survivors dont see or hear you they be rushin the gens.

  • Personally I hate Whispers, and if we talking about baking in Kindred or Bond into basic gameplay then re-balancing is going to need to happen sooner than later, High Rank Killer games are already miserable to play. You eventually cave to the meta and it always ends up in playing characters or using perks that you necessarily don't want to, if you want to do well. I agree with about 90% of your post but baking in perks to normal gameplay is shaky ground (IMO). Maybe after re balancing it could be done. And I agree with you 100% about the game needing better ways to help people learn, I currently wont recommend this game to friends because of that.

  • Im with the fact that at mid to high ranks more than half of the killers arent viable. Thats the problem. They really dont want anymore viable killers because of outcry will be received by the tons of over vocal SWF death squads telling them the games broke.

  • Find survivor > Chase > Get Looped > Eat Pallet > Break Pallet > Find survivor > Chase > Get Looped > Maybe get a hit > Repeat > Repeat

    Killer time is always wasted.

  • I hate SWF. It literally breaks the game. No love for killers these days. That 4:1 ratio exists here in the forums as well. 4 people crying our for hard counters to everything and killer nerfs and 1 person against. It's inevitable the route this game is on. 4 Killers and 1 Idiot.

  • They're not going to do a darn thing, its been this way for 3 years now. Not gonna change anytime soon.

  • I miss the old atmosphere so much. I really hope they do something to improve it.

  • Too much money is the reason why. Wont generate revenue.

  • second this all day everyday.

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