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slingshotsurvivor

slingshotsurvivor

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slingshotsurvivor
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  • Never had a issue with both of them, DS only one person can use it at a time so it doesn't really matter.

    I think the healing nerf was awful but the other changed seem reasonable but now it just seems that *any* perks for survivors are a problem. It gets old real quick.

  • Do you think servers will help the issue? Maybe that way those bad actors can be put in a different server so we don't have to endure it?

  • @slingshotsurvivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/395587#Comment_395587

    @Thunk with the new changes no one really does that anymore.... Thank G*D! Ugh even as a survivor that was annoying to see!

    I'm on ps4 maybe that's why? I know PC can be toxic but every game doubt it.

  • DUDE IM WAITING FOR AGES O_o IM WAITING AND WAITING AND WAITING and I just get those high chinese pings -.- (EU) man i wanna play killer, i have a fookin daily for 60k i want to safe for the new survivor and dont come with it's the ranking the ranking is PERFECT now, except some bs depips like when the toxic killer baby dc's and things like that you said you match me with EVERYTHING after a few seconds.

    πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚

  • The amount of dodging is out of control - Dodge-A-Mania 2019. What I've noticed is that if there is 2 or more Survivors with a toolbox, the Killer disconnects.

    They also lobby dodge when they *think it's SWF. Between how long it takes for a lobby and lobby dodging your talking upwards of 30min on PS4. There needs to be a penalty for lobby dodging it's worse than dcing survs 😩

  • @Thunk said:

    https://forum.deadbydaylight.com/en/discussion/comment/395231#Comment_395231

    You have to look at the root cause of camping, toxic survivors specifically swf flashlight clickers. It's more entertaining to take one down then watch them suffer over getting looped, tbagged, blinded at pallets, bodyblocked, sabo, swarmed at hook then insulted post game for doing your job.

    @Thunk with the new changes no one really does that anymore.... Thank G*D! Ugh even as a survivor that was annoying to see!

  • @xllxENIGMAxllx said:

    Since this season i can't play and pip correctly gen get too easily done since a few weeks i get the strongest solo players you will ever see. my Billy without ruin don't stand a chance.

    @xllxENIGMAxllx yeah solo is killer right now!

  • Let’s say for scenario’s purposes the survivor got hooked early in the game, so neither noed is in play nor do they likely have a lot of blood points.

    Unless you wonna depip and get BP penalty ignore the survivor. Also, if you just wanna be douchy but karma does work both ways 😏

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/395485#Comment_395485

    I've actually seen a boosted red rank Nurse wayback that would float around and chase at normal movement speed on loops. It was the funniest thing and she actually had the entire team not working on gens we were all watching her float chase.

    @powerbats moonwalking Michaels are my fav 😍😍😍😍

  • @Maximus7 said:

    I know survivors have gone around lately making sure they kill themselves on the hook and/or DC so the killer can't possibly get Iri Devout. I guess this is the same concept.

    Part of why I uninstalled. Despite how ######### the devs are, the community is just as bad, and is willing to take advantage of anything to make the other side have a bad time.

    @Maximus7 sorry to hear that. We need to promote less toxic behavior but seems like no matter what changes there's always something πŸ˜”

  • @thesuicidefox said:

    Actually no. The best strategy to depip survivors is as follows.

    1. Pick Freddy.
    2. Make sure you have no totems.
    3. Go AFK.

    It is now IMPOSSIBLE for survivors to safety pip against you at purple/red ranks, unless someone is greedy. Let's look at the numbers...

    Survivors start with bronze Benevolence. Since you never hit or hook anyone, this emblem just stays the same. 1 pip point.

    Survivors can only get Evader emblem points if they are asleep. They could literally stand inside your hitbox awake and get NOTHING for this emblem. 0 pip points.

    Unbroken is an automatic iridescent because they never go down. 4 pip points.

    That leaves Lightbringer. Now in order to get silver you need to do 1 gen solo (100 emblem points). Very likely every survivor will do this. So minimum 2 pip points now. That puts us at 7 pip points. To safety pip, purple ranks need 8 pip points (gold Lightbringer) while red rank need 9 pip points (iridescent Lightbringer).

    HOWEVER, if everyone shares Lightbringer, then it is IMPOSSIBLE for anyone to get a gold emblem. There is a total of 500 emblem points to be earned from doing gens, 25 emblem points for gens being completed, and 30 emblem points for the Exit Gates. That is a total of 555 emblem points. Divided by 4 survivors means if they all share perfectly then they each get 138.75 emblem points. But for gold you need 190 emblem points, and for iridescent you need 270 emblem points. Even if they let 1 person do BOTH gates, that's still not enough because it's only 180 emblem points. So it is mathematically impossible for you to even safety pip at purple/red ranks against an AFK Freddy if you share. YOU MUST BE GREEDY. And if survivors realize this at most only 2 can safety pip, because 555/3 is still only 185 emblem points. But considering that survivors are very eager to gen rush it is very likely each will do a gen solo before they even realize what's happening, and at this point they all just depipped themselves. Now only 1 person at purple rank can get enough point to safety pip while the other 3 depip (assuming those 3 just let the guy do the last gen AND both gates, very unlikely). Red ranks cannot safety pip at all if everyone already did 1 gen solo.

    Best part is that since you are Freddy they can't bully you either. GG EZ survivors.

    @thesuicidefox they'd have to buy Freddy though...

  • Bright clothes are easier to spot on Blackwater swamp

    99 hooks don't break them until the killer is going for that hook

    Use flashlights to remove hag traps

    Lockers against Doc work like calm spirit and you don't scream

    Use a BROWN medkit for styptic or syringe IF you plan on an insta heal.

    Use any other color medkit of you plan on healing AND clutch an insta heal with styptic or syringe but be careful you lose your item.

    Don't throw down EVERY pallet you come accross others may need them.

    Don't do the first gen you spawn by.

    Check gens BEFORE breaking that Hex totem it maybe Haunted ground.

    If you're in dream state with Freddy if you are nearby by he can't see your aura.

    Wait until t3 is gone BEFORE unhooking a survivor against Michael.

    Basement always has a chest.

    Game map usually always has hatch on 1st floor.

    Don't run in a straight line with nurse she can and will blink to you.

    You can leave with the headgear out of hatch when facing pig.

    Don't go in the basement with wraith he cloaks and blocks the stairs waiting for other survivors.

  • Haven't played for some time. So imagine how it seemed when I logged back in after the updates.

    They reverted back to the old match making system after complaints. They are still working on it.

    All meta survivor perks have been or are being nerfed because of the complaints some of which are valid.

    I think the healing perk they went too far and now killers don't get the chase instead they get the hook but now can't pip off 4k. And now they complain about it... Ya can't have it both ways folks!

    The Devs are working on things and do listen to the feedback which is still encouraging. They heard folks about the new match making system and they reverted it back. More to come I guess 😊

  • @slingshotsurvivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/395176#Comment_395176

    I've noticed camping is waaaaay up. This is why I asked the killer why they ran gen tracking perks if they were gonna face camp and that's the message I got. I get it if you run a something like insidious... @Nikkiwhat

    @Nikkiwhat so basically reinforcing the dc epidemic killers cry about. I mean now we are def depipping so I get why some folks dc when a killer refuses to play and face camps.

    The worst is those that face camp and hit repeatedly on the hook πŸ™„

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/395180#Comment_395180

    Yes some killers are doing it now because they can't pip as easily so they want to grief everyone else along the way. But then some will cause depips but also pip by camping because they can rehook constantly.

    @powerbats Yeah stinks that killers are now griefing survivors who want to play. This is what leads to survivors just dcing to get the L and game over quicker.

    To be clear I don't condone dcing, never have, but with griefing like this I don't blame people who would.... I just like my BP πŸ˜‚

  • @boss yeah if both can't see each other that would be fair. I like that idea❀️❀️❀️

  • @Ttwylerr said:

    That's how it use to be but killers kept screeching and crying about getting dodged. Funny how it's ok for killers to dodge based off what they see but not survivors.

    @Ttwylerr I don't think killers should be allowed to lobby dodge.

  • @DwightsLifeMatters said:

    https://forum.deadbydaylight.com/en/discussion/comment/395116#Comment_395116

    Well, u nearly act as if they are really rare and don't exist. 4 men SWF aren't always sweaty full organised and optimal swat teams, everyone admit that.

    But tbf, it doesn't need that much to dominate low tier killers. All you need is pretty good loopers and optimal gen work. 4x Adrenalin and here you go, just use voice coms to call out some stuff like who should unhook and you can end games in under 5 minutes very consistent.

    I personally don't have such a big problem versing them while using Billy, Spirit or nurse. But with every other killer I need to play extremely optimal to stand a chance like everyone has to.

    And btw, getting stomped by 4 solos is a.... pretty bad performance from your side tbh, I never versed solos that strong that it felt like versing swf swat teams.

    Actually now solos ARE the new hit squad because of the Emblem and pipping system.

  • @NoShinyPony said:

    The goal of DbD is not to lose a killer in a chase or to not get found, the goal is to survive. How players achieve this goal should be up to them (as long as they work, and don't hide in a corner of the map).

    The tunneling thing is one reason why I am not a fan of the Emblem system. What I'd prefer was to make pipping bloodpoint-related again. And for that, to remove the 8k bp cap per category. That way, somebody who gets tunneled the entire game could get like 20k or more bloodpoints just in Boldness + Survival and still pip because of the high amount of bp.

    @NoShinyPony I like removing the cap idea πŸ‘πŸ‘πŸ‘β€οΈβ€οΈβ€οΈ

  • Had a few games now where had a good few games where ultimately the killer got the upperhand and just happened to let me get the hatch.

    Some killers let the last survivor get hatch. Those messaging you obviously haven't played enough to know that this is really common.

    Ignore them and have fun πŸ‘β€οΈ

  • @Nikkiwhat said:

    Face/ close proximity camping has drastically increased in my games as Survivor. I onxe had it happen 3 games in a row. And then I get unhooked with them within lunging range and they just whack me down because NOBODY seems to want to run Borrowed Time anymore 😐 and Killers rehook and return to their camping spot. No matter if I looped them really well, decently or when I potato run...no teabagging or flashlight clicking....they jua camp and don't care.

    Either it purely to ruin a Survivor's game, to depip people or for themselves to depip/safety pip...its getting as bad as the DCing fiascos going on

    I've noticed camping is waaaaay up. This is why I asked the killer why they ran gen tracking perks if they were gonna face camp and that's the message I got. I get it if you run a something like insidious... @Nikkiwhat

  • @MegsAreEvil said:

    Before the change you would have also depiped. So nothing new .

    I didn't say camping was new. My question was @MegsAreEvil the msg saying that they, the killer, are doing to purposely depip the survivors and asked if anyone's come across this.

    It appeared from the msg anyway that was the goal and not really game play. Have you come across this?

  • Just because folks load into a lobby at the same time it doesn't mean that they are SWF. I really wish people got that.

    I win more games solo than SWF because we all wonna help each other and rarely focus on the obj. which is always to the killers benefit.

    Mainly SWF is used to have fun or to fill the gap in time you're waiting in the lobby queueing in. @powerbats is right, the commonality of SWF hit squads is a myth.

    With the new changes to survivor I'm really surprised you're getting that much toxicity. I have seen it once since the changes so maybe they were trying to ask you to farm BP? πŸ€·β€β™€οΈ

    Edit: spelling

  • @Free_Hugs said:

    Haven't seen or done it, but it stands to reason. Can't do gens, unhook allies, or escape on the hook.

    Yeah true but it never even crossed my mind that the new changes would be used in that way. I guess to each his own πŸ€·β€β™€οΈ Ty @Free_Hugs

  • @Master said:

    If you can believe the survivors on the forums, then DCing is the best strategy to make a survivor depip. Cant verify though because killers never DC in my games.

    But other than that, yeah camping might be the best strategy if you wanna make a survivor depip (gotta use leatherface though).

    The best strategy to make a killer depip is genrushing as the depip squad proved

    Thanks, good to know!

  • Perhaps it would make items less potent. Outside of a ward, survivors won’t be able to use and reuse a rainbow map with the good add ons without stockpiling.

    Sure if they earned as little BP as survivors. Try getting 5-10k a match see how the grind works out for you then. You'll be whining about it in no time. πŸ™„

  • @Peasant killers can't handle their perks and add ons shown, I highly doubt they'd want this to be a thing.... Not even a whisper of it 🀐🀫🀫🀫🀫🀫

  • Spectating a match after my death and was spectating from the POV of the killer. Anyone else have this issue? This happened on Xbox

    It's a glitch. After a new survivor dies it goes back to normal with no issues.

    No, it's not a new feature but as a result of changes made only G*D knows where.

    It doesn't happen all the time and if you leave and check the scoreboard etc. it usually doesn't come back even if another survivor hasn't died.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/388904#Comment_388904

    Which platform? On PC, I can get rank 20 survivor matches, but my Rank 19 killer sits in lobby forever and never gets a match before I give up around the 15-20 minute mark now.

    Unfortunately, I enjoy killer far more than survivor. I'm not going to play a side I don't really enjoy just to get a match. I'll just play another game first.

    Before the revert, I was getting Rank 19 killer matches within 3-4 minutes even at 1:30am at night on the east coast. I was generally facing survivor ranks of 15-11, but was getting 2k-4k a majority of the matches.

    I liked the new way much much better as well!

  • Welp now the old way is bad because it's since reverted so... πŸ€·β€β™€οΈ

  • @Master said:

    https://forum.deadbydaylight.com/en/discussion/comment/388852#Comment_388852

    The lobbies were faster because you could be matched with any rank from all over the world

    by the way, my lobbies are faster with the reverted system than with the "expected waittime thing"

    Are you on PC? PS4 with the old way takes forever and the new way at least you had an option *to* play. Pings weren't bad either but maybe that's due to having a smaller community on DBD, idk...

  • @MegsAreEvil said:

    I hadnt any problems finding lobbies with either System. So you probably live in a bad region to play.

    Doubt that considering where I live but PS4 or Console may be another factor. We just don't have the same issues many times and are penalized for it. Our wait times are notoriously long (20-30min) with the old way IF killers don't lobby dodge. Hence WHY so many play SWF because what do you do for 30 min.

  • @Gorgonia that was due to the new way, try now it's back to the old way.

  • @escape_plan said:

    i am on ps4

    i had much faster lobbies with the time indicator, now it takes forever, espacially swf

    That's because they changed it back to the old way. With the time indicator change, the new way, on PS4 it was sooooo much quicker. Alas, it's not meant to be πŸ˜­πŸ˜­πŸ˜‚

  • @[Deleted User] said:

    I'd rather this killer ranking system than the old one. A 4k and a black pip is literally my dream outcome of every match because I get to avoid the sweat of the red ranks and I get decent/alright survivors that I can have a chill game without any tunnelling or proxy camping.

    The survivor system on the other hand is an actual disaster. Your rank and pips heavily rely on RNG. You never know if you're going to get an afk killer that will deny you boldness or altruism or you might play a normal game and still not pip due to not getting the chance at scoring certain emblems.

    Agreed! It's much much harder for survivors πŸ˜”

  • @Squaty said:

    Keep in mind there is also a bug since the update that forces some users to DC. I have this bug. I had to quit playing cause I can't finish a single match without getting disconnected. There are quite a few of us that have this. I submitted a ticket a few days ago. Hopefully it's fixed soon since I do miss playing this.

    Yep, I dc'd while running and my character just ran in place the whole match πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚

  • @ClogWench said:

    Yeah I've been trying backing out, usually after 5-10 minutes. Still hasnt changed anything, I havent gotten a game in days as survivor.

    It's bad for survivors with the change back, at least on PS4 πŸ˜”

  • Here's the post I was mentioning https://forum.deadbydaylight.com/en/discussion/54358/back-to-10-20-minute-que-times#latest

  • Hello I am a PS4 player. Devotion 4 level 38 player. I play both Killer and Survivor on what is my favorite game.

    I was just saying this but @NoShinyPony mentioned that they are reworking it. So I guess SWF is back to 20-30min and Solo is 10-20min queues πŸ˜”.

    Before with the new system it was 2-3min so that was awesome but I guess PC was having more issues so πŸ€·β€β™€οΈ

  • @NoShinyPony said:

    The devs said on twitter that they are working on improving the matchmaking. So it's just temporary.

    I think it was necessary to revert. New and inexperienced players got scared off by having to play against red ranks. And you got matched with players from all over the world, so you often had bad pings.

    Sweet! I don't have Twitter so that's great to know 😊 Thank You β€οΈπŸ‘

  • @Acesthetiic said:

    Survivor is supposed to be a team game, so idk why the game is so strict in what you do throughout the game. As killer when you chase someone, you're doing all of your BP categories at once. Survivor doesn't have that option really. So maybe they shouldn't cap the BP category's.

    This would be an excellent change! That would really help ❀️❀️❀️❀️

  • @Peanits said:

    I'm a little torn on it. On one hand, I love that not everyone is able to get to rank 1 anymore. Rank 1 has always been a mash-up of all different skill levels because just about everyone would get end up there if they played enough in a month. From what I've seen, most of the really good players out there are still pipping and getting to rank 1. That part is good. That means that more skilled players are ranking up while less skilled players are staying at a lower rank that's more appropriate to them (like me, probably, I'm not ashamed to say).

    I do, however, think that it's a little too random as to whether or not you rank up. Part of this is due to disconnections. If even one survivor leaves, that can hurt your ability to earn emblems (for either side). Or depending on how the match goes, you might have a perfect match and just not get enough emblems because nobody went down, for example.

    What I think might be a little better is if the requirements were slightly lower, but the black pip margin was decreased (or removed). That way you could more consistently get a pip without having to max out all categories, since that's not always possible, but you also had the possibility to depip if you did poorly.

    Alternatively if the ranking system was more analog and less binary, it would probably better reflect skill. For instance, instead of having -1, 0, +1, +2 pips, it ranged from -3 to +3 and required more pips to rank. Currently it goes from (bad), (meh), (good), (way too good). If there were varying degrees of good and bad, you could afford to have a bad game without it taking a massive chunk out of your rank, and likewise, you could have a good game and get some pips rather than just barely falling short of the requirement at all and getting nothing.

    Excellent points! Great write up❀️

  • I like it. Yes, it's harder for survivors to pip but the toxicity is waaaaay down. No 1st hook death, no hook farming, no bullying of killers, less tbagging, haven't seen one flashlight clicking to taunt killers, less tbagging at exit gates etc. Now ranking up means something vs what we had before, survivors who would Sabo other players just cuz.

    I'll take it! πŸ‘ŒπŸ‘β€οΈ

  • @Acesthetiic said:

    Maybe reset your game or connection? Anytime I experience something like this, these solutions usually work.

    Ty! We all just did so fingers crossed🀞. I didn't wanna put in a bug report if it was just us.

    Thank you for the tipπŸ‘πŸ˜Š

  • @thesuicidefox said:

    @twistedmonkey "If a killer has the opportunity and is the better player should they not down and hook all four?"

    Yea I had this situation happen to me as killer.

    Plague. Wrecker's Yard. I get my first hook quickly but Ruin goes down before I can get the hook. They do 2 gens as I feel like I'm going to have to work hard to keep up. I catch Dwight and put him in the basement. Down the first person I caught but DS is in play so I decide to not pick them up right away. See Claud so I chase her and land a hit, then grab Corrupt Purge. I see the second Claud going for the save on Dwight, I go to the shack (they were being stealth but I saw them) and hit them with CP. They run and I hit them again at like max range with just a spray and pray. 1 hooked, 2 down, 1 injured somewhere. I go to hook the first guy I downed and see the injured one healing behind a tree right there. I smack her down. Game is now over. Huge snowball because they just messed up.

    I safety pip because I didn't get enough hooks or Chaser points. Even though I won very convincingly. It was honestly really stupid. I'm sure they all depipped, except maybe 1 that got a safety pip (prolly whoever made the first rescue).

    This is where ranking system is dumb. At least 2 of these survivors were pretty good but the group made a few critical mistakes that I took full advantage of, but I'm punished for it. This doesn't happen often as killer for me, but it can happen very often as survivor. Had a game V Trapper that chased me for like 3 gens. And it wasn't a gen rush chase either, it was a LOOOOOONNNNGGGG chase. I did get hooked eventually but got saved and was able to escape the trial. Got iri Evader and gold Unbroken, but only bronze LB and Ben because I just had no opportunities to do anything. So even though I pretty much single-handedly outplay the killer, I was punished for it.

    I'm okay with the trade off tbh, less 1st hook deaths, toxic bullying of killer and more cohesion with other players.

    It discourages what players complain about on this forum, survivor hook farming, bullying of killers etc.

    I don't play killer often but I have been and I've pipped more often than not, albeit in the high ranks. Less toxicity from them all around and I don't get why people are still complaining.

    It is much harder for survivors than killers, yes that's true but the trade off with the toxicity is definitely one I'll make every time.

  • @Letroni said:

    Both survivor and killer have to play bad intentionally in order to pip. Lol Idk how that is ok.

    Examples please... as this actually doesn't seem to be the case nor is it reported anywhere.

  • No....well for survivors maybe 🀞

  • @darktrix said:

    Killers have a somewhat easier time right now because their emblems work together. Killers in pursuing one emblem often leads to attaining the others. Survivor emblems are working against each other and in competition with other survivors. If a survivor pursues one emblem, they are neglecting the others and doing anything risky (pretty much everything) puts their unbroken in jeopardy and often results in them not being able to do anything for periods of time except wait on a hook.

    Excellent point on how they differ and why it's challenging.

  • @Remisee said:

    https://forum.deadbydaylight.com/en/discussion/53393/i-like-the-new-pipping-system-%EF%B8%8F

    I like your opinion of the new Emblem System. No wannabes anymore on Rank 1 :-)

    Omg YESSSS ❀️❀️❀️

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