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siren_sorceress

siren_sorceress

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siren_sorceress
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  • Guessing you've never played against afk depipping wraith.

  • @Nurgling7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1141542#Comment_1141542

    So she wasnt a good killer, there were good players playing her.

    K then :)

    Um lol no, shes the best killer and needs the best players to play her. I'm guessing you never played her well or played against the old blinkybill or swift.

  • @Deathslinger said:

    Just a general thought I had and wanted to get some community feedback.

    If survivors could see which killer was locked in their game, would they start dodging lobbies? Which killers would you avoid? Do you think they would bring in specific tools and perks to help them against a specific killer?

    Absolutely. Survivors used to be able to see killer profiles. Queues were much longer but most would rather wait than play against legacy nurse.

  • @Nurgling7 said:

    She was OvErPeRfOrMiNg with the lowest pick rate and kill rate. Absolutely nothing to do with Survivor complaining.

    :)

    Her kill rate was low bc most players didnt play her optimaly. She was god tier broken in the right hands and any experienced dbd player who isnt drowning in bias knew this.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140812#Comment_1140812

    This story never gets old, might checking the bug section for the nurse? With all of these she is not the best killer anymore by a longshot since no amount of skill makes up for all the bugs she has which are literally game breaking.

    "This story gets old." You mean the truth got old? Shes was incrediblely overpowered. Theres no excuse for whatever bugs she has but those are obviously not intended so to complain as if they were is just plain silly.

  • @Polychrome_Baku said:

    https://forum.deadbydaylight.com/en/discussion/135125/since-killers-like-to-brag-about-4king-with-broken-stuff

    First of all, you bullied a rank 10 player as a rank one with toolboxes and a key. Good job, you should be proud of that hard won victory. Secondly, you claim in other comments that "all killers run NOED" in an attempt to perk shame them, when even in your example picture the killer didn't even have it. Great job.

    Also. You didn't prove how "stupid" it is to brag about bullying someone with OP addons. All you did was prove how petty you are, and how busted SWF is. Both sides have access to busted things. But SWF + BNP turns this game into a bully simulator. And the funniest thing about all of this? A 3 toolbox team like yours is exactly the kind of team a killer should bring a mori for. If survivors are allowed to speed up generators then the killer should be allowed to speed up kills.

    Omg dood lol. It's not swf that's busted its ######### matchmaking and op items that apparently only killers are allowed to use. How many times do survs get ######### over bc matchmaking and ranking didnt give us all good survs? How many free wins have killers gotten to take advantage of that? You're soooooo bias.

  • I love seeing all the hypocrite salty killers rn lol. Well done OP. I dont take killers seriously when they post the "I 4kd against toxic survs" like really bro? A toxic surv does nothing but butt dance. A killer can use actual game mechanics to ruin a match. Most of them will bully the easiest surv and tunnel him to death. Even if it's obvious hes low rank. ######### can a surv really do? That's right. Pretty much nothing but butt dance.

    It's sad killers feel so oppressed and victimized that they are proud when the play with the most boosted stats and items. And they can always forever say they lost not bc they got outplayed but bc the game is always surv sided.

    Keep complaining about swf when more than half your games are against the shitstorm that is solo.

  • Why do we need a billion end game chat screenshots...

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136864#Comment_1136864

    How? By looking at a wall? There are a few videos out from otz and aryun that show it flat doesn't work.

    Flashlight saves are always 100 percent the killers fault. You have several counters available and you dont have to even bring anything in. The survivor has to be right there next to you to get the save. just force him to run away and then quickly go back to the slugged surv and pick them up opposite direction of the flashlight rescuer.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136430#Comment_1136430

    I think you underestimate how devastating that ruin nerf was. Its the equivalent of adding 25 seconds of gen time. The entire game was balanced around ruin gen times. When you take that away, but don't significantly nerf survivors, you get this cluster #########.

    Add in those patch notes that basically told killers to go screw themselves, you lose killers.

    No it actually evened out more. Killers were overpreforming. All the way down to wraith tier. I'll be curious to see the next stats that no killer main will believe unless it says they are 1king on average which I know is absolutely not true.

  • Queues are instant for me as surv. I love when survs or killers try to say the queues are long bc one side is leaving. Like lol how could you possibly know that when matchmaking has been totally busted? Queue times tend to be totally different depending on time and region. I notice it also tends to be slow right before the next patch bc players are waiting for some new content. But I'm just speculating.

    Sorry but I think it's just you and the 10 other loud killers on the forums that are constantly threatening to leave the game. If you think surv gameplay, especially solo, cant be just as unfun and imbalanced as killer well I think we know what you are. *Cough bias cough.*

  • @skoopydoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1132060#Comment_1132060

    Killer mains don't respond to facts. Don't waste their time with such things.

    They have to make up buffs so they can continue feeling bad for themselves. Sheesh.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130232#Comment_1130232

    That's the issue with the ranl system, not the whole concept of teamplay.

    And? The entire survivor sided is busted and unfair due to matchmaking and ranking. No need to nerf the hatch further until that is looked at first. Killers arent supposed to be 4king always anyways.

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130192#Comment_1130192

    This is a TEAM game. You shouldn't get a get-out-of-jail-free card just because your team ######### you over

    Lol say that to a team that is made over a matchmaking and ranking system that doesnt work. How many times does a killer get his hand held bc the game cant match an effective team together? Yeah thatd what I ######### thought.

  • @Seanzu said:

    I've noticed only killers come to the forum and brag about running mories/slugging 4 man/making survivors bleed out/etc.

    Don't think I've ever seen a survivor post bragging about tbagging/flashlight flicking/running 4 toolboxes/etc

    Amazing isnt it? Most killer mains think killer bullying is a myth. Well here you have it folks. The worst a surv can really do is click and tbag but a killer can face camp and slug just for kicks prolonging a miserable experience. And then theyll too it off with head nods and hook hitting. This is the only game I've played that forces you to do nothing but wait til you die while your opponet laughs at you. At least to this extent.

    I'm pretty sure some people play killer just to live their ######### fantasies. I personally play spirit just to jump scare.

  • @ZoneDymo said:

    idk how many times I have to explain this but here we go YET again:

    Survivors cried a long time ago that it was too hard to rank up

    (think about how stupid that is, Rank value is directly linked to the effort it takes to reach it... the easier it gets the less rank indicates in terms for skill)

    So...logically...the devs listened and made it ez, so many survivors are now at Red Ranks, im an example, im rank 3 and honestly, I should be more rank 10....

    Because of this there are a lot of Red Rank survivors but because killer is harder to rank up, there are barely any red rank killers, sooo..... yeah it will take a while for the survivors in the lobby but eventually they get matched up all the way down to green ranks if not even lower.

    This however also means that while you see a rank 4 and think: "dayum so unfair, they are much better then I am because they are rank 4 and im rank 10", this is not nearly always the case.

    Ranking is just not 1 on 1, but all in all, its currently a complete mess but the devs are working on it.

    To be fair at one point is was pretty much impossible to get to red ranks and you had to play a specific way whether it was the best way to win or not. And red rank killers couldn't find any red rank survs.. The devs have never had a good functioning ranking system.

    Ofc I personally dont believe rank 1 should be inclusive. The best of the best should be there. And the worst of the worst should be at rank 20. If they are going to treat this game like a sweaty competition then their ranking should reflect that and that means not everybody should be able to reach r1 even if they have 1000s of hrs. It should be about being the best, period.

  • This ######### happened to me today. You can guess I was pissed as i almost made it out. Shes one of the top killers in red ranks at least in my region. Why? Bc she gets bs hits and I'm sure experienced huntresses know really well how BSly large surv hitboxes are. It's also amazing how fast they are thrown. I honestly cant stand sweaty huntresses anymore.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1127537#Comment_1127537

    Freddy very skill required killer to play to get literally everything :)

    literal existence slows down game, killer can go idle and is technically slowing down the game

    easy mobility + mindgame

    a loop coming up? Get the bloodlust puddles out! It’s time to mindlessly spam and not break a pallet

    at least nurse, spirit, oni, billy + basically every other killer requires you to actually do something and at least the slightest form of skill or strategising to okay

    leatherface 2.0 for face camping, counters BT for some reason, and just spam puddles around the hook

    also yes, current matchmaking, I actually refuse to believe killers are getting constantly bullied, maybe occasionally, but not constantly when I’m rank 1 playing clown and on my phone while I verse a bunch of potato rank 1’s cause of how easy it is to get it, or getting matched against rank 20-15s

    Oni and spirit are just as brainless. All I've been seeing at red ranks are slugging nurses, spirits and onis with the occasional freddy and huntress. Gtfo out red ranks. Sick of the boosted af s tiers.

  • @Mtom912 said:

    ‘Just a 4k is a win’ ok lol bye

    Imagine feeling entitled to winning against 4 players every game. It's not like they dont already have billy, oni, spirit and freddy for easy 4ks every game. It's not like they have moris and pink add ons that give them more easy games. It's not like they have a matchmaking/ranking system that gives them chumps to bully every game. Poor killers!

  • Yes it was. You cant see pig, ghost face, freddy i think or wraith in stealth mode anymore.

  • Strong perks are a big part of what makes the game incredibly difficult to balance. Strong perks imo should be saved for the biggest issues of the base game like hook camping and looping.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1123504#Comment_1123504

    What you're suggesting isn't a counter. It's a punishment, because the game mechanics itself is actively discouraging it. That's not the survivor running something like Borrowed Time to combat something the killer may do. It also punishes killers who may in fact, not be camping.

    Last night I had a game and all 3 survivors were trying to bomb a hooked survivor. Why should I be punished with a slower hook progression time for the person I hooked, just because they're all there and I have nowhere else to be and they are giving me no reason to leave and it's part of my job to make sure the people on the hooks die? Yeah, that's camping, but it's also the winning move at that point. My objective is to make sure the survivors die -- not to make sure the survivors have a fun match getting 3 hooked each. They certainly don't give me a fair match with making generators take 10 minutes to complete to give me the time to 3 hook each of them, after all (and nor should they have to, either).

    It's not a punishment lol it's a counter. Dont like bt? Grab the surv off or hit him before and after he goes for the save.

    I fail to see the problem here. You have survs being reckless with a perk they brought in to do so. You dont even need a perk to deal with that situation. Dont like bt? Play Myers or a different stealth killer, like lol.

    You have plenty of perks and killers that, "punish" survs in all sorts of situations. What kind of entitlement do killers suffer from to think they are allowed to get away with whatever they want and never me disrupted by perks and items. This game constantly allows all players to bend the vanilla gameplay. With every new chapter it becomes nearly impossible to prepare for every perk or killer. Its just how it is at this point. Play a different game if you dont like being, "punished."

  • @RobMeister88 said:

    https://forum.deadbydaylight.com/en/discussion/133198/what-did-survivors-get-nerfed

    Pallets needed to be nerfed for real balance. Pallet vacuum and double pallets literally had no mind games, literally no counter play unless the survivor was a complete potato. Plus, if one pallet can waste 30 seconds of time for a killer, imagine two, and that's just counting one loop.

    Gens also needed to be nerfed, no regression to gens also had no counter play. People could 99 gens and at that point, the killer has to rely on the survivors dropping the ball in order to gain momentum.

    Infinites needed to be nerfed. Literally being unable to catch someone even with bloodlust was just way too broken. No mind games to infinites, just don't mess it up and the killer literally cannot get to you.

    As the comments above have mentioned, Nurse, Spirit, and Legion and Oni got nerfed to the point where people rarely play them now. Perhaps the most disheartening of them is Oni. I love how the Devs can support survivors being able to 360 yet apparently Oni isn't even allowed to do a simple 180 flick. Not biased at all. The one good thing Oni had that didn't require survivors being potatoes and it gets reduced to 90 degrees. And this isn't recent nor is it something that directly nerfed killers but it was huge blob of buffs to survivors, it was called 1.9.2. No timing required on flashlight or pallet saves, insta blinds, increased size of pallet hitbox, Nurse being able to get stunned by pallets mid blink, etc. The sad thing was, the Devs actually considered all of that to be balance, and they still do. They only removed all of that because the killers started leaving and queue times reached an all time high, and understandably so. I wouldn't be surprised if the Devs pulled another 1.9.2. Actually, I'm expecting it with the way things have been going.

    Recently, besides the aforementioned nerfs, Freddy's slowdown add-ons got nerfed (even though they didn't add much time to gens, even with the Forever Freddy build), Ruin got gutted, ultimately reducing it to nothing more than the bane of green ranks who can't dedicate to gens. And now they said they plan on removing Dying Light and Thana synergy because they "want to reduce slow down perks synergizing". Who can we thank to all of this besides the Devs?

    Survivors.

    Saying spirit was nerfed to oblivion LOOOOOOOOL.

    Omg you cant rely on collision or beads anymore?! Or was it the ruin nerf? Never used any of those and 4kd with her every game!

    4k hr spirit main here. Dont take any player seriously that says spirit is balanced fairly or was nerfed! Lol @ the killer mains who think they are not bias.

  • Lol @ every killer that complains about nerfed OoO.

    How many stealth destorying perks and killers do you have now? Waaaah harder.

  • As killer I hate indoor maps and iron works always scares me lol. Getting from a to b on indoor maps though is a massive pain.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1123056#Comment_1123056

    They abused it by just looping near the hooked survivor.

    Killers shouldn't be punished for defending their objective, anyway.

    No but most strategies should have counters. That includes tunneling and camping. You have spirit fury to "punish" survs that loop and stun you. Ofc I'd call that a counter. Not a punishment smh.

  • @Dreamnomad said:

    "high rank Killers tend to have the access to the anti-gen builds because they tend to have way more perks to work with since they level up all or more of the Killers, since they usually have higher playtime and dedication."

    Lol, killers earn more bloodpoints. That is why they tend to have more things unlocked than survivors who have put in equal amounts of playtime. The disparity between bloodpoints earned is pretty insane really.

    Its outrageous how much more points I will earn as killer compared to survivor. This is why survivors should keep their add ons if they escape and killers shouldn't. I never run out of my preferred add ons as killer anyways. And you can always run Franklin's if surv items piss you off that much.

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121246#Comment_1121246

    You miss 2 points:

    -In the time inbetween, Survivors have got new toys (perks, items and so on). The first killers would as example have never been able to complain about mettle of man, because it had not exist in the early days. That said, I would have had no problem with any survivor perk, if not point two would happen on a regulary bases:

    -Killers often get changed very hard. Imagine survivors would have gotten on the same way nerfed as the Legion with the rework. Imagine, that you as survivor get every time a stun, if you miss a skill check and oh yes... Imagine you get always a half hour feeled stun after you have use your gen repair ability and also that gen repairs from now on take 5+ minutes to repair, for each one of them. Just to comapre something to the cutted down dw abilitie.

    Would you be happy if bhvr would solve the gen rushing problem on the way how I have name an example here?

    I bet survivors would flood the forums and start to complain until the devs have undone their changes, or they simply would left the game for forever.

    And I have here yet just talk about the Legion. I have not even mentioned the Nurse and other possible things, the devs can screw up in the feature.

    Edit: And now I need my first coffee at the morning I have gotten to grumpy :|.

    I anticipated you bringing that up. But, you really can't compare surv reworks to killer reworks. All survs really have is the base game mechanics and perks. Every new killer can drastically change the balance of the match. That's why the game is so hard to balance. Some killers can destroy anybody (billys) and some can barely do anything (LF).

    What new add ons and items? The wedding ring? :p. Most items have been nerfed on the surv side or have changed every once n awhile. Bnps and insta heals and insta blinds have all been hard nerfed.

    Idk how killers can not agree with what happened to legion. He was released in a really terrible state. His design was brokenly stupid. It sucks but it had to happen. Hell eventually get a rework just like freddy did who is now s tier. You have how many killers to play instead? I just dont think that's a fair comparison at all. There are so many killers that add to the never ending variables that they have to consider when balancing them.

    And nurse. I mean most people by 2018 werent investing in her anyways so I admit her nerf was kinda random and not needed but the ones that did play her well, like cmon. Nurse was broken af lol.

    This is why I have a hard time sympathizing with killer mains. They are never honest about their own side's problems. But I see plenty of survs admit surv issues. I rarely ever see a killer ready to have an honest conversation. I'm not personally attacking you to be clear. Just my overall frustration when talking to killer mains.

  • I mained spirit but I got bored with her bc it's just too easy to trick survs considering all she has to do is stand there or use her ears. She wasnt really nerfed unless you were not good with her in the first place. Killing collision was a tiny slap on the wrist. Shes still brokenly easy to play. Anyone that says different is either bad or bias or both or doesnt use head phones.

    Luckily like nurse these days, most are just terrible and can be mind gamed and then come here and tell you shes perfectly balanced reminding me why I dont take killer main's mob opinions seriously anymore lol.

    I personally enjoy playing against spirits as long as they well, dont know exactly what they are doing lol. She can be really fun to mind game against but the fact is I main her so I know how to trick a semi decent one. But uh then again, good luck finding a team mate that does know what to do against her.

    I'd love to see her actually nerfed or reworked a little. I thought she was gunna be like nurse with a high skill ceiling at least and I'd get to show that off a bit but shes just super cheesy to play and that gets old if you care about being fair n all which I know most.

  • @FearedbytheGods said:

    Truthfully, its the attitude of killer mains nowadays.

    Having played since release I've seen killer get easier, survivor get harder. FULL STOP.

    Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.

    2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerks and all the killers current buffs.

    You look at the SB vs. NOED debates that happend at release all those years ago. SB now is mediocre at best where as NOED is still a high tier perk.

    Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....

    It's only been recently that killers have started getting push back from devs because the state of the game is disconnecting survivors who know a game is going to end in a 4k so why bother for 3k BP.

    And what do we see? Thread after thread recently of killers whining. People talk about salty survivors alot in this forum but ignore the elephant in the room.

    Remember how little the first killer mains asked for? All they wanted gone was pallet vacuum, more hooks, remove infinites and nerf self care and sprint burst.

    The devs have given them all that and so much more but they continue to cry about everything from face camping with traps under hooks to body blocking the baement stairs.... it truely amazes me how ignorantly killer mains will claim the devs are surv bias when I've seen them meet their demands. It's very obvious the devs care about both sides even if they do things poorly... ik ruin was a big hit but I have no doubt the devs will rework the game accordingly so that killers dont HAVE to bring ruin every game. The perk kinda sucked for everybody and it's amazing how much ruin dictated if a killer won or not.

    Im pretty sure at this point the devs take the killers complaints with a grain of salt (kek) considering they have shown their best interests tend to be only for themselves. I have seen far more survs consider balance changes for killers than vice versa.

  • None of my friends really liked the toolbox changes. It was still difficult to sabo effectively without wasting time not doing gens. Like a flashlight save, you have to be right there. You have to get 3 hooks bc theres always about 3 the killer can go to. Killer is still faster than you while holding a surv. You have to have the right add ons too which will disappear even if you die. Youll probably need yuis wiggle perk. Idk if Jake's sabo perk was changed at all. The first few games I got wiggle offs but the next day killers wised up and brought anti sabo perks, slugged with infecious fright, etc. Oh and the hooks respawn very quickly. The toolboxes charge runs out quickly. I think I could get like 7 hooks down which isnt much bc you need to get like 3 hooks around the downed surv. The killers adapted perfectly fine. Killers currently have multiple ways to counter saboing. It takes a lot of perks, items and time to sabo effectively...

    I really dont understand why killers are freaking out as gen speed toolboxes are being nerfed to pretty much garbage tier. Just bc saboing will be somewhat more viable doesnt mean itll be broken. Oh and let's not forget the massive buff pigs perk is getting. So overall I think itll be a healthy update.

  • If I loop a killer for 4 gens and get face camped I dont really care as I've already had a good probably fun run most of the game. Just take the loss.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1112745#Comment_1112745

    So if theres no basement there, let's make no pallet there?

    Or only have breakable walls OR basement there? So both sides are still decently even. Either basement and no breakable, so it's a risky loop; or no basement and breakable so it's a useless loop compared to normal use.

    I guess but I mean some maps like the indoor maps dont even have a shack but still a basement. It really depends on the map. Shack is really needed on the boat swamp map or shelter woods bc it's small and has a lot of dead zones. But many other maps are already strong and dont really need the shack like ormond or ironworks or Oni's new map. Itd be nice if they used it on the larger, gym heavy maps.

  • The shack should be a god loop. It's very often the home to the basement which can be very lethal to survivors if the killer camps it. I thought that was the whole point. It's a strong building for both players.

  • Nerf moris and pink add ons and then you can complain about the last "op" item a surv has. I've been morid and killed thanks to pink add ons faaar more than I've seen or escaped through the hatch with a key. Most games you can 2k before the hatch even spawns which is a fair game. Most games arent supposed to be a 4k. Get used to it.

  • No, how about you dont camp lol. If the killer is camping... you're going to have to farm them. D strike allows the person on hook to have control over that situation without having to rely so much on your team mates bringing in bt or taking the hit.

    Going for an easy down by camping/tunneling deserves risk.

  • No. How easy is it for a camper or insta down killer to down the rescuer, hook them and then immediately go for the unhooked surv?

  • @TAG said:

    Okay?

    Is this the only game where people feel the need to confess about their rage quit?

  • @AlsendDrake said:

    I mean, ruin was nerfed because it was "overused" because when they see a bandaid being used, it's obviously a bad band-aid and not being used to cover up a percieved problem.

    So by Dev logic, these survivor perks that are used a ton also need nerfed, right? :P

    Like, seriously, these devs seem all over the place. At this point imo the one big fix is to give all survivors coms at base then you can work on balance, as right now they are trying to balance around SWF come squads and solos, who are on such different levels it's just not gonna happen.

    They cant fix the problem if ruin is covering it up.... That's why they reworked it. And the fact is, survivors all use a wide range of perks. I dont see a strict meta of 4 perks on every single surv. Perks like d strike was indeed reworked and balanced. Ruin was used every single match. It was annoying and stale and created the same exact strat. They're going to keep track of the killers kill rates im sure...and hopfully wait until at least match making is fixed so they have more accurate stats.

    Killers constantly complained about ruin not being good enough and now they're acting like they lost their god perk. Cant have it both ways. Be patient. The devs have nerfed plenty of surv/killer issues to prove they are trying despite being slow af about it. Anyone who says different clearly hasn't paid any attention to the patches.

  • @Cronk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061296#Comment_1061296

    Wrong. Tunnel doesn't exist like I said it's dirty word salty players like to use when killer does job via chasing if only one person can be found because others play stealth and that one person fresh unhook killer has no choice but to go for them that's common sense. Also survivors do have another objective it's called totems a objective many are either too lazy or too ignorant to partake in leading to posts about noed and abuse of killer cause they didn't cleanse and got caught with their pants down

    I already explained why totems dont always get done. Totally depends on the map and killer playing whether they get finished or not. Without a totem counter you're essentially making 4 players run around looking for totems. Nobody wastes that kind of time every game and noed is not always terrible when it pops up. If the killer has a lot of pressure you're going to pressure gens over countering noed, which I still rarely ever see above green ranks.

    It's not a dirty word it's a specific play. Sorry if the term offends you but the devs did not intend killers to be able to easily target one surv off hook and straight to death. Survs have perks to counter it. Call it whatever you want. They have perks to make it risky to target 1 surv at a time. You can attempt to effectively turn the game into a 3v1 quicker but there are risks involved when you play like that.

  • @Cronk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1059931#Comment_1059931

    Tunneling doesn't exist it's not even a word I don't get this so if killer give chase it's okay to call tunnel for the trying to do objective but if survivor call out for gen rush it doesn't exist we need to apply pressure git gud.

    As I have said before you can't slug for ds when survivors just run to the closest locker and then what are the choices?

    A. You grab and get hit anyway

    B. Wait and waste time

    C. Or C leave they go on gens then mock at exit

    Let's get real now.

    Sometimes you have to eat a perk. But if you tunnel as in, go for the person that was just unhooked for a easy down (so yeah, tunneling does exist it's a specific play or strat some killers rely on to win) you risk some consequences. It's not hard to go for the unhooked person if you're camping. It deserves risk bc it's so easy to do.

    Comparing the terms tunnel and gen rush are flawed. Survs have nothing to do but do gens. If you dont keep them busy, they're on a gen. You can effectively kill and petrol gens without tunneling one surv depending on the situation. You have multiple options as killer than to just camp and tunnel every hook. It's just a false comparison that people need to stop making lol.

    Ew your pattern of responses are rude and childish. Dont even bother replying to me.

  • @Cronk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1059419#Comment_1059419

    Wrong good survivors will ensure that never comes into play therefore not a true second chance perk.

    Wrong. Like Lol what? A lot of times you cant find every totem or you're pressed for time and cant go bother to totem hunt for a perk that is not used all the time. I've never played with a swf that gets every totem every single game. Sometimes it happens but rarely do survs bother. And my friends have 1000s of hrs with me. I also use IS so I often am the one getting like 3 totems.

    And even if "good survs" typically do break 5 totems, as if surv sec chance perks cant be countered? Dont tunnel or slug for ds. Wait a sec more to bait dead hard.

    Perks like noed and make your choice cut survs health in half like dh and ds can add to your health states. Many killers have insta downs and sec chance abilities in their kit themselves.

    Let's get non bias now.

  • @Snow_Lep said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058916#Comment_1058916

    We have 4 as it is, and they can't get that right.

    Browns, greens, purples, reds.

    The current system allows for pips to still be possible even with death (which shouldnt happen, but you can carry a team and then get noed camped at the end of a match) and now lose rank instead of gaining with the MMR.

    As a killer, you can put really hard pressure on tbe survivors. Just to get a collection of BT saves and DS stuns in the last bit of a match and then go down because of it.

    You did the work, you played amazing, but luck or just pure bs cost you the match. And then guess what, you get punished by the ranking system for it.

    They need to refine requirements for pips over just slapping an MMR into place and then base matchmaking off of average color.

    Sorry for those boosted survivors who can't handle it, but if you want to play swf you should expect as such. Going back to Rocket League, it puts the matches against parties based on the highest rank, just so that it is harder to be boosted.

    It does work, you just have to live with that and have less complaints. Average ranked swf has the equivilant of the highest rank there due to the communication. Sorry if the players cannot handle what they open themselves up for when playing swf matches.

    You're comparing a casual, imbalanced party game to a very competitive, balanced game. (From what I know.) Everyone is boosted in dbd to some degree. Should spirits be placed automatically in higher ranks bc they're generally boosted af?

  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058685#Comment_1058685

    Well that is a given.

    I mean heck, its even up in the air what "winning" and "losing" even is in this game, its very subjective.

    Maybe for killer but as survivor it's pretty clear, escape the match. You can enjoy the points you made but if you die you still lose.

  • The vast majority of r1 killers were nurse and Billy's. Those were the only killers I saw consistently 4k and stay highly competitive despite how strong survs were. Killers also relied far more on tunneling, basement camping etc. Killers could face camp with traps under hooks. That made trapper pretty strong at times.

  • @Polychrome_Baku said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043040#Comment_1043040

    Those same survivors you speak so highly of also thought that the old exhaustion system was balanced, old 8 second self care, the old double window killer shack, pallet vacuums, old mettle of man, as well as the old BNP. Tell me more about how survivor players are perfect little cinnamon buns unlike the toxic killers. Accept the fact that OP was right, and (almost) everyone in this community complains when the opposition plays their best. This place is made up of the type of person that says a character is broken in a fighting game just because they suck at facing them. If survivors could choose the killers they faced, it would be a very short list. Survivors need to learn to treat killers like the opposition, instead of a ######### fun provider.

    As I've said before, I've seen far more survivors concerned over the health state of the game for everyone than I have seen from killers. Ive met many surv mains for years now. The game was extremely surv sided in the first couple years and killers have used that as an excuse to hold extreme bias views much later and continue to hold on to poor mechanics and still think they cant ever possibly have anything that's overpowered or broken on their side.

  • Killers are far worse than survivors. Killers dont complain in the end game chat as much bc they risk arguing against 4 other players. Instead, they come here and the steam forums and ask everything a survivor has to be nerfed and threaten to ruin everyone's game when the game doesnt get balanced their way. Survivors are far less bias than killers. I read far more survivors who care for the well being of killers than I ever have seen from killers. Killers have aggressively pushed back on every single change from body blocking the basement stairs to face camping/blocking hook saves. They stand by the worst, unhealthy strats while many, many survs spoke out about their own side's issues and continue to do so. Any killer that doesnt agree with the mob mentality and says he does fine gets called a liar or "you're just playing against potatoes."

    The, "I'm not bias disclaimer," was cute though.

  • @HawkAyeTheNoo said:

    If you believe survivors are wasting there time 'faking data' i may have something to sell you. Its these magical beans, they dont do anything but theyre magical. 2000 bucks per bean, deal?

    This made my night

  • @Hopesfall said:

    https://forum.deadbydaylight.com/en/discussion/comment/1008543#Comment_1008543

    who is going to waste a perk slot to help them avoid being trolled?

    really.

    To avoid being trolled? You mean stunned? I use it effectively all the time. It's not just to troll. Sometimes I'll stun the killer as they are looping another surv. Iron maiden is pretty good and I expect to see it more often as killers are seeing head on and inner strength more and more. I use closets to stun, heal and quick n quiet juke. Iron maiden is my kryptonite now lol.

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