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scorpio

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  • Petition to remove NOED from the game period. That perk is such trash and any killer who uses it is trash.

  • @Waffleyumboy said:

    Demogorgon and Oni are laughing.

    But that's chase music right? I think all the chase music is too loud too but at least when it comes on, you're in a chase so theoretically already know where the survivor is so you aren't trying to listen for them to find them or anything. I think the chase music all needs to be quieted down a ton too but the whispering is way worse in my opinion because it prevents you from finding survivors.

  • Did you read the post? This was a low rank game, and I spent the entire game being chased and then stuck being camped on the hook so I didn't have the chance to even do gens let alone totems. The rest of my team were newer players, all low ranks. Clearly they weren't doing totems either, they were doing gens. The gens went pretty quickly since the killer tunneled me so hard the whole game and applied zero pressure so 3 gens popped during the chase and the other 2 while he camped me. He shouldn't then get 3 free kills when he clearly played horribly. At this point, NOED is the most broken perk in the game.

    I don't care that breaking the totems gets rid of it, that doesn't change the fact that when it's up it is OP. The perk is so messed up. It is either entirely useless or incredibly overpowered and unfair. That is not okay.

  • @PapiQuentin_ said:

    The game is neither survivor sided or killer sided.

    Both sides can bring unfair ######### that makes the game feel like it's [survivor or killer] sided.

    There are moris, keys and various other things that can be used to make the game toxic and unfair for both sides.

    I hate Spirit and hope she gets nerfed too but the manner he spoke to you in was completely unacceptable.

    Yeah but I didn't have a mori and they didn't have a key. I'm not talking about patently OP things like moris or keys. I don't think anything else is super OP at this point (they nerfed instaheals and Nurse recently which were definitely two of the most OP things in this game, though personally with how few people seem to play Nurse now they may have gone too far with her but I don't play her so I don't know) besides those two things, and if neither side has them, then the game is survivor sided.

    Spirit already got nerfed. She is perfectly fine as she is and definitely doesn't need another nerf. If you need help versing her, watch some YouTube videos or something. The last thing we need is more killers getting nerfed in this game. She's already one of the only viable killers at high ranks as it is.

  • @meatisadelicacy said:

    I think it's survivor sided at high ranks, killer sided at lower. Considering how many people play casually, and how many people I know personally who have quit because it's miserable to start as a survivor, it seems that for most people playing the game, it is killer sided. It would be interesting to know the stats on people who play and have played this game. How many survivors quit because it was just too frustrating to stick with it?

    I agree about it being killer sided at low, and survivor sided at high ranks. This was a red rank game but the player was like rank 9 or something, and only had 144 hours, so it was just funny they were trying to school me on this game (I have 1300+ hours). At the rank we were playing with his whole team being red rank AND it being on a terrible farm map, that match was survivor sided for sure.

  • @TheRoyalOwl said:

    https://forum.deadbydaylight.com/en/discussion/116282/survivor-with-144-hours-says-game-is-survivor-sided-xd

    The game is survivor sided it's just that most survivors aren't that great. Even in red ranks most the survivors don't actually know what they are doing. I mean when I first got to red ranks as survivor, I wasnt even really any good, I just played a lot.

    The ranking system is pretty crap at determining skill level, so a lot of crappy survivors that shouldn't be at red ranks will be there, simply because they play more than an average player.

    That's what I meant, my initial post was backwards. He thinks the game is killer favored (that's the wording I should have used for clarity) and I agree with you 100%.

  • @Fibijean said:

    I assume you meant to say he thought the game was killer sided.

    Also, I hope you reported him, because the way he talked to you (specifically some of the words he used) is actually bannable.

    As for your actual question, I think that's not really something that anyone can make a fair judgement on unless they play both sides equally. Not being one such person, I don't really feel qualified to comment.

    Damn yes that's what I meant, thank you! Fixed it. I play both sides pretty evenly. I'm a low rank survivor and high rank killer so I basically get the crap end of both sticks lol but to me it definitely feels like survivors keep getting better and better but killers have hit a ceiling. Some games you simply cannot win as killer. Survivors can ALWAYS win a fair/legit/normal match. Not sure how to phrase that. Hell even unfair matches (Insidious basement camping/tunneling/etc.) 2-3 survivors can definitely escape even if 1 is heavily targeted.

  • @Swiftblade131 said:

    Guess you could say they got some...

    POOR BEHAVIOR!

    Goddammit.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/955081#Comment_955081

    Please show me anything to substantiate this claim.

    I am not disagreeing with you I would just like some evidence to support this. From the statistics released it appears the opposite. Again, I am not all knowing - I am just interpreting what is available to me in the best way I know. If I am wrong then I would love to be educated on how else to interpret them!

    Statistics in this game make no sense if they are not divided by ranks. At low ranks, killers get way more kills. At high ranks, killers get way fewer kills. So yeah, baby killers can probably do really well on ALL maps vs. baby survivors but that doesn't mean anything for the community as a whole.

  • They need to do something. This or something else. The grind is unbearable in this game. I cannot imagine getting this game right now and trying to start from scratch. This is why I haven't gotten the game on PS4 or Switch either, because we have no cross-save and I definitely do not want to have to start that grind over after spending over $100 on a game I already have on PC.

  • No. White Ward makes it so when you die, you don't lose the item you are holding. It shouldn't be changed to also prevent you from dropping your item. That isn't what it does. You can argue about what you mean all day, doesn't make it a good idea.

  • No no no no no to this entire thread. It is finally in a decent place.

  • God no. Survivors never show killers mercy and they're the true power role in this messed up game. Kill them all!

  • The biggest problem is the games go way too fast. Everything else I can live with and everything else would balance out if the games at red ranks weren't under 5 minutes long because people just gen rush and leave. There is not enough time to chase, hit, down, and hook every survivor 3 times in 5 minutes. It is just not possible. Gens need to take longer or there needs to be a second mandatory objective added, period.

  • I'm with you. It's like impossible to 4k at red ranks. Hell it's hard as ######### to even safety pip. This is why I stop playing this game for months at a time and I wish other killers would too. The second I hit red ranks, the game instantly becomes completely frustrating and un-fun. And yet at low ranks for survivor, you get stomped because other survivors are morons who don't do gens. Basically, the balancing in this game is horse #########, it isn't fair at any rank, it is rarely fun, and I don't understand how there is still a regular player base.

  • I don't feel like I have mastered any of them, but I am the best with the Spirit, pretty good with Pig, Plague, Billy, Ghostface, Hag, Doctor, and Wraith, and getting better with Trapper, Huntress and Oni. The rest I either don't like (Legion. Demogorgon, Clown), don't care much about (Myers, LF, Freddy), or I'm just straight up terrible with (Nurse).

    But yeah killer is never relaxing no matter who I'm playing or what rank I am.

  • She has counterplay. You can make her lose LOS because she can’t blink 4 times to catch up to you or blink across the map. You can redirect your run so she blinks past you and she can’t correct without extra blinks/longer range. I didn’t say she was easy to verse, but she definitely has counterplay whereas omega blink or 4-5 blink Nurse is near impossible to escape. Being difficult to verse =/= OP.

  • @Jdsgames said:

    I don't know how people keep arguing base nurse is fine.

    Because she is.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/604679#Comment_604679

    I have issues with this because Nurse's addons are not the strongest in the game. Ask a Myer's main why does he not use 'Tombstone Piece'. He will probably say: I can't pip or I won't get any points. Using Nurse's addon provides an interactive gaming experience and it follows the rules of the pipping system that the devs changed to cater to survivors. This is another case of a dog chasing his tail because here we have gamers using killers and addons so they can win and pip at Rank 1 and get a lot of points for and now we are trying to take that away. The pipping system is VERY flawed!

    Killers can't do their jobs and survivors don't pip when they survive. WTH? What is the objectives in the game? I honestly don't know. Survivors don't know, and the devs don't know.

    You sure as hell won't catch 4 experienced survivors and hook them 3 times with 90% of the killers. That leaves only a few killers than can pip and win at Rank 1.

    The devs are pulled in a million different directions and they don't know what to do. They listened to survivors to make the game fun so they changed the pipping system, that immediately disqualified most of the killers at high rank.

    I think they should change it so if a survivor survives then they pip. If a killer kills 3 or 4 then he pips (like it used to be)....and not only that, give him POINTS! This way a Myer's main can use his strong addons too and we'll see a variety at rank 1.

    Nerfing Nurse is nerfing one of the only viable killers at high ranks and it contradicts what the devs and survivors want killers to do. Let's ask the devs to fix the pipping system and how killers are awarded points so we can see a variety and stop the nerf nurse threads.

    The pipping system is a whole different discussion. We are talking about the Nurse’s add ons, period, not the popping system. The pipping system is beyond broken for killers right now. That doesn’t mean Nurse should get OP add ons.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/603794#Comment_603794

    Good survivors already do bring perks to counter the best killers. Iron will and dead hard will never leave my loadout unless there is a big meta shift because those are necessary if you even want a slim chance of escaping against a good nurse.

    Of course survivors have more flexibility. It is a 4v1 game. If the killer is too powerful, you get what is happening with nurse (4k's left and right). Even being as efficient as possible and still dying because nurse is broken is not good balance. On the other side of the coin, if survivors are too powerful they can be laid-back and clown around. You need good balance in a game like this or it becomes super un-fun for one side, believing you have no chance to win. Simple solution at this stage of the game: nurse nerf to take away her overpowering, dominating wins, and a major map overhaul to put more pressure on survivors, which is how they should feel - pressured. But that would take a lot of work and for behavior to admit that making increasingly larger and more complicated maps is a mistake. That doesn't seem to be the current trend.

    https://forum.deadbydaylight.com/en/discussion/comment/603799#Comment_603799

    Don't argue with Sluzzy. It's not worth your time. Imagine thinking nurse needs "insane prediction"...

    Yeah Sluzzy doesn’t seem very reasonable. I’m a damn killer main but I can still admit when something is OP. Omega blink Nurse is OP.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/603799#Comment_603799

    When did looping become the only mechanic? Breaking LOS or stealth not a mechanic? If not, why is there perks that enhance it?

    I agree base nurse is strong but so is spirit. Why can spirit have good addons but nurse cannot?

    Looping is the main mechanic for sure. I wouldn’t call breaking LOS a mechanic, more like obvious, and stealth in this game makes for painfully long boring drawn out matches and the community as a whole has shown this is not what they like, which is why the game has been switching over to a chase based system and away from a stealth based system over the last 3 years. So yeah, looping is the main defense for survivors, and Nurse ignores it completely. That is why she needs her add ons carefully balanced. You can still loop and pallet stun a Spirit, not so much against a Nurse.

    I didn’t say she couldn’t have good add ons, but her current Omega blink build is way too OP in my opinion. I don’t think any of Spirit’s builds are on par with Nurse’s Omega blink.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/603737#Comment_603737

    If the tactical switch in emphasis of survivor complaints about the Nurse can be used to claim that they have in fact improved against the basekit Nurse, then there are two issues.

    1. Why are they still using 'she ignores game mechnics' and variations of that argument? This applies whether she uses addons or not.
    2. People were claiming she 'had no counter-play' even before the focus switched to her addons, the same old poor-quality arguments are used now, they haven't changed. If they were wrong before, they are probably wrong now: their standards hae no improved and they've ripped into me for wanting better ones.

    1) Because she does! But that doesn’t have to mean she’s OP. The fact that she’s ignores game mechanics though means her add ons need to be very carefully thought out. Right now, Omega Blink is just way too strong, and the fact that ANYONE is defending its existence is very troubling to me. Most of her add ons have downsides because without them, she’s too strong. And yet, Omega gives you a longer blink, a faster blink, and a faster charge (because the charge is the same, but you go further, so for example let’s say to go 10 meters with base kit the charge is 3 seconds, but with Omega you can go 10 meters with a 1.5 second charge. Idk the actual numbers these are just examples to demonstrate the point). The Omega build doesn’t seem to have a downside and that’s my main issue with Nurse. I also don’t think she needs more than 2 blinks but I’d put an absolute cap at 3 tops.

    2) People complained that a lot of stuff was OP earlier in the game’s life that they’ve learned to counter. Also just because some people complain it doesn’t mean the entire community agrees. I don’t think base kit Nurse is OP now but when I first started playing? She seemed impossible to beat. As people get better, their opinions change, and survivors in this game have gotten way better over time, which is why you see most people saying her add ons are the problem now and not her base kit, so I’m not sure what old opinions have to do with anything. People also thought OG Freddy was OP upon release. Doesn’t make it true, it just means when you don’t know how to counter something it feels OP, until you learn to counter it.

  • Maybe they will reduce her base blink charge speed, distance and blink speed, and make her add ons bring them up to her current base and the best add ons just go a bit above that. As it stands her base kit is great so her add ons make her OP, so maybe they will make her base kit a bit worse so that her add ons can make her better without making her OP.

  • They should revert Plague and Ghostface. Those were ######### changes. Hopefully with Nurse they will be smart and just rework her add ons and get rid of the omega blink build. And hopefully they’ll do a PTB and actually listen to feed back, but usually their PTBs are just about bug fixes and not actually about whether the content is good or not, so who knows. This is why I rarely play this game anymore, too much BS.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/603765#Comment_603765

    I think Spirit has much more difficult counterplay than nurse. Nurse requires LOS and insane prediction whereas Spirit simply needs good ears. She can fake windows because she has no vault animation, she is unbelievably strong in so many situations. I would much prefer facing a nurse than spirit.

    You can't say with a straight face that Nurse with addons is any different than anything else with addons.

    Yes I definitely can and I did, because her power entirely ignores the main game mechanics survivors use to survive. That is what makes her stronger than other killers, and that is why some of her add ons make her OP. I have already said I think base kit Nurse is fine but I don't think Nurse with more than 2 (maybe 3 tops) blinks or super long range blink add ons is necessary nor balanced. Spirit is difficult to play against, but she still has to vault windows, go through doors, and break or go around pallets like any other killer, except the Nurse. Mechanically, Nurse is different from every other killer, and therefore needs to be balanced more carefully and I think adjusting her add ons is the easiest way to balance her without nerfing her too hard. Base kit Nurse is still super strong so even with some nerfs to her add ons she won't become a low tier killer by any stretch of the imagination, and she may actually become more fun to verse.

  • @CoffengMin said:

    https://forum.deadbydaylight.com/en/discussion/comment/601831#Comment_601831

    the nerfs to pallets windows, some perks, etc

    the ruin and bbq things are basically that before ruin existed killers could still get 2-4k even with the pallet vacuum,old ds,etc ,and i think that gens took originally 60s so how come killers have so many problems now with ruin existing and all that? my guess is that they got too used to relying on that to apply pressure and now they just cant

    then for bbq , honestly dont let others fool you the auras are really powerful mainly because it takes no time to find another person and down them eventually and for the last 2 ppl it guarantees a 4k if you hook 1 unless they counter it, which for some reason nobody does

    and even then you see them complain about some stuff like OoO (which isnt op, its free wallhacks for the killer on you too imo) and about perks with the only purpose to be used against scummy tactics like bt or new ds

    You definitely don't play killer. Even with the ridiculous condition the game was in before, killers could still win from time to time because survivors weren't as good then as they are now, period. Survivors have gotten better and better over time at looping, which is why the game has needed to nerf survivors in various ways to bring the game back into balance. I disagree with OP completely that survivors have gotten worse and I disagree with you completely that killers have. Survivors are more optimal on gens and at looping than they ever were before and without the changes you've mentioned, killers would never get a kill unless they were playing against actual potatoes.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/603737#Comment_603737

    How is Nurse with addons any different than a Huntress with instant throw or extra hatchets? Iridescent heads? Spirit with addons? Clown with pinky finger? What about SWF that has a key? Insta-heals?

    Nothing.

    Are you kidding? The difference is Nurse’s power completely ignores game mechanics. Looping has become the base survivor defense. Nurse completely ignores loops, pallets, windows and walls. She has the mobility if Billy but without the loopability (I’m making that a word.)

    No other killer can avoid being looped to that extent. If the devs are going to keep her power (blink) as is (and I think they should because if done well with properly balanced add ons she could be really fun and interesting to verse) then her add ons need to be very carefully balanced or else she becomes too powerful in the hands of a good player.

    Everything you mentioned above has counters and all those killers can be looped, even Spirit can be mind gamed/looped/countered in various ways. Playing against a good Nurse with OP add ons just isn’t fun and doesn’t feel fair as a survivor.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/600636#Comment_600636

    It's a distraction and they're trying to get us to defend positions we haven't even expressed. It's classic baiting: you're provoked with blatantly outrageous claims, your position is portrayed as something different to how you expressed it but you answer because their rebuttal of it is the same as their previous replies.

    Then rather than argue with specific facts and reason, they've come out with this nonsensical 'fite me, i'll take u on m8' as if playing some KYF games mean anything.

    Reading back through the thread; they've taken nothing on-board. My OP is meant to address every typical point of argument that has been used recently in arguing for Nurse nerfs, yet they just ignore it and think all it takes is to repeat those same talking-points.

    Thaznar seems to be currently taking an enforced break, I hope they're using it to read more carefully without having the temptation to immediately start typing a reply. The 'short version' misrepresentation of my OP would not have been written if they had.

    I do not believe 'Nurse is fine'. I do not believe 'because of a bug Nurse was weakest killer'. I do not believe 'nerfing Nurse is not needed'. All Thaznar needed to do to understand what my views were, was actually read them in the OP.

    However, survivors do fail to adapt, it's just in this case there was actually some justification for it and they might not have been able to even if they realised the significance of the 1.9 changes, as I aknowledge in my post right at the end.

    That survivors do not know what they want(and the devs must stop listening to them) is another matter which I do not bring up in my OP. However, the inability of people to sustain their attention long enough to actually read what amounts to just two A4 sheets of text can reasonably argued for excluding anything they have to say from feedback.

    Your post is way too long and I’m still not entirely sure what your point is.

  • Also the fact that people are now complaining more about her add ons specifically than the Nurse as a whole in general shows exactly the opposite of what you said, that survivors HAVE adapted and gotten better, because more of them think the Nurse would be okay to go against without her OP add ons. Before they just wanted her nerfed into the ground or gone but it seems more and more people are on board with just her add ons being adjusted. This means they feel confident that they can counter her base kit whereas before just the sound of her blinking at the start of the game was enough to cause 4 insta DCs.

  • The game has changed, not just the Nurse. What might not have been OP before can be OP now with map changes, no pallet vacuums, no infinite loops, nerfed BNP, nerfed DS, etc. So it doesn’t matter that her add ons haven’t changed if everything changed around her. A lion in a zoo is fine and you feel safe near it, but if the zoo is suddenly changed into a playground, now the same thing that was fine before (the lion) is now life threatening because of the environment and circumstances.

    Also I’m not understanding the people saying something is only OP if a new player can pick it up and instantly noob stomp? Something being easy to learn doesn’t mean it’s OP (Wraith is easy to learn and can noob stomp), and something being OP doesn’t have to be easy to learn. You can’t balance the game around rank 20s. The fact is a new Nurse CAN noob stomp at brown ranks after playing her a little bit and getting a feel for her blinks, and a really good Nurse can stomp everyone nearly every time at any rank. As someone else said, her OP add ons aren’t gonna help someone new who sucks but they will make decent and good players way better. I think she’s fine without add ons but her add ons need a rework and if you don’t think they do, you might be incredibly biased. I’d be considered a “killer main” (I play both but more killer) and even I, along with many other “killer mains,” think her add ons need adjusting.

  • @prayer_survivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/603129#Comment_603129

    And if you can't kill anyone during the game, why should you be rewarded for being bad at the game. Because you can close the hatch and if doors spawn together you could kill us anyway.

    If the killer is so bad they killed no one and you STILL can’t escape with at least one exit gate already open even before the killer closes the hatch, you deserve to die, sorry not sorry. And realistically that’s rarely gonna happen, but if it does, that’s because it’s a 4 v 1 for a reason and if you’re left in a 1 v 1, you SHOULD be disadvantaged to some extent as the survivor. There is no reason you need or deserve the hatch if the exit is already open.

  • @Steve0333 said:

    The EGC actually has nothing to do with this. The same situation also existed prior to the EGC except that survivors would hide and make the match go on forever.

    I have an idea for a solution though. Since we all know Left Behind is useless in its current state, devs could actually make the perk very viable by changing it. Instead of 75% increase to gen repairs, they could make it to where left behind grants the survivor 75% speed increase to opening gates IF they are the last survivor.

    God no. Just no.

  • @tomikomPL said:

    https://forum.deadbydaylight.com/en/discussion/comment/551932#Comment_551932

    Nurse add ones are overpowered and i can agree with that, thats why i stoped playing on high ranks, to avoid this killer 3/4 matches. Survivors doesnt have power in this game, but still without killer they can just do gens, killer needs survivors for points, survivors dont need a killer, they will just get less points. Legion was overpowered, if i who plays rarely as killer but still had purple rank, when legion was in his "best days" could get 4k on 6/7 matches with 4 gens left. Well it isnt balanced killer.

    Survivors don’t need killers? I wonder if you’ll feel the same way when the devs piss the killer players off so much that eventually most of them quit the game or just quit killer, and survivor lobby times jump up to 30-60 minutes to play against a Nurse every time. GL HF though!

    Also they didn’t say he wasn’t broken before, they said he has been nerfed a lot and some of the drawbacks he had before the nerf are no longer necessary because his power is not as strong.

  • The devs don’t have the balls to create a viable killer and keep them that way. Someone found their balls to get Spirit buffed but before and since, we’re getting mid tier killers that are then nerfed to #########, because survivor tears on release day. Come the ######### on devs, sac up & stop ruining potentially decent killers with pointless nerfs their first week out.

  • @cosmicvolts said:

    No ghostface is seriously too OP. When I play as the hag I almost always get 4 or 3 out of 4 survivors if the last one doesn’t find the hatch.

    Its not a survivor skill level issue on the survivor end. You want to fix ghostface? GIVE SURVIVORS PERKS THAT ACTUALLY NEUTRALIZE GHOSTFACE’s PERKS! Like #########?! Every game I get in with ghostface I ######### lose and everyone is using him it’s annoying

    You must suck at this game. Period. GF is NOT OP in any way shape or form.

  • You get broken out in 2 seconds, you would rarely ever successfully stalk anyone this way. If anything they need to fix the “breaking out” system. As it is he can be broken out when hiding behind cover, and it happens so fast that he has no chance to figure out who it is and duck, but again even ducking doesn’t help so idk they nerfed too many things and didn’t buff enough. The break out system is awful. They expanded the area, they need to increase the time and/or make it so he can actually duck behind cover successfully. And I think hooked survivors breaking him out is stupid but not as big a deal as the rest. The devs need to get the balls to make good killers again.

  • @Steve0333 said:

    Killers have memento moris and add-ons that can do one hit downs. If they got rid of insta-heals, they'd have to get rid of ebony moris. I play both survivor and killer about equally. Both sides have addons that can be powerful. Hell, Myers has an addon where he can just grab survivors and kill them without even downing them.

    Like someone said above, Mori’s require the killer to do something before they become affective. They have to find, chase, hit, down and hook a survivor before they can use a Mori. And the one that works multiple times is an Ultra Rare. The difference is an Insta Heal doesn’t require a survivor to do anything to use it. Killer does all the work, and a survivor gets a free 2 health state heal. If they are going to keep Insta Heals there should be something attached to them that the survivor has to do before they can use the Insta Heal, and even then it should only be one health state, never two.

  • If survivor is really hard for you, it’s not the game, it’s you. I can empathize with having ######### teammates, that’s why so many people do SWF, but if EVERY team you have is trash EVERY time, you might be part of the trash. The last thing this game needs is more survivor buffs/killer nerfs. Killers can noob stomp, but survivors are definitely still the stronger side once someone understands and learns how to play the game, which is backwards af but that’s how BHVR wants it apparently.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/544575#Comment_544575

    Wraith has too slow down too uncloak, which all survivors with OoO will just run away from and he'll just become an M1 killer as well. And pig can only use the RBT when a survivor is down, so if you can outrun her charge attack, she is also an M1 killer. Ghostface is no different then them. Some perks will counter certain killers, you just gotta prepare for it on both sides.

    Okay then get rid of OoO altogether, EZ. But really GF’s power is 100% countered by this. Pig still has her RBT which, let’s be real, are her actual power because ambush is ######### stupid. And Wraith doesn’t get pulled out of his cloak by being seen. He still gets all the benefits of being cloaked which depending on add ons can be increased speed, increased vaulting speed, increased lunge out of cloak, etc. GF is the only one whose power can be 100% nullified by OoO. It’s not just that they see him, it’s that’s they can pull him out of Night Shroud using it.

  • @LazyGhost25 said:

    https://forum.deadbydaylight.com/en/discussion/71380/ghostface-s-fix

    Oh come on people are complaining about ghostface being not Op enough like ######### he is way over OP as it is right now and I think it is a good change to ghostface that they did already but saying that they're getting took out of nightshroud to quickly apparently no they're not they changed it I don't know why they're still complaining about it we have to literally get really close to get them out of nightshroud what more do they want maybe get better at using the killer. thats what we did with the legion people complained about how fast and hard he was but look it takes time to get use to the killer and learn to deal with them and win like all killers have the upper hand like what else do you want done have him were he cant get blinded by a flash light or have the pallets not effect him like come on cry me a river why wont you.

    He is in no way shape or form OP. I get broken out of Night Shroud easily and often. I wouldn’t care about the add on changes but the 16% increased detection area is insane and way too much. He will be useless.


  • @vux_intruder said:

    https://forum.deadbydaylight.com/en/discussion/comment/543112#Comment_543112

    Because there’s more chances for you to get the obsession killed and for dying light to take effect...

    If you kill the obsession and activate Dying Light, then the obsession switches to someone else, the Dying Light effects are reversed, which is absolute garbage but it is what it is. Using a perk that will switch the obsession means you will have a much harder time getting DL to activate. You hook the obsession, they get saved, now a new person is the obsession. You hook the new obsession, then they get saved. Now someone else is the obsession who you haven't hooked yet, so you are starting from scratch again. Do you get it?

  • Plague was so good in the PTB. I think the idea someone had above where a survivor being broken from the Vile Purge for X amount of time should lead to one of the fountains becoming corrupt. That gives the survivor however many seconds to get the benefit of the cleanse before one of the fountains becomes corrupt, and if they are too slow then they either a) have to stay broken or b) cause another fountain to become corrupt. That sounds like a brilliant fix to me even without putting her speed while holding a charge back to what it was in the PTB.

  • End Game Collapse is one of the best changes this game has ever had. If the hatch is closed, you then have the ability to open an exit gate, it's not like you're just stuck there to die now. Be stealthy and find a way to get the exit open. I've had games where I shut the hatch and the survivor manages to get out because I'm running back and forth between the exit gates trying to find them and they get it one open while I'm at the other one. And sometimes I get to them before they get it open. Because ya know, you can't win every single game.

  • It seems weird right now. He can be broken out through walls and objects but sometimes it's hard to break him out when he's 3 meters away. Why? There's no reason he should be broken out through a wall or when he's hiding behind something, that makes absolutely no sense. I don't really think it needs to be easier because it seems pretty easy to me but it needs to work how it is meant to.

  • I can get on board with some blood web changes though. They designed it when there were only 4 survivors and maybe 3 killers. Now just on the killer side we have 16 killers and around 60 perk, so trying to have every killer with every perk at tier 3 is a nightmare even WITHOUT prestiging anyone! And that's only on the killer side! If you want to level up your survivors too, you're just screwed. The blood web needs a very serious rework. Prices lowered, or more perks, or both. Right now, it just makes an already grind heavy game unnecessarily and unbearably even more grind heavy.

  • Gameplay:

    • Exhaust effect recovery 33% faster when you are crouching


    No.

  • Because players know its a mistake and they aren’t EXPLOITing it. And this Wake Up exploit is legit game breaking. Plus people got banned for the Legion exploit so it will just show their bias if survivors a aren't banned for using this one.

  • I can’t believe how long they are taking to fix this tbh. Just put out a quick fix for Wake Up and then do the GF hotfix later! Leaving Wake Up as is for so long is so lazy. It’s really game breaking if you have a match where multiple are running it with toolboxes, which yes, does happen and I have faced it a few times. It’s not all the time but it’s enough to be unfun and feel like you’re wasting good add ons and offerings to get toyed with for 3 minutes and then it’s over.

  • @ShaneQ said:

    I like using ghost face but changes are needed.

    Myers can only expose a certain amount before his power stops working. ghosty can expose people unlimited times plus its a lot faster this needs to change,

    The time people stay exposed for needs to be reduced

    They need to get rid of that ridiculous noise he makes while moving in stealth also

    Myers also puts everyone in the Exposed state when he’s stalking, GF only puts one person in at a time. You also can’t break Myers out of stalking you, you can only run and hide. They both stalk but they are different and need to be treated differently.

    That said, I 100% disagree that the time people are marked needs a nerf. I have been playing him with no add ons/brown add ons and the mark doesn’t last that long. Add ons are what make it last long and if he’s using add ons he deserves the buff, that’s how it works.

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/58180/whos-hyped-for-the-new-end-game

    So cool, now survs can DC even more when the timer is almost zero

    If they do that then the game is already over for everyone else anyway so who cares? Killer gets points for the DC, the survivors can open the gate and leave anytime in End Game Collapse so it won’t affect them much. The person most negatively impacted is the DCer who just loses all BP for no reason.

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