sad_killer_main
sad_killer_main
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- sad_killer_main
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Comments
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They've released a killer who forces you to camp and tunnel because it's completely useless :D
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@C3Tooth said:
As Trapper main, I just want small sinple changes.
. Start with 1 trap, able to carry 2
. Traps spawn 30m away from map boundary
That would be enough.
Enough, really?
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To me, he needs a rework.
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The current rift grind is absurd, I totally agree.
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@mintchapstick said:
This reminds me of like, I played a match earlier and I was playing Trickster--and I AFKed through the first minute because I had to do something IRL. I got everyone to their last hook & they still bragged at the end. Like? I wasn't even there? And I'm playing the weakest killer in the game? How full of yourself do you have to be.
Just the fact of completing half hooks counter on Trickster to me is like winning the game.
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@[Deleted User] said:
At this point I've just grown to really enjoy his voice acting. I'm becoming a Trickster main because of it.
The only thing you can enjoy really hahahaha
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Niche killer like trapper.
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@onemind said:
Even tho this chapter sucks I still love the characters and style
That's the only good thing about this chapter, aesthetics.
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@Irisora said:
😂 true right now hes the choice if you want to throw your match and just de-rank. I don't even know what devs was thinking about when they came out with the current state of his power. I think they thought it would be an op killer therefore they added the decay, slow aiming/throwing, 8 knives to injure and 110 mov speed..
They clearly were wrong and need to test things better. Ptb should really take feedback from players and not be a simple showcase.
PTB is an example of how little they care about the community's feedback.
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@Rougual said:
When I get 4k's in Red Rank as him I get messages telling me I still did bad and I should feel bad.
I've won a game with a 4k, and the amount of salt I got was immeasurable.
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@The_Floof said:
https://forum.deadbydaylight.com/en/discussion/comment/2076472#Comment_2076472
Yep, depending which killer I am. I walk to the exit gate and face it. Once all gens are done I will force the door open and go to the basement and sulk while watching videos XD
I usually just go to a corner and start browsing these forums haha
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@[Deleted User] said:
How many posts are you going to make about this one killer?
As many as I want, since I'm not limited.
Don't read them if you like this killer tho :P
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@Sandt21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2076562#Comment_2076562
The issue is that the Trickster shouldn’t move as slow as the Huntress or Deathslinger at all.
Exactly, it's like...HOW a skinny man moves as slow as a crippled person (Deathslinger).
He actually seems like the type of character in video games who should move faster than normal, he looks like an assassin.
Not only it's wrong that he's a 110% MS killer, but he should also be SPEEDIER than regular killers.
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If killers must play alone, survivors should play alone too.
This is the way I think.
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@entitysbreakfast said:
I curse loudly every time I see a survivor burn a haddonfield offering. One night I had 4 back to back haddonfield offerings. This map is absolute dogsh*t.
Just go afk and end their fun.
Remember that as a killer you got complete control over the match; if you decide that the match is over, it's over.
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Half of the times I end up going afk turning my face to the corner of the map so survivors can't earn BPs while I'm afk.
Just saying.
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Another useless killer and perks.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2076451#Comment_2076451
OK fair enough, however you'd still be at an disadvantage against swf, since against solos you could take control much earlier and therefor choose where to go with the posessed survivor, meanwhile, with swf survivors, you have to hope the survivors goes to a different survivor in order to do something.
however you'd still be at an disadvantage against swf, with swf survivors, you have to hope the survivors goes to a different survivor in order to do something.
Not really because obviously, the possessed survivor would have damaging abilities obviously.
Imagine 2 people sitting on a gen, you possess 1 and start trying to kill their teammate until they get you out of the possession.
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@TheClownIsKing said:
What would be the survivor counterplay. It sounds awful for a survivor that’s possessed, they want to play too.
Something similar to what you have to do to get rid of Victor, but slightly harder to perform.
Viktor cool-down is really low but this power would need a longer cool-down due to all the cool stuff you'd be able to do during the power.
Consequently, what you'd have to do as a survivor or teammate to get rid of the possession would be slightly harder.
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@ad19970 said:
This idea sadly has the same problem as the often shared idea of a killer turning into a survivor to fool other survivors. SWF would completely destroy the killer, as they could just call out whenever they get posessed by the killer.
... SWF would completely destroy the killer, as they could just call out whenever they get posessed by the killer.
Not really because as I said, you would only give signs until YOU want as a killer.
Until you decide to act, no visual cues nor auditory ones.
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@Johnny_XMan said:
I main Michael and for me, the only thing I would change is fix his stalk bar bug, because that doesn’t help matters when you think you are getting a 99% stalk but goes back down to 94% when you stop.
I think power-wise he is one of the few killers whose power feels rewarding because of how much of a punch it packs but without being brain dead like other killers (Freddy,Spirit). I like that he has to work to get there and it creates an intense dynamic between survivors and him when he does.
I would probably change some of his add ons, to me more up to par and maybe even some of his meme-ey add ons could get a small buff too.
Otherwise I think he is a good place.
the only thing I would change is fix his stalk bar bug
Ugh that's an annoying one.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2076341#Comment_2076341
I don't think they favor one side but I wish they both would've gotten nerfed together.
DbD Is a survivor sided game, and has been for years.
If it were a killer-sided game we'd lack survivors in the player base, but we lack killers.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2076346#Comment_2076346
People have prejudice towards Asian people because of the COVID pandemic
Oh that meme
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10/10 bait.
I congratulate you.
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@Crowman said:
It only works once and the killer can just slug you again. Unbreakable needs to make it impossible for the killer to slug you for it to truly be an anti-slugging perk.
/s
So you want unbreakable to be a god shield against slugging?
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What's happening with the Asian hate?
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I ask myself the same sering how moris were nerfed but not keys.
Another survivor-sided decision by BHVR, and people wonder why survivor queue times are long.
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@Brokenbones said:
Supposedly they're working on 'bigger things' for both keys and moris, they said this in a dev Q&A not too long ago.
Bigger things like our past 2 useless killers? Hahahah
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@Murph said:
I don't understand why they love and refer to "the data" so religiously. The data says nurse is the worst killer and pig and myers are top tier. That alone should be enough to disregard 90 percent of it...
Maybe Pig and Myers are top tier because the people playing them are one trick ponies.
For example, a couple of weeks ago in LOL Singed had a 51% win ratio which is a decent one... But the champion in itself is completely useless.
The thing is that the data showed this just because that champ is usually one that is played OTPs, so they are a really small part of the communitY that just plays that character, and obviously they get good results by doing weird strats.
Same happens in DbD.
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Really love the character but somehow I get bored of him after playing a few matches.
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@FrenziedRoach said:
My own solution, offer BP bonuses for playing the side of the game that needs numbers.
If the ratios are off by a certain amount, give the side that needs numbers a BP bonus for playing the needed side.
For example
When there are 5 survivors for every killer, or 3 survivors for every killer, offer a 20 percent BP for picking the under populated side.
This is what a lot of dungeon-matchers will do in some MMO's when a certain class like healer or tank is missing - they'll offer an exp bonus for playing the needed class.
While this works indeed, it's purely a band-aid that won't address the real problem of why killers are less played by survivors.
They should balance the game better, buff weak killers, etc etc.
If this game was killer-sided, everybody would play killer and nobody would play survivor.
Right now and for years this has been a survivor-sided game, hence, this is the problem that should be addressed.
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I guess this is what happens when you make a survivor-sided game, release useless killers to the roster or copy pasted ones. On top of this, the behaviour of survivors towards killers hasn't been adequate for years, and it's only recently that they start nerfing survivors slightly.
When there's a disparity in queue times, it means a lack of player on one side obviously, this does not have anything to do with MMR.
I left the game a couple of times because of how ######### playing killer is, adn seems I will be leaving again since BHVR doesn't care about creating decent and original killers anymore. This is not my only reason of concern, but an important one.
I predicted a lot of months ago this game would keep losing killer player base, and seems I was absolutely true in my statements.
You know what happens when an asymmetrical game loses too much player base on one side right? Yep, same destiny as "Evolve 2".
Google what happened to that game I was a fan of before, because DbD is heading in the exact same direction.
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@[Deleted User] said:
There aren’t enough killers thats whats causing the queues because for some unknown reason a lot of people just don’t want to play killer.
Unknown reason? It's pretty damn well-known I believe.
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Did you get slaughtered in the basement in your previous match?
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Si te hacen tunnel de verdad la perk seguirá funcionando, por lo tanto, la perk no ha cambiado en absoluto.
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@stvnhthr said:
I don't like him. He is not a monster or horror related, he just seems like a jerk or a d*ckhead, not a terror.
I also have a soft spot for punk culture. He feels like a 1980's villain, just dress some one up like a punk and you know they are the bad guy. That is so lazy and culturally backwards.
He feels like a dork auditioning to be in the Joker's gang to menace Batman. Seriously K-Pop, what about that music makes you think "Ooh, that is survival horror material."
I have the theory that this killer's only reason to exist is to attract dumb k-pop stans who would blindly spend money in the game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2075579#Comment_2075579
Because running at incredibly high speeds and bouncing off walls is fun. Placing snares & teleporting isn't. And Spirit is too easy, so much so that survivors kill themselves on hook a lot of the time, though personally I like playing her addon-less with meme builds.
https://forum.deadbydaylight.com/en/discussion/comment/2075582#Comment_2075582
Amen.
Because running at incredibly high speeds and bouncing off walls is fun. Placing snares & teleporting isn't.
Definition of fun can vary from person to person. In terms of fun, I prefer Freddy more than Blight for example.
And Spirit is too easy
Not really, there are easier killers compared to Spirit. Legion, for example, is way easier to play than Spirit.
Amen.
Yep, another fail from BHVR.
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@[Deleted User] said:
Very hard to play and plagued (heh) by a bunch of collision issues right now. Not that great on console/controller currently due to his lunge sensitivity being undertuned. Still fun & better than Trickster though.
Even trapper can be more fun than trickster.
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@Eninya said:
https://forum.deadbydaylight.com/en/discussion/239734/my-pain-playing-trickster-wind-up-animation
Huntress has wind-up, too, but I think he needs a different buff.
Making knife hits permanent per injury would probably be the buff he needs. It's weird that all other ramping killers have options, like Myers and Ghostface with their stalking, or how Plague's sickness ramps and ends with injury/broken that can only be healed at fountains that further enable her power.
But Trickster just doesn't. Given how spammable, and easily avoided his knives can be, I think this would actually be a good fit, especially thematically.
This killer needs a complete rework in order for him to make sense, because even with buffs there's literally nothing that makes him unique.
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@Phasmamain said:
Outdated and the worst killer in the game imo. He takes way too long to charge up and his power burst isn’t even that strong honestly
Wrong, worst is Trickster.
At least with Myers you get downs.
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Why do you waste your BPs in this horrible killer?
Level him up to 40, unlock his perks, and throw him to the garbage bin.
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@catfam05 said:
Wow complaints on how fast you wind up to throw 60 knives but the survivors lose all use of DS because it is pointless if I cant touch anything or it deactivates. But lets leave perks for the killer that makes us scream whenever someone is in dying state or instant down. Boo hoo for you.
??
EDIT: Earn more experience and hours at the game before commenting on such nonsense.
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@Phasmamain said:
Tbf I’d rather him not be like slinger with his instant ads
The difference is that with this killer you need 8 KNIVES to deal dmg, while you need just 1 M1 to dmg with slinger.
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@Irisora said:
Not really, 60 knives goes away really fast. 70 and 85 (yes both addons stack) knives saves you a lot of time.
I agree with the part that devs should reduce the amount of knives required to injure someone 16 to down someone its really a joke.
If they reduce the number of knives required to injure/down, 60 default knives are more than enough, hence the add-on makes no sense.
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Good, we are heading in the right direction.
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@onemind said:
Lol and this is coming from a legion player
During Feral Frenzy you have to hit M1s but it's actually your power, which you activate with M2.
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Main killer here as my name says, obviously, and I can tell you how you easily can counter these strats.
If you are not the one being camped or tunneled just sit on gens.
That's the single and only best way to counter those strats.
There's 2 reasons decent killers resort to these strats: they are so mad that they believe the game is over, or they are trying to bait your whole team.
Most likely if the killer is not a newbie, you will find the latter scenario.
They do it in order for you to get mad at them, getting people away from gens, while getting some free hits and maybe downs.
Don't fall for the bait, specially if it's basement and you thought you already won, because in basement the killer can turn the tide of a game if played smartly.
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Maybe try and learn to counter those strats?
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/2074030#Comment_2074030
dennis reep tier list
a tier list where everyone can vote on.
Exactly this is the tier list I used and I think the most popular one since yeah, everybody can vote.
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The current rate of regression is a joke. They have to increase it
Nothing could be more true.
