Unbreakable isn't an anti-slugging perk.

It only works once and the killer can just slug you again. Unbreakable needs to make it impossible for the killer to slug you for it to truly be an anti-slugging perk.

/s

Comments

  • Unbreakable is strong lol Maybe make it slower

  • Friendship with unbreakable over

    Now soul guard is my best friend

    not /s

  • @ShamelessPigMain said:

    Friendship with unbreakable over

    Now soul guard is my best friend

    not /s

    I ran into the stupidest SWF while doing my trickster adept. They had 4 soul guards and cleanse my totem they could have had free soul guard if they just left my poor tier 1 crowd control alone.

  • @[Deleted User] said:

    What is the point of this post? No one or almost no one is calling for this.

    It's parodying all the people saying DS isn't an anti-tunnel perk, because it only works once and the killer can just keep tunneling you.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072693#Comment_2072693

    I ran into the stupidest SWF while doing my trickster adept. They had 4 soul guards and cleanse my totem they could have had free soul guard if they just left my poor tier 1 crowd control alone.

    That's soul guard for you. It's supposed to help you keep your totems up by giving survivors an equally powerful effect to counteract the hex, so both sides can get the big buffs, but 1) solo queue exists and 2) who the hell slugs in 2021

  • @Crowman said:

    It only works once and the killer can just slug you again. Unbreakable needs to make it impossible for the killer to slug you for it to truly be an anti-slugging perk.

    /s

    4 survivors can run it at a time. Once they realize the killer is slugging, if they continue to group up, and get slugged again, that doesn't make it NOT an anti slugging perk. It just makes the survivors idiots.

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072705#Comment_2072705

    That's soul guard for you. It's supposed to help you keep your totems up by giving survivors an equally powerful effect to counteract the hex, so both sides can get the big buffs, but 1) solo queue exists and 2) who the hell slugs in 2021

    Yep but if you are a 4 man SWF, know the killers hex is crowd control and have 4 soul guard UB why are you making a quarter of your perks useless

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072739#Comment_2072739

    Yep but if you are a 4 man SWF, know the killers hex is crowd control and have 4 soul guard UB why are you making a quarter of your perks useless

    It's soul guard, unless you're a slugging nurse then picking yourself up from the ground an infinite amount of times is pretty "meh."

    The better question is, are you really asking survivors why they're cleansing anything that glows?

  • Nah, they should just make Unbreakable and Soul Guard basekit. Slugging is too OP, only bad killers use it.

    /s

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072717#Comment_2072717

    Wow that's a bad take. I haven't seen people saying that but it's pretty amazing to be saying that right after it was finally made a proper anti-tunneling perk lol

    Really? I've seen people saying that in most of the DS threads. I'm not sure exactly what they want: it seems like they want it to somehow completely stop killers from tunneling, but that's not actually possible since killers aren't AI, so if they want to go after someone they will go after them, no perk is going to change their mind if they're dead set on it. I can only guess that the "not an anti-tunneling perk" people actually want AI killers, so that when DS is equipped it becomes literally impossible for the killer to hook them twice in a row.

  • If you never wanna get slugged again, just run No Mither.

    EZ.

  • I find Unbreakable very useful if timed correctly, I bait them out all the time when I slug all survivors; If you want a more consistent counter to constant slugging I suggest Soul Guard, pair the two together and the increased recovery rate can help.

  • @Crowman said:

    It only works once and the killer can just slug you again. Unbreakable needs to make it impossible for the killer to slug you for it to truly be an anti-slugging perk.

    /s

    There’s already No Mither, which is supposed to force the killer to pick you up.

    Problem solved.

  • It should make it impossible for the killer to ever down you, no wait, it should make it possible for you to kill the killer! Maybe you could just start the game in the exit gates and get a great big bonus for standing there!

    If you're afraid, stay in the lobby.

  • Fixing one failure is enough. Choosing when is what makes it power or weak.

  • @Crowman said:

    It only works once and the killer can just slug you again. Unbreakable needs to make it impossible for the killer to slug you for it to truly be an anti-slugging perk.

    /s

    So you want unbreakable to be a god shield against slugging?

  • But Soul Guard is.

  • Agreed. UB is incredibly underpowered, remove Tenacity as a perk and combine it into UB, balanced perk then.

    /s