robin
robin
About
- Username
- robin
- Joined
- Visits
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Comments
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Bill and I would get along I think. Also Dwight would be cool, and David. Maybe Quentin for whatever he gets from the pharmacy.
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While I agree hex perks are in need of some work, they should still be hex perks and should be able to be cleansed. I think being able to move the hex to a dull totem as the killer would help, adding skillchecks to totem cleansing, and removing the warnings survivors get that they're cursed could fix the problem, at least somewhat. Yeah, you can still do gens with ruin, but it is a pain and I wouldn't want that to stay all game, and NOED would be ridiculous if you couldn't cleanse it.
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I know that I got 200,000 for buying a perk I already had on the shrine, and it let me get a killer from level 6 to level 14.
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Also, small game should reveal phantasm traps
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For No Mither, you should start the game healthy, but once you've been hit you can't heal after that. And there should be a bloodpoint bonus, as stated already.
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A pirate killer would be cool and a pirate ship map would be interesting but I don't know about your two suggestions for his power. I don't have any better ideas though
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That would be really cool but would they be able to tell us how many times we've done each stat in total or would it be only the amount of times we've done them since they've added the stat tracker?
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@Visionmaker said:
@robin said:
The only toxic part is the teabagging. I can handle taunting like spamming the flashlight or whatever but t bagging is so childish...it's what middleschoolers do in Halo and Cod.I see you've never been facecamped for no reason but pallet looping eh
Oh I've been facecamped and it's frustrating but nothing gets me as bothered as a teabagger
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@Techn0 said:
@robin said:
@Techn0 said:
As the profile picture implies I absolutely love the doc changes they made, he used to be one of the worst killers in the game and now he can really hold his own. My least favorite thing would be the wraith changes, he feels really clunky with the new speed curve.I don't know what you mean by "hold his own"...Doc is OP if you ask me, playing against him is a nightmare and with him is a breeze.
I think people really overestimate him. He is really good but, still gets destroyed by longer loops. Bigger maps give him a large disadvantage. Being slow while in treatment mode is a real pain in a chase. Playing against him is a real pain though, he knocks stealth out of the water and you really just have to buy as much time as possible. I think he is strong but his annoyance factor makes people think he is way better then he actually is.
That's true, treatment mode can be rough for a chase, but I can't even count how many times at the beginning of a round, Doc has found me because he's relatively near me and I scream. And once you've been in one chase, it's easy to find them again and again. All the changes they've made have been cool changes and they really fit the character well, my point is I'm not sure the balance is right.
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@Dwight_Fairfield said:
Add Pennywise the clown as a killer.Not positive but I think they said they're not going to add any clowns. But again, don't quote me on that
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Honestly I feel like adding details like that are unnecessary, I'd rather them focus on the gameplay and balance. Plus, once they dive into topics like that I feel like they're opening up to possible controversy, it'd be best to let the users come up with that stuff.
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I would make Bill's holster actually carry a gun
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Also Brutal Strength, nice against pallet loopers
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Unbreakable is fun, so many times the killer's basically won and I've gotten up and unhooked someone and saved the game, at least for a couple more minutes.
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The only toxic part is the teabagging. I can handle taunting like spamming the flashlight or whatever but t bagging is so childish...it's what middleschoolers do in Halo and Cod.
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I haven't found hackers yet but I've found a ton of DCers.
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@Techn0 said:
As the profile picture implies I absolutely love the doc changes they made, he used to be one of the worst killers in the game and now he can really hold his own. My least favorite thing would be the wraith changes, he feels really clunky with the new speed curve.I don't know what you mean by "hold his own"...Doc is OP if you ask me, playing against him is a nightmare and with him is a breeze.
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I agree, I wish I could practice on AI instead of trying to get good with a certain killer on pros that pallet loop me before I know what I'm doing (flashbacks to when I wanted to learn nurse)
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A Meg or Ace, usually. As for killer either Michael, Leatherface, or Hillbilly.
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WGLF
Dead Hard
Borrowed Time
Self CareGoing to start using Feng Min to get Lithe teachable so might replace dead hard, we'll see
also sometimes I'll use Empathy, Leader, or Unbreakable to replace one of them -
Leatherface: BBQ + Nurse's Calling + Whispers + Thanatophobia
Trapper: Brutal Strength + Agitation + BBQ + NOED
Doctor: Monitor & Abuse + Nurse's Calling + Overcharge + NOED -
Lullaby of the dark brought the best map, Spark of Madness brought most interesting killer, but of flesh and mud brought totems. So between those 3
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Bill definitely. Always loved him from L4D so when he was put into this game I was excited. His perks really suit him too, even if Left Behind does suck
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Or even better, a fully nude Leatherface skin
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Trapper is so balanced and easy to pick up, every other original killer either has a learning curve or is just is just plain impossible (nurse). Doctor is kind of ridiculous, it's so easy to track people down, and Hag is frustrating on Lery's but other than that disappointing. Hillbilly's always somehow find me without tracking perks or without me making noise, so I have a grudge against him and so far have refused to try him.
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Bill is too much of a God not to win this, but second would be Tapp.
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Leatherface is easiest to use, and the chainsaw downs are very rewarding, Michael is a close second though.