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radiantHero23

radiantHero23

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radiantHero23
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  • @MikaelaWantsYourBoon said:

    Not really. Main building is getting 2 god-pallets but that's all. Survivors can't loop those pallets, they are drop and run type pallets. And once they gone, there is nothing left for main. And this main has no good vault, which makes sense to have 2 good pallets.

    Rest of map is pretty much playable.

    Garden of Joy, Haddonfield are worse maps.

    Agree with one exception.

    Badham is still home to the original house of pain.

    That loop, played correctly, can extend a chase for almost 2 minutes. I've seen it happen.

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617198#Comment_3617198

    Garden of joy is fair now. It‘s very easy for killers since the rework. A lot less pallets, the main building is less accessible and worse loops in general.

    Sorry but....

    No...

  • @GeneralV said:

    I disagree, but only for Badham Preschool 1.

    That one still has the original layout, from all the way back when there was only one Badham Preschool (as it should be). That map I strongly believe is fair for both sides, no matter how unpopular this opinion might be.

    But the other four... ah, the other four are bad. Their layouts are all over the place. Very confusing to play.

    Very interesting opinion. I never looked at it this way.

    I always felt that the 4 strong structures are way to close to each other, allowing very long chases. Chases that last too long for my taste.

  • @Xernoton said:

    They can be good on the right maps and the right killers but mostly they are very unreliable.

    One match, you stomp because of them and the next all your totems are gone in the first 60 seconds.

    Except from the motivational boost you get from huntress lullaby.

    Can't be beaten.

  • Huntress lullaby goes HARDDDDDD!!!!

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617143#Comment_3617143

    I never said anything else? Your opinion is in the pool of opinions and not excluded. But just because you scream the loudest does not make it more important then the others. Like i said, the majority disagrees with what you say about Billy.

    I said that Billy is horrible to play as.

    Who disagrees?

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617233#Comment_3617233

    doesn't an m2 killer getting save value mean they basically become an m1 killer, and why is that an issue? since when m1 killers are an issue? i don't understand this argument please someone enlighten me.

    There is not enlightenment. If someone goes down against a very big, very loud m1 killer THAT FAST, I do think they have different problems than Stbfl.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617231#Comment_3617231

    This 1 second was reason to nerf MfT tho? 1 second can make so much difference. Survivor can make it to pallet or vault.

    Stbfl pre 6.1 and Stbfl post 6.1 is almost the same.

    It's a difference in milliseconds that is not noticeable in normal gameplay. It is however noticeable in camping situations.

    This is where the perk should be nerfed.

    I would even suggest, that it either loses stacks for hitting any survivor that attempts to go for an unhook or downright deactivates around hooks. That's a strong but fair nerf without hurting the VERY IMPORTANT chasing potential of the perk.

  • Mine as well.

    On top, Demo is a pretty bad m1 killer. He's huge and loud. If anybody goes down that fast against that, I'm sorry but...

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617166#Comment_3617166

    I didn't say basic attack killer was too strong.

    Yes shred is supposed to help demogorgon in chase. That's why i don't like that STBFL allows you to just abandon that part of shred and just use shred at close range to just save stacks.

    There isn't details about the STBFL update but i think it's safe to assume that it's going to be nerfed.

    Is see it this way: Demos shred isn't good. I played him long enough to admit that. A ton of chasing powers are more viable. Stbfl supports the shred. Not the shred Stbfl. Stbfl is there when the shred can't give you the hit.

    I agree with you, that demo-players that to only Stbfl and the shred to save stacks are mislead and play less optimally. But playing less optimally means that they play badly. Why would you have problems with someone playing 90% m1 killer?

    A very big, very loud m1 killer.

    I dont see the problem here.

    Is Stbfl getting nerfed? Probably yes. Am I personally fine with it? Absolutely yes. But the direct chase potential of it should not he touched.

    Stbfl is very problematic in camping situations. Therefore I suggest nerfing this aspect and this aspect only.

    Anything else would hurt the overall health of the game. It's sad to admit this perk is truly THIS important.

    It's NOT replaceable.

    Last but not least: you have no information on future changes. All you can do is predict. Pls don't make panic with your doomsday predictions unless you have facts to back them up.

    This leads to nothing.

  • TURN ON THE TIME MACHINE!!!

    WE CAN PREVENT SOME PIG NERFS WHILE WE ARE AT IT!

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617174#Comment_3617174

    And some say they go against these types of survivors every single time.

    You see my point? I remember one match on Rancid Abattoir, you remember one on Garden of Joy. One trial each.

    One.

    We might remember a few more if we try because, sometimes, bad memories are easy to remember. But the average trial isn't like that.

    The vast majority of trials aren't like that.

    While I agree with that, the one I mentioned was last week. I have these kind of games once or twice every 2 weeks.

    Do t get me wrong, these types of teams are rare, no doubt.

    But is that enough to justify their existence? Not if you ask me.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617167#Comment_3617167

    They do exist, yes, but they are extremely rare.

    The best SWF team I can think of is the Depip Squad, from all the way back when Marth and others did that experiment. But I have never played against a team like that.

    Perhaps close, those 3 Claudettes and 1 Meg on Racid Abbattoir really gave me a difficult time, but never on that level.

    Most claims about facing a SWF death squad aren't exactly true. But if the non-existent SWF isn't there to take the blame, then who is?

    I've had a 4 p100 swf last week. I could not even get a down against these guys. That's saying a lot.

    Loadout was as expected. Garden of joy offering, 3 syringes, one Styptic and 6 different perks spread throughout 16 perk slots.

    I got stomped in 5 minutes at most.

    In post game chat, they said I did way better than the last killers they had.

    I asked how many dcs the get.

    They answered :"many"

  • @Peachblow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617167#Comment_3617167

    What's so bad about that though? If they get out in four minutes, great, you move onto the next. Saves you a disconnect penalty. But again, how often does this even happen? I play killer a lot as well and I probably get this once a month IF THAT.

    So the slugging nurse is also fine? The game is super short.

    I get them once or twice a week.

    They are rare, but not as rare as many peoe claim they are.

    I don't think that just saying: "yes, it's busted and overpowered, but at least you lose fast" is the right way. If the game is supposed to go into a better direction, these extremes need to change.

    Accepting it is accepting defeat.

  • @Peachblow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616226#Comment_3616226

    Actually, the biggest imbalance is how large the gap between SWF and solo-queue is. I know of probably 15-20 contacts that play DBD amongst my circle of friends, their friends, and their communities they hang out with. When I play survivor, I will not play solo queue because of how awful the experience is. I only play with friends, ideally with a full four-stack because that random 1 or 2 survivors we get just always seem to be the least experience player ever. So if there is a way to lobby-dodge or toggle something to no longer player with SWFs, you're basically indirectly banning people which someone pointed out earlier. It's not an issue with SWFs being too good either as my party has faced a lot of issues with the many survivor nerfs over the last few months. It just comes down to adapting your playstyle as a killer to combat them. It's incredibly easy to get a 4K as a killer these days, SWFs or not.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616253#Comment_3616253

    Killers don't need more information. I agree SWFs have more information than solo queue so realistically, solo queuers should gain the added information to bring it more in line with other async-horror survival games.

    Let me introduce the 4man death squad to you. Against these people, you barely get downs.

    In not complaining about you and your four friends that want to have a good time.

    I talk about the people that load into a match to play for 4 minutes maximum and get out. Those that stack strongest loadout to absolutely stomp everything that isn't a Nurse or Blight. They exist. And they are the strongest role, dbd has to offer.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617152#Comment_3617152

    Too strong for the amount of effort required. Just play him as basic attack killer with stbfl and then just shred the obsession whenever they come by. It's stupid and overshadows his power. When i lose against demo i want it to be because they used their power effectively not because they used save the best for last.

    Anyways you already admitted you are biased about this anyways so it's pointless to try and convince you to change your mind about this topic.

    This whole discussion is also pointless because developers already made up their mind.

    So....

    Basic attack killer is too strong now? You confuse me.

    The shred is supposed to give demo the edge in chase. If you get destroyed more by basic attack killers, than that's more of a you - problem. Sorry to say.

    Where is the information on what they are gonna do to Stbfl? You seem to know more than the rest of us.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617145#Comment_3617145

    And that is why he has to be reverted. Or better yet, I believe the "long gone era" has to return, and Billy is a good place to start.

    As for the current golden standart, I think Oni has it. For now.

    I absolutely agree with you. But at this point, Billy isn't the problem anymore, it's maps. Similar to Trapper, they'd need to rework how hitboxes on most maps work for Billy.

    I would love to see that happen, but km not getting my hopes up.

    I'm optimistic in many regards, but this is a bit if a stretch, even for me.

    Agree with Oni though!

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617013#Comment_3617013

    I stand by what i said you shouldn't be able to bypass the ability for the obsession to counterplay you just because your killer has a special attack. It makes the perk uninteractive and uninteresting

    It's too strong on demogorgon, shred makes it so easy to save stacks and it overshadows his power. It's really boring and frustrating to play against.

    Interactivity is why i think it should be changed not balance reasons (except the affect on demo)

    It's too strong on demo? Excuse me?

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617019#Comment_3617019

    When people stop drawing their own conclusions and opinions, it becomes a problem.

    Very true.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617015#Comment_3617015

    My suggestion is the fairest as it can be

    watch the devs gut the perk soon

    This is not fair by any means.

    If they gut this perk, you will only see nurse, Blight and Wesker.

    The glaring issues of m1 killers will rise to the surface and we will have a serious issue in killer variety.

    If that's your goal, keep it up.

  • @o7o said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617043#Comment_3617043

    Wesker, Demo, Xeno, Deathslinger, Nemesis, even Chucky now.

    They either M1 only or they hold their M2 for ages to save stacks.

    The issue is people being too lazy to learn a killers power they use STBFL. I see so many Wesker's and Xenomorph's on NA servers that run STBFL, they only M1, and are never good with their power, which is the main reason they are using STBFL: because they aren't good with their M2. Hell, I've even gone against a P2? Blight in the past using STBFL and I wanted to throw up.

    There isn't one excuse to why people are using it on killers with special attacks.

    What makes you think that you can decide on how people like to play? If someone wants to use Stbfl on Blight, they have all the right to do so. They bought the game. The got the Perk (probably from Myers). They have the right to play it.

    Does it sometimes hinder a learning process? Yes.

    Is this still a game, where it doesn't matter how you perform? Also yes.

    For me btw.... Demo was the killer I started dbd with. He's the reason I play this game to begin with. Playing him for years at this point. I can do a ton of tricks with the shred, that catch a lot of survivors off guard. Guess which perk I never stopped using? Stbfl.

    I love this perk and the extra chasing power it provides. Does that mean that I never use the shred? No. Not by a long shot. I use a mixture of m2 and m1. When I'm at 8 stacks, I can almost 2tap a survivor. M1 into M2 for a 4 seconds chase. That's honestly very satisfying and feels super rewarding. Is there better stuff, that can be used? Sure.

    I also use huntress lullaby on Demo.

    I use what I want to use. Nobody should blame me for it. Nobody should blame or shame anyone for using something in a video game.

    If Id shame on every windows of opportunity player for using a perk that I honestly feel like hinders people from learning map layout and pathing, then I would be extremely exhausted by now.

    So I don't. Everyone can use what they want.

    Some people are extremely bad at playing normal m1 killer. They only play nurse and don't know how to play other basic killers at all. AND THAT'S FINE. IT'S A GAME.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617034#Comment_3617034

    I think he is actually talking about Old Billy, my friend.

    For a very, very long time Hillbilly was widely praised as DBD's golden standart of killer balance. Older players like OP, myself and many others like to refer to that version of Billy, before overheat was even a thing.

    And trust me, he was magnificent.

    Oh, don't get me wrong, I know what old Billy looked like. I do understand why people loved him.

    But he was the golden standard of another time, another era in dbd. A time (sadly) long gone. Playing Billy right now is as much of a pain train as playing Singularity for the first time.

    Nobody plays him for a reason. More multiple reasons, regarding the 10000 invisible hitboxes you can randomly bump into these days.

    It's very sad. He is probably the one killer that has fallen the hardest.

    I would definitely not call him a golden standard of killer design anymore. There's a reason that almost nobody plays him.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617049#Comment_3617049

    It is true in many ways. Politics would be a great example. But fun or pleasure is hard to critcize, right? We can argue that an album of this and that rockband is bad, and we may be on the same page, but if millions disagree with our opinion, and only a few agree, its rather pointless apart from finding a person that agrees and have a nice talk about that. Thats at least how i see it.

    Then I'm sorry for you. I think everyone's opinion is important and valid to grasp the whole picture.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617008#Comment_3617008

    You even say it, that this is not neccessay my opinion. I agree with most killers beeing bad designed, but i also added that i have no problem with a few of them, where many others actually have. If you criticise this list is not really important, you criticise the opinion of the majority of people. Thats fine tho, but it does not make it less true.

    But criticizing the majority is good!

    We should search for an objective truth. Not follow blindly what others say.

    If there is no objective truth, the opinion of the masses isnt automatically made the objective truth. It's still just an opinion. An opinion, that, as you say correctly, can be wrong.

  • @o7o said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617023#Comment_3617023

    Yes, M1 killer. I am talking about M2-dependent killers.

    M2 dependent. Soooo.....

    Slinger, Huntress and Nurse?

  • @egg_ said:

    But yeah not surprised to see billy as a "well designed killer", he's literally the most loopable killer in the whole game

    But hey guys uwu it's billy haha he just bumped for the 44th time in a row while trying to get that curve on me he threw the game and got 1 stage total so quirky I had so much fun 😊 (golden standard btw)

    It's so sad.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617010#Comment_3617010

    To be perfectly honest, i dont care what your personal opinion on that matter or those killers is. Its totally irrelevant. I trust more in votes, done by thousends of people. And they say those killers ARE the golden standard, if you like it or not. Add Oni and it is almost certaint that they will be overall be in the top 10/top 15 at least. They are never near the bottom, completly in contast to the "modern killers" i named.

    If you do t care about opinions of a smaller amount of people the why did you make this post.

    If you dont care about my opinion, that's fine with me. But maybe don't ask for it them by making a post in the DISCUSSION section. Maybe put the post into feedback next time.

    If Billy is your and a lot of people's golden standart my friend, I have bad news for you.

    HE'S AWFUL!

  • @bobateo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616244#Comment_3616244

    I think the other issue is when does a 'little' information become too much, especially when it's one sided? Killers can already see all 4 survivors and their items. While I don't think prestige is a great indicator of skill, it is somewhat representative of play time at least. They can also potentially view profiles.

    So let's say the Killer gets, in addition, an indication of SWF. Should they know if it's a 2, 3, or 4 man? Playing against a 2 man and 2 solos probably won't the same as a 4 man, after all. And if that information doesn't relieve stress/allow the Killer to be properly prepared, what's next? Total playtime? Total playtime as the SWF as a team? Should they get an indication of item rarity and add-ons? Perks?

    All which will then invite the reverse - why can't survivors know that they're about to get thrown into a game with 10K hr nurse on a 150+ game win streak and prepare accordingly? Or that there about to get into a match with a Plague running massive gen regression and should probably take off the healing build for something more gen focused?

    Personally, I think such a feature would be overall detrimental. There is already too much lobby shopping and this would make it worse.

    When did I say that the killer should know the survivors load out?

    It's just about a little icon that shows: "these 2 are friends and loaded in together"

  • @OwlWithMustache said:

    What an asinine post.

    You even point out that there were well designed killers that came out after blight, which shows that there isn't any point in this discussion even existing, but you then make huge generalizations about incredibly subjective things. You can't just say "Well Designed" and slap that title on only the killers you like when there really isn't any way to say if a killer is "well designed"

    I honestly am half wondering if this is heavy bait since you also say that demo, the OG king of zoning is well designed.

    On top of that you say "Stop pumping out more and more of those and find your way back to the roots."

    #########, their roots were legion, deathslinger, nurse, clown, freddy, and pyramid head.

    BHVR makes characters; sometimes they're stinkers, other times their praised as the best thing that has ever been introduced to dbd in the history of forever until I play against them more than 5 times and then I find them annoying. There are no trends or "Go back to" they just make stuff

    Honestly had to chuckle a bit at the "origins" line.

    Agree though!

  • @egg_ said:

    Idk, twins are really fun to go against imho. If they're good, they challenge your coordination with your team (ofc if you're soloq you're most likely #########, but I'm almost never not in a 4man). Same for pinhead, he requires coordination with your team.

    Today we encountered 2 twins players, and I really had a lot of fun against them (I died on one of the two ga es yet it was still fun, just in case ur wondering if I had fun cuz "I won"). Also unreal, I had more twins today than in the past 2 months.

    Nemesis and Xeno put you in lose lose situations only if you're bad at chases, or when the resources in the map start being less (but then any killer puts you in a lose lose situation). All other killers are just fine to play and to play against. Singularity has a huge potential but is extremely difficult, which is why nobody plays him except a few dedicated players. Dredge yeah sounds good on paper but kinda clumsy/weak and very map dependant.

    Anyway, of the killers you listed, the only ones with a dull design are Skull Merchant, Knight, Trickster and Artist imho, and artist still allows for a few skilled plays in the hand of a good player. So not even a third of the killers listed.

    Also of the "loved" killers you mentioned, only Blight and Wesker are stronger than those listed as bad design. The others are equally strong or weaker (artist is stronger than all of them), and billy is the weakest of all the killers mentioned and nowhere close to "potentially stronger" unless the survivors are just potatoes with grandpa reaction times

    *noises of Billy colliding with the 10000th invisible hitbox*

    Followed by:

    *noises of a monitor being thrown out of the window*

  • @o7o said:

    What about the M2 killers that run STBFL and completely rely on this perk? Imagine going against an M2 killer and they only M1. Wesker, Xeno, etc. It's pretty common and it's unhealthy.

    Or Deathslinger's that are scared to lose STBFL stacks. It's a plague.

    I main pig and I rely on this perk. I'm not sorry to admit that, I'm proud.

    This perk helps to what I do best. Playing m1 killer.

  • @NerfDHalready said:

    i think they only need to disable it near hooks.

    YESSS!!!

    Camping is literally the only thing that makes Stbfl problematic.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616937#Comment_3616937

    Ah, disappointing.

    Everyone seemed to agree that STBFL was a good and healthy perk, particularly for M1 killers. That shouldn't have changed just because someone else said so.

    As you can see friend, content creators influence sadly also leads to bad decisions.

  • @o7o said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616937#Comment_3616937

    Not because it's oppressive, because of M2 killers that are too lazy to learn their power and rather rely on STBFL instead, or hold their M2 scared to hit someone to save stacks.

    Im gonna try that on piggy, how do I hold my power???

    🍥🐽🍥

  • @Rudjohns said:

    Lose stacks when the obsession loses a health state by any means

    deactivate when the obsession is dead

    done

    Disagree

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616690#Comment_3616690

    Yes exactly it's not fair how m2 killers literally just remove the counterplay for it.

    Also i wouldn't be against making it easier for obsession to counterplay the perk either. Like maybe when you are obsession and survivor other than you gets hit killer aura gets revealed.

    Disagree.

    On killers like Wesker, other perks are by far more optimal.

    The BEST user of Stbfl is pig (for a ton of reasons, I will not go into right now). How dare the op pig use her almighty ambush to save her BUILT UP Stbfl stacks.

    The other 2 best users are Demo and Trapper. Literally what is the issue if these killers save their stacks?

    The perk has to be build up. It's not at 8 stacks at the start of the trial. All 3 of these killers need the extra push in chase.

    Why do we want to destroy a perk that helps out the weaker chasers and doesn't help the stronger ones??? (Spirit excluded. Although she also can't save her stacks)

  • The golden standart....

    Is this a joke?

    Have you played Billy???

    I main Demo besides Pig and he's in o e word: Awful.

    He's extremely predictable. His shred doesn't work at most tiles and serves more as a pallet breaking tool.

    Billy is literally unplayable on a ton of maps.

    Killers like Sadako (original Sadako) gave the player another form of gameplay. Strategic over mechanical skill. That's not liked by some but liked by others.

    Calling some killers failures just because YOU don't like their design, doesn't make them objectively bad.

    There will always be peoe that enjoy some killer designs over others.

    I love playing the pig and dislike playing Wesker (literally only had two games with him. Ptb and adept). There is no objective truth.

    And that includes (even if it hurts to say this) Skull merchant.

    In regards to the predrop shift w, I say this:

    IT'S DONE AGAINST EVERY KILLER.

    I play Pig. That's an m1 killer with a power you can literally walk away from. What do I see every game multiple times? Pre dropping pallets. Players do that against every killer. There are just some that encourage doing it more and some that encourage it less.

    Dont exclusively blame certain killer designs for a boring playstyle that many players love to embrace.

  • @Eleghost said:

    probably should have just killswitched the onryo instead, would have less upset players probably.

    Not cool.

    But true.

    #bringbackSadako

  • Ok...

    So you want a killer that is worse than Freddy?

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616845#Comment_3616845

    Nah, i disagree. STBFL was already insanely good perk. But after 2 stacks added to killer basekit, now it feels overtuned. They need to bring it to old version.

    Do you know what 2 stacks do?

    The best Stbfl does is this: the survivor gets to the next loop. This is what makes this perk so strong.

    The survivor can't choose the next, the 2nd furthest or the 3rd furthest loop. They HAVE to play the next. If a survivor goes down without reaching another loop, they made a mistake in pathing, spun the killer pre getting hit or got hit on Haddonfield middle road. If none of these mistakes are made, the survivor WILL get to the next loop. Just not the second or 3rd loop after that one.

    This is the true chasing strength of Stbfl. A survivor that just holds w to go to the loop that takes the killer almost travel across the map is wasting an insane amount of time. Especially for an m1 killer. Stbfl negates this. It's a healthy perk, that helps those that need help the most.

    Nerfing 2 stacks would literally change nothing. The outcome is the same: the survivor has to take the next loop.

    The real problem is Stbfl in camping situations. Especially in basement situations. If a survivor gets hit on top of the stairs, unhooking is literally impossible. They will go down before reaching the hook.

    I dont get why people have problems with a perk that helps killers that NEED help and is useless on the best killers (except Spirit).

    This perks chasing power is important for overall game health.

    Nerfing it's chasing power too much will only result in one thing: more Nurse's, Bilghts and the likes.

    Without the helping hand of Stbfl, the true problem of m1 killers will become glaringly obvious, resulting in nobody wanting to play these killers.

    This is not some gen regression perk that can be exchanged by another. This is a VERY important perk.

  • @MikaelaWantsYourBoon said:

    They need to remove 2 stacks and m2 hits on obsession also removes stacks. Problem solved.

    I just want to clarify, that 2 stacks less literally changes nothing in normal gameplay. The outcome will be the same.

    Would I be against it? No. DO IT! Again, it would change almost nothing.

    The real problem with Stbfl isn't it's chasing potential. Why would we try to nerf killers that need help?

    It's camping. Stbfl-camping should be nerfed.

  • @Literallyweezing said:

    Hitting a survivor with an ambush attack inflicts them with a 15% hindered penalty, the inability to fast vault, blindness and exhaustion. This effect lasts for 10 seconds. Ambush visuals now show the pig with a syringe instead of using her normal weapon.

     

    Addon Changes

    Slow Release Toxin: Status effects from ambush lasts 20% longer

    Amanda’s Secret: Survivors hit by the ambush have their aura revealed for 7 seconds

    I never understood why this wasn't a base facet of her power. In the movies whenever a pig mask ambushes they usually do so with a syringe to knock the individual out. In its current state there is no real benefit to using your dash because the stealth already helps you close the gap between you and the survivor. Oddly enough it only really becomes useful in short loops when the survivor already knows you're there.

    I modeled the new dash off of Clown's bottles and added the increased duration and added status effects because there's greater commitment needed to slowly approach a survivor from a great distance then to use one of many bottles to get them within a relatively large area of effect during chase.

    I'm sorry friend. That's not it. I have to give you credit for trying a more movie related approach! Nice idea!

    Making survivors slower is not the pigs problem. It would only make her more unpleasant to play against. The problem is hitting with the ambush to begin with.

    Pig's main problems right now are:

    - stealth not worth using without medical file and/or combat straps at all because movement speed is way too slow.

    - without stealth, no ambush.

    - ambush charging takes too long, enabling the survivor to literally just go away.

    Pig's early game is awful due to her had chase making her an m1 killer.

    If her chase gets better, she will be more than fine. Trust me.

    My suggestions for changes:

    - Crouched movement speed at minimum 100% (possible to get 105% with medical file addon)

    - crouching speed (get into crouch) is as fast as with combat straps right now. To put simply: make the addon completely basekit.

    - ambush duration a bit longer. NOT FASTER.


    These changes seem small, but would help out the pig A LOT.

    If a nerf is needed, it should be to the lethality of the beartraps.

    My suggestion:

    - survivors should not be able to die while searching a jigsaw box.

    This again seems small, but is a strong nerf. Trust me.


    - your local 2000h+ Pig main. ♥️🐽♥️

  • @UndeddJester said:

    Yiiiiiikes the ankle break, sounds like it would be not well received by survivors... although I assume this is in place of wounding the survivor? No boost after getting hit? Or would it be like Nemesis Tentacle?

    My big concern is any survivor who knows what they are doing is very hard to catch with an ambush. Piggy's main issue is she has no real strength in chase, and is very vulnerable to people running pallet to pallet. A lot of her strength tends to come from being nasty with her RBTs.

    I suppose some potential of this idea is if the slow down is substantial enough, it might be better to ambush at gens instead of trying to go for the grab all the time... but I don't think survivors will be too happy... Pig can already be pretty mean, and this would feel especially personal 😅

    Of course one must always summon our Lord @radiantHero23 to any discussion of our Lady.

    I WAS SUMMONED!

  • @So_Saucee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616224#Comment_3616224

    So on top of the killer being able to see who we are and what we're bringing you to be able to know if we're a squad too oh yeah not mention to also be able to see us the entire match.

    Able to see you the entire match???

  • @Beano744 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616226#Comment_3616226

    This game is not built to be fair. There's going to be imbalances everywhere, and there is currently. You can't try to fix everything.

    I don't even want to know in what state the game would be in if this mindset had prevailed all the way through.

    The game would probably be dead.

    Improving the player experience should always be top priority. Right after pleasing the feng mains with another cosmetic.

    Playing against a really good swf with a less optimal loadout is as OP states a miserable experience. Same as going against a competetive slugging nurse as a soloq team. These extremes hurt the overall enjoyment of the game and SHOULD be looked at.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616106#Comment_3616106

    They sold a mystery sadako box on the dbd merch store. They didn't post on twitter about it though and it sold out in 4 hours so it went pretty under the radar.

    I only knew about it because of this video:

    https://youtu.be/OucywHFcT_Q?si=oVQ554WKn3oMxAGu

    Ok...

    Not gonna lie, the goodies are not that interesting to me.

    Thanks for clarifying!

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616244#Comment_3616244

    No, you didn't say that, which is why your original post is called a false dilemma. You offered two options and asked them which was the correct one, when there is a perfectly valid third option available.

    I'm glad you don't get ego involved in the game, that's a good thing. But that absolutely isn't true of most forum users here.

    I don't have a huge ego. I despise people that think that they are better than others. I know what I can and can't do in my matches. That's what I'm basing my arguments on.

    I just think that lobby dodging should be saved another way. Swf has a ton of extra information. I think it's time the killer got some additional info in that case as well.

    Does that lead to healthier gameplay overall? Maybe not. There's a lot of weird and unkind players out there.

    Would it help at least a bit? I think so yes.

  • @The_Daydreamer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616238#Comment_3616238

    It's christmas, not April first. Stop this foolery. 💀

    My suggestion to anyone with that mindset is to either work on yourself (Mindset, gameplay), play sweaty if the win is so important to you, dodge lobbies or take a break. Because newsflash: Most people are actually not even facing that scary bully squad. Most of SWF are simply just friends and people are not as good as they think they are. And I just gonna point out once again; Balancing is still necessary. Combos like FTP + Buckle Up should not exist but that is general balancing. Let people play with friends and get over yourself.

    Dude....

    You dont get me...

    At all.

    I play every match. I play against everybody. I have no problem with losing in dbd. I main pig.

    I tend to try to learn from my mistakes when I lose. I can't learn from something I could not see coming. I don't want to smash every soloq fun team. I dont want to be destroyed by the 4man death squad. WHICH IS NOT AS UNCOMMON AS MANY PEOPLE SAY IT IS.

    I love myself a bully squad. The tend to do a lot of dumb stuff, which is right up my alley. They've grown incredibly rare over the last few years. Shove them all in my lobbies. I'm waiting.


    What I'm for is fairer gameplay on both ends. Swf is the biggest imbalance in dbd. There is no arguing that.

    I'm just looking for answers to fix a problem.

    And I dont think your way to go is the correct one. Sorry to disagree.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616237#Comment_3616237

    You know this would just lead to Killers cherrypicking even more games. Killers dont use the Pregame-Lobby to prepare, they use it to decide if they want easier games or not.

    I use it to read forums. I mostly don't even look at the team I'm going against. I play every match.

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