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radiantHero23

radiantHero23

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  • @Murgleïs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637973#Comment_3637973

    Blood Warden is trash.

    Finishing gens is normal gameplay, this perk gives free passive value without doing anything special.

    Also if you need a perk to counter it then it’s bad design.

    Deadlock gives value no matter what the killer does. What's your take on that?

  • @Chocolate_Cosmos said:

    Lot of people saying here she was fine on PTB but I will go and say she felt weak allready on PTB so yea...

    She was good. Not really strong but good. We all suggested BUFFS on the Ptb to make her feel stronger.

    It's the cumulation of none of the buffs happening and unnecessary nerfs being implemented that make her feel horribly undertuned right now.

  • Overall, I would like to just post my Ptb feedback again, because it still holds up. Nothing changed in terms of aspects that need to be buffed or changed.

    The things that need to change now on top of that is the work created by the unnecessary post Ptb changes. The cooldown needs to go and the amount of stacks should not be maxed by two perk hook. These nerfs make her unfun to play, clunky, a LOT weaker against better groups and really unhealthy again because slugging is again better that hooking.

    The lock on NEEDED to be strong to outclass slugging. This is called incentivising healthy gameplay. It was great on the Ptb.

    If possible, I would just love to post my Ptb post again. (I should just copy them into my pc documents at this point)

  • You might need a megaphone for that...

  • @Reckall said:

    As a Onryo main with still little experience, I can say that the PTB version was perfect. Gone was the Condemn spam (which I hated, because it was boring) - whith the changes bringing back a fun and finally balanced Killer.

    This nerf was a backstab out of the blue. "Clever players could..." Clever players win because they are GOOD, both on the Killer and the Survivor side. "Clever" Survivors could counter the PTB Onryo just fine. It was a battle of wits and skill. I couldn't wait for the new chapter to drop... and then this happened.

    "Incompetence" isn't a word that I use lightly. So, let's say that I would have liked to be present at the meeting when someone said "Hey, just EVERYONE says that the new Onryo is perfect! LET'S NERF HER!" And, which is even worse, the others agreed.

    I just don't know why this happened...

    They painted a beautiful painting, just to ruin it a few days later.

  • @Pulsar said:

    God, I sure do love NOT being able to do anything!

    And guess what? It still hasn't reduced tunneling! Crazy how they'll tunnel someone out and then get free value and make the 3v1 even more unwinnable.

    Grim brace should deactivate if a survivor dies by any means. That way it's truly a anti tunnel perk.

  • @JudithMorel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638428#Comment_3638428

    this is a thread about how stupid busted blight is, sadako they already said shes getting changed again.

    Well, the post I replied to was about the patch overall.

    Sadako is really bad right now. They would need to revert the nerfs entirely to make her better. Still not great but better.

  • @Shaddoll_Serpent said:

    Yeah, killers are eating good rn.

    Blight still strong, Billy insanely oppressive, new broken killer meta, buff to general gen defense.

    Sadako is awful...

    No feedback was implemented.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638333#Comment_3638333

    Agreed. I've been extensively testing it and it's kind of a joke to waste a TV if you're not getting condemned value, or at least threatening with condemned if survivors choose to ignore tapes.

    On the upside, the hook lock cap isn't as harsh as I first assumed, only if they ignore the tapes though. Really the problems are the condemned cooldown as far as my testing has gone down, but I'd have rather the PTB Sadako release as she was then make adjustments depending on the data.

    Agree!

  • @MechWarrior3 said:

    Reposting my previous ideas 💡

    I put a lot of thought into this after 2000 hours of playing our beloved TV girl. 

    I have great suggestions behavior please! 🙏🏼 Please take a look at the addons again. Out of all the purple addons only 1 of them is worth using…kinda…sorta with this update. (Tape editing deck) the others are lack luster for purples.

    ADD-ON SUGGESTIONS ❤️

    Tape editing deck - Bring passive condemn back on this addon to give survivors a reason to turn the tape in. Currently there is no threat for holding a cursed object. (bringing back tapes that passively condemn would be a great idea, it was a great idea to begin with.)

    VCR - there should be similar animation like Freddy’s animation where Sadako is coming out of the TV so survivors think it’s her. It’s just an audio queue now and a small visual effect. Also, with survivors being able to see auras of televisions of any TV, this add-on will remain ineffective because they know exactly which she’s coming out of so there’s no tricking anybody with this add-on.

    Telephone - this should be increased to 8.5 meters and from 3 seconds to 3.5.. The current range is so short, you could just lunge attack and hit someone. The slowdown is NOT enough to help you get the next hit or hinder them enough around the loop to potentially get ahead.

    Distorted Photo - this could be useful if it was increased to 18 or 20 meters but the biggest issue is a survivor has to witness her manifesting which is frustrating because you have to count on survivors hearing her lullaby as a stealth killer to know you’re around, the two don’t go together. 

    Clump of hair should be basekit. (This would help her stealth due to her lullaby and because her invisibility is the same, as it is manifested, as it is de manifested, it should be harder to see her de manifested.)

    Mother’s mirror OR Newspaper should be basekit. (To help her a little in loops)

    Rickety Pinwheel/Seasoaked Cloth - Very neat idea! However, she gets punished hard for using these add-ons, because when she teleport it shut the TVs off, and the add-on is useless. I would suggest merging the two add-ons together or making it so the add-on stays on whether the TV is powered on or off. (You may have to make a different visual effect for this though from the static that usually surrounds the television)📺 

    Yoichi’s Fishing Net. Personally we don’t need 2 blindness addons. Fishing Net should go back to some form of Condemn Addon to give variety please. I loved loved the function of it before the tapes were reworked, I still deeply miss it. 

    Iri video tape - (Bring back OG video tape) If this isn’t an option that’s fine, but the version from PTB to hit live is not a great option especially if out of 4 of her purple addons are not effective as they should be for purples.

    THE ONYRO CHANGES:

    *Tapes aren’t a threat. Bring back passive condemn on tapes or at least for Tape Editing Deck.

    *Remove Cooldown for Condemn. This is wild that this even exists. It kills the flow of her completely.

    *Killer Interaction - tapes should take at least 2 seconds to put in.

    *Remove Auras of TVS.

    *locking condemn nerf was not necessary.

    Your write really fast...

    100% agree, friend! This HAS to happen.

    Please BHVR. Its not hard to make great things happen.

  • I cant....

    I cant defend this. I want to, but i cant.

    She is horribly undertuned. The PTB version was fine. This is just plain bad. Using projection feels horrible. The game tells you that you can use it, but also tells you that you shouldnt. Its awful.


    What NEEDS to happen in the update:

    • Tape insertion takes 2 seconds
    • NO cooldown on projection spreading condemned.
    • Stack limit on hook needs to go entirely. Im not advocating tunneling. I try to advocate spreading hooks. Which this mechanic incentivised before it got gutted
    • TV auras need to stay hidden.

    This is the very least that HAS to happen to make her feel powerful and good to play. Your literally ruined this character.

  • @ChaosWam said:

    I'm more and more convinced PTB isn't there for actual input at this point. Just a bug-test and they decide what to change after regardless of any feedback or warnings about this stuff.

    I don't think I'll ever participate in another PTB.

    I played Sadako....

    Its bad. Your literally disincentivised to use your power. You can tp fast, but why would you? It does nothing.

    I sincerely hope that they remove this cooldown alltogether. Its completely pointless.

  • @o7o said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637739#Comment_3637739

    Better than scream Pig.. which is literally the only build Pig players run

    I main pig for over 2000h at this point. My build for almost 3/4 of this time is the one I stated above.

    Screaming pig is by far not the most optimal build on her.

  • @o7o said:

    Pig

    Brutal / Enduring / STBFL / Rapid

    Crate of Gears & Tampered Timer

    Ew....

  • Bullet proof pig build:

    Stbfl, surge, BBQ, Leathal + combat straps, medical file


    Build for OG Sadako:

    Stbfl, face the darkness, surge, discordance

  • @Firellius said:

    Pretty sure we had plenty of cheaters before SBMM was introduced though. DBD just doesn't have the security or moderation to tackle the problem.

    And didn't they also dish out free copies of DBD on Epic, spawning boatloads of burner accounts?

    Shhhhh....

    We don't speak of the incident....

  • People cheat to have the ultimate power trip.

  • @KateMain86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637099#Comment_3637099

    You want to know the difference between Adrenaline/Hope compared to Remember Me and NWO? You still die with Adrenaline/Hope if the killer is using those 2 perks. These arguments are without substance. I look at the situation and see that the reward the killer gets for using even 1 of these perks let alone both far outweighs anything survivors gain in the end game. Killers are given insane power buffs that do not feel like they are benefitting from a perk but rather given insane favor in the most critical part of the game. The only way to counter these 2 perks is to have more than 1 survivor alive when they activate and even still there are risks.

    End game is not the most critical part of the game. Whether the killer got a 3k or a 4k doesn't matter in terms of mmr.

    The most critical part of the game is the early game. This is where the killer has to perform well or their game spirals downward really fast. This is also where 2 additional perk slots would really help.

    If you lost against a killer with 2 perks, then yes. I think they deserve to let their perks do their work and give them the 4k. How many chances should the survivor role get?

    The team lost the 1v4. The survivor didn't find hatch before the killer did. Then the killer has got 2 perks dedicated, that had to be built up, for this one specific scenario. I think that at some point the game shod be over. The killer can also lose extremely fast. 4 adrenaline in end game is almost gg by default if the survivors play smart. The killer probably loses at this point because they haven't got a survivor out before that happened / won before that happened.

    I never thought I'd see complains about remember me, but here we are.

  • @jasonq500 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637211#Comment_3637211

    Same here, just thinking about it makes me even sadder.

    for the time being I'll just wait for the Alan wake stream tomorrow to see if they mention sadako getting reverted

    They asked on youtube for questions. I asked them about reasoning of the nerfs.

    I really hope they pick my question.

  • @jasonq500 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636877#Comment_3636877

    The new game mode might be fun for sadako with iri tape with stealth perks, that’s the only good thing she has

    Im gonna probably find a way to make her work, although BHVR is making it really hard.

    I'm just disappointed. I get sad when thinking about the patch.

  • Quality of life for the tagging. It feels awful to be one pixel off and the survivor doesn't get tagged, while their whole butt is on screen.

  • @MikaelaWantsYourBoon said:

    Nah i don't.

    Sadako nerfed to ground for no reason.

    Alan Wake perks are still garbage.

    STBFL is still so good for tunnelling and camping, main issue did not fixed.

    Quick Gambit is still terrible perk, core issue not fixed.

    They gave another busted add-on to Blight for no reason. You were going to nerf him, not BUFF. But Blight is gold boy after all i guess.

    The only W is Billy. Sadly this is one of the worst updates.

    It could have been so good though. The Ptb was very promising. The post Ptb changes are just extremely confusing to me.

  • Yes. Me.

    Guess why....

    I was so looking forward to this patch. Now I don't want to play at all.

    @C3Tooth can I have a crying Sadako?

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636658#Comment_3636658

    I've gotten plenty of hits too from people who try to stay at the loop. You have to sound out a survivor to see which one they are. If I'm at a car loop for example, I lose sight of a survivor once I crouch due to being lower and will only know if they left the loop or not once I'm mid dash. If they didn't, I MIGHT get a hit or at least a pallet. If they DID leave the loop, I won't get a hit OR a pallet. This is a case of survivors knowing the correct move against a Pig trying to dash.

    Ultimately there's a handful of structures where the dash comes in handy such as the tractors on coldwind farm maps, but survivors leaving the loop when they see you crouch and hear you roar is a pretty hard counter for basically the other 95% of loops in the game.

    Moondash go brrrrr......

    In all things ambush I can provide the most insightful information!

    At your service!

    @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636552#Comment_3636552

    It's really not. It's about a 100% miss if the survivor takes that opportunity to simply leave the loop as soon as you try it.


  • @C3Tooth said:

    You cant beat Spirit because she's super

    https://us.v-cdn.net/6030815/uploads/23JKS2X2D9ZJ/image.png

    To be fair I do against average Spirit better than Nurse. My way to juke her is to notice that she starts phasing, then walk to direction of 4 or 8 o'clock to keep the speed but not scratch mark. Then crouch so she cant hear the grunting.

    Not working against good Spirit though.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637061#Comment_3637061

    I think it's the part of survivors problem nowaday. I started playing on Plague release (15th killer). The chance too play against each killer was ~6.7%

    Now there are 34 killers. "Try to learn playing against X killer" before complaining. How do I learn playing against Twin when its been months not facing them? Half a year probably I played against 3 Artist. I would forgot how to draw if I dont do it for too long.

    Omg! I love this pic! Great job as always.

  • Nobody should be blamed for wanting to play with friends, no matter the advantages it provides.

    Playing with friends provides a huge range of advantages:

    - you can rely on that player and other skills. You know how they play.

    - you know their loadout and can plan accordingly.

    - you can call out the killers location

    - you can navigate the map better due to additional information about used recourses and generator locations.

    - you can plan the match out way better. (Bodyblocks, 3gen, heals, movement, etc.)

    - you have more fun because you play with a friend (good times)

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636831#Comment_3636831

    Maybe a dev watched a toxic streamer playing the PTB and then this streamer got condemned, so they thought omg overpowered!

    Dont think so.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636603#Comment_3636603

    No i dont. Thats why i am firmly asking, but i already have the answer.

    At least Devs are "looking into it".

    I hope they look into it sooner than later. Gen blocking is awful. Especially when its this strong.

  • @Beano744 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636786#Comment_3636786

    Yeah that's probably what I'm going to wait for, when she's in a good state. I am expecting another rework this mid-chapter, but who knows. They may even revert the changes that they made for the final PTB changes. She was well received for the most part, even OnePumpWillie liked her changes.

    Don't know what "feedback" they were going off of, but I don't think anyone asked for these nerfs.

    Nobody in the feedback section at least. I assure you, nobody suggested that there.

  • @aprilghost_yt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636482#Comment_3636482

    Totally. And you came up with a great solution if the CD was non-negotiable for BHVR, I'd be so down for that. But I don't understand why it would be necessary in the first place. Survivors have never had a more simple counter to this killer, it is quite possibly more simple than 'do pig box when scary trap is on head'...

    and yet somehow... they felt compelled to defang her even more.

    Im at a loss myself. I dont see the reason behind these nerfs without giving anything to compensate. If the idea is to make her horribly bad, then they are right on the spot. Shes probably even worse than the original verison.

    I really dont know what happened here...

    Only things i know is:

    • it was easy to prevent
    • it was not our fault
  • @xEa said:

    Hello there.

    Can anybody pretty please update my lack of knowledge?

    What did i miss? Aren't those perks already Meta?

    Or do they get buffed even more very soon? If so: LMFAO....actually not funny at all 😡!

    A very annoying (and almost unwinnable for survivors) build is

    • Corrupt
    • Dead Mans
    • Grim Embrace
    • Pain Res

    OR

    • Dead Mans
    • Ultimate
    • Grim
    • Pain Res

    And no, please dont argue and just trust me - this is insanly powerful with every killer, not only the high mobility ones. Try it out and win every game. I am ashamed but i admit it, i used those builds a couple of games and you simply win, super easy 3 gens up.

    EDIT:

    Wait a second... WHAT?

    https://us.v-cdn.net/6030815/uploads/VFZC2PMXWUUE/grafik.png

    Are you kidding me?

    This is not going live without nerfing UW + Dead Mans Switch + Pain Res, right?

    This has to be an out of season april fools joke. If this goes live, its time for another 2 years break.

    You used it on Ptb?

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635041#Comment_3635041

    I don't know how this combo survived PTB to live.

    A lot people pointed issue but ignored.

    Looking at Sadako, I'm not surprised...

  • @KateMain86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636538#Comment_3636538

    That is not a fair trade. There is no trade. The killer wins because they selected 2 perks that basically guarantees them a 4k in the end game when 1 survivor is left. Are survivors forced to bring a key every single match? That is ridiculous.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636534#Comment_3636534

    Stronger, yes. Impossible to win against? Never. Having more perks on the survivor team doesn't balance the situation when survivors can't even communicate in the match what they have and better utilize perks together. Only with SWF are these situations better.

    The trade is, that they have to play the entire game before that with only two perks. That means, they are a lot weaker until that point where the two perks become active. That is where the survivors have the advantage. That's the trade. You have a weaker match until these perks become active. On top of that, both of these perks have to be built up. They are not as strong from the get go.

    You make it seem like the end game is the entire match. This is not the case.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636343#Comment_3636343

    It's been disabled on many occasions.

    Every time, people DC over the most innane things. They DC if they get found first, or if someone blows up a gen, or if the killer is Plague.

    That's why it has to stay. I don't want to play a pve game all the time just because I'm not playing demo with beast of prey.

  • Had this discussion before.

    No.

  • If your the last survivor, yes. Your game is over. But the killer spent two of their perks for this. That means, they played the entire game with only two perks until this point.

    That's a fair trade if you ask me.

  • @lachenstars said:

    I'm mostly confused what feedback the Devs got that made them think that those nerfs were necessary. They got clear feedback that Blight's new add-ons were actually a buff instead of the intended nerf, and then reacted accordingly. I also saw tons of positive feedback about Sadako's changes, where many long time mains acknowledged that it is overall a nerf but we were happy that some of the skill expression was back. While I'm glad they have stated she'll get more changes in the near future, I think the backlash was warranted and the simple solution would be to revert the changes from the PTB or at least explain why they thought they are necessary.

    Calling Sadako players that intentionally teleport to other TVs in order to best build Condemn pressure cheeky is cute, but why is that problematic gameplay when it's also easily counterable and is a strategic choice that could backfire? The goal is high killer power interaction where there's a separate struggle where Sadako tries to give more stacks of Condemn than the survivors can cleanse. It felt very good and IMO fair during my time testing on the PTB. For real data, they could and should have let it go live as is, and then maybe they could justify these nerfs.

    Agree!

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634889#Comment_3634889

    Thank you for doing this. 🙏🏼💕 truly!

    I put a lot of thought into this after 2000 hours of playing our beloved TV girl.

    I have great suggestions behavior please! 🙏🏼 Please take a look at the addons again. Out of all the purple addons only 1 of them is worth using…kinda…sorta with this update. (Tape editing deck) the others are lack luster for purples.

    ADD-ON SUGGESTIONS ❤️

    Tape editing deck - Bring passive condemn back on this addon to give survivors a reason to turn the tape in. Currently there is no threat for holding a cursed object. (bringing back tapes that passively condemn would be a great idea, it was a great idea to begin with.)

    VCR - there should be similar animation like Freddy’s animation where Sadako is coming out of the TV so survivors think it’s her. It’s just an audio queue now and a small visual effect. Also, with survivors being able to see auras of televisions of any TV, this add-on will remain ineffective because they know exactly which she’s coming out of so there’s no tricking anybody with this add-on.

    Telephone - this should be increased to 8.5 meters and from 3 seconds to 3.5.. The current range is so short, you could just lunge attack and hit someone. The slowdown is NOT enough to help you get the next hit or hinder them enough around the loop to potentially get ahead.

    Distorted Photo - this could be useful if it was increased to 18 or 20 meters but the biggest issue is a survivor has to witness her manifesting which is frustrating because you have to count on survivors hearing her lullaby as a stealth killer to know you’re around, the two don’t go together.

    Clump of hair should be basekit. (This would help her stealth due to her lullaby and because her invisibility is the same, as it is manifested, as it is de manifested, it should be harder to see her de manifested.)

    Mother’s mirror OR Newspaper should be basekit. (To help her a little in loops)

    Rickety Pinwheel/Seasoaked Cloth - Very neat idea! However, she gets punished hard for using these add-ons, because when she teleport it shut the TVs off, and the add-on is useless. I would suggest merging the two add-ons together or making it so the add-on stays on whether the TV is powered on or off. (You may have to make a different visual effect for this though from the static that usually surrounds the television)📺

    Yoichi’s Fishing Net. Personally we don’t need 2 blindness addons. Fishing Net should go back to some form of Condemn Addon to give variety please. I loved loved the function of it before the tapes were reworked, I still deeply miss it.

    Iri video tape - (Bring back OG video tape) If this isn’t an option that’s fine, but the version from PTB to hit live is not a great option especially if out of 4 of her purple addons are not effective as they should be for purples.

    My ideas:

    Tape editing deck: it's a strong addon already. I would not buff it. In combination with the ring drawing, it will be her 2nd best addon. It doesn't need a buff.

    Telephone: the effect is plain bad design. Slowing survivors down is not great. I would give it a new effect: holding tapes builds up passive condemned. This would be a strong purple addon.

    Vcr: great idea! Agree!

    Distorted photo: we have purple addons on killers like Xeno that make them vault 30% faster by default when in power. This addon makes people scream when they see you. That effect is worth yellow rarity at best. Giving it a new effect is the only option if you ask me. This would be my suggestion: if the Onryo is demanifested, all survivors hear the lullaby. (Map wide lullaby when demanifested). Also a strong effect fitting a purple addon.

    Agree with clump of hair. A new effect should be there. Maybe: reduces lullaby by 8 meters. That's a useful addon and would keep the idea of making her more stealthy.

    Mother's mirror could get the distorted photo effect. Fitting, I feel like.

    The pinwheel and cloth are bad. Really bad. 90% of the time during a match, Sadako is demanifested. Why would she want oblivious on survivors? Blindness is ok, but still very bad. She has 2 blindness addons... My suggestion here is to give a new effect as well. Maybe a survivor that picks up a tape gets half a stack more for each TV they turn of while holding it? (Green).

    The cloth could be something different as well. Maybe: holding on to a tape for 30 seconds inflicts the survivor with the blindness effect until they have inserted the tape?

    I agree with the fishing net. Should be reworked.

    I have to disagree with the iri tape. The new one is fine. The old one was too strong. Especially if we win and the horrible nerfs get reverted. The new effect is totally good, just undertuned. A change could be: TVs don't inflict condemned at all anymore (not when a survivor picks one up as well) but they don't turn off at all anymore. That's strong. It provides u limited map mobility at the cost of her entire secondary ability. A fair trade I say.


    Sorry that it took so long. Had a lot to do.

    I hope these posts will be seen by anyone but due to recent history and what happened 8 months ago, I will not get my hopes up for our well girl.

  • @MechWarrior3 said:

    thank you so so very much for taking the time to thoroughly read my post and write out your own personal ideas. 💕🙏🏼🙏🏼

    I am glad that you liked what I proposed, and I also learned a thing or two from what you said as well.

    I had no idea that distorted photo could do that, and I think that’s hilarious!

    In regards to pinwheel and cloth, I believe you are right they may have to tone down the radius from 8 m to 6.5 if the television were off, but to be entirely honest 8 m really isn’t even that far. I think they’re going to tone it down then while they are powered on the rain should be increased to 9m.

    I feel like I have more to say in this response as a whole so let me think about it and I will edit it probably.

    Thank you so very much for listening and taking the time again to write all this out. You’re one of a kind :-)

    Not gonna lie, I would love to add you on a 1v1 custom to see how you work distorted photo.

    Count me in!

    I'd love to play customs!

  • @lachenstars said:

    I figure the window where the Devs would seriously consider any more significant changes for Sadako is rapidly closing, so why not just suggest more ideas for that 1 additional good add-on that would help her tremendously.

    The nerfs to the PTB version need to be reverted. Capping Condemn stacks that are locked in with each hook at 3 is reasonable, but 2 stacks is not a lot of extra incentive to hook for a Killer that struggles in chase. A 10 second cooldown to when her projection spreads Condemn significantly slows down the rate Sadako can apply her Condemn pressure, particularly when the counterplay for survivors has never been easier.

    I was thrilled by the PTB and only have 1 thought about her kit besides not nerfing it. If the new Ring Drawing effect was basekit (survivors hooked that are holding a Tape have their Tape destroyed and a stack of Condemn is spread to their teammates) that would be a big bonus for hooking, even if locked in stacks of Condemn are limited. That would free up an add-on slot for... something good that we might brainstorm right here!

    A Tier add-ons: Iri Remote Control.

    B Tier add-ons: Distorted Photo, Ring Drawing.

    C Tier add-ons: Bloody Fingernails, Old Newspaper, Yoichi's Fishing Net.

    D Tier add-ons: Well Water, Rickety Pinwheel, Mother's Comb, Tape Editing Deck, Cabin Sign.

    Telephone would be worth running if the hindered or the range were stronger. VCR could also work if it were more convincing like Freddy's add-on. Well Stone could be buffed to 10 seconds CD reduction when survivors turn off TVs.

    I feel like TV auras are too strong to leave basekit if they keep a 10 second CD on projection spreading Condemn, so remove them or give them a smaller 6-8 m range. But if kept, an add-on could hide the auras of TVs and Tape Editing Deck could use a buff, so it might work there.

    Personally I think Sadako's stealth is a little underrated, but an add-on to lean into that would be great. Remove her lullaby and make projection silent.

    Give us back that serotonin inducing 'bong' sound from old Iri Tape. Make it reveal a survivor's target TV when you hit someone holding a Tape. That's strong enough to be considered an Iri. Alternately, the TV the survivor turned off could turn back on.

    Considering how easy it is to turn off a TV, would an add-on that exhausts while in range, like Rickety Pinwheel, be too strong? It might even prove useful in chase if Sadako can force survivors to path close to a powered TV. Conversely, survivors could be exhausted for 30 seconds after picking up a Tape. This would give Sadako enough time to find the survivor and take advantage.

    A small buff to vaulting might help her in chase. It could be tied to how many TVs are powered or how many survivors are holding Tapes. So when survivors limit her power to project to a TV, Sadako can get something in return. Maybe vault speed is 2.5% faster for every survivor holding a Tape. Noticeable but not strong by itself, but it would stack with Bamboozle or Fire Up.

    When all TVs are turned off, all TVs are reset and turn back on. This effect can only trigger every 2-3 minutes.

    Again, the PTB was a 9.5 / 10. The nerfs should not go through. The new Iri Tape could be a Yellow meme add-on and one of these could be a strong additional option for Sadako. Going back through her add-ons, Sadako has a few options at least, but I thought I'd toss out one last Hail Mary for a stronger new Iri Tape.

    The tape editing deck is insanely good. Has always been. It's s strong tool for spreading condemned early. Combined with ring drawing, they form her best addon combination by far.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636110#Comment_3636110

    I understand, but at least I tagged the Developers in it, and I am doing my part as a relatively new member to this forum to help shed some light :)

    I never commented much in the past on the forms, if anything at all, but lately, I feel my voice needs to be heard.

    That was exactly my reason too when I joined this forum. It was Sadakos first rework.

    But maybe I have gotten myself too involved into this...

  • @aprilghost_yt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634578#Comment_3634578

    I like your idea well enough but I'd go further, I don't find the cooldown necessary whatsoever. Survivors can see the auras of the TVs, they can see the aura of the 'blast radius' of that TV. If a survivor is being 'spammed', their options are to:

    1. turn it off (takes 1 second)
    2. just... leave
    3. stand there and let the mean ol' crafty clever sadako 'spam' the 'wrong' tvs until they get tunnelable :(

    sorry to be so snarky but like, I don't quite know how to react to BHVR's decision when when it's so blind to reality.

    It's the same with hooking and lock-in. Locking in 2 stacks totally defeats the purpose of the feature.

    As for the TV interaction, I found it healthy (it made 'camping' TVs impossible which I liked), but absent strong lock-in, passive condemned, or rapid condemned build up of ANY kind, I guess it would need to come back to give her some kind of viable countermeasure.

    The 10 second cooldown hurt most of all. Being able to rapidly condemn someone in chase was the whole point of the character, periods of no-condemned, and then you take advantage of a misplay and the game swings in your favor. It's the excitement and thrill of playing her for me.

    10 second cooldown makes us a clock simulator again, you'd be wasting your time if you didn't try to use it off cooldown every chance you get. I'd unironically lose ranged condemned altogether if I could keep the other boons of PTB (hook lock-in, no CD, basekit reiko's and 70 second TV recharge)

    I hope BHVR can see how these things work together to STRONGLY encourage slugging. We are sadly back to square one, the hook lock-in is killed once more and 10 second CD plagues us again but somehow worse.We went from a dream to... kind of the worst of both worlds :(

    I 100% agree. I just tried to find a middle ground.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634889#Comment_3634889

    Thank you for doing this. 🙏🏼💕 truly!

    I put a lot of thought into this after 2000 hours of playing our beloved TV girl.

    I have great suggestions behavior please! 🙏🏼 Please take a look at the addons again. Out of all the purple addons only 1 of them is worth using…kinda…sorta with this update. (Tape editing deck) the others are lack luster for purples.

    ADD-ON SUGGESTIONS ❤️

    Tape editing deck - Bring passive condemn back on this addon to give survivors a reason to turn the tape in. (bringing back tapes that passively condemn would be a great idea, it was a great idea to begin with.)

    VCR - there should be similar animation like Freddy’s animation where Sadako is coming out of the TV so survivors think it’s her. It’s just an audio queue now and a small visual effect. Also, with survivors being able to see auras of televisions of any TV, this add-on will remain and effective because they know exactly which she’s coming out of so there’s no tricking anybody with this add-on.

    Telephone - this should be increased to 8.5 meters and from 3 seconds to 3.5.. The current range is so short, you could just lunge attack and hit someone. The slowdown is enough to help you get the next hit or hinder them enough around the loop to potentially get ahead.

    Distorted Photo - this could be useful if it was increased to 18 or 20 meters but the biggest issue is a survivor has to witness her manifesting which is frustrating because you have to count on survivors hearing her lullaby as a stealth killer to know you’re around, the two don’t go together.

    Clump of hair should be basekit. (This would help her stealth due to her lullaby and because her invisibility is the same, as it is manifested, as it is de manifested, it should be harder to see her de manifested.)

    Mother’s mirror OR Newspaper should be basekit. (To help her a little in loops)

    Rickety Pinwheel/Seasoaked Cloth - Very neat idea! However, she gets punished hard for using these add-ons, because when she teleport it shut the TVs off, and the add-on is useless. I would suggest merging the two add-ons together or making it so the add-on stays on whether the TV is powered on or off. (You may have to make a different visual effect for this though from the static that usually surrounds the television)📺

    Iri video tape - (Bring back OG video tape)

    Im careful with getting my hopes up before I've seen the adjustments. I'm tired of getting disappointed.

  • @appleas said:

    While I’m not optimistic that the upcoming changes will not be a disappointment, I would say to withhold judgement till they announce the next batch of changes. If the changes still share the same pattern of “No one asked for this change, why did you do this”, then it’s clear the devs don’t really care about PTB feedback and spending time giving said feedback to them is clearly a waste of time.

    Good point.

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