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purebalance7

purebalance7

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purebalance7
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  • @slingshotsurvivor said:

    https://forum.deadbydaylight.com/en/discussion/71793/very-loud-groans-on-survivors

    Oh it is LOUD. I stopped playing Nea because her heavy breathing was GROSS! I just wished they didn't sound like they were having sex.

    My momma came to visit and pulled me aside and asked if I could stop having loud sex 😂. I explained, after near dying of laughter, that I was up playing a game.

    Protip: Wear headphones if company is over 😬

    Identity V is worse in terms of the moans because they're slightly cartoonish sounding so it's like you're watching anime porn with little girls.

  • @Jdsgames said:

    https://us.v-cdn.net/6030815/uploads/682/C5QG8XKIJZYQ.png

    Do you guys see these in your game? Rub them for a bit especially the unlit ones. I heard that if one of these unlit ones are on the map once the gens are complete Noed takes root. I don't know about you guys but that seems a good VALID strategy to prevent it.

    Yupp let's add more time than Ruin takes making people need to run to, find, and cleanse every totem because a killer MIGHT have a perk that rewards him for being bad.


  • @shanks3042 said:

    Don't forget ghostface and freddy. They can also stand next to you without you being in their terror radius. But as always: Let them camp and do something else.

    Song counts as TR on Freddy. Freddy it's 100% impossible to lose TR unless everyone is in the dream. Tapp and Adam's perks both work with the song(doesn't for Huntress though).

  • @Leatherbilly said:

    https://forum.deadbydaylight.com/en/discussion/comment/540247#Comment_540247

    Much appreciated to hear from you, as always. Devour Hope is indeed a cornercase, but one consistent trend is that Gatekeeper is entirely out of out control as Killer, and if you use instant downs, your Chaser is arbitrarily punished.

    There is effectively no difference between hitting a Survivor once to take away two health states instantly and hitting them twice in extremely rapid succession to take away the same two health states, but one is rewarded twofold over the other.

    Thanks again for your reply, good to know BHVR is thinking about it!

    Same thing happens with Plague using her power to get them broken and then hitting. Losing 50% of your hits really hurts.

  • @OpenYoureyes said:

    Useless. Just like Ranks.

    Ranks are so you're matched with people of equal skill. That's the point of the system.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/546941#Comment_546941

    @ATOMIC_ACE_PUGG

    All of what you just said is not crutch since neither of those effects inherently make a perk a crutch perk.

    For example, Devour Hope and PWYF are both definitely not crutch perks.

    In fact Devour Hope is a perk that has both of the effects you listed at once AND lets you Mori people. But no one in their right mind would call it a crutch perk.

    DH takes actual skill to use because you need hooks and unhooks. They aren't even comparable. NOED requires either a perk or item and STILL takes up more time than Ruin and if you don't find all of the totems bad killers get rewarded.

  • Give all players the perks SWF gets innately like Kindred etc and buff the killers as well as fixing the perks and add ons that SWF breaks. Then all of the people who want to play with friends can without getting free perks and breaking killer perks like knock out.


    Knock Out, Blindness in general, Black Box, and several other killer perks and add ons are destroyed by SWF

  • Curious to what you guys think the next chapter might be.

    Another urban map would be good added to like Springwood or Hadonfield and ST could do that. I detest Shelter Woods with a passion and honestly most of Coldwind maps. The fact that the last 2 characters added didn't include maps is kind of dumb.


  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/546792#Comment_546792

    That would actually make NOED unbalanced. I prefer it in it's current state as it gives survivors options on how they want to deal with the possibility. You can

    • ignore the totems completely and just rush the gates
    • take the time to do all the totems
    • take your chances and just take out lit totem.
    • Run Hope to nullify the NOED speed boost

    Again - survivors have options to deal with NOED - they just refuse to use the options they have. I've now listed THREE perks that help nullify NOED's effects. But will you see anybody using them? Probably not - too set in their ways these unimaginative players...

    Cleansing every totem is unrealistic and to be forced to do it because MAYBE a killer has a perk that rewards them for being bad at the game? Yeah no. Every time I see NOED it's someone who couldn't down a single survivor the entire game and then got rewarded for being inept. Then they camp the hook and swing at the person like they're good.

    Every totem becoming NOED similar to Haunting Grounds's function in getting cleansed and removing the others is the only balance for the perk.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/542031#Comment_542031

    @Tsulan Not only that, but any Survivor that doesn't posses the basic game-sense to cleanse totems deserves to die to NOED. Genrush and risk being 1-downed at the end.

    Having to find every totem on the map is bull if you're trying to say NOED is balanced. For it to be balanced when the last gen is done ALL totems left on the map should become NOED and cleansing 1 removes it.

  • @CptPlanet said:

    I would really love an option to sell items/addons/offerings for a lesser amount of BPs than what you spent on them.

    Could be useful for BHVR too because they would be able to see what addons are being sold more than used and could prioritize reworking/updating those addons.

    Like flashlights on console similar to how Huntress, Nurse, and Plague are also not as powerful as they are on PC.

  • In order to actually balance SWF they would need to do several things and they should do these things.

    Make all of the perks SWF essentially has become baseline for all survivors. Comms gives MANY free perks to survivors which is really unfair to solo players and the killers.

    Upon doing that all killers would need to be buffed which should include the blindness status effect which is one of many killer things SWF breaks. Knockout also needs a complete rework since SWF completely negates it.


  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/530840#Comment_530840

    They wont see you immediately. Run urban evasion and distortion. Dont start a gen as SOON as the match starts.

    Wait. See who or where they are before acting.

    Play smart.

    They claim they've removed it, but I've had several games recently where the killer spawned practically just outside of the terror radius from me to where as soon as it started I was then in it because they moved and of course happened to look in my direction.

  • @[Deleted User] said:

    ######### happens.

    Sometimes I 4k as killer and depip, so y'know, at least you don't depip when you escape as a survivor unless you literally did nothing but escape.

    Depends on rank. I've done a gen and then got chased for a good while and downed while they did the other 4 and got rescued and didn't pip and that was not at red ranks. Once you hit red ranks the pip requirements are tight since people were complaining it was too easy to get there

  • @skillchecks said:

    https://forum.deadbydaylight.com/en/discussion/comment/530822#Comment_530822

    Yeah, because killer shack is an infinite and you can't mindgame it at all ..........................

    I mean you can mindgame Haddonfield easily too and it's only a good loop if you have balanced landing. Otherwise you MIGHT get 2 loops if that.

  • Now that I have your attention, I need everyone to listen. It's really irritating that absolutely NO ONE knows the definition of: Toxic. Toxic is NOT:

    Actually no, the things you listed are CHEATING, which is toxic as well, but not limited to your arbitrary list. Toxic is doing things to intentionally make life miserable for others knowing that it does that. Camping and tunneling are in fact toxic. Teabagging is toxic.

  • @TheGameZpro3 said:

    Unrelated, but still wanted to share, and I feel like this is the best place to put this.

    I was Billy/Wraith/Doctor (forgot who) in Mothers Dwelling. This Ace got on top of the table, and this person SERIOUSLY thought I couldn't get up there. He even Tbagged me multiple times. I walked up stairs, walked onto the table, and he DCed, all because he was an idiot who didn't know Killers could get there two.

    Oh, and also, screw that Ace I mentioned, and screw that Feng Min you captured.

    That's ok I had a Legion somehow run across from the gap between the stair ledge and the one with the generator on that map.

  • @George_Soros said:

    https://forum.deadbydaylight.com/en/discussion/comment/522977#Comment_522977

    @HavelmomDaS1 indeed, NOED is not balanced. Somewhat useful against bad survivors. Nearly useless against smart ones. Could use a slight buff.

    Bull. Even the top streamers almost never cleanse a dull totem so you can get out of here with the "smart survivors" bullcrap.


    The nerf should be ALL dull totems become NOED rather than 1. That would be balanced. Hell the killer who was dog crap all game probably will still get a free kill from the perk.

  • @Paladin_Goo said:

    https://forum.deadbydaylight.com/en/discussion/comment/523828#Comment_523828

    Oh look, someone with a level head.

    If you go into this game thinking "how can I punish SWF", you are every bit as toxic as anyone else.

    @Poweas said:

    Punish them for playing with friends? Why?

    If you meant to beat them, then Spirit or Nurse will get the job done. Hag and Billy aren't as reliable, because if the survivors are any good, Hag and Billy are pretty terrible.

    Because they get about 6 or so free perks and negate several killer perks as well as some add ons killers use.... SWF needs to be moved to it's own category or merged with KYF.

  • @Keene_Kills said:

    Between this glaring flaw and seeing first-hand the sheer power of running Object of Obsession against him, he's still utterly worthless. Heavily disappointed.

    OoO should not counter NS. That's utter crap

  • @Cardgrey said:

    O.o here for the people that want to know

    Tunneling or tunnelling may refer to:

    • Digging tunnels (the literal meaning)
    • Quantum tunneling, the quantum-mechanical effect where a particle crosses through a classically forbidden potential energy barrier
    • Tunneling (fraud), a fraud committed by a company's own management or by major shareholders
    • Tunneling protocol, transmitting one computer network protocol that is encapsulated inside another network protocol

    It's in reference to tunnel vision though not literally tunneling.

  • @OMagic_ManO said:

    Adept Killer achievements since it requires you to stay in the game for like 40 minutes, break every pallet, generator thousands of times, down Survivors, let them bleed a little, hook everyone to death, etc etc, when all you gotta do for Survivor is escape.

    Pallets don't affect adept, but you need to pretty much 3 hook every survivor

  • @GrootDude said:

    That is life on PS4 in my experience.

    This. My killer queues are always quicker than survivor queues.

  • They aren't bugs that people are upset about. The entire design is flawed from the ground up and a mess. He shouldn't have even made it to the PTB as is. Then again all you need as a reminder of how bad the devs are at their own game is the clip of them getting wrecked by survivors getting looped and pallet stunned.

    The fact that just looking somewhat in the direction of Ghostface to stop his ability is bad enough since many do it accidentally, but add in that there's the obvious audio cue that he's there makes it ridiculous. I guess we should add that same thing to Myers and the Pig if they're in TR range. The whole point of NOT having a TR was so you could sneak up.

    The "bugs" would be survivors on the hook and floor being able to also negate your ability except those aren't bugs. They are lazy oversights. A bug would be being able to do it through walls which does happen.


    Yes they deserve to be called names for lazy work.

  • @markosoft said:

    If your team Gen rushes a camping killer and then gets out, then your team won. Sucks if you were the sacrifice but being a survivor is a team game.

    lol no this isn't Identity V or the other games that say victory or defeat. You either live or die and when you outplay someone all game and they facecamp, it's bs. The killer got points out of you and they are satisfied AND they got extra satisfaction from tormenting like a sadist.

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